Gofs

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Gofs last won the day on October 7 2020

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  1. As for me, it seems that the main problem of Wurm. That Wurm does not have any scenario. You building your own story over this game, and it's amazing, but it is also an issue, as it is funny only when the world around you also changes all the time. If the world is frozen, you get bored, as you already seem to have seen everything in this game. And I'm talking now not about features, or some tiny rare things, that some players have never seen. I mean the whole content. The first time Rift came - that was amazing. But for the game to be fun, need more items, more monsters, more actions, skills, and as for me - more challenge. Unfortunately, it seems that Wurm decided not to move in this direction. So this main problem leads to the following problems: 1) Boring skill gain (so players started to use bots/clickers and other stuff). So we have slow skill gain, and the way to get to the top is to craft thousands of the same items (WU) or improve tones of items (WO). 2) Bunch of needles, tools, nails, wood scraps, but very few armors and weapons. So in PvP or in PvE we mostly use meta, and can't improvise too much if still wanna be successful. 3.a) Priest system. As for me, that's a total disaster. Why penalty for being Priest, remove your possibility to improve? How about PvP advantage? And I can't stop thinking that its wrong that you can cast while you wearing a plate, holding a shield and sword, and keep blocking hits, and at is same time you have an active statuette and casting spells right into to crying face of your enemy, who presses shield bash that cast timer longer than my spell. As for me, it needed at least a triangle balance system. Mage > kills > Warrior > kills > Archer > kills > Mage. 3.b) Spell / ability system is very pity. Very sad action to use some kind of special hit (as melee fighter) and wait 7 seconds to make a hit. Not enough Action... Toooo slow ๐Ÿ˜• 4) Raids! As for me, it can be PvE raids, where you as mayor of the village get writ about raiding your deed (you can accept or decline) but if you successfully defend your deed your deed members get unique rewards. As for PvP, I'd probably prefer to see the world without PMD (Player Made Deed). I'd probably set some Neutral Deeds at the map, as GM, and let players fight to conquer them. (Guards of deed can also lose their power at the end of the week) so at Weekends, such deeds would be pretty conquerable. 5) Luck of uncommon mobs. Really got tired of wolves, trolls, and spiders. Thanks to the Wyvern mod that keeps Grow, there are still the same faces, but with different names. Worgs, Avengers, Wyverns... (in WO I know it's a bit better) But the problem is similar. The library is extremely small. And to be honest. The quality of Rift mobs (almost the last creatures that have been added to WU) is too bad for even 2016 year. ESP - as for me is poison, but I think in the WU dev channel I saw an Idea of how to fix that, will see if maybe there will be the mod to fight it
  2. Yeah, I see what you mean, like you always can get back to your WO toon, in the end, even if your deed will decay after you will stop pay for it, you will always able to get back there, and start laying on that toon that you spend time on, with all memories that you have... Thats true, WU is very depended on online of players, and I doubt that its alot of server owners who will keep the server running with no regular online, or they can stop by personal reasons that would also have value. But the fact that the time that you invested can be gone is really something that can push players back off. Thank you for your answer! Had same problem, with friends who I did brought in to the game. Action timer in WO, skill gain, everything is super uncasual, in a world where 99% of games that is coming in to our view are way more casual. There no real reason to have super slow action timer in game but to make players invest their time in to it, and this days it makes people feel it, and skip such offer on the very beginning. And even after in WU you can change it, there is too big part of Wurm that built on RNG, its hard to understand how can you be the fighter with 99 fight skill and keep missing, you may have 99 channeling and still get 0 power casts, or shatter items, you may have 99 weapon smith and have 98% to create some item and still fail, losing valuable piece of metal. This RNG settings prevent people from calculating their chances of achieving the goal, and can reduce wish to invest time in it. But atm I started with spells, already made few, damage of it depends string on your skills avoiding RNG, I hope in future bring more of this settings. Atm game more like DnD, where you tossing the cubes and always can get back luck. But it is very interesting that you telling non of MMO, cannot done PvP in open world correctly. Will PM you if you dont mind.
