zethreal

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Posts posted by zethreal


  1. 44 minutes ago, kochinac said:

     

    If someone plans to return to Wurm or take a break they should check if deed has enough upkeep before going, otherwise everything should be for grabs once its disbanded and player hasn't logged in for sufficient time...

     

    So, I have an emergency & don't have time/ability to login to wurm for 2 months and my deed falls... I should be rewarded by having everything on my deed, including stuff I locked up, stolen? 

     

    Also, newer players have all their stuff stolen from unlocked off deed bsb's and quit/lose interest over it. Just imagine if they locked everything and thought they were doing it right.

     

    If you want PvP mechanics, go to a pvp server.


  2. 14 hours ago, Zykat said:

    As a merged to steam user when the client was released on steam i don't get this option when opening the game, maybe the same could possibly be added for steam?

     

    Fire up Steam, go to your library, click on "Wurm Online", click on the "Settings" cog and click "Properties".  Under "General", then "Launch Options", type     '-c' (without quotes). Close the Settings window and click 'Play'. You'll now see that message and can choose between which launcher to use.

     

    Screenshots in Spoiler

    Spoiler

    AcpG4lF.png

     

    i9PHjMx.png

     


  3. It sucks when you're a new ( or f2p ) player and get told you need 21 body strength to bash something you've built. It especially sucks when newer players are more likely to accidentally built the wrong type of wall or decide to expand a small building into a slightly larger one.

     

    I know it was likely put in to prevent f2p alt armies from bashing buildings on PvP, but putting in the restriction that you can bash any building *you own* without a body strength requirement. This would both allow f2p / new players from being punished for mistakes and prevent abuse. I'm not sure how hard it would be, but it would definitely be a help to newer players.


  4. On 12/23/2021 at 10:52 AM, Goremor said:

    Thank you very much, of course, but. I got a skin for 5 accounts. I went to kill mobs - the skin also falls from them. Will there be a real gift? 

     

    The skin can only be obtained from Santa or a Christmas Tree. There are, however, other items you can get from Arch & killing mobs.


  5. Confirmed the crash. I added an opening/ladder to the crafting window and when I added the mallet to the other slot in the crafting window, the client crashed with the error below.

     

     

     

