Head Game Master
  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by Enki

  1. I could take the time to write out a long detailed reply to this detailing what was wrong, and why I did what I did, but after reading a bunch of messages in email and forum and this OP and the above comments it feels to me like the majority of people who care about this situation understand what the problem is and what I was getting at. At least I do hope that is the case.
  2. milk

    Oh, I am not lactose intolerant or anything, it's just how I am after milking who knows how many cows and goats and whatever those other things are. Though scientifically most humans are designed to intake milk only a few weeks to a few months of their life, then the body changes and milk is actually very hard on the body. There is a small like 2% to 6% population of the world able to truly digest milk their entire lives and that has its own convoluted story related to prehistory. But give me Ice Cream or give me Pizza!!!! That is how I like my milk served!
  3. milk

    I appreciate the generous offer and as someone who has lived a rough farm life with cows, goats, etc. I can tell you with absolute conviction that I take my milk in Ice Cream form! Medicinally of course!!!! Granted I am not giving up cheese for anything either! /Enki
  4. "if its in the game and it is not patched you should not get into trouble for doing it. that simple" "how is doing what is in the game a bannable offence its the game at fault not me" So you think that just because you can do something you should be allowed to.... Well, let's give this some perspective and see just how sound an argument that really is shall we! I could go drinking and driving! I could go jump off a cliff! I could check the blades of my mowers while they are running! I could look directly at the sun! I could go drink milk! I could go lick a frozen metal pole! I could go rob a bank! I could go build bombs! I could go play with a wild skunk! Any of this getting through? No!! Well, let me elaborate.... Life is a sandbox too! All of these things above I can do because the mechanics of life allow it! This does not in any way mean that I should do these things. Every single one of these sandbox actions have consequences socially and or legally! After all, the police do tend to get uppity if you rob a bank! I can just see trying those above quotes on a police officer. Wurm Online is also a sandbox with a massive amount of mechanical freedom, but just as in life there are expectations to how you should behave. We have discussed social behavior many times in a lot of threads in GM Hall, and Rolf himself once said that just because you can do something in Wurm, does not mean you necessarily should. It is impossible to have a true sandbox without some guidelines to allow our society to function. For the most part these guidelines are called the rules, and the sad truth is that the Game Masters of Wurm Online are the police in Wurm Online. One of our functions is to hold you to certain expectations and not allow anarchy as it only sews fear and anger. It has not been that long ago that we banned a number of people for rather malicious activities involving our PVP community. Their actions have prompted us to label them Toxic Players and we removed them from the game for their Extreme Disruptive Behavior. I am surprised to see someone following in the footsteps of those we have removed already. I refer to the incident reported here in these forums. Keep in mind that we recently removed a couple of people from the game for this very activity. Chaos is a chaotic ecosystem. It has been a very enjoyable experience in the past, but it has a major problem with its situation on the Freedom Cluster. That problem is thievery. Nothing is safe in a PVP environment, so it is a bit surprising to say that theft is a problem, so let me explain. Are you okay with someone entering your town, acting like your villager, and then robbing you blind only to leave to another country where you have no chance of getting revenge or possibly your stolen items back? If you said yes, then your brain is not firing on all cylinders and you should take it in to the shop for a tune up. We expect there to be raiding and looting and killing and slaughtering and pillaging and banter and all that goes with PVP, but infiltrating a PVP village for the purpose of looting it is not acceptable. This is NOT PVP! PVP is raiding a village like a... raider.. or a pirate... or an enemy. Becoming a villager under any pretense to gain the trust of a village and then abusing the permissions they have given you to steal from them or cause harm to them is not in any sense a PVP action! It is an utterly reprehensible action that we do not accept as an expected behavior! Thank you for reading these words of wisdom, poetic they may not be. In best regards, Enki (Head Game Master) your ego-maniacal chief of rule enforcement for the worlds of Wurm Online.
  5. The Full PVP Ban of 06/16/2017 is now concluded. The Developers have diagnosed the situation and corrected the lost locks issue that occurred on underground structures and fences. Note that any new constructions with locks placed within the time period of this issue will require permissions checked and or reset. Please do this at once to secure your underground locations.
