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  1. Climate zone based distribution of trees and bushes has just a temporary effect, very soon every player will have planted their needs nearby. For ores, I would need iron and silver/or gold, but wouldn't use much effort looking for any other ores. A 3x3 map isn't easily done but might be not too small nor too big. I would like to find lots of small lakes and isles, nooks and grannies, headlands and coves in sizes of 500 to 1000 tiles; rocky hills that can be climbed; a variable smooth topography but no bumpy terrain; open vistas; no place too far from a boat access.
  2. Once there was Britannia, a 8x8 map. To keep the lag acceptably low it was necessary to boot the server every day if I remember right. To build roads on a 8x8 map is almost unpractical if people scatter their deeds wide and far.
  3. The server is active though the player count data is buggy, much over the real numbers. For pvp players the situation would be interesting. A team of witches did recently start a deed in the arena pvp map. You would have people to fight against. Relaunch would mean that players would lose everything and would have to start all over again. Who would like that ######?
  4. This is not a request, but an idea I wanted to post. I think that it should be possible to to modify the client in such a way that it recreates the topography and biomes of a map, and saves them as wurm map files, when the player moves around. The map would start as a flat green plane and gain topographical contours and biome step by step. Probably not a very useful mod but maybe an interesting toy.
  5. Renamed

    In my opinion the map is topographically very dull. The size of the map is ok, but the scale of the terrain is too big, hills and valleys spread over too many tiles. Variety and details are missing too. This server needs a map contest and then a restart with a better map.
  6. One can still kill other players for the satisfaction it gives. While you get no loot from players, you can in pvp map get stuff from 2 repeating special events, by capturing a depot or hota pillars.
  7. Question about the new exe launcher: Will it allow playing alts simultaneously?
  8. A rather good server, worth to settle in!
  9. Esp would benefit from a forced redraw that the user can request. 1) when teleporting to a new server/map the highlights of the old server/map remain though they are now an irrelevant past 2) after reloading new settings from config file they don't take effect in the immediate location An another benefit would be a 'color' that does no highlight at all. Example: leave all peaceful and some weak conditioned unhighlighted and highlight only mobs of your current interest.
  10. that was what I did :)
  11. Seems to be working well in linux mint too, no crashes no peculiarities. My use of colors: * one for peaceful * one for aggro * one for uniques & ambushing (ambushing is a server specific class of mobs) * three for conditions (I grouped mobs as strong, normal, weak) * two for items I tried to set 'colorAmbushing=200,200,200' but it didn't work so you probably have a set of fixed mob/item names/classes inside program and no possibility to expand that from the config. There are two ways of definition. They give different possibilities 1) assign a color to a mob or item or condition (the current way) 2) assign a mob/mobs or an item/items or a condition/conditions to a color (this makes server specific assignments easily possible)
  12. The GTS 250 is really weak, I agree. I got a card form 2014, only four years old, second hand, nvidia GT 730. Theoretically it's about equal to GTS 250 but somehow it brings a betterment. The new renderer is still quite unusable but the GT 730 gives about 10 fps around buildings using the old renderer. It's playable. Server population influences the frame rate too, the 10 fps is with app 30 people logged in, higher fps when less people in. WU is no longer a game for "any old computer". The last two renderers seem to require rather recent gaming class graphics hardware.
  13. Before the patch, the old renderer behaved ok when there were buildings nearby, no pretty trees though. After the patch it too causes the framerate to drop down to 1fps. This happens even with pure WU, without any mods installed. So I suspect that the developers did it once again. They brought in a renderer which uses/needs some GPU capabilities that older cards simply don't have.
  14. It would be useful if ESP could provide some auxiliary highlight colors of items and mobs. One may want to highlight greenish and angry mobs by their own color for example, and do similarly with some particular items too.
  15. The new client renderer in patch 1.8.0.3 behaves in a bit unsatisfactory manner. The frame rate drops to 1fps when there are buildings nearby. System is linux mint 17.3 / NVIDIA GTS 250 / nvidia binary driver version 340.102. Too old graphics card?