    Spoiler

    Unexpected crash while playing The error was: <null>

    It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

    Contents of console.log:
    [14:26:56] 
    [14:26:56] Preparing to enable console logging.
    [14:26:56] Now logging to C:\Users\USERNAME\wurm\console.zethreal.log
    [14:26:56] Time is Tue Dec 21 14:26:56 EST 2021
    [14:26:56] Running client version 4.2.47
    [14:26:56]          client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf
    [14:26:56]      client build time 2021-12-21 14:29
    [14:26:56] 
    [14:26:56] === System information ===
    [14:26:56] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
    [14:26:56] Operating system: Windows 10 (arch: amd64, version: 10.0)
    [14:26:56] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
    [14:26:56] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
    [14:26:56] Available CPUs: 4
    [14:26:56] 
    [14:26:56] 
    [14:26:56] === Wurm options ===
    [14:26:56] animation_playback_self = 0
    [14:26:56] ao_level = 1
    [14:26:56] auto_mipmaps_enabled = 1
    [14:26:56] auto_run_source = 0
    [14:26:56] cavedetail = 1
    [14:26:56] censor_chat = false
    [14:26:56] collada_animations = 2
    [14:26:56] colorItemsDamage = true
    [14:26:56] color_black = 0.0,0.0,0.0,1.0
    [14:26:56] color_cyan = 0.0,1.0,1.0,1.0
    [14:26:56] color_enchant_desc = 0.5,0.5,1.0,1.0
    [14:26:56] color_enchant_name = 0.0,0.5,0.5,1.0
    [14:26:56] color_enchant_power = 0.0,1.0,1.0,1.0
    [14:26:56] color_error = 1.0,0.3,0.3,1.0
    [14:26:56] color_fuchsia = 1.0,0.0,1.0,1.0
    [14:26:56] color_green = 0.4,0.72,0.47,1.0
    [14:26:56] color_grey = 0.5,0.75,1.0,1.0
    [14:26:56] color_lime = 0.5,1.0,0.5,1.0
    [14:26:56] color_maroon = 0.5,0.0,0.0,1.0
    [14:26:56] color_navy_blue = 0.23,0.39,1.0,1.0
    [14:26:56] color_orange = 1.0,0.58,0.04,1.0
    [14:26:56] color_outline_ally = 0.5,1.0,0.5,1.0
    [14:26:56] color_outline_friend = 0.5,0.75,1.0,1.0
    [14:26:56] color_outline_hostile = 1.0,0.0,0.0,1.0
    [14:26:56] color_outline_neutral = 0.5,0.5,1.0,1.0
    [14:26:56] color_purple = 0.5,0.0,0.5,1.0
    [14:26:56] color_red = 1.0,0.0,0.0,1.0
    [14:26:56] color_royal_blue = 0.5,0.5,1.0,1.0
    [14:26:56] color_salve_acid = 1.0,1.0,0.0,1.0
    [14:26:56] color_salve_fire = 1.0,0.0,0.0,1.0
    [14:26:56] color_salve_frost = 0.0,0.0,1.0,1.0
    [14:26:56] color_silver = 0.75,0.75,0.75,1.0
    [14:26:56] color_system = 0.5,1.0,0.5,1.0
    [14:26:56] color_teal = 0.013170586,0.49937773,0.54075706,1.0
    [14:26:56] color_white = 1.0,1.0,1.0,1.0
    [14:26:56] color_yellow = 1.0,1.0,0.0,1.0
    [14:26:56] combat_world_text = true
    [14:26:56] compressed_textures = false
    [14:26:56] compressed_textures_S3TC = true
    [14:26:56] contribution_culling = 200
    [14:26:56] custim_timer_source = 1
    [14:26:56] customTimer1 = -1|-1
    [14:26:56] customTimer2 = -1|-1
    [14:26:56] customTimer3 = -1|-1
    [14:26:56] customTimer4 = -1|-1
    [14:26:56] customTimer5 = -1|-1
    [14:26:56] debug_mode = false
    [14:26:56] defaultActions_source = 0
    [14:26:56] depth_clamp_enabled = 2
    [14:26:56] disable_select_all_shortcut = false
    [14:26:56] display_settings = false:false:0:1280:720:32:-1:false:false
    [14:26:56] enable_contribution_culling = false
    [14:26:56] enable_debugs = false
    [14:26:56] enable_ingame_wurmpedia = false
    [14:26:56] enable_lod = true
    [14:26:56] enable_seasonal_mappings = true
    [14:26:56] enable_shift_drag = false
    [14:26:56] enable_volumetric_fog = false
    [14:26:56] enable_vsync = false
    [14:26:56] enable_world_drag = true
    [14:26:56] event_log_rotation = 2
    [14:26:56] exec_source = 0
    [14:26:56] fast_yield = false
    [14:26:56] fbo_enabled = 2
    [14:26:56] flashAssist_climbing = true
    [14:26:56] flashAssist_inventory = true
    [14:26:56] flashAssist_stamina_low = true
    [14:26:56] flashAssist_stamina_water = true
    [14:26:56] fog_coord_src = 0
    [14:26:56] font_antialias = 2
    [14:26:56] font_bold = 11
    [14:26:56] font_default = 11
    [14:26:56] font_header = 24
    [14:26:56] font_italian = 11
    [14:26:56] font_monospaced = 11
    [14:26:56] font_static = 11
    [14:26:56] fov_horizontal = 80
    [14:26:56] fps_limit = 60
    [14:26:56] fps_limit_background = 30
    [14:26:56] fps_limit_enabled = true
    [14:26:56] free_look_mode_disable_on_close_component = false
    [14:26:56] free_look_mode_disable_on_combat = false
    [14:26:56] free_look_mode_disable_on_open_component = false
    [14:26:56] free_look_mode_sensitivity = 10
    [14:26:56] game_client_thread_priority = 2
    [14:26:56] glsl_debug_loading = false
    [14:26:56] glsl_enabled = 2
    [14:26:56] gpu_skinning = true
    [14:26:56] gui_opacity = 3
    [14:26:56] gui_skin = 1
    [14:26:56] hard_mode = false
    [14:26:56] has_read_eula = true
    [14:26:56] head_bob = false
    [14:26:56] hide_cursor_with_ui = false
    [14:26:56] hide_inactive_friends = false
    [14:26:56] hide_menu_examine = false
    [14:26:56] hide_menu_no_target = false
    [14:26:56] hide_menu_spam_mode = true
    [14:26:56] hide_menu_stop = false
    [14:26:56] hide_onscreen_fail_messages = false
    [14:26:56] hide_onscreen_hostile_messages = false
    [14:26:56] hide_onscreen_info_messages = false
    [14:26:56] hide_personal_goal = false
    [14:26:56] high_res_binoculars = true
    [14:26:56] hint_texture_scaling = 2
    [14:26:56] impColumn = true
    [14:26:56] inverse_mouse = false
    [14:26:56] irc_log_rotation = 2
    [14:26:56] irc_notif = 0
    [14:26:56] item_creature_render_distance = 3
    [14:26:56] key_bindings_source = 0
    [14:26:56] keyboard_layout = 0
    [14:26:56] limit_dynamic_lights = true
    [14:26:56] loadInventoryStartup = true
    [14:26:56] local_list_in_event = false
    [14:26:56] lod = 1
    [14:26:56] log_extra_errors = false
    [14:26:56] log_gl_errors = false
    [14:26:56] mark_text_read = true
    [14:26:56] material_as_suffix = true
    [14:26:56] max_dynamic_lights = 8
    [14:26:56] max_shader_lights = 8
    [14:26:56] max_texture_size = 1
    [14:26:56] mega_texture_size = 6
    [14:26:56] model_loader_thread_priority = 2
    [14:26:56] model_loading_threads = 3
    [14:26:56] mount_control_mode = 0
    [14:26:56] mount_rotation = false
    [14:26:56] mouse_camera_sensitivity = 10.0
    [14:26:56] mouse_smoothing = 0.0
    [14:26:56] multicolor_usage = 1
    [14:26:56] multidraw_enabled = 1
    [14:26:56] no_brightness = false
    [14:26:56] no_terrain_render = false
    [14:26:56] no_world_render = false
    [14:26:56] non_power_of_two = 1
    [14:26:56] normal_maps = true
    [14:26:56] occlusion_queries_enabled = 2
    [14:26:56] offscreen_texture_size = 0
    [14:26:56] other_log_rotation = 2
    [14:26:56] outline_picking = true
    [14:26:56] player_texture_size = 2
    [14:26:56] quick_keybinds = true
    [14:26:56] reflection_texture_size = 0
    [14:26:56] reflections = 0
    [14:26:56] remember_password = true
    [14:26:56] render_bloom = false
    [14:26:56] render_distant_terrain = true
    [14:26:56] render_fxaa = true
    [14:26:56] render_sun_glare = false
    [14:26:56] render_vignette = false
    [14:26:56] renderer_type = 1
    [14:26:56] resident_models = false
    [14:26:56] save_skills_on_quit = false
    [14:26:56] screen_brightness = 0.0
    [14:26:56] screen_shake = false
    [14:26:56] screenshot_file_format = 1
    [14:26:56] season_override = 0
    [14:26:56] send_extra_tile_data = false
    [14:26:56] setting_timestamps = true
    [14:26:56] settings_version = 14
    [14:26:56] shadow_level = 0
    [14:26:56] shadow_mapsize = 0
    [14:26:56] shift_drag_default = 10
    [14:26:56] showKChat = true
