JakeRivers

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Everything posted by JakeRivers

  1. I don't think it is broken, just have to not be inactive in sermon groups. =p
  2. What you smoking? Anyways, for anyone too incompetent to create an alt for making magranon altars I offer a great service where I will come to your deed and create a altar of magranon for the low price of 5s.
  3. it is 5 favor to bless send me a pm in a few hours and I can sale a fo and nahjo over
  4. Anyone know the max depth for the wand to work in?
  5. 40 tiles or so from a 90ql nahjo altar took a 60ql mag altar last night
  6. yup, 40-50ql should do the trick nicely
  7. unless your vyn altar is right next to the rock you want to erupt, it is easy to create a mag to influence a small spot
  8. enchanting grass is not destructive in the slightest
  9. Got bored with killing scrubs like you years ago, feel free to look up jake rivers on zboard. baloo don't own tundra mountain, nor the desert anymore than anyone else with a deed on exodus
  10. I suggest you drain the source as it appears and store it in a container for later use. Check permissions on your gate, maybe gate history to see if anyone has mucked with it or has access they should not. Anyone walking by who could access the spring could simply drink it. If it is on deed I suggest a 1x1 house built over it to further secure it and prevent accidental collapses on that tile, I like the security a locked door provides more than a simple gate myself.
  11. Magranon's domain is rock and sand, it makes perfect sense that this would be a factor.
  12. It does not impact pvp as it is, you can not cast that spell outside of your kingdom influence.
  13. Also we need a shipping container to ship any item that can be loaded, for example a forge. The Wagoner Local 101 demands more access to hauling contracts!
  14. I erupt tiles all the time on my FO priest, it is not hard. I have an alt in addition to my main who follow mag and have no problem making an altar, neighbors domain too strong? Not a big deal, improve your wood/stone altar till it is the domain for the tile you want to erupt, this is simple, really it is. The only thing people should be complaining about is the massive nerf to the eruption ability implemented over a year ago that pretty much makes it impossible to remove a reinforced cave wall in your perimeter, or in a situation where you can not expand a deed or place a deed to mine out the problem tile. Sure you can find a rare mag priest and spend possibly days chain casting a spell, but why should it be this hard to remove a reinforcement in a spot that can't be deeded? Or force people to expand a deed or drop a deed for the same thing when the eruption spell took care of that? This is a sandbox and there should not be so many restrictions in place like this. In the rare instance you have no business removing reinforcements in this manner, then that could fall under the heading of 'griefing' and can be dealt with on a case by case basis, there was no need to limit this ability. Also I offer the same help for removing problem rocks as madnezz offered.
  15. what is so hard about following mag? or making an alt to make a mag altar
  16. +1 but could be draw backs for pvp
  17. Well with the imbues for butcher knives and runes we have now, 100 ql pelts are no longer special, so I see no reason why not to change this back to shoving them into bsb's once again.
  18. The tunnel is made by mining through the rock, the terraforming is the best feature of the game.
  19. because till this year no one would thought someone would use 20,000 concrete to build an island
  20. it has to be a bug, a possible solution would be to collapse and mine the tile back out (most likely is what a gm would do to solve it), but I would just do a support ticket and have a gm like enki look it over, he loves puzzles like that one