  6. Effective until further notice there is a Full PVP Ban in effect. As of the recent update all in cave structure and fence locks have vanished. The developers are researching the cause of this anomaly and until they have it resolved a Full PVP Ban is in effect for all servers until further notice. http://forum.wurmonline.com/index.php?/topic/137025-pvpraid-ban-directives/ *Recommendation - Replace your lost locks even while this situation is under investigation. **Anyone caught taking items they would not have been able to before without needing to bash or lock pick their way in will be punished severely while this directive is active. We thank you for your understanding and patience. Enki (Head Game Master)
  7. @Jakerivers ... No. @ madnezz ... Do not twist my words... though to be fair in trying not to divulge anything to sensitive I may have been a little 'too' cryptic about matters you clearly do not have direct knowledge of.
  8. I would like to clarify an item of interest in this rather heated exchange. A couple of people in this thread are intentionally misinterpreting an issue recently handed down in this area. To clarify for the public, one player was planting oak trees in rows over an extended distance which ended up infringing on areas near other players in the area. Some tried to work on their area the way they wanted it only to have their work continually removed and re-oaked. In order to alleviate the problem I stepped in and asked the player about their oak tree project and then asked them to limit it to 20 tiles from their deed area. It was a large scale project affecting residents of the deed. It was a cause of grief and while we dislike it, we hoped it would help him get along better with his neighbors. It was a ruling we would impose on any large scale project in similar circumstances or grief, but it does not mean you cannot modify terrain that is free and clear away from deeds. Now then, it seems fairly clear that the matter on Deliverance is only degenerating and since I have an 'understanding' about how to handle these impasses, perhaps it is time for more "permanent" measures to be taken against the 'problem'. /Enki (Head Game Master)
  9. Disruptive Player Behavior A situation had recently arisen that required the enforcement of the Disruptive Player rule regarding the home servers of Serenity and Desertion on the Epic cluster. As moderators we strive to do our best to balance the rules in cooperation with the mechanics that are provided. As stated by Rolf in the Disruptive Player regulations the mechanics are not always able to cover all possible scenarios that can arise, and that is where the rules come in.Whether you believe in fair play, or you enjoy playing a more rebellious role, the rules apply to everyone equally. We must take action for or against you based on the facts of the case regardless of your position or situation. Unfortunately, people who decide to abuse the system sometimes prefer to be less than truthful in the matter and twist the facts or out right lie to us and the community in a vain attempt to avoid penalties.In the recent Disruptive Player situation the facts are that the avatars used to attack the same kingdom were shared so much that identifying the involved led to requiring a sweep of bans. Of course, we as moderators recognize the sad truth that an innocent can get caught by such a sweep, but it is our official stance that you are responsible for any avatar sharing and you can easily catch warnings or complete bans for actions taken by others that you have shared your avatars with.It is not our place to tell you who and who not you may be friends with, but if you run with nefarious individuals, chances are they will not have your best interests in mind.A deliberate effort to lie to our team by at least some involved including the mass harassment of our team has caused us to throw out any appeal of the decision for the recent 60 day bans. Once you or one of your group begin attempting to deceive us then any appeal becomes forfeit and we may increase any penalties given and any further communication on the matter will be ignored or completely removed. Until such time as we can scoop out your brain and mail it off for testing, our judgments will remain based on the facts that we have. Item security.Recently we have encountered a case of a person having their horses killed because they had their wagon permissions set incorrectly. Please be diligent in your security measures. Wurm Online is an open world and as such there will probably always be some people who do not have your best interests at heart when they are passing through your deeds. Being neighborly! From time to time we end up looking into area disputes on the Freedom cluster. The disputes range from highway changes, new roads, canals, tree cutting, etc. This is partially why we have the “Play Nice or we will rip your heart out” rule, as it allows us to mediate any serious issues, but at the base of all of them is usually a lack of communication. While we respect your privilege to do work within a certain range of your deeded areas, we expect for you to cooperate and communicate with your nearby neighbors as best as possible so that you can adjust or adapt to their plans and needs, and they vice versa. Even if it takes you awhile to get into contact with your neighbors, you should always be neighborly and give them a heads up to any projects you are working on that may affect their time and enjoyment. Projects such as road changes, terrain changes, fences, etc. Anything that will affect land near them or access near them should be discussed. Not only does such communication make the social environment much better, it will improve interaction and teamwork on large projects, but most importantly it will avoid creating a situation that needs a moderator to get involved in. Please keep these tips in mind when you are working near others on the Freedom Cluster. We hate having to ban people just because they are being jerks…. Oh wait… well… at least you would likely not enjoy being considered a disruptive jerk and getting banned, because trust me, we do enjoy banning disruptive jerks! Thank you, Enki (Head Game Master)