    [14:26:56] show_body_in_inventory = false
    [14:26:56] show_creature_overlay = true
    [14:26:56] show_detailed_hover = true
    [14:26:56] show_examine_world_text = true
    [14:26:56] show_hit_direction_indicator = true
    [14:26:56] show_local_world_text = true
    [14:26:56] show_old_menu = false
    [14:26:56] show_old_quickbar = false
    [14:26:56] show_tab_blinking = true
    [14:26:56] silent_friends_update = false
    [14:26:56] skillgain_minimum = 5
    [14:26:56] skillgain_no_alignment = true
    [14:26:56] skillgain_no_favor = true
    [14:26:56] skydetail = 0
    [14:26:56] sound_al_gain = 0
    [14:26:56] sound_buzzlevel = 2
    [14:26:56] sound_cache_enabled = true
    [14:26:56] sound_doppler_enabled = false
    [14:26:56] sound_engine = 2
    [14:26:56] sound_footstepslevel = 10
    [14:26:56] sound_music_level = 4
    [14:26:56] sound_play_PMAlert = false
    [14:26:56] sound_play_UIsounds = true
    [14:26:56] sound_play_ambients = true
    [14:26:56] sound_play_buzz = true
    [14:26:56] sound_play_combat = true
    [14:26:56] sound_play_door = true
    [14:26:56] sound_play_emotes = true
    [14:26:56] sound_play_footsteps = true
    [14:26:56] sound_play_music = true
    [14:26:56] sound_play_weather = true
    [14:26:56] sound_play_work = true
    [14:26:56] structure_render_distance = 3
    [14:26:56] submit_client_data = 2
    [14:26:56] supersampling = 0
    [14:26:56] swap_mouse_buttons = false
    [14:26:56] terrain_res = 1
    [14:26:56] test_attach_equipment = false
    [14:26:56] test_mode = 0
    [14:26:56] thirdPerson = false
    [14:26:56] tile_transitions = true
    [14:26:56] tiledecorations = 1
    [14:26:56] togglePushToTalk = true
    [14:26:56] treelist_outline = true
    [14:26:56] trees = 3
    [14:26:56] ui_font_scale = 90
    [14:26:56] ui_scale = 90
    [14:26:56] update_optional = true
    [14:26:56] use_alpha_particles = true
    [14:26:56] use_anisotropic_filtering = 4
    [14:26:56] use_antialiasing = 1
    [14:26:56] use_default_action = true
    [14:26:56] use_fast_clock_work_around = true
    [14:26:56] use_nano_timer = false
    [14:26:56] use_non_alpha_particles = false
    [14:26:56] use_phobia_models = false
    [14:26:56] use_tree_models = true
    [14:26:56] use_weather_particles = false
    [14:26:56] vbo_enabled = 1
    [14:26:56] vg_ui_theme = 1
    [14:26:56] viewport_bob = true
    [14:26:56] water_detail = 0
    [14:26:56] water_transparency = false
    [14:26:56] 
    [14:26:59] Setting up WurmModel Model Loader
    [14:26:59] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
    [14:26:59] Translating legacy key SUBTRACT to KP_SUBTRACT
    [14:26:59] Translating legacy key EQUALS to EQUAL
    [14:26:59] Translating legacy key ADD to KP_ADD
    [14:26:59] Translating legacy key NUMPAD8 to KP_8
    [14:26:59] Translating legacy key NUMPAD5 to KP_5
    [14:26:59] Translating legacy key MULTIPLY to KP_MULTIPLY
    [14:26:59] Translating legacy key NUMPAD1 to KP_1
    [14:26:59] Translating legacy key NUMPAD3 to KP_3
    [14:26:59] Translating legacy key NUMPAD2 to KP_2
    [14:26:59] Translating legacy key DECIMAL to KP_DECIMAL
    [14:26:59] Translating legacy key DIVIDE to KP_DIVIDE
    [14:26:59] Translating legacy key NUMPAD6 to KP_6
    [14:26:59] Translating legacy key NUMPAD4 to KP_4
    [14:27:02] Word filter loaded: 23
    [14:27:03] Starting global frame job manager with 4 worker threads
    [14:27:03] Starting global lazy job manager with 2 worker threads
    [14:27:03] Setting up OpenAL Sound Engine
    [14:27:03] OpenAL version: 1.1 ALSOFT 1.19.1
    [14:27:03] OpenAL renderer: OpenAL Soft
    [14:27:03] OpenAL vendor: OpenAL Community
    [14:27:03] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
    [14:27:03] Generating: 128 source channels.
    [14:27:03] 
    [14:27:03] === OpenGL information ===
    [14:27:03] LWJGL version: 3.2.3 1.2.0
    [14:27:03] OpenGL vendor: ATI Technologies Inc.
    [14:27:03] OpenGL renderer: AMD Radeon R7 Graphics
    [14:27:03] OpenGL version: 4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6
    [14:27:03] OpenGL extensions:
    [14:27:03]     GL_AMDX_debug_output
    [14:27:03]     GL_AMD_blend_minmax_factor
    [14:27:03]     GL_AMD_conservative_depth
    [14:27:03]     GL_AMD_debug_output
    [14:27:03]     GL_AMD_depth_clamp_separate
    [14:27:03]     GL_AMD_draw_buffers_blend
    [14:27:03]     GL_AMD_framebuffer_sample_positions
    [14:27:03]     GL_AMD_gcn_shader
    [14:27:03]     GL_AMD_gpu_shader_half_float
    [14:27:03]     GL_AMD_gpu_shader_int16
    [14:27:03]     GL_AMD_gpu_shader_int64
    [14:27:03]     GL_AMD_interleaved_elements
    [14:27:03]     GL_AMD_multi_draw_indirect
    [14:27:03]     GL_AMD_name_gen_delete
    [14:27:03]     GL_AMD_occlusion_query_event
    [14:27:03]     GL_AMD_performance_monitor
    [14:27:03]     GL_AMD_pinned_memory
    [14:27:03]     GL_AMD_query_buffer_object
    [14:27:03]     GL_AMD_sample_positions
    [14:27:03]     GL_AMD_seamless_cubemap_per_texture
    [14:27:03]     GL_AMD_shader_atomic_counter_ops
    [14:27:03]     GL_AMD_shader_stencil_export
    [14:27:03]     GL_AMD_shader_stencil_value_export
    [14:27:03]     GL_AMD_shader_trace
    [14:27:03]     GL_AMD_shader_trinary_minmax
    [14:27:03]     GL_AMD_sparse_texture
    [14:27:03]     GL_AMD_sparse_texture_pool
    [14:27:03]     GL_AMD_stencil_operation_extended
    [14:27:03]     GL_AMD_texture_cube_map_array
    [14:27:03]     GL_AMD_texture_texture4
    [14:27:03]     GL_AMD_transform_feedback3_lines_triangles
    [14:27:03]     GL_AMD_transform_feedback4
    [14:27:03]     GL_AMD_vertex_shader_layer
    [14:27:03]     GL_AMD_vertex_shader_viewport_index
    [14:27:03]     GL_ARB_ES2_compatibility
    [14:27:03]     GL_ARB_ES3_1_compatibility
    [14:27:03]     GL_ARB_ES3_compatibility
    [14:27:03]     GL_ARB_arrays_of_arrays
    [14:27:03]     GL_ARB_base_instance
    [14:27:03]     GL_ARB_bindless_texture
    [14:27:03]     GL_ARB_blend_func_extended
    [14:27:03]     GL_ARB_buffer_storage
    [14:27:03]     GL_ARB_clear_buffer_object
    [14:27:03]     GL_ARB_clear_texture
    [14:27:03]     GL_ARB_clip_control
    [14:27:03]     GL_ARB_color_buffer_float
    [14:27:03]     GL_ARB_compatibility
    [14:27:03]     GL_ARB_compressed_texture_pixel_storage
    [14:27:03]     GL_ARB_compute_shader
    [14:27:03]     GL_ARB_conditional_render_inverted
    [14:27:03]     GL_ARB_conservative_depth
    [14:27:03]     GL_ARB_copy_buffer
    [14:27:03]     GL_ARB_copy_image
    [14:27:03]     GL_ARB_cull_distance
    [14:27:03]     GL_ARB_debug_output
    [14:27:03]     GL_ARB_depth_buffer_float
    [14:27:03]     GL_ARB_depth_clamp
    [14:27:03]     GL_ARB_depth_texture
    [14:27:03]     GL_ARB_derivative_control
    [14:27:03]     GL_ARB_direct_state_access
    [14:27:03]     GL_ARB_draw_buffers
    [14:27:03]     GL_ARB_draw_buffers_blend
    [14:27:03]     GL_ARB_draw_elements_base_vertex
    [14:27:03]     GL_ARB_draw_indirect
    [14:27:03]     GL_ARB_draw_instanced
    [14:27:03]     GL_ARB_enhanced_layouts
    [14:27:03]     GL_ARB_explicit_attrib_location
    [14:27:03]     GL_ARB_explicit_uniform_location
    [14:27:03]     GL_ARB_fragment_coord_conventions
    [14:27:03]     GL_ARB_fragment_layer_viewport
    [14:27:03]     GL_ARB_fragment_program
    [14:27:03]     GL_ARB_fragment_program_shadow
    [14:27:03]     GL_ARB_fragment_shader
    [14:27:03]     GL_ARB_framebuffer_no_attachments
    [14:27:03]     GL_ARB_framebuffer_object
    [14:27:03]     GL_ARB_framebuffer_sRGB
    [14:27:03]     GL_ARB_geometry_shader4
    [14:27:03]     GL_ARB_get_program_binary
    [14:27:03]     GL_ARB_get_texture_sub_image
