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About geode

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    Dust in the Wind
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    Playing Wurm Online for the enjoyment of it's virtual Life Simulator instead of just for it's Game.

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  1. ... Oh THERE you are Peter!!
  2. I do not build things in Wurm for anyone else but myself. I build things in Wurm because it pleases me to create and express myself in a virtual artistic way for my own enjoyment, and I do not seek others appreciation, approval, or validation... in fact I don't even want it. My opinions and worldviews are so different from 99% of everyone else that there are few that I would find anything in common with to base a relationship on, even in Wurm, so I don't seek community and play the game for personal reasons alone.... and as such the opinions of most others as to what my deed should look like, of if it looks good to them, are meaningless simply because their values and ideals are so different than my own. Players can and do grief others alone... without the assistance of friends... simply because they derive pleasure from doing so (schadenfreude). They find all the reason they need to do what they will. I do not agree with this sort of motivation but I know exactly where it comes from and why some participate in it, and Wurm encourages it to a certain degree as does many online games. I have all the reason I need to grind my skills... myself and what I want to be able to do in the game. That's enough. Community is not what brought me to Wurm. I came to play in this virtual sandbox where I can build and do many things in a virtual sense that I will never be able to do in real life, and I reshape it and do it again a different way. I get my community from real life. I will not play Wurm Unlimited at all under any circumstances as long as STEAM is affiliated with it or WU requires STEAM client, for reasons I stated elsewhere and will not repeat here. Your statement "you'd be playing Wurm Unlimited" will never apply to me since the Devs have made it quite clear WU will always be a STEAM software product (requires STEAM to run it). I will continue to play Wurm alone in Wurm Online thank you. Thank you for your reply. Sorry about misunderstanding some of what you wrote. I think it's quite obvious that how you and the majority plays Wurm is as alien and foreign to me as how my way of playing might seem to you. It is precisely why I do not participate with community in any online game, I would participate if I thought or discovered there are others that hold to what I hold to. and I do not believe games are meant to evolve. Be fixed and balanced yes, but not all games should evolve. IMO too much is forced to change for the sake of change alone and not from real need for change. Sorry for the messy formatting of this post, I am not very good with this sometimes. Enjoy your time in Wurm and welcome back
  3. Since this thread IMO is just a fishing expedition, and some well known "fish" in Wurm have nibbled on the bait, I'll grab a bite.... 1.)To change a server that was made to be and has been a PvE (non-PvP) server into a PvP server IS effectively "wiping the server" for most of the Players that played on that type of server exclusively. Even a server merge is still "wiping the server" because each of the servers would lose forever the unique character it held previously. 2.) You assume that players once exposed to PvP will accept PvP and embrace it ... that has already been proved FALSE in Wurm ... those who would do so already have, the rest won't. You make the same flaw in judgement Rolf did when he turned on PvP Raiding on the old JK and MR Home servers years ago, and his wallet corrected his opinion on this false assumption. Rolf might have believed everyone thought as he thought about Wurm and gaming in general, but over and over again it's apparent that there is no one way to Wurm (no one way to play the game), but many ways, and all have some validity to each and should be accepted and respected. This is why I don't ask for all PvP in Wurm to be removed permanently (because I am against it 100% in all games), but rather I respect the opinions of others and accept how they wish to play the game for what it is... their free will choice. Since you Horsch (and others) wish there to be good PvP in Wurm than I support your desire for this and I will support it in polls here and discussions, but don't expect me to join the war gang and go raid a deed... and that is what you are asking me to do when you propose a merger of the PvE servers and alter them to make them PvP capable. Once a person realizes some will never accept their opinion or way of playing the game they also eventually realize the groups with the most differing opinions can not "play nice together" or share the same server, in this case the PvP crowd on one hand and the PvE/non-PvP on the other. This too has been born out in not just Wurm but in many online/mmo games. 3.) In a game like Wurm, where Players can do every single skill AND run both a regular character and a priest... please tell me WHY Community is so important? Do we need each other In Wurm? Really? No. (We have access to every skill and there is no limit to how many skills each character can gain.) Do we need community on the PvE/non-PvP servers? No. (We just need customers if we are into buying and selling items/resources or into selling characters, and the wtb/wts/wta posts illustrate this.) Does PvP encourage community? Yes it does, but I as well as others play Wurm for it's creative side, not for it's destructive side. The best mechanic to encourage community and cooperation with other players in online games almost always uses restrictions of player abilities and skills to promote such in a virtual world that lacks real life survival needs such as biting cold and thirst and real hunger and lack of shelter. Our characters have none of these considerations once they get "refresh". In a game, any game, there needs to be limits to what each individual character can do and there's not enough limits in Wurm to encourage community to be bluntly honest about it. Wurm discourages community because we can do too much. Can we fix this? Not in a gaming genre where players want their characters to be superheros and "do everything" types. Most MMOs have ruined their own gameplay and fun because they gave in to the players that want their characters to be able to do it all. Maybe if items/tools/weapons in the game wore out faster and enchant attempts were much more difficult and shatter percentage much higher... make it so the number of dedicated Weapons Smiths were far fewer than now, the number of leather Workers, etc.,... but it would come at a cost. If the Devs wanted to force players to join communities it would in fact cause as much departure from Wurm as forced PvP would because the player community that is here NOW is here because of how the game is designed. If Wurm was designed more to promote more community need (and I mean really need) and support then some players here now would be gone and others that tried Wurm would have stayed. Implementing your server alterations to enhance PvP and increase population would lose CodeClub customers, because their way of playing the game would come to an end. Not everyone wants to play Wurm Unlimited and so there would be profits lost. As I said above, that's not just my opinion, that has in fact been proven in Wurm over the course of the life of this online game. Any serious attempts to push or force players into PvP results in a few converts and many Players leaving the game.