  3. That exactly what I do at my server, New items, like Capes that providing you bonuse to body str, to channeling, to masonry; rings, with stats, and other items like weapon artifacts. They have unique design, and effects. And to create them you need to use their parts + some unique resourses, that you can create. For example Skull Powder, or Common Magic Liquid. But my server has PvP setting on, so instead of seeking for glimmeradamantinableseryll, that would be super mega top metal, I adding value to simple iron, by making it rare, so players can not only look to find it, but also use Trade zone + Merchants to sell it. (P.S. Id love to make some kind of glimmeradamantinableseryll but for now I dont have enough skill) Yes I like idea of dungeons alot, that would be nice to have, but roaming uniques is also, cool, would be nice if they would be super large and not very fast, so they move to some Village, that became their target would not happen immediately, but would take a real day or so.
  4. Very grateful for the detailed answer! I understand that today's online players are limited. It is really very sad that new players essentially do not have convenient tools to understand what this or that server is about. Itโ€™s also a pity that players cannot know for sure whether a particular server is playable. But here we can only shrug our shoulders; the WU platform will not change. I wonโ€™t talk about the nightmares that every server owner dreams about Im lucky to meet @Arathokhe helps to bring my dreams in to the game. I also understand that most probably any server in WU/WO will die with time, as competitors are growing way faster. So I think its impossible to promise to the players that their story will be kept forever, that is pity. But what we still can offer, to provide some short runs of fun. It would be out of MMO direction, more like round games. Like Conter Strike, Dota, there you dont have any story that game keeps but your own experience. The more I playing WU/WO - more I think that this option would work better for this game then MMO Sandbox long story
  5. I Like Idea of uniques, and mobs that can bash in to your deed, but atm cant imagine how to set it up to make it really danger instead of just annoying. As players always can use caves, to hide in, im not sure how uniques or mobs can try to bash mine door, i think they dont have such option at all So that all will turn to most probably penning uniques in caves and then calling friends to slay. I know that Trolls also have this mechanic to bash the walls / fences, but they doing it very rarely (if they got penned before) and got hungy. But still its possible, and can be done I will look for it. Starving is cool idea, for surviving mod, as and water disease and cold at night. I know that other parts (but farming and foraging) already added. Starving can be a thing tho! Idea of dungeon is something that I would defiantly work on, especially with help of mission ruler tool. Tho for atm Im a bit afraid to create linked server, as there can be issues for "travelers" to lose custom items that I made. Missions, like quests, yeah, why not Atm players still getting more skill by equipping some specific items there % bonuse to skill, and when you remove item you get x3 gain to this skill.
  6. Thank you all! That's a very useful info! @Batta, @keoki, @Finnn, @HatTrickPatrick So about content As I understand it can be like new creatures, new items, new types of buildings, new terrain โœ… What I been making so far is : New items, their parts coming as drop from creatures, I also going to add skills bonuses to armour items (each of them) โœ… Added and adding new spells โ—I have plans to add new creatures, like orcs, golems and other creatures, but thats quite hard seems โ‰๏ธ My big dream to add palms, banana trees, that will grew at sand areas, and some bushes like ananas, but not yet even started and idk if that possible yet โ‰๏ธ I'd also would love to add balcony walls, that will let you build kinda transparent wall that you can pass ====== I plan to add few new items like capes, rings, belts, necklaces, shoulders, every week (they also providing stats) So I hope make something like updating content for now at least about creatures. ====== @Finnn, @Martynas5 About challenge I tried at my server to: 1) reduce amount of clay 2) reduce amount of trees 3) reduce amount of creatures 4) reduce all metals amount ====== โœ… Now it seems like only amount of metals have sense to reduce to create kind of challenge, but still decided to add boulders around the map. @Camelrider About cheats at PvP As I know there is 3 types of it: 1) Bot 2) ESP 3) SpeedHack There might be more but idk of others. 