skyefox

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  1. Update Issued at 2017-05-15 @ 03:28 GMT (UTC) Greeting fellow Wurmians, After two and half years as Keeper of the Indy Community Map, Archead had been promoted to Wurm's Public Relations Department and he has stepped down as Keeper of the Map. Our congrats on the promotion and best wishes to him in his new position. So once again the torch has been passed. As of July 5th, 2016 the Albia Roads Map of Indy has taken over from the retiring Indy Community Map. To view or download the Latest Version of Albia Roads Map of Indy please go to... https://drive.google.com/file/d/0B5evRFXJXhXONkktVjE4MUJaYjA/view?pref=2&pli=1 We are hosting it on Google Drives, which lets you "zoom in" right there on line, as well as downloading it if you wish to use a picture viewer to enjoy it in Hi-Rez. Adding Villages or Submitting Road Changes... If you want anything to be added, post your request in here, with the X-Y map coordinates, and if possible a little image to show exactly where you want it to be placed. (You can use an image host such as imgur.) Only a Mayor can make a request to have their deed put on the map and it has to made here in this forum. So all you hermits out there, your secret location is safe! BTW, we do NOT reveal any "off Map" places we come across during our road and geography surveys or add them to the map. BTW ... If a Mayor wants their deed removed, send me (Skyefox) a private forum message and I will remove it. Finally, a big thank you to those who have helped with the old Indy Map in the past, including Darkmalice, Mystecore, Mammadarkness, Maximusi, Huserx, Wraithglow and of course Archaed. A special thanks to Maximusi for hosting the old Map download site for the past few years. Indy is a lovely world with a great road system awaiting tourists. We hope this makes your travels and adventures safer and more enjoyable. Best wishes! Skyefox (CA Indy) and Hughmongus Co-leaders of the Albia Consortium Co-Administrators of The Albia Roads Map of Indy New Features and further information about how the Albia Roads Map of Indy was created. Back in October of 2012 we started work on the Albia Roads Map of Indy. Initially we did it as a private resource, when we found it was easy to get disoriented or lost using the old Indy map, when we were out exploring. The map was created from a compilation of the original Community map by DarkMalice, Project FRAM data from the early years of Wurm, Rolf's map dumps and actual travelling of the roads by Hughmongus and myself. It took Hugh a year in his spare time to intergrate all the geography data. Then we started tile counting the roads and highways in October of 2013 with the North East Praires and north coast. Any road that can be travelled on by foot or horse and cart is on the map. When we encounter roads that were behind locked gates/gatehouses we indicate what roads we can see. Where we were permitted access to map a settlement's roads, Gates and Gatehouses are indicated by a pixel gap in the road or side road. Where time allows, we are constanting updating the terrain and adjusting the coastlines, though in Wurm the landscape can change very quickly, so don't be surprised if some of it isn't exactly right. Thus, We do not guarantee accuracy due to the ever changing nature of a sandbox world. You will notice a few extra items on our map as well as some changes to icons, such as the new Tar icon, a smaller version of the Guard Tower and Mailbox icon's. The new Markers for Shrines, Temples, Obelisks and Pillars that were added in May of 2016 with more to come. The hollow Orange outline boxes surrounding the Guard Tower icons indicate the calling range for the guards - get the mob inside the boxed area and guards will respond to your call of "help" in Local Chat. Towers without the orange box we do not have an accurate position for yet, so only the GT icon is placed in an approximate location. The legend on the top left has all the information. Enjoy! Skyefox Co-Administrator of The Albia Roads Map of Indy CA Indy and Co-Leader of the Albia Consortium Mayor Albia Estates, Indy
  2. Hi Gawain, We'll have you on the map for the May month end update Skyefox
  3. Update released on 2017-05-15 - 03:28 GMT (May 15, 2017) As always, Wurm is ever changing. Just when we think we have the roads and geography done, we wander back to find that changes are in the works. Here are this weeks updates: South Inner Sea (28x, 38y; M15) - updated a small section of road - added the bridge that joins the island with the mainland Inner Sea below Black Dog Island ( 26x, 32y; K14) - updated the roads - added an additional bridge - corrected the geography - added a new guard tower and it's calling range indicator Black Dog Island (27x, 29y; J15) - updated the roads - added some additional bridges - removed a small sand patch from the geography - added a new guard tower and it's calling range indicator Black Dog Island (26x, 26y; I14) - added in a small bridge - did a minor geography correction Colossus Lake North (47x, 14y; F20) - added a new guard tower and it's calling range indicator - added the new bridge connection to the island in the centre of the lake - updated the roads leading to the new bridge North Central Indy (37x, 19y; G18) - updated the road network in the area. NOTE: the main highway passing through the deed Norrljus has been reduced to a single tile roadway leading to the deed perimeter. Gates are now locked as we have indicated by a red bar across the road. There is a marked by-pass road on the west side. - the bypass road is a single tile sanded on both side as indicated by the geography update in this area East Crystal Highway (48x, 43y to 48x, 51y; N21 to Q21) - this section of the highway has been renamed to Silver Mountain Highway As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. You can download the map from https://drive.google.com/open?id=0B5evRFXJXhXONkktVjE4MUJaYjA Wurm is waiting.... Skyefox (CA Indy) and Hughmongus (CA Indy) Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  4. We're always happy to add the local geographical names and while doing the road mapping in that area a couple of years back, that was the name the locals wanted on it Skyefox (CA Indy) Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  5. I believe the FM was added to give it a location ID now that there are so many other cave canals around.