    [14:27:03]     GL_ARB_gl_spirv
    [14:27:03]     GL_ARB_gpu_shader5
    [14:27:03]     GL_ARB_gpu_shader_fp64
    [14:27:03]     GL_ARB_half_float_pixel
    [14:27:03]     GL_ARB_half_float_vertex
    [14:27:03]     GL_ARB_imaging
    [14:27:03]     GL_ARB_indirect_parameters
    [14:27:03]     GL_ARB_instanced_arrays
    [14:27:03]     GL_ARB_internalformat_query
    [14:27:03]     GL_ARB_internalformat_query2
    [14:27:03]     GL_ARB_invalidate_subdata
    [14:27:03]     GL_ARB_map_buffer_alignment
    [14:27:03]     GL_ARB_map_buffer_range
    [14:27:03]     GL_ARB_multi_bind
    [14:27:03]     GL_ARB_multi_draw_indirect
    [14:27:03]     GL_ARB_multisample
    [14:27:03]     GL_ARB_multitexture
    [14:27:03]     GL_ARB_occlusion_query
    [14:27:03]     GL_ARB_occlusion_query2
    [14:27:03]     GL_ARB_parallel_shader_compile
    [14:27:03]     GL_ARB_pipeline_statistics_query
    [14:27:03]     GL_ARB_pixel_buffer_object
    [14:27:03]     GL_ARB_point_parameters
    [14:27:03]     GL_ARB_point_sprite
    [14:27:03]     GL_ARB_polygon_offset_clamp
    [14:27:03]     GL_ARB_program_interface_query
    [14:27:03]     GL_ARB_provoking_vertex
    [14:27:03]     GL_ARB_query_buffer_object
    [14:27:03]     GL_ARB_robust_buffer_access_behavior
    [14:27:03]     GL_ARB_sample_shading
    [14:27:03]     GL_ARB_sampler_objects
    [14:27:03]     GL_ARB_seamless_cube_map
    [14:27:03]     GL_ARB_seamless_cubemap_per_texture
    [14:27:03]     GL_ARB_separate_shader_objects
    [14:27:03]     GL_ARB_shader_atomic_counter_ops
    [14:27:03]     GL_ARB_shader_atomic_counters
    [14:27:03]     GL_ARB_shader_ballot
    [14:27:03]     GL_ARB_shader_bit_encoding
    [14:27:03]     GL_ARB_shader_draw_parameters
    [14:27:03]     GL_ARB_shader_group_vote
    [14:27:03]     GL_ARB_shader_image_load_store
    [14:27:03]     GL_ARB_shader_image_size
    [14:27:03]     GL_ARB_shader_objects
    [14:27:03]     GL_ARB_shader_precision
    [14:27:03]     GL_ARB_shader_stencil_export
    [14:27:03]     GL_ARB_shader_storage_buffer_object
    [14:27:03]     GL_ARB_shader_subroutine
    [14:27:03]     GL_ARB_shader_texture_image_samples
    [14:27:03]     GL_ARB_shader_texture_lod
    [14:27:03]     GL_ARB_shader_viewport_layer_array
    [14:27:03]     GL_ARB_shading_language_100
    [14:27:03]     GL_ARB_shading_language_420pack
    [14:27:03]     GL_ARB_shading_language_packing
    [14:27:03]     GL_ARB_shadow
    [14:27:03]     GL_ARB_shadow_ambient
    [14:27:03]     GL_ARB_sparse_buffer
    [14:27:03]     GL_ARB_sparse_texture
    [14:27:03]     GL_ARB_spirv_extensions
    [14:27:03]     GL_ARB_stencil_texturing
    [14:27:03]     GL_ARB_sync
    [14:27:03]     GL_ARB_tessellation_shader
    [14:27:03]     GL_ARB_texture_barrier
    [14:27:03]     GL_ARB_texture_border_clamp
    [14:27:03]     GL_ARB_texture_buffer_object
    [14:27:03]     GL_ARB_texture_buffer_object_rgb32
    [14:27:03]     GL_ARB_texture_buffer_range
    [14:27:03]     GL_ARB_texture_compression
    [14:27:03]     GL_ARB_texture_compression_bptc
    [14:27:03]     GL_ARB_texture_compression_rgtc
    [14:27:03]     GL_ARB_texture_cube_map
    [14:27:03]     GL_ARB_texture_cube_map_array
    [14:27:03]     GL_ARB_texture_env_add
    [14:27:03]     GL_ARB_texture_env_combine
    [14:27:03]     GL_ARB_texture_env_crossbar
    [14:27:03]     GL_ARB_texture_env_dot3
    [14:27:03]     GL_ARB_texture_float
    [14:27:03]     GL_ARB_texture_gather
    [14:27:03]     GL_ARB_texture_mirror_clamp_to_edge
    [14:27:03]     GL_ARB_texture_mirrored_repeat
    [14:27:03]     GL_ARB_texture_multisample
    [14:27:03]     GL_ARB_texture_non_power_of_two
    [14:27:03]     GL_ARB_texture_query_levels
    [14:27:03]     GL_ARB_texture_query_lod
    [14:27:03]     GL_ARB_texture_rectangle
    [14:27:03]     GL_ARB_texture_rg
    [14:27:03]     GL_ARB_texture_rgb10_a2ui
    [14:27:03]     GL_ARB_texture_snorm
    [14:27:03]     GL_ARB_texture_stencil8
    [14:27:03]     GL_ARB_texture_storage
    [14:27:03]     GL_ARB_texture_storage_multisample
    [14:27:03]     GL_ARB_texture_swizzle
    [14:27:03]     GL_ARB_texture_view
    [14:27:03]     GL_ARB_timer_query
    [14:27:03]     GL_ARB_transform_feedback2
    [14:27:03]     GL_ARB_transform_feedback3
    [14:27:03]     GL_ARB_transform_feedback_instanced
    [14:27:03]     GL_ARB_transform_feedback_overflow_query
    [14:27:03]     GL_ARB_transpose_matrix
    [14:27:03]     GL_ARB_uniform_buffer_object
    [14:27:03]     GL_ARB_vertex_array_bgra
    [14:27:03]     GL_ARB_vertex_array_object
    [14:27:03]     GL_ARB_vertex_attrib_64bit
    [14:27:03]     GL_ARB_vertex_attrib_binding
    [14:27:03]     GL_ARB_vertex_buffer_object
    [14:27:03]     GL_ARB_vertex_program
    [14:27:03]     GL_ARB_vertex_shader
    [14:27:03]     GL_ARB_vertex_type_10f_11f_11f_rev
    [14:27:03]     GL_ARB_vertex_type_2_10_10_10_rev
    [14:27:03]     GL_ARB_viewport_array
    [14:27:03]     GL_ARB_window_pos
    [14:27:03]     GL_ATI_draw_buffers
    [14:27:03]     GL_ATI_envmap_bumpmap
    [14:27:03]     GL_ATI_fragment_shader
    [14:27:03]     GL_ATI_separate_stencil
    [14:27:03]     GL_ATI_texture_compression_3dc
    [14:27:03]     GL_ATI_texture_env_combine3
    [14:27:03]     GL_ATI_texture_float
    [14:27:03]     GL_ATI_texture_mirror_once
    [14:27:03]     GL_EXT_abgr
    [14:27:03]     GL_EXT_bgra
    [14:27:03]     GL_EXT_bindable_uniform
    [14:27:03]     GL_EXT_blend_color
    [14:27:03]     GL_EXT_blend_equation_separate
    [14:27:03]     GL_EXT_blend_func_separate
    [14:27:03]     GL_EXT_blend_minmax
    [14:27:03]     GL_EXT_blend_subtract
    [14:27:03]     GL_EXT_compiled_vertex_array
    [14:27:03]     GL_EXT_copy_buffer
    [14:27:03]     GL_EXT_copy_texture
    [14:27:03]     GL_EXT_depth_bounds_test
    [14:27:03]     GL_EXT_direct_state_access
    [14:27:03]     GL_EXT_draw_buffers2
    [14:27:03]     GL_EXT_draw_instanced
    [14:27:03]     GL_EXT_draw_range_elements
    [14:27:03]     GL_EXT_fog_coord
    [14:27:03]     GL_EXT_framebuffer_blit
    [14:27:03]     GL_EXT_framebuffer_multisample
    [14:27:03]     GL_EXT_framebuffer_object
    [14:27:03]     GL_EXT_framebuffer_sRGB
    [14:27:03]     GL_EXT_geometry_shader4
    [14:27:03]     GL_EXT_gpu_program_parameters
    [14:27:03]     GL_EXT_gpu_shader4
    [14:27:03]     GL_EXT_histogram
    [14:27:03]     GL_EXT_memory_object
    [14:27:03]     GL_EXT_memory_object_win32
    [14:27:03]     GL_EXT_multi_draw_arrays
    [14:27:03]     GL_EXT_packed_depth_stencil
    [14:27:03]     GL_EXT_packed_float
    [14:27:03]     GL_EXT_packed_pixels
    [14:27:03]     GL_EXT_pixel_buffer_object
    [14:27:03]     GL_EXT_point_parameters
    [14:27:03]     GL_EXT_polygon_offset_clamp
    [14:27:03]     GL_EXT_provoking_vertex
    [14:27:03]     GL_EXT_rescale_normal
    [14:27:03]     GL_EXT_secondary_color
    [14:27:03]     GL_EXT_semaphore
    [14:27:03]     GL_EXT_semaphore_win32
    [14:27:03]     GL_EXT_separate_specular_color
    [14:27:03]     GL_EXT_shader_image_load_store
    [14:27:03]     GL_EXT_shader_integer_mix
    [14:27:03]     GL_EXT_shadow_funcs
    [14:27:03]     GL_EXT_stencil_wrap
    [14:27:03]     GL_EXT_subtexture
    [14:27:03]     GL_EXT_texgen_reflection
    [14:27:03]     GL_EXT_texture3D
    [14:27:03]     GL_EXT_texture_array
    [14:27:03]     GL_EXT_texture_buffer_object
    [14:27:03]     GL_EXT_texture_compression_bptc
    [14:27:03]     GL_EXT_texture_compression_latc
    [14:27:03]     GL_EXT_texture_compression_rgtc
    [14:27:03]     GL_EXT_texture_compression_s3tc
    [14:27:03]     GL_EXT_texture_cube_map
    [14:27:03]     GL_EXT_texture_edge_clamp
    [14:27:03]     GL_EXT_texture_env_add