1) As for me Bot cheat, is not really cheat, as grinding part of game is not really funny, especially in WU where you need to create tones of similar items to increase your skill. That is really boring. Id love to see more challenging skilling, like you need to develop recipes, work on bunches of item that is needed to create this unique items by recipes that you found and then get nice skill. But for now I'm not sure that it possible to set. So I have an idea of creating books that you will read for few hours and get skill ticks. That will be not bot, as book will have cooldown, but also will remove need in bots usage. Hopefully that would work okay 2) ESP is definitely ruining gameplay, and that's very sad Mod, and as I know nobody yet found out how to fix it. 3) SpeedHack well for PvP its only 1 time use. As after that player who got advantage in a fight with help of SpeedHack will 100% get banned, and player who lost course of it, will get back his stuff and skills. So what you guys think? If WU server will have growing content, adventuring gameplay, new creatures and spells, skills for players, will that help to bring players back to WU? Or there is something else that can be missing? I do appreciate any ideas, that you can bring here With kind regards Gofs
  7. Server is on test phase So ratios increased to x6 (skill gain / action speed) creatures amount is 2400 No pray limit
  8. Yeah I think same, new games can offer better graphic for sure, and new unexplored world. But maybe something else too? Tbf my question is not pure interest, I'm working on my server, to improve it, and seeking for information and minds of other players
  9. Hello Wurmians! I'd love to ask why players online in WU are decreasing every week, month, or year. That's very pity that this enormous, beautiful world is losing followers... Share your reasons; what has been your turning moment? Maybe that was the time? Has the game required more and more time to achieve your goals? Or maybe that was the feeling that the game has stopped growing and there is nothing to search for anymore? Or maybe you found that graphic too old and not updating? Please share your minds
  10. Been talking with other players about it. Simple answers been: 1) We want to enjoy the game, and dont have stress to lose everything we have. 2) Economy of time. At PvP server your horses can be killed, your towns can be smashed, your loot can be looted. --------------------------------------------------------------- As for me there also other reason. First of all as for me issue that coming to any player that thinking of PvP is : "Am I capable?" Problems that in Wurm you cant get real answer. In most of the games you can see your damage, your health, your defence, and all this, and that brings some minds to you, about how strong you are. If you have your weapon hitting 5-10 damage and troll has 100 hp, you need 10-20 hits to kill it, and you can guess if you wanna try to do them or not. In wurm you have just words you can hit extremely hard, and if you will hit some rat - that hard, it will be probably dying. but if you will extremely hard hitting the dragon it might will be pretty small damage. So you have even no idea how strong you are in compare with other creatures. Everything is built on RNG and as for me it works not very fair sometimes. Moreover if you will die at PvE server, you will able to come and get your body with your loot. So about PvP side of game. You have same players who also never know how strong they are mostly. But Wurm PvP offers you to come there, and try, and if RNG will be bad for ya, you will drop all your loot, that you been creating for days, or bought for silver. Also you losing faith in your self. Sometimes PvPers love to demonstrate their advantage. If PvE player been skilled better but had less PvP exp and done some easy mistakes. This is not very cool, so most of educated PvPers, just playing with numbers. Lets make a bait, like 1 player alone near your town, and make other PvP players to come out. Then we coming with our guys and killing them, by all targeting 1 player. ---------------------------------------------------------------- This system is how PvP works (as for me) in Wurm. But other games can offer you PvP where you can more or less calculate your chances. And you dont losing everything on mistakes. I think its biggest issues why PvE Players of Wurm are not really like PvP.
  11. Its seems its easier to join some PvP servers at WU Or make your own However that might will happen faster then WO will create a new PvP server (I believe)
  12. Added New Artifact Sickle of Famine it has better dmg then the regular sickle, and a bit better attack speed, it also can be improved, and enchanted with help of enchanting scrolls Ring of the son of Svarog : + 2% to Weaponsmith. (effect stacks) Heavy Elven Shoulders : + 2 to Archery skill. (effect stacks) To create whole item, you need to get pieces of it from creatures on a server, they have uncommon names, like Troll named Trillio or something like
  13. Capes added ! Casters cape : + 5% to Channeling. Battle cape : + 2.5% to Body str. Builders cape : + 8% to Masonry.
  14. Since tomorrow till 04 of February I will be not available, so might will be no more content during this time, come a bit after