  6. Version 2.0 released on 2017-04-30 - 16:47 GMT (April 30, 2017) Thanks to a lot of rainy weather and some time off work we have done quite a bit of travelling in Wurm and have lots to update this time. The main focus of our travels was to clear up as many of the old guard tower icons as we could and get proper position for those that had been educated guesses. There are still a few we can not position exactly due to their locations inside locked deeds. These are the ones without the calling range indicators. NOTE: Due to an accidental omission of the Mission Markers in our last update, we did upload a correction for that last week Kinoss Bay (18x, 53y; R12) - minor modification to the roads on the east coast line Magincia Island (37x, 59y; S17) - did a complete update on the road network - adjusted the geography where it had been modified - correctly positioned the deeds on the map - updated the guard tower icons and placed them in their proper positions - added calling range indicators for the guard towers Crystal Canal ( 44x, 53y; R20) - added the road bridge on the e-w road Bearshark Bay South Peninsula (39x, 62y; T18) - updated the roads - updated the geography - added the short road tunnel joining the n-s road near the end of the peninsula Southeast Coast (60x, 55y; R24) - added a guard tower and calling range indicator Steve's Tundra (62x, 30y - 32y; J25) - updated the roads along the coastline - added a guard tower and calling range indicator (62x, 32y) - replaced the old tower icon with a new one south of the deed 'Chuck Norris Lives Here' East Coast (62x, 22y- 26y; I25) - updated the guard tower icons in the area - added new tower locations and calling ranges - corrected the position of Tree Huggers deed - updated the roads Northeast Coast (59x, 12y; E24) - added 2 new guard towers and calling range indicators - updated the roads (55x, 9y; E23) - updated the roads - added 2 new guard towers and calling range indicators - removed 1 guard tower icon as the tower is no longer there Colossus Lake Area (48x, 16y; F20) - added new guard towers on the north and east sides of the lake (one had been accidentally deleted in a previous update) - slight modification to the roads on the north side of the lake - removed the guard tower icon NE of Lothlorien Meadows, the tower is no longer there - added a guard tower and calling range indicator SW of Lothlorien Meadows - added the calling range indicators for the towers along the Lothlorien Canal - added the mission marker for the obelisk Cat Rememberance to the map - updated the roads on the southeast of the lake and added a guard tower and calling range indicator - updated the tower icon south of the lake and added the calling range indicator - reinstated the guard tower on the west mountain shoreline Procongo Road Area (52x, 17y; G22) - updated the guard towers icons added calling range indicators - removed one tower icon, tower was not there Mist Lake North (58x, 18y; G23) - updated the guard tower icons and added the calling range indicators Inner Sea Southeast (31x, 40y; M16) - added a guard tower and calling range indicator Crystal Lake Southwest (38x, 47y; P18) - added the mission marker for Charge of Dreams - added a guard tower and calling range indicator west of the deed Salodurum Western Deserts (16x, 33y; F11) - added the missing moss patch to the east edge of the desert (9x, 33y; F10) - added the bridge that spans the canal from the west side of Indy Magic Mountain (32x ,23y; I16) - update the roads - updated the existing guard tower icon and added an additional guard tower and calling range indictor Samling Fjord (28x, 12y; E15) - added the bridge connecting the mainland to the island at Catspaw Keep (26x, 13y; E15) - corrected position of guard tower