  10. Most items with a "Load" option cannot be properly secured off deed at this time even if you properly set the options. Do not abuse this situation while the developers correct the issue. Thank you, Wurm Online Team
  11. With the introduction of new housing, fences and gates, we need to remind you that you cannot reuse an old lock from a door or gate. If you are rebuilding a door or gate, please prepare ahead of time to have a fresh lock ready to replace the old lock. Thank you, Wurm Online Team
  12. Macros are NOT allowed in Wurm Online! We have gone to extra lengths in the tutorial, rules, and other places to make it well known that we do not approve of Macro use. Macros are NOT allowed in Wurm Online! You are allowed to use keybinds to fill your queue. We explained this in the rules! Macros are NOT allowed in Wurm Online! If you use macros you will be detected and you will have your avatar/s banned. Macros are NOT allowed in Wurm Online! With that unpleasantness out of the way I would just like to remind you Macros are NOT allowed in Wurm Online! Thank you, Wurm Online Team
  13. Updated Forum rules penalty section
  14. There is a known bug involving artifacts that can be equipped on the body. This bug causes the artifacts to improperly remain connected to avatars that log out yet show visible on the ground with no way to interact with them. As the artifacts are intended to drop when the avatar leaves the world this creates an exploitable situation. Until this bug is rectified do not attempt to abuse it or you will be banned. Thank you, Team Wurm Online
  15. This auction is probably closed as Khellus has made arrangements concerning an issue he commented on in the OP. /Enki (Head Game Master)
  16. This auction is probably closed. Khellus can update as he has made arrangements with some or all of the items listed here. /Enki (Head Game Master)
  17. I am impressed with many of your comments and your handling of this person who has not had a pleasant time with us. I am one of the first to admit that Wurm Online is not for everyone, and fortunately for the rest of us, Wurm Online is one of the best in-depth challenges we could ever have hoped for. /Enki (Head Game Master)
  18. I will apologize fort he willows... that was not my intention. I receive nothing but complaints about the Chaos HoTA. I have come close to pulling it from Chaos as not working as intended. But for now I have dropped a new HoTA and have removed 90% of the trees that were added. We have discussed a number of options for varying it and livening the HoTA up a bit, so if you see a thousand trolls descending on you, that was probably my suggestion.
  19. Greetings and Happy Festivations! This last year has been a long and dusty road, but we have made it through and are preparing to tackle a new one. At this time we start beating out all that dust we have picked up on the trail over the last year and need to close out some of the rockier parts of the old year. I refer directly to the Niru incident. Officially, we are done with this individual and all of the accounts and items that were associated with the individual are and always have been the property of Code Club AB and may be used, dispensed, or removed at Code Club AB's discretion as defined in the EULA that everyone agrees to upon playing Wurm Online. After a long period of open claims being taken in by forum thread and forum pm has finally passed I have decided to finally begin closing this chapter. First, a handful of claimants who lost items and properly noted their losses to us when asked will receive items that we were able to seize in Niru's possession. You will not receive all of your item losses, only those we were able to successfully show were yours. Second, we will be conducting an auction on all of the items that were seized with no proper claim received for. This will start with a listing of items for overview, and then after a week, an auction/s will commence. Third, all of those who lost silvers in transaction with Niru and properly posted a claim in the forum thread or forum pm will receive a percentage of their losses back. The proceeds from the auction will be returned in percentage to those with silver related losses. I cannot stress enough not to get hopeful and expect a full recompense. This is not a reimbursement and I am not setting any new precedent as this is normal procedure for us to attempt to return losses seized in regards to scams. I will not entertain any attempts to apply this situation to other cases in an attempt to retrieve long lost items or accounts. This was a special case of scamming and is in no way similar to other cases such as bans due to rule violations. Thank you, Enki (Head Game Master)