    [14:27:03]     GL_EXT_texture_env_combine
    [14:27:03]     GL_EXT_texture_env_dot3
    [14:27:03]     GL_EXT_texture_filter_anisotropic
    [14:27:03]     GL_EXT_texture_integer
    [14:27:03]     GL_EXT_texture_lod
    [14:27:03]     GL_EXT_texture_lod_bias
    [14:27:03]     GL_EXT_texture_mirror_clamp
    [14:27:03]     GL_EXT_texture_object
    [14:27:03]     GL_EXT_texture_rectangle
    [14:27:03]     GL_EXT_texture_sRGB
    [14:27:03]     GL_EXT_texture_sRGB_R8
    [14:27:03]     GL_EXT_texture_sRGB_RG8
    [14:27:03]     GL_EXT_texture_sRGB_decode
    [14:27:03]     GL_EXT_texture_shared_exponent
    [14:27:03]     GL_EXT_texture_snorm
    [14:27:03]     GL_EXT_texture_storage
    [14:27:03]     GL_EXT_texture_swizzle
    [14:27:03]     GL_EXT_timer_query
    [14:27:03]     GL_EXT_transform_feedback
    [14:27:03]     GL_EXT_vertex_array
    [14:27:03]     GL_EXT_vertex_array_bgra
    [14:27:03]     GL_EXT_vertex_attrib_64bit
    [14:27:03]     GL_IBM_texture_mirrored_repeat
    [14:27:03]     GL_KHR_context_flush_control
    [14:27:03]     GL_KHR_debug
    [14:27:03]     GL_KHR_no_error
    [14:27:03]     GL_KHR_parallel_shader_compile
    [14:27:03]     GL_KHR_robust_buffer_access_behavior
    [14:27:03]     GL_KHR_robustness
    [14:27:03]     GL_KTX_buffer_region
    [14:27:03]     GL_NV_alpha_to_coverage_dither_control
    [14:27:03]     GL_NV_blend_square
    [14:27:03]     GL_NV_conditional_render
    [14:27:03]     GL_NV_copy_depth_to_color
    [14:27:03]     GL_NV_copy_image
    [14:27:03]     GL_NV_depth_buffer_float
    [14:27:03]     GL_NV_explicit_multisample
    [14:27:03]     GL_NV_float_buffer
    [14:27:03]     GL_NV_half_float
    [14:27:03]     GL_NV_primitive_restart
    [14:27:03]     GL_NV_shader_atomic_int64
    [14:27:03]     GL_NV_texgen_reflection
    [14:27:03]     GL_NV_texture_barrier
    [14:27:03]     GL_OES_EGL_image
    [14:27:03]     GL_SGIS_generate_mipmap
    [14:27:03]     GL_SGIS_texture_edge_clamp
    [14:27:03]     GL_SGIS_texture_lod
    [14:27:03]     GL_SUN_multi_draw_arrays
    [14:27:03]     GL_WIN_swap_hint
    [14:27:03]     WGL_EXT_swap_control
    [14:27:03] OpenGL pixel format: 8:8:8:8
    [14:27:03] OpenGL depth format: 24:8
    [14:27:03] 
    [14:27:03] GLSL version: 4.60
    [14:27:03] GLSL max vertex uniforms: 4096 (16384)
    [14:27:03] GLSL max fragment uniforms: 4096 (16384)
    [14:27:03] GLSL max varyings: 128 (128)
    [14:27:03] GLSL max lights: 8 (8)
    [14:27:03] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
    [14:27:03] 
    [14:27:03] Vertex/index buffer memory limit: 0MiB
    [14:27:03] Starting workaround for fast running clocks
    [14:27:03] Using LWJGL timer.
    [14:27:05] Startup Phase - Initializing..
    [14:27:05] Preloading builtin materials
    [14:27:05] Preloading builtin materials done
    [14:27:05] Setting up Collada Model Loader
    [14:27:05] Launching Collada Model Loader threads
    [14:27:05] Launching WOM Loader threads
    [14:27:05] Startup Phase - Setting up..
    [14:27:08] Loading window positions from C:\Users\USERNAME\wurm\players\zethreal\windows_1280x720.txt
    [14:27:08] Loading props file C:\Users\USERNAME\wurm\players\zethreal\windows_1280x720.txt
    [14:27:09] Gui initialized
    [14:27:09] Startup Phase - Preparing terrain...
    [14:27:11] Startup Phase - Connecting ..
    [14:27:12] Disabling Nagles
    [14:27:13] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\_Event.2021-12.txt
    [14:27:13] Disabling Nagles
    [14:27:14] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\_Friends.2021-12.txt
    [14:27:15] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\Alliance.2021-12.txt
    [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\MGMT.2021-12.txt
    [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\GM.2021-12.txt
    [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\CA_HELP.2021-12.txt
    [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\GL-Freedom.2021-12.txt
    [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\Freedom.2021-12.txt
    [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\Trade.2021-12.txt
    [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\Tutorial_Help.2021-12.txt
    [14:27:17] Login successful
    [14:27:17] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
    [14:27:17] Starting update of login splash image...
    [14:27:18] Finished loading new login splash image!
    [14:27:19] Initializing font texture for Cry Uncial (32). Texture Size: 512
    [14:27:22] Water reflection offscreen size 640x360
    [14:27:30] While cleaning error state: GL ERROR: (1282)
    [14:27:31] While cleaning error state: GL ERROR: (1282)
    [14:27:32] While cleaning error state: GL ERROR: (1282)
    [14:27:32] While cleaning error state: GL ERROR: (1282)
    [14:27:33] While cleaning error state: GL ERROR: (1282)
    [14:27:34] While cleaning error state: GL ERROR: (1282)
    [14:29:10] While cleaning error state: GL ERROR: (1282)
    [14:29:12] While cleaning error state: GL ERROR: (1282)
    [14:29:18] While cleaning error state: GL ERROR: (1282)
    [14:29:18] While cleaning error state: GL ERROR: (1282)
    [14:29:20] While cleaning error state: GL ERROR: (1282)
    [14:30:21] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\_Skills.2021-12.txt
    [14:31:28] While cleaning error state: GL ERROR: (1282)
    [14:43:08] While cleaning error state: GL ERROR: (1282)
    [15:01:01] While cleaning error state: GL ERROR: (1282)
    [15:18:43] While cleaning error state: GL ERROR: (1282)
    [15:18:53] While cleaning error state: GL ERROR: (1282)
    [15:18:56] While cleaning error state: GL ERROR: (1282)
    [15:18:59] While cleaning error state: GL ERROR: (1282)
    [15:19:39] While cleaning error state: GL ERROR: (1282)
    [15:19:50] While cleaning error state: GL ERROR: (1282)
    [15:19:50] While cleaning error state: GL ERROR: (1282)
    [15:19:58] While cleaning error state: GL ERROR: (1282)
    [15:20:01] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\PM__Goldfinch.2021-12.txt
    [15:20:10] While cleaning error state: GL ERROR: (1282)
    [15:20:15] While cleaning error state: GL ERROR: (1282)
    [15:20:41] While cleaning error state: GL ERROR: (1282)
    [15:20:50] While cleaning error state: GL ERROR: (1282)
    [15:20:59] While cleaning error state: GL ERROR: (1282)
    [15:21:02] While cleaning error state: GL ERROR: (1282)
    [15:21:24] While cleaning error state: GL ERROR: (1282)
    [15:21:37] While cleaning error state: GL ERROR: (1282)
    [15:21:46] While cleaning error state: GL ERROR: (1282)
    [15:21:57] While cleaning error state: GL ERROR: (1282)
    [15:22:09] While cleaning error state: GL ERROR: (1282)
    [15:22:14] While cleaning error state: GL ERROR: (1282)
    [15:22:17] While cleaning error state: GL ERROR: (1282)
    [15:22:22] While cleaning error state: GL ERROR: (1282)
    [15:22:26] While cleaning error state: GL ERROR: (1282)
    [15:22:31] While cleaning error state: GL ERROR: (1282)
    [15:22:42] While cleaning error state: GL ERROR: (1282)
    [15:22:47] While cleaning error state: GL ERROR: (1282)
    [15:22:55] While cleaning error state: GL ERROR: (1282)
    [15:22:55] While cleaning error state: GL ERROR: (1282)
    [15:22:57] While cleaning error state: GL ERROR: (1282)
    [15:23:01] While cleaning error state: GL ERROR: (1282)
    [15:23:01] While cleaning error state: GL ERROR: (1282)
    [15:23:01] While cleaning error state: GL ERROR: (1282)
    [15:23:02] While cleaning error state: GL ERROR: (1282)
    [15:23:02] While cleaning error state: GL ERROR: (1282)
    [15:23:03] While cleaning error state: GL ERROR: (1282)
    [15:23:06] While cleaning error state: GL ERROR: (1282)
