Wilczan

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Everything posted by Wilczan

  1. Wurm endgame boredom can inspire to marvelous innovations.
  2. I don't remember and don't want to check posts, but I think, someone from staff said at one point that there will be more building possibilities. It's dead or in progress? Also, docks. (I bet that's dead)
  3. I don't care personally but I guess better one playerbase then divided ones.
  4. Looks good, but I guess some would say the same about goblin camps. I will believe it when I see it done.
  5. How to write a lot saying nothing.
  6. Yeah, try to present slow-paced game like Wurm on Tik Tok.
  7. feedback

    Bad, bad entiltted people. We all just should sit quietly.
  8. I currently play on private (pirate) wow vanilla server, where developers (smaller team than in WO) adds more fixes and content in month than in WO in year. Despite, amount of players in spike can reach even 8000 accounts online at time, playing is free, and devs earn money only from cosmetic items shop (95% of items are just cosmetic, only few makes QOL like remote access to mailbox, bank, repair or auction house, but nothing pay to win). They announce all the bigger changes months earlier and stick to the planned content, only time of release sometimes changes when they need to polish something. So I think that we, as paying customers, surely shouldn't listen whining about small dev team and partially unpaid developers. And annoucements and good communication should be bare minimum.
  9. After reading Sindusk response, I'am feeling really stupid. Stupid, that over the years I suggested many things, and in most times I tried to pick small simple fixes, qol sort of, that would improve players life with minimum effort from devs. Done that, couse assumed that bigger changes would be too complicated and probably won't be implemented couse of that. Never really interested in WU, so I wasn't aware of how many mods those servers have, and how easy is to make some changes and expansions. Now I see that it's either pure laziness OR acting on purpose, to do as less as we can, only to sustain the game. Sadly this game has no future without drastic changes.
  10. Naah, people are struggling with these for years, what could be a reason to change that? Some things indicate that devs does not really play this game. There are tons of qol improvements in suggestion forums, that still were not implemented. Most of those you naturally invent by just playing a game.
  11. I love like each discussion about connecting Epic ends up with "items overflow" and "cheated skills" like there could be no way to apply skill conversion again or limit item count. But oh no, economy will be hurt. Ahhh, good old freedom, land of cash and self-prosperity.
  12. Those bunny ears are very nice. For a circus.
  13. Yeah, exactly, or opposite, anyhow whatever. That's right. Or wrong.
  14. "I bet there are no major plans to do anything with Epic/Chaos related in near future. " - 2023 roadmap likes it
  15. Poor Fo, too ugly for an Instagram.
  16. Few suggestions: BUILDING AND TERRAFORMING: Porticullis windows - new window type that looks like a porticullis gate but without wheels Exterior stairs - stairs, that could be planned the same way as bridges, but without requirement of gap beneath, so could be planned not only outside of buildings but also on the hillsides Interior stone stairs - addition for the existing stairs WIP bridges and buildings fix - we cannot plan a building when we have unfinished bridge. Those things should be separated. Bridge ownership menu - you cannot pass ownership, so only original builder can change a name of the bridge. Additionally to that, ability to destroy bridges like houses, by builders (off-deed) or mayors (on-deed). Stone fences matching bridges - change stone fence height so it would match bridge side walls Mine entrance bars - installed on mine entrance. Bars sort of porticullis-look window. In that way, that kind of mine entrance could be a window in tunnels, close to surface or high slopes, or just additional source of light. Non passable. Roof integration - On top floors, if you put a door on corridor, etc. you end up with empty space above the door (between the roof and the wall) wich looks rather bad. Option for each roof tile, "integration", wich is set to ON by default (right click on roof to change it by a builder/person with permissions). If roof is "integrated", then it behave like roofs used to. If integration is set to OFF then roof act like there were no roofs on alligned tiles, and just covers tiles below it. Does not connect to other existing roofs. Allow to build houses without doors - restriction that house must have doors doesn't make sense considering that player can also wall himself in, using fences. Would allow us to build pillars without making fake closure on the bottom by using arched wall and fence. Expand vertical limit for multi story housing - currently, when planning a building, we can build 15 levels of walls and 16 levels of floors (counting ground floor as lvl 1). Expanding it to let's say 20 for example, to expand building possibilities? Bridges total material required - would be very useful if at the end of planning phase, when we choose style of a bridge, we could get an info how many bricks/shards/mortar we need for chosen type Unlimited digging at the base of slope - allow to dig down any slope, regardless of skill, if you stand on it's lower part. Inncreasing of slope by any way would be still skill dependent. Allow bridges stepness up to 23 slope per tile - still walkable. Flat bridges would staright forward go to max 23 slope per tile. Arched bridges will follow formula, checking to not exceed above 23 slope. Maximum height difference between both ends will still be much lower then on flat bridges. Demolish option for gate/mine door - only on deed and only by Mayor, plus confirmation box. We can demolish whole building so why not the gates/mine