and added the calling range indicator (27x, 8y; E15) - added the short bridge connection on the road at Revival Northwest Coast (19x, 7y; D12) - updated the roads - removed the guard tower icon, tower has been removed (being rebuilt nearby) Eastern of the Northwest Islands (10x, 7y; D10) - updated the majority of the roads - added a peat patch and adjacent tar area (player-made) - modified the eastern desert to steppe, corrected an area of sand that was indicated as steppe - updated icons and positions of guard towers and added in the calling range markers As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. You can download the map from https://drive.google.com/open?id=0B5evRFXJXhXONkktVjE4MUJaYjA Wurm is waiting.... Skyefox (CA Indy) and Hughmongus (CA Indy) Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  7. Thanks for the update Finndar. Since it is no longer a passable route, we will remove it from the map for the next update. No problem, I took a sail up that way and met with NuMaiky and all is good now Skyefox Co-Administrator of The Albia Roads Map of Indy Mayor Albia Estates
  8. Thanks for the update Finndar. Since it is no longer a passable route, we will remove it from the map for the next update. No problem, I took a sail up that way and met with NuMaiky and all is good now Skyefox Co-Administrator of The Albia Roads Map of Indy Mayor Albia Estates
  9. Oh, sorry. I was not aware of that and the wurmpedia page was blank. Your comment with regard to the height would certainly help
  10. Hi, It seems there is no information on the materials needed for the brick bridge support. Since I am currently building one I will provide the list . . . Stage 1 Main: 90 bricks and 90 mortar Stage 2 Filler: 36 rock shards Stage 3 Roadway: 2 bricks Stage 4 Walls: 10 stone bricks
  11. Thanks for the update on the two deeds that are gone. I'll have your deeds up on the next map update at the end of the month. Skyefox Co-Administrator of The Albia Roads Map of Indy Mayor Albia Estates
  12. Version 2.0 released on 2017-04-16 - 14:10 GMT (April 16, 2017) Happy Easter to everyone! We have been out and about lately and have some more road updates and geography changes in this update. Thanks to Finndar's account of his trip around Crystal Lake and seeing a chess board, it reminded us that we had not re-incorporated the ones we have seen in our travels, so with this release we have added them to the map. - north of Mist Lake (57x, 18y) - Inner Sea south (29x, 44y) - along the Great South Mountain Road (33x, 48y) and (32x, 56y) - Crystal Lake NW (38x, 37y) Freedom Dock and Crystal Coast Trail Area (32x, 40y to 35x 42y; N16 & N17) - we finally got over here to check out the roads in this area and they have been updated. - also did a minor geography update and inserted a tar symbol where someone had been busy with some transformation liquids SW Crystal Sea, West of Maple Island (37x,44y & 39x, 45y; O18) - added a new section of road - added 2 new guard towers and their respective calling ranges SE Inner Sea ( 27x, 39y; M15) - updated the roads - updated the local geography SE Inner Sea - just north of the Elarial Boat Bridge (26x, 32y to 35y; L15) - updated the roads - updated the geography SW Inner Sea - just north of the Elarial Boat Bridge ( 23x, 32y; H13) - minor update to the roads As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. You can download the map from https://drive.google.com/open?id=0B5evRFXJXhXONkktVjE4MUJaYjA Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  13. Gosh, sorry about that Finndar. Thank you for bring that to our attention. I have added your deed back to the map. 34x, 22y Rabbit Roost can be added Thank you for the submission. Your deed has been added to the update for this weekend.