  20. We have learned this day that Duce, our friend and colleague, passed away July 18th. Duce who became one of our Game Masters as Baphomet was always a straight shooter and was always blunt and clear about his opinions. He did not shy from a fight, (that delivery driver had it coming) and as a team member always looked out for our best interest as players of Wurm. I looked forward to our chats as he was someone I was able to talk shop with whether it was computers, hardware, engines, and more. He always surprised me with his knowledge in many fields and even helped me diagnose many problems with projects I have been working on. We had been expecting his return all this time, but after many of his friends and myself grew more than concerned about his lengthy absence beyond the few days he informed us that he would be away, we did some sleuthing and came across his obituary. Even after I last spoke with him on July 13th, I had been working on several projects that I had been eager to show and discuss with him, and I had been eager to see what he decided to do to get his hearse going again among other things he had planned. He will be missed by a lot of us, including myself, as he has been a big influence on us for many years. He has lived more in his life than most of us and he definitely has much to be proud of. Donations may be made in his memory to the Whisker Rescue Society of Alberta, PO Box 27138, Red Deer, AB, T4N 6X8
  21. I am glad to see one of your members posting this information for public awareness. Everyone should be aware of the dangers of potentially fake sites, phishing sites, and redirectors.. etc. Always keep a check on the address of the sites you visit, whether they relate to Wurm Online, it's fan sites, or any site for that matter. Be sure, be secure, and be safe when browsing the internet. /Enki (Head Game Master)
  22. Freedomites, Epicurians, Chaotians lend me your vocabularic comprehension! Hear ye hear ye! In the year of our lords and dark demoness' 1062 the peoples of the Wurm realms have been subjected to a vile plague that threatens our populations. Our top priests have identified the source of this scourge and have given it a name. Toxic Player Syndrome. They also recommended ostracizing the infected vermin from our sewers. Toxic Player Syndrome is a social plague spread through contact with contaminated ink used primarily when inscribing documents in far away lands. We do not support the use of documents outside our realm, or far away lands for that matter. Still, this plague washed up on our shores and threatened to infect our peoples with no regard of nobility or cleanliness. Victims of the plague may exhibit symptoms such as bloodshot eyes, unusual facial hair growth, clumps of hair missing from head, loud voices in unusual octaves, and uncontrollable bouts of cursing and screaming. Our healers will do their best to reach your afflicted ones and provide treatment or carts to haul off those who have achieved a pungent stature. Remember to bathe no less than once per year to ward off these foreign borne maladies. ~~~~~~~~~~~~~~ The Plague Carriers of 1062 Mechanic Dingov Mattown ...some other people for other reasons just for the heck of it. (because they needed to be removed!) ------------------------------ For the rest of the universe! Greetings Wurmians! During Wurm year 1062 someone thought it would be oh so funny to breach the access of accounts of our members by violating the security of their private forums. We have identified the culprits and are removing them and others from Wurm Online as to protect our community from these unscrupulous individuals. This violation occurred through resources not connected to Wurm Online or its services and there has been no breach of our security, but this is an attack on our active players and we will not willingly tolerate this kind of behavior. If you have shared your accounts with these individuals we strongly urge you to secure those accounts as Wurm Online and Code Club AB are not liable for losses incurred from account sharing which we do not offer support with. We are doing our best to help the affected individuals regain their accounts and items so that they may continue with their lives. Appeals of shared account bans will be processed normally for review. Appeals of those directly connected to the violations will not even be entertained. Thank you, Team Wurm Online P.S. Some feel that we should have stopped PVP in Wurm Online due to this situation that occurred against one of our pmk kingdoms. I would like to bring a touch of clarity as to why this was not done. This occurred due to a 3rd party system that we have no control or support for and was ran by players and was their sole responsibility. It would have been a horrible precedent to interfere with the proper operations of Wurm Online for such a thing. We have options that do not require us to cancel a vital component of Wurm Online on knee-jerk reactions. We have also noticed that there is also misinformation spreading among players about our actions as moderators. The facts are simple. The damage was done even before the affected could alert us. We as moderators have not been sitting idly by and letting these "cheaters" "get away with it". We searched for the lost