doors. Interior ramps - so we can ride on horse/vehicle between the floors. Ramp could require two tiles. First part from one floor to the 50% of height, second part from 50% to 100% (next floor). QUALITY OF LIFE IMPROVEMENTS AND MISCELANNEOUS: More discard options - all types of ore, foraged/botanized items, wood scraps, archeology fragments, sand/clay/tar/peat. Also would be nice to have discard pile option with confirmation box. Expanded third person view - additional position to see better, when riding on wagon or sailing on boat. Currently we have 2 views fixed, but second one is still too close to vehicle. Valrei mission items from mining and surface mining - as in title In-game notepad - just simple window where you can put/write any text and it is automatically saved. Eventually with option to create separate topics/windows. Deed lights management - categories (lamps/braziers/fireplaces). For each category toggle (auto lit on nightime: ON/OFF / auto lit on daytime: ON/OFF). For those, who like their open fireplaces or lamps staying lit during daytime, especially on cloudy/rain weather. Also for buildings in the shadow of the mountains etc. In-game time under health bar - as in title. Could be put between FPS and Speed Environmental based mission creatures spawn - when, for example, turtles for mission spawns (kill/sac types), you expect to find them on the shores or sandy areas. Reality is, those are spawn randomly all over the server, so turtles on the mountains or in the middle of the forest are pain to find. So spawn should be environmental based for all the creatures. Meadow tile type - New tile type. Drastically reduced tree and bushes spawn and spread. Any grass tile without tree or bush for longer then x days can became meadow. Meadow won't push trees back. It means that if you plant a tree on it, it will last. Also for bushes. Bridge/building "bump" - there is a noticeable height difference between bridge start/end and the house, those two are not on the same level (feeling of "bump" while entering a bridge) Small BSB - capacity could be 1/2 or 1/3 of normal BSB. Current bsb modal contains 2 wooden boxes and bags. Small bsb could be just one box, without bags. Wagon scaled down - so it would not overlap with floors above Scale sleep bonus bar - to max amount of sleep bonus available Higher climbing makes you climb faster - currently higher climbing only reducing stamina cost wich can be easily overcome by players with lower climbing (refresh for priests, sandwiches or runes for non-priest etc). Logical thing is that person with high climbing gonna climb faster. So suggestion is to increase climbing speed according to climbing skill. Allow to repair and improve more items - shoulder pads, medallions, masks, event helmets etc. Chopping young trees/bushes while embarked - would help maintaining area when something just starts to spread. Ability to chop them down without need for standing on the ground. We already can butcher and bury corpses that way, so... Buildings rendering first - if you approach some buildings in the distance, first visible things are banners, crate racks etc., secondly after some distance, buildings. You can literally check racks and it's names from the distance. Rather unwanted effect, especially on the pvp servers. In any case, building just should be rendered first. Save the horses on pvp - confirmation box if you want to attack horse that you lead/ride (also hitched to vehicle you ride)/tamed/branded by you/cared by you. Too many horses in this game wounded/died couse of missclick. Abandon ownership rights - option for abandoning completly ownership of a certain cart/wagon/boat etc, so first person managing vehicle can be a new owner Hanging lamps without poles - many people just push hanging lamps into wall to hide pole and make feeling that lamp is mounted to the wall, by the metal part. Sadly it cannot be done with mine walls, poles are always visible. Would be nice if there were versions of hanging lamps without poles. Display area history on event window - If you enter game, and there are some unread events, then just display them in event window. Small quality improvement so you don't need to browse through menus, every time you log in. Yellow potions to transmutation liquids - by alchemy + some moonmetal (yellow potion + 0,5kg glimmersteel etc) or skill using karma (yellow potion to transmutation liquid for 1000-3000 karma) Change BSB to hold 1000 shards - Instead of 853. Or slightly lower shards volume so we can fit 1000. No diveristy for wood scraps, kindlings - couse we don't need to. Any type of wood should just gave wood scrap/kindling, without wood type addition. Better looking steppe texture - change it finally to something more grassy Images created by AI (Artiffy).
  17. "Multi story house in Wurm Online" according to AI
  18. Geralt of Rivia https://www.artiffy.com/g/Geralt-of-Rivia-aCBnTePr2r6jpBe3U7QB1g
  19. Veteran is someone who lived through plenty of mistakes and learned from those.
  20. Ahhhh ****, here we go again. There are plenty ways that pvp servers could be changed, merged, exported, preserved or even solution for one big server to consolidate whole pvp community. Over past 5 years there were many, many, many topics and suggestions about that. Thing is, no actions have been made in this direction, despite latest Epic Elevation reset with weird changes suggested by players that left it after few months. Ahhh, yes, also Defiance was spawned for "fresh" experience. I bet there are no major plans to do anything with Epic/Chaos related in near future. So question is not what to do, but if anything is planned to be done.
  21. First were plans for VR in Wurm. Then, skill for making maps, in game, where people used to play without maps, learning their surroundings. Now another tuturial revamp. Couse people love using tutorials. Who make those decisions? Why precious time of small development team is wasted on those things? Like Wurm has no bigger problems.