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Everything posted by zigozag

  1. Dogs have value, they give pelts.
  2. Rice should be allowed for baking in the same way any other grain is, i think.
  3. Hello?
  4. Unlike digging "level" action, levelling cave floors is inconsistent in time between mined shards. It seems that every next shard takes more time with lowering stamina, which also leads to action timer being wrong.
  5. Well, anything can be used in combination with wheat or other flour to make vegetable bread: potatoes, pumpkins, carrots and it wouldn't hurt to have it in Wurm as well. However rice is a grain itself and thus self-sufficient and doesn't need flour of other grain cultures to be used for bread-making.
  6. Are any screens or logs of the conversation in which accounts were lent / given away coming?
  7. The thread got to the point where it's about solving problems that would be caused by solving a problem that still might be imaginary.
  8. Rice deserves the right to count as grain with all consequences. #ricerightsmatter
  9. +1, except hedges don't need improving or repairing, they're made at random QL and don't stop players etc.
  10. Bump.
  11. Now that we have Rifts... necrobump
  12. Not very newb-friendly, to say the least. While the concept (of first 2 indeed) might be interesting, i just don't think it would work out.
  13. The art team rocks lately. This is great. Now i have a legit reason for why my deed is still a dirt square with a wooden shack on it. Because i'm waiting for the new walls! @Saroman, please, if it's possible, avoid the problem current stone walls' texture is having: mulstistory houses all look like zebras, because seams between floors are VERY visible.
  14. We have 'plant' option on range poles for some reason, but a character is still required to hold it, while we're aiming dioptra at it. Why not aim dioptra on a lone planted range pole? Apart from bridgeplanning, this would help with surveying big areas where it makes sense to plant few dozens of range poles to make a heightmap. Also allow it to be planted in corners for more precise surveying.
  15. Good, thanks.
  16. +1 Leaving (some) gameplay mechanics a black box in MMORPG is a romantic utopia. There're two paths a game can follow - a perfectly logical natural system that doesn't require providing numbers to players and explaining how everything works, and the one where you explain everything and attach a label with a list of numerical characteristics on everything that isn't obvious. Following any other path will fail big time. But it's not just about some CR indicator, i'd go further: everything that affects CR (and other things) should tell you so, i.e. hovering over Fighting skill should spawn a popup telling you every 10 points in this skill raise your CR vs critters by 1 and CR vs players by 2, hovering over stance skills should also tell you what and how much they affect, certain conditions such as footing, position etc should also report their effect... et cetera. Unless, of course, we're playing a perfect sandbox... which doesn't exist.
  17. Can't you cast them already? I'm sure i've done numerous WoAs on armour as well as AoSPs on tools. They just don't work... at the moment.
  18. +1
  19. Plate set #2 to Zigozag, please
  20. If anything, skill level in such skills should affect only lower cap so you would get only 50+ql (insert your number) items at 90 skill, for instance.
  21. Some men just want to watch the world burn. edit: dang, Faty beat me on this
  22. choices

    Bump for that described in the OP with some tweaks. I don't see how turning meditation perks into a whole RPG skilltree system would help anything, especially since it's uneasy to design well. To give people more choice and less 'locked in' feeling, just make switching paths quick and easy.
  23. nonononono +1 otherwise I personally don't have much of a problem with how they work now, but there's definitely plenty of room for improvement.