  4. In the few days prior to Rolf's lunch time decision you are referring to a discussion took place on the forums suggesting that Rolf should turn on Deed Raiding/Draining on the Home servers (old JKHome and MRHome). Some of us that opposed the idea got quite vocal about it. Grade A tantrum for a few of us, myself included (forum acct Kyrmius). To this day I seriously wonder just how much responsibility we (those who opposed the idea and voiced our opinions loudly) contributed to Rolf's decision. That time I wish I had kept my opinion to myself, because it may have helped trigger an event in the game that hurt other Players and their deeds, and I never intended that I assure you. Only Rolf knows who pissed him off the most with their comments... if the comments had the effect I fear they did.... so, if I was in any way responsible, I apologize. Besides that... if you were a PvE Player then, it sucked but I avoided it by not logging in for a while and let my premium expire.
  5. I read this edition just fine bdew. The other part of my comment that you did not quote was actually the main point I was trying to communicate. My apologies that my comment wasn't clear enough.
  6. Same thought came to me as well. There seems to be a quiet and persistent encouragement for players to take their toys and go to WU, but of course I might be a tad oversensitive on this. For the sake of the Players that partake in PvP and play on WU, this is a good edition of VI. Thanks Devs on their behalf.
  7. Thank you Warlander for replying to this thread. Much appreciated.
  8. Understood Sklo:D. Thanks for the reply.
  9. I am bound by the constraints of "legal" in real life and in anything to do with the internet and I answer to an authority the world does not even recognize as existing. "Non-Legal" versions of WU are out of the question for me and I don't even want to know they exist, but thank you for attempting to help us, much appreciated.
  10. With all the marvelous Coder/Programmer talent we have in our community I am confident that if the commitment were made to write a new server/client software package in could be done without STEAM. I look forward to that day when the commitment is made.
  11. Please this. I will never agree to Valve/STEAM's terms of service again, how I would jump at the chance to play WU on GOG or independently. Are there any plans for this to happen besides "maybe"? (How determined am I to never use STEAM? I myself gave up playing Skyrim... which I absolutely LOVED... when I made my decision to uninstall STEAM and never again use their portal. I have waited for and then gave up on playing dozens and dozens of games I was interested in simply because they required STEAM. I was willing to give up on the enjoyment of my gaming and I haven't backed down from that not even once. If I am willing to do that I can assure others here that I will never agree to the use of STEAM ever again, not even for Wurm.)
  12. I for one DID explain my reasons why I see the idea as a good one. You have confused your lack of appreciation for my reasons as a failure on my part to state reasons at all. I'm done with this thread. Enough Said.
  13. @ Wargasm First of all some Players may not want to run more than one client on their computers because of the Computer itself, or because of Bandwidth considerations. Not everyone has unlimited Bandwidth available in their area. Each client uses bandwidth. Secondly even if Players can run two clients at once and therefore two characters... what makes you or Rolf and the Devs believe everyone wants to run two characters at once? I myself can run several clients and won't, I run one client only except in special situations. You won't see me mining out my Mine system on my deed with an army of alts. (the reason for WHY I won't run more than one account is another topic entirely) Since the OP suggests this perhaps they too don't want to run multiple clients either. For Players that desire to run one character at a time that is both a Crafter and a Priest, that costs the price of two characters, what is the harm to the overall game? I see one area of concern... Possibly bugs associated with the melding of two character templates is the biggest concern I have, but as far as how much money is generated for CodeClub this suggestion would most definitely still make as much money (after expenses to develop the new character template are covered). So except for the possible bugs introduced with the new character "template" that would have to be introduced in the game I don't see that many issues and it would answer a customer request. A player that is that concerned over needing a "battery" wouldn't want this option anyway so I fail to see why that would be a consideration. +1 to suggestion.
  14. A Player purchasing 10 silver to buy premium is no different than a Player paying a subscription to another MMO or Online game... However once Rolf officially allowed Players to participate in the sales of characters/accounts and ingame items Wurm crossed a line in the sand and became P2W because of RMT. Now the ambition of players and their ability to spend as much real life cash as they choose... that effects the real life value of any character through Auctions alone raising and lowering such values in real life cash... makes Wurm P2W more than anything else. Players spending hoards of cash on their claims and deeds on Chaos and purchasing the characters they desire to win their conflicts proves beyond all doubt how P2W Wurm is.