    [15:23:06] While cleaning error state: GL ERROR: (1282)
    [15:23:09] While cleaning error state: GL ERROR: (1282)
    [15:23:10] While cleaning error state: GL ERROR: (1282)
    [15:23:16] While cleaning error state: GL ERROR: (1282)
    [15:23:19] While cleaning error state: GL ERROR: (1282)
    [15:23:20] While cleaning error state: GL ERROR: (1282)
    [15:23:21] While cleaning error state: GL ERROR: (1282)
    [15:23:21] While cleaning error state: GL ERROR: (1282)
    [15:23:21] While cleaning error state: GL ERROR: (1282)
    [15:23:22] While cleaning error state: GL ERROR: (1282)
    [15:23:22] While cleaning error state: GL ERROR: (1282)
    [15:23:22] While cleaning error state: GL ERROR: (1282)
    [15:23:23] While cleaning error state: GL ERROR: (1282)
    [15:23:23] While cleaning error state: GL ERROR: (1282)
    [15:23:25] While cleaning error state: GL ERROR: (1282)
    [15:23:25] While cleaning error state: GL ERROR: (1282)
    [15:23:25] While cleaning error state: GL ERROR: (1282)
    [15:23:26] While cleaning error state: GL ERROR: (1282)
    [15:23:26] While cleaning error state: GL ERROR: (1282)
    [15:23:26] While cleaning error state: GL ERROR: (1282)
    [15:23:26] While cleaning error state: GL ERROR: (1282)
    [15:23:27] While cleaning error state: GL ERROR: (1282)
    [15:23:28] While cleaning error state: GL ERROR: (1282)
    [15:23:29] While cleaning error state: GL ERROR: (1282)
    [15:23:29] While cleaning error state: GL ERROR: (1282)
    [15:23:30] While cleaning error state: GL ERROR: (1282)
    [15:23:30] While cleaning error state: GL ERROR: (1282)
    [15:23:30] While cleaning error state: GL ERROR: (1282)
    [15:23:30] While cleaning error state: GL ERROR: (1282)
    [15:23:30] While cleaning error state: GL ERROR: (1282)
    [15:23:31] While cleaning error state: GL ERROR: (1282)
    [15:23:31] While cleaning error state: GL ERROR: (1282)
    [15:23:33] While cleaning error state: GL ERROR: (1282)
    [15:23:37] While cleaning error state: GL ERROR: (1282)
    [15:23:38] While cleaning error state: GL ERROR: (1282)
    [15:23:39] While cleaning error state: GL ERROR: (1282)
    [15:23:40] While cleaning error state: GL ERROR: (1282)
    [15:23:42] While cleaning error state: GL ERROR: (1282)
    [15:23:43] While cleaning error state: GL ERROR: (1282)
    [15:23:44] While cleaning error state: GL ERROR: (1282)
    [15:23:45] While cleaning error state: GL ERROR: (1282)
    [15:23:45] While cleaning error state: GL ERROR: (1282)
    [15:23:45] While cleaning error state: GL ERROR: (1282)
    [15:23:46] While cleaning error state: GL ERROR: (1282)
    [15:23:56] While cleaning error state: GL ERROR: (1282)
    [15:25:34] While cleaning error state: GL ERROR: (1282)
    [15:28:06] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
    [15:28:06] Keybindings saved.
    [15:28:06] Keybindings saved.
    [15:32:58] While cleaning error state: GL ERROR: (1282)
    [15:33:53] While cleaning error state: GL ERROR: (1282)
    [15:35:31] While cleaning error state: GL ERROR: (1282)
    [15:37:52] While cleaning error state: GL ERROR: (1282)
    [15:38:50] While cleaning error state: GL ERROR: (1282)
    [15:38:53] While cleaning error state: GL ERROR: (1282)
    [15:38:54] While cleaning error state: GL ERROR: (1282)
    [15:39:15] While cleaning error state: GL ERROR: (1282)
    [15:39:22] While cleaning error state: GL ERROR: (1282)
    [15:39:28] While cleaning error state: GL ERROR: (1282)
    [15:39:32] While cleaning error state: GL ERROR: (1282)
    [15:39:34] While cleaning error state: GL ERROR: (1282)
    [15:39:42] While cleaning error state: GL ERROR: (1282)
    [15:39:44] While cleaning error state: GL ERROR: (1282)
    [15:39:45] While cleaning error state: GL ERROR: (1282)
    [15:39:45] While cleaning error state: GL ERROR: (1282)
    [15:39:46] While cleaning error state: GL ERROR: (1282)
    [15:39:46] While cleaning error state: GL ERROR: (1282)
    [15:39:48] While cleaning error state: GL ERROR: (1282)
    [15:39:48] While cleaning error state: GL ERROR: (1282)
    [15:39:48] While cleaning error state: GL ERROR: (1282)
    [15:39:49] While cleaning error state: GL ERROR: (1282)
    [15:39:49] While cleaning error state: GL ERROR: (1282)
    [15:39:49] While cleaning error state: GL ERROR: (1282)
    [15:39:50] While cleaning error state: GL ERROR: (1282)
    [15:39:52] While cleaning error state: GL ERROR: (1282)
    [15:39:52] While cleaning error state: GL ERROR: (1282)
    [15:40:00] While cleaning error state: GL ERROR: (1282)
    [15:40:01] While cleaning error state: GL ERROR: (1282)
    [15:40:06] While cleaning error state: GL ERROR: (1282)
    [15:40:08] While cleaning error state: GL ERROR: (1282)
    [15:40:09] While cleaning error state: GL ERROR: (1282)
    [15:40:12] While cleaning error state: GL ERROR: (1282)
    [15:40:16] While cleaning error state: GL ERROR: (1282)
    [15:40:16] While cleaning error state: GL ERROR: (1282)
    [15:40:34] While cleaning error state: GL ERROR: (1282)
    [15:40:35] While cleaning error state: GL ERROR: (1282)
    [15:40:40] While cleaning error state: GL ERROR: (1282)
    [15:40:41] While cleaning error state: GL ERROR: (1282)
    [15:40:42] While cleaning error state: GL ERROR: (1282)
    [15:40:45] While cleaning error state: GL ERROR: (1282)
    [15:40:48] While cleaning error state: GL ERROR: (1282)
    [15:40:49] While cleaning error state: GL ERROR: (1282)
    [15:40:56] While cleaning error state: GL ERROR: (1282)
    [15:41:00] While cleaning error state: GL ERROR: (1282)
    [15:41:00] While cleaning error state: GL ERROR: (1282)
    [15:41:05] While cleaning error state: GL ERROR: (1282)
    [15:41:05] While cleaning error state: GL ERROR: (1282)
    [15:41:05] While cleaning error state: GL ERROR: (1282)
    [15:41:06] While cleaning error state: GL ERROR: (1282)
    [15:41:08] While cleaning error state: GL ERROR: (1282)
    [15:41:09] While cleaning error state: GL ERROR: (1282)
    [15:41:10] While cleaning error state: GL ERROR: (1282)
    [15:41:12] While cleaning error state: GL ERROR: (1282)
    [15:41:13] While cleaning error state: GL ERROR: (1282)
    [15:41:14] While cleaning error state: GL ERROR: (1282)
    [15:41:14] While cleaning error state: GL ERROR: (1282)
    [15:41:15] While cleaning error state: GL ERROR: (1282)
    [15:41:15] While cleaning error state: GL ERROR: (1282)
    [15:41:15] While cleaning error state: GL ERROR: (1282)
    [15:41:15] While cleaning error state: GL ERROR: (1282)
    [15:41:16] While cleaning error state: GL ERROR: (1282)
    [15:41:16] While cleaning error state: GL ERROR: (1282)
    [15:41:16] While cleaning error state: GL ERROR: (1282)
    [15:41:17] While cleaning error state: GL ERROR: (1282)
    [15:41:24] While cleaning error state: GL ERROR: (1282)
    [15:41:27] While cleaning error state: GL ERROR: (1282)
    [15:41:30] While cleaning error state: GL ERROR: (1282)
    [15:41:32] While cleaning error state: GL ERROR: (1282)
    [15:41:38] While cleaning error state: GL ERROR: (1282)
    [15:41:38] While cleaning error state: GL ERROR: (1282)
    [15:41:38] While cleaning error state: GL ERROR: (1282)
    [15:41:41] While cleaning error state: GL ERROR: (1282)
    [15:41:41] While cleaning error state: GL ERROR: (1282)
    [15:41:43] While cleaning error state: GL ERROR: (1282)
    [15:41:46] While cleaning error state: GL ERROR: (1282)
    [15:41:48] While cleaning error state: GL ERROR: (1282)
    [15:41:58] While cleaning error state: GL ERROR: (1282)
    [15:42:00] While cleaning error state: GL ERROR: (1282)
    [15:43:06] While cleaning error state: GL ERROR: (1282)