  14. I also have a small collection which I bring out every Christmas and place around my Christmas trees.
  15. Version 2.0 released on 2017-04-04 - 00:20 GMT (April 4, 2017) It is with this update that we are pleased to announce a major upgrade to the geography. The flat map dump that Rolf released on November 2016 has been incorporated into the Albia Roads Map of Indy. (slightly delayed due to real-life circumstances) We have decided not to do black outlining around the different types of terrain and so the map colours for terrain will be darker than in the previous versions. We have also adjusted the colours for tundra, changing it from white to a pale grey green and the mountain ranges are two-toned grey similar to what is in the map dump. Also included are the 'out of the way' roads that were visible on the map dump. We are still doing minor corrections to the coastal geography, so your patience is appreciated if things are not exactly correct. This week's update also includes: Inner Sea East (19x, 36y; L12) & (20x,38y: M12) - added a new section to the existing bridge - indicated the building/land tiles between the bridge spans - updated the roads at the south end of the bridge We have not forgotten about the road changes in the FM cave canal / Crystal Coast Trail area and will get to them eventually As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. You can download the map from https://drive.google.com/open?id=0B5evRFXJXhXONkktVjE4MUJaYjA Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  16. Update Issued at 2017-03-19 (March 19, 2017) Only a minor change this week to the map. Eminence Island - the bridge joining this island to the mainland has finally collapsed We did not have time to get over to the south of Dragon Fang to get a proper update on the changes to the roads there, but thank you Syirian for keeping us informed. We will make an effort to get over there for an update. As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. You can download the map from https://drive.google.com/open?id=0B5evRFXJXhXONkktVjE4MUJaYjA Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  17. Thank you for the updated information. We'll get these changes done for the next update. Skyefox Mayor Albia Estates Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  18. the in-game description for the rooster states that hens and chickens will follow a rooster if lead on a rope. This needs to be updated
  19. I saw that the Wurmpedia was changed, but the in-game right click still shows mis-information. That is where the problem lies
  20. Thanks for the submission Anarres, we'll get you added to the map and it will appear on our mid March update. Now to this weeks update information . . . Update Issued at 2017-03-05 @ 15:03 GMT (UTC) (March 5, 2017) This week we start with a lot of changes in the Colossus Lake area Colossus Lake (47x,19y to 52x, 13y ;F21 & G21) - Updated the main road from the south east corner up to Lothlorien Canal. At the request of Mavv, we have honoured the builder of the main highway around the east portion of the lake by naming it after her: Journeya's Hwy. - replaced the old guard tower icons along the east coast with new ones and calling range indicators after determining their proper location on the map - removed a guard tower icon east of Gideon's Shire - no tower was found - added a guard tower and calling range indicator west of Gideon's Shire (by the clay pit) - removed the guard tower icon from the mountain side on the west side of the lake - no tower there any longer - adjusted the positioning of the towers along Lothlorien Canal - added the calling range indicator to the guard tower east of Lothlorien Canal - added the bridge, causeway combination that connects the island in the centre of the lake to the east coast Inner Sea / Magic Mountain (32x, 23y; I16) - added the bridge over the Phoenicaea canal - added the 2 new sections of bridge that are heading south from the island Southeast of Rufflehome Stubborn Island (10x, 62y; T10) - updated the roads network - added a new guard tower and calling range indicator Dragon Fang - North West (28x, 30y; H15) - added the name Lyric Bay to the map (a statue of a nymph welcomes you to the bay) South East Samling Fjord (30x, 13y; F16) - updated the roads - removed a guard tower icon as the tower is no longer there As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. You can download the map from https://drive.google.com/open?id=0B5evRFXJXhXONkktVjE4MUJaYjA Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  21. Update Issued at 2017-02-19 @ 14:30 GMT (UTC) (February 19, 2017) We were able to find some time this past 2 weeks to get some in game exploring done and have made a few changes and discoveries as noted below. Black Dog Island (25x, 28y; J14) - updated the position of Fist of Seafarer obelisk as it was slightly out of place on the map - add a new mission site to the east side of Black Dog Island - Songs Spear - adjusted the position of the 2 northerly guard towers to reflect their correct locations - updated the road system on the island Indy, north of Dragon Fang (33x, 29y and 35x, 27y; J17) - updated the roads where sections have been removed - added the bridge that crosses the lake at 35x, 27y North Crystal Lake (42x, 34y; F19) - added the mission site Winters Stand North Crystal Lake (45x, 33y; F19) - added the cave canal that connects Crystal Lake with (eventually) Crystal Bay South Eastern Steppe (56x, 55y; R24) - corrected the mission obelisk name (thanks to Ersitu for the forum post) As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. You can download the map from https://drive.google.com/open?id=0B5evRFXJXhXONkktVjE4MUJaYjA Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  22. Thanks for the correction Ersitu. We did have some issues with the mission sites in that area ( too many strength ones ). I'll get it sorted out for the update. Skyefox Mayor: Albia Estates Co-administrator Albia Roads Map of Indy
  23. Really love the new container update. Great work team !!
  24. Devean and Sirene, Thank you for your submissions. We will add your deeds and Cedar Bay to the map for the next update. Skyefox Mayor: Albia Estates Co-administrator Albia Roads Map of Indy