SoulRipperx

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About SoulRipperx

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  1. Hi, downgrading mesa to 22.0.1 did work, thanks! Hope there is a patch for latest mesa version soon
  2. Congratulations, you found a bug in the test client: <Unable to link program (program.terrain_light.multipass): class.bzwqL8fs5O: <no message>> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: [20:52:04] [20:52:04] Preparing to enable console logging. [20:52:04] Now logging to /home/USERNAME/wurm/console.Soulripperx.log [20:52:04] Time is Sun Aug 07 20:52:04 BRT 2022 [20:52:04] Running client version 4.2.58 [20:52:04] client build# d4633ff799d44eb9e84e0e4337a64797ef848bd5 [20:52:04] client build time 2022-08-02 14:02 [20:52:04] [20:52:04] === System information === [20:52:04] Executing from /home/USERNAME/Área de Trabalho/ [20:52:04] Operating system: Linux (arch: amd64, version: 5.4.0-122-generic) [20:52:04] Java version: 1.8.0_211 (Oracle Corporation) <http://java.oracle.com/> [20:52:04] Jvm version: 25.211-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [20:52:04] Available CPUs: 8 [20:52:04] [20:52:04] [20:52:04] === Wurm options === [20:52:04] animation_playback_self = 0 [20:52:04] ao_level = 1 [20:52:04] auto_mipmaps_enabled = 1 [20:52:04] auto_run_source = 0 [20:52:04] cavedetail = 2 [20:52:04] censor_chat = true [20:52:04] collada_animations = 3 [20:52:04] colorItemsDamage = true [20:52:04] color_black = 0.0,0.0,0.0,1.0 [20:52:04] color_cyan = 0.0,1.0,1.0,1.0 [20:52:04] color_enchant_desc = 0.5,0.5,1.0,1.0 [20:52:04] color_enchant_name = 0.0,0.5,0.5,1.0 [20:52:04] color_enchant_power = 0.0,1.0,1.0,1.0 [20:52:04] color_error = 1.0,0.3,0.3,1.0 [20:52:04] color_fuchsia = 1.0,0.0,1.0,1.0 [20:52:04] color_green = 0.4,0.72,0.47,1.0 [20:52:04] color_grey = 0.5,0.75,1.0,1.0 [20:52:04] color_lime = 0.5,1.0,0.5,1.0 [20:52:04] color_maroon = 0.5,0.0,0.0,1.0 [20:52:04] color_navy_blue = 0.23,0.39,1.0,1.0 [20:52:04] color_orange = 1.0,0.58,0.04,1.0 [20:52:04] color_outline_ally = 0.5,1.0,0.5,1.0 [20:52:04] color_outline_friend = 0.5,0.75,1.0,1.0 [20:52:04] color_outline_hostile = 1.0,0.0,0.0,1.0 [20:52:04] color_outline_neutral = 0.5,0.5,1.0,1.0 [20:52:04] color_purple = 0.5,0.0,0.5,1.0 [20:52:04] color_red = 1.0,0.0,0.0,1.0 [20:52:04] color_royal_blue = 0.5,0.5,1.0,1.0 [20:52:04] color_salve_acid = 1.0,1.0,0.0,1.0 [20:52:04] color_salve_fire = 1.0,0.0,0.0,1.0 [20:52:04] color_salve_frost = 0.0,0.0,1.0,1.0 [20:52:04] color_silver = 0.75,0.75,0.75,1.0 [20:52:04] color_system = 0.5,1.0,0.5,1.0 [20:52:04] color_teal = 0.0,0.5,0.5,1.0 [20:52:04] color_white = 1.0,1.0,1.0,1.0 [20:52:04] color_yellow = 1.0,1.0,0.0,1.0 [20:52:04] combat_world_text = true [20:52:04] compressed_textures = false [20:52:04] compressed_textures_S3TC = true [20:52:04] contribution_culling = 200 [20:52:04] custim_timer_source = 1 [20:52:04] customTimer1 = -1|-1 [20:52:04] customTimer2 = -1|-1 [20:52:04] customTimer3 = -1|-1 [20:52:04] customTimer4 = -1|-1 [20:52:04] customTimer5 = -1|-1 [20:52:04] debug_mode = false [20:52:04] defaultActions_source = 0 [20:52:04] depth_clamp_enabled = 2 [20:52:04] disable_select_all_shortcut = false [20:52:04] display_settings = false:false:0:1920:1080:32:-1:false:true [20:52:04] enable_contribution_culling = false [20:52:04] enable_debugs = false [20:52:04] enable_ingame_wurmpedia = true [20:52:04] enable_lod = true [20:52:04] enable_seasonal_mappings = true [20:52:04] enable_shift_drag = false [20:52:04] enable_volumetric_fog = true [20:52:04] enable_vsync = false [20:52:04] enable_world_drag = true [20:52:04] event_log_rotation = 2 [20:52:04] exec_source = 0 [20:52:04] fast_yield = false [20:52:04] fbo_enabled = 2 [20:52:04] flashAssist_climbing = true [20:52:04] flashAssist_inventory = true [20:52:04] flashAssist_stamina_low = true [20:52:04] flashAssist_stamina_water = true [20:52:04] fog_coord_src = 0 [20:52:04] font_antialias = 2 [20:52:04] font_bold = 11 [20:52:04] font_default = 11 [20:52:04] font_header = 24 [20:52:04] font_italian = 11 [20:52:04] font_monospaced = 11 [20:52:04] font_static = 11 [20:52:04] fov_horizontal = 80 [20:52:04] fps_limit = 80 [20:52:04] fps_limit_background = 30 [20:52:04] fps_limit_enabled = true [20:52:04] fps_ui_buffer = 30 [20:52:04] fps_uilimit_enabled = false [20:52:04] free_look_mode_disable_on_close_component = false [20:52:04] free_look_mode_disable_on_combat = false [20:52:04] free_look_mode_disable_on_open_component = false [20:52:04] free_look_mode_sensitivity = 10 [20:52:04] game_client_thread_priority = 2 [20:52:04] glsl_debug_loading = false [20:52:04] glsl_enabled = 2 [20:52:04] gpu_skinning = true [20:52:04] graphics_profile = 5 [20:52:04] gui_opacity = 3 [20:52:04] gui_skin = 1 [20:52:04] hard_mode = false [20:52:04] has_read_eula = true [20:52:04] head_bob = false [20:52:04] hide_cursor_with_ui = false [20:52:04] hide_inactive_friends = false [20:52:04] hide_menu_examine = false [20:52:04] hide_menu_no_target = false [20:52:04] hide_menu_spam_mode = true [20:52:04] hide_menu_stop = false [20:52:04] hide_onscreen_fail_messages = false [20:52:04] hide_onscreen_hostile_messages = false [20:52:04] hide_onscreen_info_messages = false [20:52:04] hide_personal_goal = false [20:52:04] high_res_binoculars = true [20:52:04] hint_texture_scaling = 2 [20:52:04] impColumn = true [20:52:04] inverse_mouse = false [20:52:04] irc_log_rotation = 2 [20:52:04] irc_notif = 0 [20:52:04] item_creature_render_distance = 3 [20:52:04] keep_fightwindow_hidden = false [20:52:04] key_bindings_source = 0 [20:52:04] keyboard_layout = 0 [20:52:04] limit_dynamic_lights = true [20:52:04] loadInventoryStartup = true [20:52:04] local_list_in_event = false [20:52:04] lod = 1 [20:52:04] log_extra_errors = false [20:52:04] log_gl_errors = false [20:52:04] mark_text_read = true [20:52:04] material_as_suffix = true [20:52:04] max_dynamic_lights = 4 [20:52:04] max_shader_lights = 8 [20:52:04] max_texture_size = 2 [20:52:04] mega_texture_size = 5 [20:52:04] model_loader_thread_priority = 2 [20:52:04] model_loading_threads = 3 [20:52:04] mount_control_mode = 0 [20:52:04] mount_rotation = false [20:52:04] mouse_camera_sensitivity = 10.0 [20:52:04] mouse_smoothing = 0.0 [20:52:04] multicolor_usage = 1 [20:52:04] multidraw_enabled = 1 [20:52:04] no_brightness = false [20:52:04] no_terrain_render = false [20:52:04] no_world_render = false [20:52:04] non_power_of_two = 1 [20:52:04] normal_maps = true [20:52:04] occlusion_queries_enabled = 2 [20:52:04] offscreen_texture_size = 2 [20:52:04] other_log_rotation = 2 [20:52:04] outline_picking = true [20:52:04] player_texture_size = 2 [20:52:04] quick_keybinds = true [20:52:04] reflection_texture_size = 2 [20:52:04] reflections = 2 [20:52:04] remember_password = true [20:52:04] render_bloom = false [20:52:04] render_distant_terrain = true [20:52:04] render_fxaa = true [20:52:04] render_sun_glare = false [20:52:04] render_vignette = false [20:52:04] renderer_type = 0 [20:52:04] resident_models = false [20:52:04] save_skills_on_quit = false [20:52:04] screen_brightness = 1.0 [20:52:04] screen_shake = true [20:52:04] screenshot_file_format = 0 [20:52:04] season_override = 0 [20:52:04] send_extra_tile_data = false [20:52:04] setting_timestamps = true [20:52:04] settings_version = 15 [20:52:04] shadow_level = 2 [20:52:04] shadow_mapsize = 1 [20:52:04] shift_drag_default = 10 [20:52:04] showKChat = true [20:52:04] show_body_in_inventory = false [20:52:04] show_creature_overlay = true [20:52:04] show_detailed_hover = true [20:52:04] show_examine_world_text = true [20:52:04] show_hit_direction_indicator = true [20:52:04] show_inventory_filters = true [20:52:04] show_local_world_text = true [20:52:04] show_old_menu = false [20:52:04] show_old_quickbar = false [20:52:04] show_tab_blinking = true [20:52:04] silent_friends_update = false [20:52:04] skillgain_minimum = 3 [20:52:04] skillgain_no_alignment = true [20:52:04] skillgain_no_favor = true [20:52:04] skydetail = 1 [20:52:04] sound_al_gain = 30 [20:52:04] sound_buzzlevel = 2 [20:52:04] sound_cache_enabled = true [20:52:04] sound_doppler_enabled = false [20:52:04] sound_engine = 2 [20:52:04] sound_footstepslevel = 10 [20:52:04] sound_music_level = 0 [20:52:04] sound_play_PMAlert = false [20:52:04] sound_play_UIsounds = true [20:52:04] sound_play_ambients = true [20:52:04] sound_play_buzz = true [20:52:04] sound_play_combat = true [20:52:04] sound_play_door = true [20:52:04] sound_play_emotes = true [20:52:04] sound_play_footsteps = true [20:52:04] sound_play_music = true [20:52:04] sound_play_weather = true [20:52:04] sound_play_work = true [20:52:04] structure_render_distance = 3 [20:52:04] submit_client_data = 2 [20:52:04] supersampling = 0 [20:52:04] swap_mouse_buttons = false [20:52:04] terrain_res = 2 [20:52:04] test_attach_equipment = false [20:52:04] test_mode = 0 [20:52:04] thirdPerson = false [20:52:04] tile_transitions = true [20:52:04] tiledecorations = 2 [20:52:04] togglePushToTalk = true [20:52:04] treelist_outline = true [20:52:04] trees = 3 [20:52:04] ui_font_scale = 100 [20:52:04] ui_scale = 110 [20:52:04] update_optional = true [20:52:04] use_alpha_particles = true [20:52:04] use_anisotropic_filtering = 4 [20:52:04] use_antialiasing = 1 [20:52:04] use_default_action = true [20:52:04] use_fast_clock_work_around = true [20:52:04] use_nano_timer = false [20:52:04] use_non_alpha_particles = true [20:52:04] use_phobia_models = false [20:52:04] use_tree_models = true [20:52:04] use_weather_particles = true [20:52:04] vbo_enabled = 1 [20:52:04] vg_ui_theme = 1 [20:52:04] viewport_bob = true [20:52:04] water_detail = 2 [20:52:04] water_transparency = false [20:52:04] [20:52:05] Setting up WurmModel Model Loader [20:52:05] Executing /home/USERNAME/wurm/configs/default/keybindings.txt [20:52:05] Translating legacy key NUMPAD7 to KP_7 [20:52:05] Translating legacy key NUMPAD9 to KP_9 [20:52:05] Translating legacy key SUBTRACT to KP_SUBTRACT [20:52:05] Translating legacy key EQUALS to EQUAL [20:52:05] Translating legacy key ADD to KP_ADD [20:52:05] Translating legacy key NUMPAD8 to KP_8 [20:52:05] Translating legacy key NUMPAD5 to KP_5 [20:52:05] Translating legacy key MULTIPLY to KP_MULTIPLY [20:52:05] Translating legacy key NUMPAD1 to KP_1 [20:52:05] Translating legacy key NUMPAD0 to KP_0 [20:52:05] Translating legacy key NUMPAD3 to KP_3 [20:52:05] Translating legacy key NUMPAD2 to KP_2 [20:52:05] Translating legacy key DECIMAL to KP_DECIMAL [20:52:05] Translating legacy key DIVIDE to KP_DIVIDE [20:52:05] Translating legacy key NUMPAD6 to KP_6 [20:52:05] Translating legacy key NUMPAD4 to KP_4 [20:52:05] Setting up OpenAL Sound Engine [20:52:05] OpenAL version: 1.1 ALSOFT 1.19.1 [20:52:05] OpenAL renderer: OpenAL Soft [20:52:05] OpenAL vendor: OpenAL Community [20:52:05] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [20:52:05] Generating: 128 source channels. [20:52:05] [20:52:05] === OpenGL information === [20:52:05] LWJGL version: 3.2.3 1.2.0 [20:52:05] OpenGL vendor: AMD [20:52:05] OpenGL renderer: AMD Radeon RX 580 Series (polaris10, LLVM 12.0.0, DRM 3.35, 5.4.0-122-generic) [20:52:05] OpenGL version: 4.6 (Compatibility Profile) Mesa 22.2.0-rc1 [20:52:05] OpenGL extensions: [20:52:05] GL_ARB_multisample [20:52:05] GL_EXT_abgr [20:52:05] GL_EXT_bgra [20:52:05] GL_EXT_blend_color [20:52:05] GL_EXT_blend_minmax [20:52:05] GL_EXT_blend_subtract [20:52:05] GL_EXT_copy_texture [20:52:05] GL_EXT_subtexture [20:52:05] GL_EXT_texture_object [20:52:05] GL_EXT_vertex_array [20:52:05] GL_EXT_compiled_vertex_array [20:52:05] GL_EXT_texture [20:52:05] GL_EXT_texture3D [20:52:05] GL_IBM_rasterpos_clip [20:52:05] GL_ARB_point_parameters [20:52:05] GL_EXT_draw_range_elements [20:52:05] GL_EXT_packed_pixels [20:52:05] GL_EXT_point_parameters [20:52:05] GL_EXT_rescale_normal [20:52:05] GL_EXT_separate_specular_color [20:52:05] GL_EXT_texture_edge_clamp [20:52:05] GL_SGIS_generate_mipmap [20:52:05] GL_SGIS_texture_border_clamp [20:52:05] GL_SGIS_texture_edge_clamp [20:52:05] GL_SGIS_texture_lod [20:52:05] GL_ARB_framebuffer_sRGB [20:52:05] GL_ARB_multitexture [20:52:05] GL_EXT_framebuffer_sRGB [20:52:05] GL_IBM_multimode_draw_arrays [20:52:05] GL_IBM_texture_mirrored_repeat [20:52:05] GL_ARB_texture_cube_map [20:52:05] GL_ARB_texture_env_add [20:52:05] GL_ARB_transpose_matrix [20:52:05] GL_EXT_blend_func_separate [20:52:05] GL_EXT_fog_coord [20:52:05] GL_EXT_multi_draw_arrays [20:52:05] GL_EXT_secondary_color [20:52:05] GL_EXT_texture_env_add [20:52:05] GL_EXT_texture_filter_anisotropic [20:52:05] GL_EXT_texture_lod_bias [20:52:05] GL_INGR_blend_func_separate [20:52:05] GL_NV_blend_square [20:52:05] GL_NV_light_max_exponent [20:52:05] GL_NV_texgen_reflection [20:52:05] GL_NV_texture_env_combine4 [20:52:05] GL_S3_s3tc [20:52:05] GL_SUN_multi_draw_arrays [20:52:05] GL_ARB_texture_border_clamp [20:52:05] GL_ARB_texture_compression [20:52:05] GL_EXT_framebuffer_object [20:52:05] GL_EXT_texture_compression_s3tc [20:52:05] GL_EXT_texture_env_combine [20:52:05] GL_EXT_texture_env_dot3 [20:52:05] GL_MESA_window_pos [20:52:05] GL_NV_packed_depth_stencil [20:52:05] GL_NV_texture_rectangle [20:52:05] GL_ARB_depth_texture [20:52:05] GL_ARB_occlusion_query [20:52:05] GL_ARB_shadow [20:52:05] GL_ARB_texture_env_combine [20:52:05] GL_ARB_texture_env_crossbar [20:52:05] GL_ARB_texture_env_dot3 [20:52:05] GL_ARB_texture_mirrored_repeat [20:52:05] GL_ARB_window_pos [20:52:05] GL_ATI_fragment_shader [20:52:05] GL_EXT_stencil_two_side [20:52:05] GL_EXT_texture_cube_map [20:52:05] GL_NV_copy_depth_to_color [20:52:05] GL_NV_depth_clamp [20:52:05] GL_NV_fog_distance [20:52:05] GL_NV_half_float [20:52:05] GL_APPLE_packed_pixels [20:52:05] GL_ARB_draw_buffers [20:52:05] GL_ARB_fragment_program [20:52:05] GL_ARB_fragment_shader [20:52:05] GL_ARB_shader_objects [20:52:05] GL_ARB_vertex_program [20:52:05] GL_ARB_vertex_shader [20:52:05] GL_ATI_draw_buffers [20:52:05] GL_ATI_texture_env_combine3 [20:52:05] GL_ATI_texture_float [20:52:05] GL_EXT_depth_bounds_test [20:52:05] GL_EXT_shadow_funcs [20:52:05] GL_EXT_stencil_wrap [20:52:05] GL_MESA_pack_invert [20:52:05] GL_NV_primitive_restart [20:52:05] GL_ARB_depth_clamp [20:52:05] GL_ARB_fragment_program_shadow [20:52:05] GL_ARB_half_float_pixel [20:52:05] GL_ARB_occlusion_query2 [20:52:05] GL_ARB_point_sprite [20:52:05] GL_ARB_shading_language_100 [20:52:05] GL_ARB_sync [20:52:05] GL_ARB_texture_non_power_of_two [20:52:05] GL_ARB_vertex_buffer_object [20:52:05] GL_ATI_blend_equation_separate [20:52:05] GL_EXT_blend_equation_separate [20:52:05] GL_OES_read_format [20:52:05] GL_ARB_color_buffer_float [20:52:05] GL_ARB_pixel_buffer_object [20:52:05] GL_ARB_texture_compression_rgtc [20:52:05] GL_ARB_texture_float [20:52:05] GL_ARB_texture_rectangle [20:52:05] GL_ATI_texture_compression_3dc [20:52:05] GL_EXT_packed_float [20:52:05] GL_EXT_pixel_buffer_object [20:52:05] GL_EXT_texture_compression_dxt1 [20:52:05] GL_EXT_texture_compression_rgtc [20:52:05] GL_EXT_texture_mirror_clamp [20:52:05] GL_EXT_texture_rectangle [20:52:05] GL_EXT_texture_sRGB [20:52:05] GL_EXT_texture_shared_exponent [20:52:05] GL_ARB_framebuffer_object [20:52:05] GL_EXT_framebuffer_blit [20:52:05] GL_EXT_framebuffer_multisample [20:52:05] GL_EXT_packed_depth_stencil [20:52:05] GL_ARB_vertex_array_object [20:52:05] GL_ATI_separate_stencil [20:52:05] GL_ATI_texture_mirror_once [20:52:05] GL_EXT_draw_buffers2 [20:52:05] GL_EXT_draw_instanced [20:52:05] GL_EXT_gpu_program_parameters [20:52:05] GL_EXT_gpu_shader4 [20:52:05] GL_EXT_texture_array [20:52:05] GL_EXT_texture_compression_latc [20:52:05] GL_EXT_texture_integer [20:52:05] GL_EXT_texture_sRGB_decode [20:52:05] GL_EXT_timer_query [20:52:05] GL_OES_EGL_image [20:52:05] GL_AMD_performance_monitor [20:52:05] GL_EXT_texture_buffer_object [20:52:05] GL_AMD_texture_texture4 [20:52:05] GL_ARB_copy_buffer [20:52:05] GL_ARB_depth_buffer_float [20:52:05] GL_ARB_draw_instanced [20:52:05] GL_ARB_half_float_vertex [20:52:05] GL_ARB_instanced_arrays [20:52:05] GL_ARB_map_buffer_range [20:52:05] GL_ARB_texture_buffer_object [20:52:05] GL_ARB_texture_rg [20:52:05] GL_ARB_texture_swizzle [20:52:05] GL_ARB_vertex_array_bgra [20:52:05] GL_EXT_texture_swizzle [20:52:05] GL_EXT_vertex_array_bgra [20:52:05] GL_NV_conditional_render [20:52:05] GL_AMD_conservative_depth [20:52:05] GL_AMD_depth_clamp_separate [20:52:05] GL_AMD_draw_buffers_blend [20:52:05] GL_AMD_seamless_cubemap_per_texture [20:52:05] GL_AMD_shader_stencil_export [20:52:05] GL_ARB_ES2_compatibility [20:52:05] GL_ARB_blend_func_extended [20:52:05] GL_ARB_compatibility [20:52:05] GL_ARB_debug_output [20:52:05] GL_ARB_draw_buffers_blend [20:52:05] GL_ARB_draw_elements_base_vertex [20:52:05] GL_ARB_explicit_attrib_location [20:52:05] GL_ARB_fragment_coord_conventions [20:52:05] GL_ARB_provoking_vertex [20:52:05] GL_ARB_sample_shading [20:52:05] GL_ARB_sampler_objects [20:52:05] GL_ARB_seamless_cube_map [20:52:05] GL_ARB_shader_stencil_export [20:52:05] GL_ARB_shader_texture_lod [20:52:05] GL_ARB_tessellation_shader [20:52:05] GL_ARB_texture_buffer_object_rgb32 [20:52:05] GL_ARB_texture_cube_map_array [20:52:05] GL_ARB_texture_gather [20:52:05] GL_ARB_texture_multisample [20:52:05] GL_ARB_texture_query_lod [20:52:05] GL_ARB_texture_rgb10_a2ui [20:52:05] GL_ARB_uniform_buffer_object [20:52:05] GL_ARB_vertex_type_2_10_10_10_rev [20:52:05] GL_ATI_meminfo [20:52:05] GL_EXT_provoking_vertex [20:52:05] GL_EXT_texture_snorm [20:52:05] GL_MESA_texture_signed_rgba [20:52:05] GL_NV_copy_image [20:52:05] GL_NV_texture_barrier [20:52:05] GL_ARB_draw_indirect [20:52:05] GL_ARB_get_program_binary [20:52:05] GL_ARB_gpu_shader5 [20:52:05] GL_ARB_gpu_shader_fp64 [20:52:05] GL_ARB_robustness [20:52:05] GL_ARB_separate_shader_objects [20:52:05] GL_ARB_shader_bit_encoding [20:52:05] GL_ARB_shader_precision [20:52:05] GL_ARB_shader_subroutine [20:52:05] GL_ARB_texture_compression_bptc [20:52:05] GL_ARB_timer_query [20:52:05] GL_ARB_transform_feedback2 [20:52:05] GL_ARB_transform_feedback3 [20:52:05] GL_ARB_vertex_attrib_64bit [20:52:05] GL_ARB_viewport_array [20:52:05] GL_EXT_direct_state_access [20:52:05] GL_EXT_shader_image_load_store [20:52:05] GL_EXT_vertex_attrib_64bit [20:52:05] GL_NV_vdpau_interop [20:52:05] GL_AMD_multi_draw_indirect [20:52:05] GL_ANGLE_texture_compression_dxt3 [20:52:05] GL_ANGLE_texture_compression_dxt5 [20:52:05] GL_ARB_base_instance [20:52:05] GL_ARB_compressed_texture_pixel_storage [20:52:05] GL_ARB_conservative_depth [20:52:05] GL_ARB_internalformat_query [20:52:05] GL_ARB_map_buffer_alignment [20:52:05] GL_ARB_shader_atomic_counters [20:52:05] GL_ARB_shader_image_load_store [20:52:05] GL_ARB_shading_language_420pack [20:52:05] GL_ARB_shading_language_packing [20:52:05] GL_ARB_texture_storage [20:52:05] GL_ARB_transform_feedback_instanced [20:52:05] GL_EXT_framebuffer_multisample_blit_scaled [20:52:05] GL_EXT_transform_feedback [20:52:05] GL_AMD_query_buffer_object [20:52:05] GL_AMD_shader_trinary_minmax [20:52:05] GL_AMD_vertex_shader_layer [20:52:05] GL_AMD_vertex_shader_viewport_index [20:52:05] GL_ARB_ES3_compatibility [20:52:05] GL_ARB_arrays_of_arrays [20:52:05] GL_ARB_clear_buffer_object [20:52:05] GL_ARB_compute_shader [20:52:05] GL_ARB_copy_image [20:52:05] GL_ARB_explicit_uniform_location [20:52:05] GL_ARB_fragment_layer_viewport [20:52:05] GL_ARB_framebuffer_no_attachments [20:52:05] GL_ARB_invalidate_subdata [20:52:05] GL_ARB_multi_draw_indirect [20:52:05] GL_ARB_program_interface_query [20:52:05] GL_ARB_robust_buffer_access_behavior [20:52:05] GL_ARB_shader_image_size [20:52:05] GL_ARB_shader_storage_buffer_object [20:52:05] GL_ARB_stencil_texturing [20:52:05] GL_ARB_texture_buffer_range [20:52:05] GL_ARB_texture_query_levels [20:52:05] GL_ARB_texture_storage_multisample [20:52:05] GL_ARB_texture_view [20:52:05] GL_ARB_vertex_attrib_binding [20:52:05] GL_KHR_debug [20:52:05] GL_KHR_robustness [20:52:05] GL_KHR_texture_compression_astc_ldr [20:52:05] GL_AMD_pinned_memory [20:52:05] GL_ARB_bindless_texture [20:52:05] GL_ARB_buffer_storage [20:52:05] GL_ARB_clear_texture [20:52:05] GL_ARB_compute_variable_group_size [20:52:05] GL_ARB_enhanced_layouts [20:52:05] GL_ARB_indirect_parameters [20:52:05] GL_ARB_internalformat_query2 [20:52:05] GL_ARB_multi_bind [20:52:05] GL_ARB_query_buffer_object [20:52:05] GL_ARB_seamless_cubemap_per_texture [20:52:05] GL_ARB_shader_draw_parameters [20:52:05] GL_ARB_shader_group_vote [20:52:05] GL_ARB_shading_language_include [20:52:05] GL_ARB_texture_mirror_clamp_to_edge [20:52:05] GL_ARB_texture_stencil8 [20:52:05] GL_ARB_vertex_type_10f_11f_11f_rev [20:52:05] GL_EXT_shader_integer_mix [20:52:05] GL_NVX_gpu_memory_info [20:52:05] GL_ARB_ES3_1_compatibility [20:52:05] GL_ARB_clip_control [20:52:05] GL_ARB_conditional_render_inverted [20:52:05] GL_ARB_cull_distance [20:52:05] GL_ARB_derivative_control [20:52:05] GL_ARB_direct_state_access [20:52:05] GL_ARB_get_texture_sub_image [20:52:05] GL_ARB_pipeline_statistics_query [20:52:05] GL_ARB_shader_texture_image_samples [20:52:05] GL_ARB_texture_barrier [20:52:05] GL_ARB_transform_feedback_overflow_query [20:52:05] GL_EXT_polygon_offset_clamp [20:52:05] GL_EXT_shader_image_load_formatted [20:52:05] GL_KHR_blend_equation_advanced [20:52:05] GL_KHR_context_flush_control [20:52:05] GL_KHR_robust_buffer_access_behavior [20:52:05] GL_NV_shader_atomic_int64 [20:52:05] GL_ARB_ES3_2_compatibility [20:52:05] GL_ARB_gpu_shader_int64 [20:52:05] GL_ARB_parallel_shader_compile [20:52:05] GL_ARB_shader_atomic_counter_ops [20:52:05] GL_ARB_shader_ballot [20:52:05] GL_ARB_shader_clock [20:52:05] GL_ARB_shader_viewport_layer_array [20:52:05] GL_EXT_shader_samples_identical [20:52:05] GL_EXT_texture_sRGB_R8 [20:52:05] GL_KHR_no_error [20:52:05] GL_KHR_texture_compression_astc_sliced_3d [20:52:05] GL_ARB_gl_spirv [20:52:05] GL_ARB_spirv_extensions [20:52:05] GL_EXT_window_rectangles [20:52:05] GL_MESA_shader_integer_functions [20:52:05] GL_ARB_polygon_offset_clamp [20:52:05] GL_ARB_texture_filter_anisotropic [20:52:05] GL_EXT_memory_object [20:52:05] GL_EXT_memory_object_fd [20:52:05] GL_EXT_semaphore [20:52:05] GL_EXT_semaphore_fd [20:52:05] GL_KHR_parallel_shader_compile [20:52:05] GL_NV_alpha_to_coverage_dither_control [20:52:05] GL_AMD_framebuffer_multisample_advanced [20:52:05] GL_EXT_EGL_image_storage [20:52:05] GL_EXT_texture_shadow_lod [20:52:05] GL_INTEL_blackhole_render [20:52:05] GL_MESA_framebuffer_flip_y [20:52:05] GL_NV_compute_shader_derivatives [20:52:05] GL_EXT_EGL_sync [20:52:05] GL_EXT_demote_to_helper_invocation [20:52:05] OpenGL pixel format: 8:8:8:8 [20:52:05] OpenGL depth format: 24:8 [20:52:05] [20:52:05] GLSL version: 4.60 [20:52:05] GLSL max vertex uniforms: 16384 (16384) [20:52:05] GLSL max fragment uniforms: 16384 (16384) [20:52:05] GLSL max varyings: 128 (128) [20:52:05] GLSL max lights: 8 (8) [20:52:05] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [20:52:05] [20:52:05] Vertex/index buffer memory limit: 8192MiB [20:52:06] Word filter loaded: 23 [20:52:06] Starting global frame job manager with 8 worker threads [20:52:06] Starting global lazy job manager with 4 worker threads [20:52:06] Starting workaround for fast running clocks [20:52:06] Using LWJGL timer. [20:52:07] Startup Phase - Initializing.. [20:52:07] Preloading builtin materials [20:52:07] Failed linking program: program.terrain_light.multipass [20:52:07] Execution aborted at connection 0, iteration 0 [20:52:07] Run time 0s, local time Sun Aug 07 20:52:07 BRT 2022 [20:52:07] Destroying game window [20:52:07] ====== FAILED ASSERT ====== [20:52:07] com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.terrain_light.multipass): class.bzwqL8fs5O: <no message> [20:52:07] at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63) [20:52:07] at class.b5iL8Dtqfp.FZOk5L6Gfy(SourceFile:241) [20:52:07] at class.b5iL8Dtqfp.FZOk5L6Gfy(SourceFile:159) [20:52:07] at class.MSNI8ZZrqn.iHOS3zg1KL(SourceFile:158) [20:52:07] at class.MSNI8ZZrqn.FZOk5L6Gfy(SourceFile:86) [20:52:07] at class.MSNI8ZZrqn.XwhlvVTrl(SourceFile:1068) [20:52:07] at com.wurmonline.client.WurmClientBase.run(SourceFile:37361) [20:52:07] at java.lang.Thread.run(Thread.java:748) Game was launching okay few hours ago. Already tried launcher reinstall and system restart System is: Mint 20.3
  3. Good prices and fast service, recommended!
  4. 1Ql Exquisite Meditation Rug 84CoC - 70c cod to Soulripperx