    [15:43:16] While cleaning error state: GL ERROR: (1282)
    [15:43:26] While cleaning error state: GL ERROR: (1282)
    [15:43:35] While cleaning error state: GL ERROR: (1282)
    [15:44:01] While cleaning error state: GL ERROR: (1282)
    [15:44:12] While cleaning error state: GL ERROR: (1282)
    [15:44:18] While cleaning error state: GL ERROR: (1282)
    [15:44:19] While cleaning error state: GL ERROR: (1282)
    [15:44:21] While cleaning error state: GL ERROR: (1282)
    [15:44:22] While cleaning error state: GL ERROR: (1282)
    [15:44:30] While cleaning error state: GL ERROR: (1282)
    [15:44:34] While cleaning error state: GL ERROR: (1282)
    [15:44:37] While cleaning error state: GL ERROR: (1282)
    [15:44:47] While cleaning error state: GL ERROR: (1282)
    [15:44:50] While cleaning error state: GL ERROR: (1282)
    [15:44:57] While cleaning error state: GL ERROR: (1282)
    [15:44:57] While cleaning error state: GL ERROR: (1282)
    [15:44:58] While cleaning error state: GL ERROR: (1282)
    [15:44:58] While cleaning error state: GL ERROR: (1282)
    [15:45:01] While cleaning error state: GL ERROR: (1282)
    [15:45:04] While cleaning error state: GL ERROR: (1282)
    [15:45:08] While cleaning error state: GL ERROR: (1282)
    [15:45:08] While cleaning error state: GL ERROR: (1282)
    [15:45:12] While cleaning error state: GL ERROR: (1282)
    [15:45:15] While cleaning error state: GL ERROR: (1282)
    [15:45:19] While cleaning error state: GL ERROR: (1282)
    [15:45:19] While cleaning error state: GL ERROR: (1282)
    [15:45:36] While cleaning error state: GL ERROR: (1282)
    [15:45:42] While cleaning error state: GL ERROR: (1282)
    [15:45:43] While cleaning error state: GL ERROR: (1282)
    [15:45:44] While cleaning error state: GL ERROR: (1282)
    [15:45:44] While cleaning error state: GL ERROR: (1282)
    [15:45:44] While cleaning error state: GL ERROR: (1282)
    [15:45:44] While cleaning error state: GL ERROR: (1282)
    [15:45:44] While cleaning error state: GL ERROR: (1282)
    [15:45:45] While cleaning error state: GL ERROR: (1282)
    [15:45:45] While cleaning error state: GL ERROR: (1282)
    [15:45:45] While cleaning error state: GL ERROR: (1282)
    [15:45:47] While cleaning error state: GL ERROR: (1282)
    [15:45:48] While cleaning error state: GL ERROR: (1282)
    [15:45:48] While cleaning error state: GL ERROR: (1282)
    [15:45:48] While cleaning error state: GL ERROR: (1282)
    [15:45:48] While cleaning error state: GL ERROR: (1282)
    [15:45:49] While cleaning error state: GL ERROR: (1282)
    [15:45:49] While cleaning error state: GL ERROR: (1282)
    [15:45:50] While cleaning error state: GL ERROR: (1282)
    [15:45:53] While cleaning error state: GL ERROR: (1282)
    [15:45:54] While cleaning error state: GL ERROR: (1282)
    [15:45:55] While cleaning error state: GL ERROR: (1282)
    [15:45:55] While cleaning error state: GL ERROR: (1282)
    [15:45:58] While cleaning error state: GL ERROR: (1282)
    [15:45:58] While cleaning error state: GL ERROR: (1282)
    [15:45:59] While cleaning error state: GL ERROR: (1282)
    [15:46:00] While cleaning error state: GL ERROR: (1282)
    [15:46:00] While cleaning error state: GL ERROR: (1282)
    [15:46:02] While cleaning error state: GL ERROR: (1282)
    [15:46:02] While cleaning error state: GL ERROR: (1282)
    [15:46:08] While cleaning error state: GL ERROR: (1282)
    [15:46:08] While cleaning error state: GL ERROR: (1282)
    [15:46:08] While cleaning error state: GL ERROR: (1282)
    [15:46:09] While cleaning error state: GL ERROR: (1282)
    [15:46:11] While cleaning error state: GL ERROR: (1282)
    [15:46:13] While cleaning error state: GL ERROR: (1282)
    [15:46:13] While cleaning error state: GL ERROR: (1282)
    [15:46:14] While cleaning error state: GL ERROR: (1282)
    [15:46:20] While cleaning error state: GL ERROR: (1282)
    [15:46:21] While cleaning error state: GL ERROR: (1282)
    [15:46:21] While cleaning error state: GL ERROR: (1282)
    [15:46:23] While cleaning error state: GL ERROR: (1282)
    [15:46:23] While cleaning error state: GL ERROR: (1282)
    [15:46:23] While cleaning error state: GL ERROR: (1282)
    [15:46:23] While cleaning error state: GL ERROR: (1282)
    [15:46:24] While cleaning error state: GL ERROR: (1282)
    [15:46:24] While cleaning error state: GL ERROR: (1282)
    [15:46:24] While cleaning error state: GL ERROR: (1282)
    [15:46:26] While cleaning error state: GL ERROR: (1282)
    [15:46:27] While cleaning error state: GL ERROR: (1282)
    [15:46:29] While cleaning error state: GL ERROR: (1282)
    [15:46:30] While cleaning error state: GL ERROR: (1282)
    [15:47:13] While cleaning error state: GL ERROR: (1282)
    [15:47:27] While cleaning error state: GL ERROR: (1282)
    [15:47:36] While cleaning error state: GL ERROR: (1282)
    [15:47:40] While cleaning error state: GL ERROR: (1282)
    [15:47:48] While cleaning error state: GL ERROR: (1282)
    [15:47:53] While cleaning error state: GL ERROR: (1282)
    [15:48:04] While cleaning error state: GL ERROR: (1282)
    [15:48:04] While cleaning error state: GL ERROR: (1282)
    [15:48:05] While cleaning error state: GL ERROR: (1282)
    [15:48:13] While cleaning error state: GL ERROR: (1282)
    [15:48:30] While cleaning error state: GL ERROR: (1282)
    [15:48:30] While cleaning error state: GL ERROR: (1282)
    [15:48:34] While cleaning error state: GL ERROR: (1282)
    [15:49:01] While cleaning error state: GL ERROR: (1282)
    [15:49:07] While cleaning error state: GL ERROR: (1282)
    [15:49:23] While cleaning error state: GL ERROR: (1282)
    [15:49:51] While cleaning error state: GL ERROR: (1282)
    [15:49:53] While cleaning error state: GL ERROR: (1282)
    [15:49:58] While cleaning error state: GL ERROR: (1282)
    [15:50:03] While cleaning error state: GL ERROR: (1282)
    [15:50:04] While cleaning error state: GL ERROR: (1282)
    [15:50:12] While cleaning error state: GL ERROR: (1282)
    [15:50:20] While cleaning error state: GL ERROR: (1282)
    [15:50:24] While cleaning error state: GL ERROR: (1282)
    [15:50:24] While cleaning error state: GL ERROR: (1282)
    [15:50:25] While cleaning error state: GL ERROR: (1282)
    [15:50:26] While cleaning error state: GL ERROR: (1282)
    [15:50:27] While cleaning error state: GL ERROR: (1282)
    [15:50:28] While cleaning error state: GL ERROR: (1282)
    [15:50:30] While cleaning error state: GL ERROR: (1282)
    [15:50:31] While cleaning error state: GL ERROR: (1282)
    [15:50:33] While cleaning error state: GL ERROR: (1282)
    [15:50:33] While cleaning error state: GL ERROR: (1282)
    [15:50:33] While cleaning error state: GL ERROR: (1282)
    [15:50:35] While cleaning error state: GL ERROR: (1282)
    [15:50:40] While cleaning error state: GL ERROR: (1282)
    [15:50:42] While cleaning error state: GL ERROR: (1282)
    [15:50:44] While cleaning error state: GL ERROR: (1282)
    [15:50:45] While cleaning error state: GL ERROR: (1282)
    [15:50:52] While cleaning error state: GL ERROR: (1282)
    [15:50:55] While cleaning error state: GL ERROR: (1282)
    [15:50:57] While cleaning error state: GL ERROR: (1282)
    [15:50:57] While cleaning error state: GL ERROR: (1282)
    [15:51:03] model.creature.humanoid.human.player.male.free. starts bobbin'
    [15:51:20] While cleaning error state: GL ERROR: (1282)
    [15:51:30] model.creature.humanoid.human.player.male.free. ends bobbin'
    [15:51:40] While cleaning error state: GL ERROR: (1282)
    [15:53:53] While cleaning error state: GL ERROR: (1282)
    [15:55:18] While cleaning error state: GL ERROR: (1282)
    [15:56:09] While cleaning error state: GL ERROR: (1282)