items and as soon as we could we confiscated them. I hope that at least clears up a bit of the misinformation. ------------------------------ For those who find themselves banned! Greetings Earthanoidal creature! We will not play these games with you. You have done something vile and reprehensible that we will not stand by and tolerate. We will not entertain the notion that metagaming access to other player's accounts is acceptable behavior. We do our best to provide an entertaining and encouraging environment in which to spend your time with us and our members. You have gone beyond acceptable social behaviors and committed acts that are both illegal and deplorable. Do not expect any personal correspondence with us as you know very well what you did and why you have earned your bans! Some of you are banned due to the recent attack on one of our player made kingdoms in a pvp environment via metagaming, and some of you are no longer welcome in Wurm Online for the consistent bad behavior and gaming of the system to avoid penalties. Do not expect any personal correspondence with us as you know very well what you did and why you have earned your bans! We will gladly continue on without your metagaming and abuse of our system. Good Bye, Team Wurm Online
  23. We are well aware that we have a lot of very creative individuals among us, and sometimes something interesting is discovered that needs to be fixed right away. Unfortunately, some people think it is okay not to report these anomalous situations that can be exploited for their own gains. This is deplorable behavior and takes the enjoyment out of the situation for the rest of us. We have clear rules when it comes to cheating and exploiting and the penalties you will receive. We even have rewards for the first to report serious bugs to us. Situations do arise that a very few decide they would rather exploit it for all its worth before reporting. It is sad really, but we will find out about it. Mechanics abuse means we spend more time running around after abusers like babysitting toddlers rather than devoting our time to PVP improvements. This will not be an all inclusive list of known exploits, but listed here or not, we retain the right to remove anyone from Wurm Online who our logs and information show exploited any given situation with malice or intent to gain. ________________________________________________________________________________________________________ A current bug still to be corrected involves battlecamps. Someone/s has found a way to conquer without sending alerts across the server. This is an exploit. Stop it! Another annoying bug that has been abused is entering secured mines without going though the entrance/mine door properly. This is an exploit. Stop it! ________________________________________________________________________________________________________ Some sage wisdom.... "if you have to ask whether something is an exploit, perhaps it's not something you should be doing"
  24. It is possible to devise scenarios with unintended methods to enter combat with creatures that prevent them from being able to do normal harm to you and your equipment, or prevent yourself from doing normal intended harm to them. Such scenarios are clearly not intended and can lead to the permanent ban of your avatars when caught using such a method. This type of scenario allows someone to create a situation in which they can gain fighting skills by bypassing intended mechanics that should cause harm to your avatar health or the creature, damage to your weapons and armor, and allow long term and potentially unattended skill gain activity. Several people have been caught and penalized for this activity in the past and recently several others were penalized after the activity was detected. If you ever encounter a scenario like this or ANY scenario of unattended skill gain with or without the use of a macro, you should report it so it can be promptly looked into and officially replicated for testing and correction. Thank you, Wurm Online Team
  25. Update - The last few days have brought in a lot of ideas and situations that have muddied the waters concerning this W.S.A. Let me try to explain what this announcement is referring to. We are targeting situations that basically allow you to gain skills indefinitely without your interaction. Most situations already have limits in place to prevent indefinite skill gain without player interaction. Wurm Online is a sandbox with a multitude of mechanics that can present situations that have possibly not been considered before that could create an unknown "sweet spot" where neither the attacker or attackee are able to interact properly as intended mechanics are being blocked or bypassed using other mechanics in ways that are clearly not intended. We have been presented a number of fighting scenarios to consider and the best guide that I can provide at the moment is that if you can gain skill doing it with no interaction for indefinite periods of time then it is not intended. You should not be able to gain skill at normal levels after so many actions or time has transpired without you needing to interact with the game world to continue your skill gains. Interactions should include needing to repair armor and weapons, heal , or heal animals, or having to do other actions to gain skill. (this is not an exhaustive list of all potential interactions!)