thorgot

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thorgot last won the day on September 11 2015

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About thorgot

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  1. If you read on in that thread you'll see that it is impossible to get Diabolist. If you use two or three or four black items then you get a special title (not Diabolist), and if you just use one black item you can't have a majority black (because then you just get the title of that item). I just checked WU code and this code hasn't been updated and there are no new black sorcery items, so it is still impossible. But this is all somewhat moot, as most players agree sorcery titles have no place in personal goals.
  2. The best possible average skillgain in any skill is just over 50%. At 90, even with a QL1 rug, the best you can do is around 40%. Your anecdotal evidence is not useful when math exists to calculate these things. Meditation is the only skill where you can go a few days without gaining it. The idea behind games where you grind is that you get caught up in a positive feedback loop where you see a number going up and that makes you happy. Meditation is unique because Rolf messed with this feedback loop and added a chance of the number not going up for hours or days at a time, thus breaking the feedback loop. He got away with this for every other skill because when the number doesn't go up, you can just try again immediately. Lockpicking is similar but less useful and has such a short timer that even on a bad day you can always gain a few ticks, maintaining the positive feedback loop.
  3. Bump for the meditation rework. It's been more than 5 months since I've tried to gain meditating because of how much it messes with skill grinding with 1.3 food affinity mechanics. After many years of studious meditation grinding this skill is now closed to me if I want to grind any other skills.
  4. I have 95 meditating and I 100% agree. It should give 1/2 as much skill per tick but give skill every time using the same timers as it currently does. This would make the skill much less depressing to grind.
  5. You also had to have cast Courier on the puppets, which no sane person would have attempted without knowing its effect.
  6. Bump. Easy fix to fix what is currently a useless popup.
  7. How is this different from the list on the wiki?
  8. I think that Rolf tried that, and eventually it became clear that the PVP server would die without fresh blood coming over from the PVE cluster. The PVP cluster then lobbied to have them reconnected, which they eventually were. Having PvP and PvE areas on the same server isn't a terrible idea, but adding another server when the player base is already stretched so thin is.
  9. Sorry guys, I sent it an hour after I posted for 3s. Now I know, there's real money in rare small bells. Next time I'll do a proper auction.
  10. Someone messaged me ingame to offer 1s, and when I told him your offer: (name censored for shame-related reasons) I'll take his offer if I don't get anything higher in the next hour.
  11. My personal story is that I picked up all the items I considered valuable and didn't log back in until Freedom was announced as a PvE-only cluster.
  12. I have a rare small bell. 1s is the minimum I'll sell it for, but if there's a bunch of interest I'll entertain higher offers. dingaling. dingaling. dingaling. dingaling. dingaling. dingaling.
  13. As the title says, when you examine a completed epic monument you get a list of everybody who has ever worked on any mission. This is thousands of accounts, making it next-to-impossible to find out who actually built the specific monument you're looking at. Easy fix, just print out those with helps > 0. A related bug is that the % listed next to each name is off by a factor of 100. For example, Gatwick alone built this monument I'm standing next to and is listed as Gatwick: 984 (1.0%). The fix for this is also easy, multiplying the value printed for % by 100. Current code in SimplePopup looks like: for (final MissionHelper helper : MissionHelper.getHelpers().values()) { final int i = helper.getHelps(this.missionId); final PlayerInfo pinf = PlayerInfoFactory.getPlayerInfoWithWurmId(helper.getPlayerId()); if (pinf != null) { buf.append("text{text=\"" + pinf.getName() + ": " + i + " (" + i / this.maxHelps + "%) \"}"); } else { buf.append("text{text=\"Unknown: " + i + " (" + i / this.maxHelps + "%) \"}"); } } Fixed looks like: for (final MissionHelper helper : MissionHelper.getHelpers().values()) { final int i = helper.getHelps(this.missionId); if (i > 0) { final PlayerInfo pinf = PlayerInfoFactory.getPlayerInfoWithWurmId(helper.getPlayerId()); if (pinf != null) { buf.append("text{text=\"" + pinf.getName() + ": " + i + " (" + i * 100 / this.maxHelps + "%) \"}"); } else { buf.append("text{text=\"Unknown: " + i + " (" + i * 100 / this.maxHelps + "%) \"}"); } } } The only changes required are the if (i > 0) statement and multiplying i by 100 when generating the string.
  14. Can't Ayuna use the Manage Animals menu to zero in on Rageed? Unless you forgot to brand him.
  15. I love this. I might change it slightly to allow you to embark but prevent you from moving. Otherwise you could accidently hitch a hell horse and then be unable to command it forever.