    [15:57:02] While cleaning error state: GL ERROR: (1282)
    [15:58:41] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\PM__Amantnovi.2021-12.txt
    [16:01:06] While cleaning error state: GL ERROR: (1282)
    [16:04:04] While cleaning error state: GL ERROR: (1282)
    [16:06:19] While cleaning error state: GL ERROR: (1282)
    [16:08:00] While cleaning error state: GL ERROR: (1282)
    [16:08:11] While cleaning error state: GL ERROR: (1282)
    [16:08:12] While cleaning error state: GL ERROR: (1282)
    [16:08:33] While cleaning error state: GL ERROR: (1282)
    [16:08:38] While cleaning error state: GL ERROR: (1282)
    [16:08:45] While cleaning error state: GL ERROR: (1282)
    [16:08:48] While cleaning error state: GL ERROR: (1282)
    [16:08:51] While cleaning error state: GL ERROR: (1282)
    [16:08:53] While cleaning error state: GL ERROR: (1282)
    [16:09:02] While cleaning error state: GL ERROR: (1282)
    [16:09:03] While cleaning error state: GL ERROR: (1282)
    [16:09:03] While cleaning error state: GL ERROR: (1282)
    [16:09:04] While cleaning error state: GL ERROR: (1282)
    [16:09:05] While cleaning error state: GL ERROR: (1282)
    [16:09:06] While cleaning error state: GL ERROR: (1282)
    [16:09:06] While cleaning error state: GL ERROR: (1282)
    [16:09:07] While cleaning error state: GL ERROR: (1282)
    [16:09:08] While cleaning error state: GL ERROR: (1282)
    [16:09:09] While cleaning error state: GL ERROR: (1282)
    [16:09:10] While cleaning error state: GL ERROR: (1282)
    [16:09:10] While cleaning error state: GL ERROR: (1282)
    [16:09:11] While cleaning error state: GL ERROR: (1282)
    [16:09:12] While cleaning error state: GL ERROR: (1282)
    [16:09:21] While cleaning error state: GL ERROR: (1282)
    [16:09:22] While cleaning error state: GL ERROR: (1282)
    [16:09:23] While cleaning error state: GL ERROR: (1282)
    [16:09:25] While cleaning error state: GL ERROR: (1282)
    [16:09:28] While cleaning error state: GL ERROR: (1282)
    [16:09:42] While cleaning error state: GL ERROR: (1282)
    [16:09:49] While cleaning error state: GL ERROR: (1282)
    [16:09:49] While cleaning error state: GL ERROR: (1282)
    [16:09:51] While cleaning error state: GL ERROR: (1282)
    [16:09:54] While cleaning error state: GL ERROR: (1282)
    [16:09:55] While cleaning error state: GL ERROR: (1282)
    [16:09:56] While cleaning error state: GL ERROR: (1282)
    [16:09:57] While cleaning error state: GL ERROR: (1282)
    [16:09:58] While cleaning error state: GL ERROR: (1282)
    [16:09:58] While cleaning error state: GL ERROR: (1282)
    [16:10:05] While cleaning error state: GL ERROR: (1282)
    [16:10:10] While cleaning error state: GL ERROR: (1282)
    [16:10:10] While cleaning error state: GL ERROR: (1282)
    [16:10:11] While cleaning error state: GL ERROR: (1282)
    [16:10:22] While cleaning error state: GL ERROR: (1282)
    [16:10:23] While cleaning error state: GL ERROR: (1282)
    [16:10:24] While cleaning error state: GL ERROR: (1282)
    [16:10:25] While cleaning error state: GL ERROR: (1282)
    [16:10:28] While cleaning error state: GL ERROR: (1282)
    [16:10:28] While cleaning error state: GL ERROR: (1282)
    [16:10:30] While cleaning error state: GL ERROR: (1282)
    [16:10:30] While cleaning error state: GL ERROR: (1282)
    [16:10:30] While cleaning error state: GL ERROR: (1282)
    [16:10:32] While cleaning error state: GL ERROR: (1282)
    [16:10:32] While cleaning error state: GL ERROR: (1282)
    [16:10:36] While cleaning error state: GL ERROR: (1282)
    [16:10:38] While cleaning error state: GL ERROR: (1282)
    [16:10:40] While cleaning error state: GL ERROR: (1282)
    [16:10:42] While cleaning error state: GL ERROR: (1282)
    [16:10:42] While cleaning error state: GL ERROR: (1282)
    [16:10:43] While cleaning error state: GL ERROR: (1282)
    [16:10:45] While cleaning error state: GL ERROR: (1282)
    [16:10:52] While cleaning error state: GL ERROR: (1282)
    [16:10:52] While cleaning error state: GL ERROR: (1282)
    [16:10:54] While cleaning error state: GL ERROR: (1282)
    [16:10:55] While cleaning error state: GL ERROR: (1282)
    [16:10:57] While cleaning error state: GL ERROR: (1282)
    [16:10:57] While cleaning error state: GL ERROR: (1282)
    [16:10:57] While cleaning error state: GL ERROR: (1282)
    [16:10:58] While cleaning error state: GL ERROR: (1282)
    [16:10:59] While cleaning error state: GL ERROR: (1282)
    [16:11:01] While cleaning error state: GL ERROR: (1282)
    [16:11:03] While cleaning error state: GL ERROR: (1282)
    [16:11:05] While cleaning error state: GL ERROR: (1282)
    [16:11:05] While cleaning error state: GL ERROR: (1282)
    [16:11:06] While cleaning error state: GL ERROR: (1282)
    [16:11:06] While cleaning error state: GL ERROR: (1282)
    [16:11:08] While cleaning error state: GL ERROR: (1282)
    [16:11:08] While cleaning error state: GL ERROR: (1282)
    [16:11:09] While cleaning error state: GL ERROR: (1282)
    [16:11:09] While cleaning error state: GL ERROR: (1282)
    [16:11:13] While cleaning error state: GL ERROR: (1282)
    [16:11:21] While cleaning error state: GL ERROR: (1282)
    [16:11:23] While cleaning error state: GL ERROR: (1282)
    [16:12:00] While cleaning error state: GL ERROR: (1282)
    [16:12:03] While cleaning error state: GL ERROR: (1282)
    [16:13:40] While cleaning error state: GL ERROR: (1282)
    [16:15:25] While cleaning error state: GL ERROR: (1282)
    [16:16:23] While cleaning error state: GL ERROR: (1282)
    [16:16:43] Execution aborted at connection 1, iteration 92175
    [16:16:43] Run time  1h 49m, local time Tue Dec 21 16:16:43 EST 2021
    [16:16:43] Destroying game window
    [16:16:46] ====== CLIENT CRASH ======
    [16:16:46] Unexpected crash while playing
    [16:16:46] java.nio.BufferUnderflowException
    [16:16:46]     at java.nio.Buffer.nextGetIndex(Unknown Source)
    [16:16:46]     at java.nio.HeapByteBuffer.get(Unknown Source)
    [16:16:46]     at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261)
    [16:16:46]     at class.RtTz7eHB8K.reallyHandle(SourceFile:1952)
    [16:16:46]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622)
    [16:16:46]     at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265)
    [16:16:46]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556)
    [16:16:46]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376)
    [16:16:46]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36327)
    [16:16:46]     at java.lang.Thread.run(Unknown Source)
     

     


  6. I put several full(ish) sealed barrels in a trash heap a couple of days ago. The barrels are now empty, but still sealed and have zero damage so I have to assume that the contents are taking damage, but the barrel itself is somehow 'protected'.

     

    I unsealed one and it took 1 decay tick and poofed just like items in trash heaps are supposed to.

     

    This does not seem like intended behavior.


  7. 1 hour ago, Evilreaper said:

    11s if it has your creator tag on it zeth :P

     

    [21:24:51] A large kiln made from bricks with a clay inner lining and covered in dirt. The purpose is to fire clay items. This is a supreme example of the item, with fine details and slick design. It could be improved with some stone shards. Ql: 52.6783, Dam: 0.0. You can barely make out the signature of its maker, 'Z.th.eal'. The fire is not lit.


  8. I've got a 52ql Supreme Kiln sitting on my deed collecting dust. Need another supreme to complete that set? Need more shiny stuff for your deed? Look no further!

     

    Starting Bid: 10s

    Minimum Increment: 50c

    Buyout? No

    Sniper Protection: 1 hour

     

    timer_1635889189.svg