theicefox

Members
  • Content Count

    20
  • Joined

  • Last visited

Community Reputation

5 Neutral

About theicefox

  • Rank
    Villager

Recent Profile Visitors

841 profile views
  1. New Rift

    You going Mr hampster? Or is it too early in the day.
  2. Thanks enki this was great fun! Snakes.... why'd it have to be snakes....
  3. Dodge and I cut a path to the rift today Map for easy viewing.
  4. I'm the original poster and I've never been on chaos.
  5. Interesting. This came up for me because of shrines rather than pylons. So there may be some distinction between the structures. Maybe Nicrolis can comment on that for us.
  6. The problem: You are currently able to create a deed over epic structures. You do not receive a warning that those structures are immovable and indestructible. Deeding over them will create a dead zone in your deed which you can not use. Players may not be aware of this mechanic. Suggestions: 1. As a stop gap until a better solution can be found: Allow deeding over epic structures but only with an overt warning to players that they will have unusable tiles on their deed. 2. Allow epic structures which are deed over to be moved. I have not included destroying epic structures as a suggestion here because they are monuments to the people who created them. However once they have been abandoned they should not interfere with other players ability to play the game. Mayors should be able to move them to a more suitable location on or off deed as appropriate. Edit: This suggestion is currently only for Freedom. I don't play on epic and I don't speak for those that do.
  7. So it appears you can now deed over epic structures like shrines but there is no warning to tell you that once this happens you will be unable to move, or remove said structures effectively creating dead zones in your deed. Why would we be allowed to deed over something we can't change or remove? Please make epic structures bashable/move/removeable, or add a warning when surveying to create a deed, or just don't allow deeding over them. This is a waste of silver in the making.
  8. I went back and checked everything again. It appears that a crate can be in a "opened" state even when it is inside a crate rack. If you right click on the crate that is stuck and the close button is available from the context menu. Clicking close will free up the crate. However I did not consistently see a close button on the crate so I still believe this to be a bug.
  9. When attempting to move a full crate from a wagon to a crate rack or from a crate rack to a wagon. I occasionally get the message "that item is already busy" If the crate is in a wagon. You can work around the bug by unloading the crate to the ground then loading it back into the wagon then finally moving it into the crate rack. If the crate is in the crate rack I can not find any work around and the crate appears to be permanently stuck inside the crate rack now. I have attempted: 1. Relogging. (Still busy after relog) 2. Unloading all of the contents of the stuck crate into other containers not inside the rack then attempting to move the empty crate (still indicates busy) 3. Loading and unloading other crates from the same rack. (no affect on the stuck crate)
  10. Good morning ladies and gentlemen. Our deed Atrocitas has managed to pen and deed the white dragon. (not the hatchling) We will be hosting a public slaying this Saturday at 1500 GMT (1000 EST) All are welcome to attend. Loot will be divided among the organizers. meet up is at M15 in the steppe, thats south of atrocitas http://xanadu-wurm.rhcloud.com/
  11. Xanadu Map

    Update for the area around Atrocitas at grid L 15 We built some new roads connecting us to the rest of xana roads in green New tunnel in red all built and finished. Added snoo harbor as a rough reference point but I don't know if they want that on the map so you might want to ask them first. http://imgur.com/YCVrLoO
  12. Looking to contribute to the wiki. Could use an account. Tried getting one a while ago but never heard back.

  13. java.nio.BufferUnderflowException Getting the same crash for buffer underflow as OP
  14. For those of us not in the know how is casting a spell in private on a pve server that only seems to have beneficial attributes border line pvp?
  15. So I discovered by accident today that if you trade your village deed to some one there is no confirmation dialogue and that person instantly becomes the mayor of your deed. Thankfully this was only between two alts but the result is that the wrong character is stuck on a different deed than they should be for 24 hours. Worse anyone who isn't aware that this is how transferring ownership of a village works could do this quite accidentally. Why do we still have these deed objects when the permission system for most other things in the game has a box for transfer ownership? We got rid of the writs for houses can't we do the same for deeds? This seems like it got missed in the permission system updates.