thorgot

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thorgot last won the day on September 11 2015

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About thorgot

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  1. You also had to have cast Courier on the puppets, which no sane person would have attempted without knowing its effect.
  2. Bump. Easy fix to fix what is currently a useless popup.
  3. How is this different from the list on the wiki?
  4. I think that Rolf tried that, and eventually it became clear that the PVP server would die without fresh blood coming over from the PVE cluster. The PVP cluster then lobbied to have them reconnected, which they eventually were. Having PvP and PvE areas on the same server isn't a terrible idea, but adding another server when the player base is already stretched so thin is.
  5. Sorry guys, I sent it an hour after I posted for 3s. Now I know, there's real money in rare small bells. Next time I'll do a proper auction.
  6. Someone messaged me ingame to offer 1s, and when I told him your offer: (name censored for shame-related reasons) I'll take his offer if I don't get anything higher in the next hour.
  7. My personal story is that I picked up all the items I considered valuable and didn't log back in until Freedom was announced as a PvE-only cluster.
  8. I have a rare small bell. 1s is the minimum I'll sell it for, but if there's a bunch of interest I'll entertain higher offers. dingaling. dingaling. dingaling. dingaling. dingaling. dingaling.
  9. As the title says, when you examine a completed epic monument you get a list of everybody who has ever worked on any mission. This is thousands of accounts, making it next-to-impossible to find out who actually built the specific monument you're looking at. Easy fix, just print out those with helps > 0. A related bug is that the % listed next to each name is off by a factor of 100. For example, Gatwick alone built this monument I'm standing next to and is listed as Gatwick: 984 (1.0%). The fix for this is also easy, multiplying the value printed for % by 100. Current code in SimplePopup looks like: for (final MissionHelper helper : MissionHelper.getHelpers().values()) { final int i = helper.getHelps(this.missionId); final PlayerInfo pinf = PlayerInfoFactory.getPlayerInfoWithWurmId(helper.getPlayerId()); if (pinf != null) { buf.append("text{text=\"" + pinf.getName() + ": " + i + " (" + i / this.maxHelps + "%) \"}"); } else { buf.append("text{text=\"Unknown: " + i + " (" + i / this.maxHelps + "%) \"}"); } } Fixed looks like: for (final MissionHelper helper : MissionHelper.getHelpers().values()) { final int i = helper.getHelps(this.missionId); if (i > 0) { final PlayerInfo pinf = PlayerInfoFactory.getPlayerInfoWithWurmId(helper.getPlayerId()); if (pinf != null) { buf.append("text{text=\"" + pinf.getName() + ": " + i + " (" + i * 100 / this.maxHelps + "%) \"}"); } else { buf.append("text{text=\"Unknown: " + i + " (" + i * 100 / this.maxHelps + "%) \"}"); } } } The only changes required are the if (i > 0) statement and multiplying i by 100 when generating the string.
  10. Can't Ayuna use the Manage Animals menu to zero in on Rageed? Unless you forgot to brand him.
  11. I love this. I might change it slightly to allow you to embark but prevent you from moving. Otherwise you could accidently hitch a hell horse and then be unable to command it forever.
  12. Same: They probably are items renamed by an Arch GM for an event or for a member of staff as a reward for their hard work. Those don't need hard-coded descriptions like the ones described by bdew
  13. Wow, with that kind of gain I foresee a lot of standing outside in the rain in the future!
  14. Very impressive! I know exactly what you mean, grinding to 100 skill feels time that could be spent grinding useful skills. But it's quite an achievement nonetheless!
  15. In most skills you choose the quality you are aiming for. In breeding you have no such choice. In your analogy it would be like the player was required to keep improving the item to ql 90 or it would shatter and be useless. If you could choose to only breed 5 trait horses at higher AH you would be correct.