Pandalet

Asst. Lead Forum Moderator
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Everything posted by Pandalet

  1. I have taken over management of the map from Akaryd. If you'd like your deed added, please post here with your deed coordinates (with an image of exactly where your deed is if you wish). Map: https://dl.dropboxusercontent.com/s/ox9aubpjn8c9os3/release map.png?dl=0 (updated 10 April 2016) General Instructions Just post the following information. Please only post settlement locations that you own. And do not PM your update requests. Thanks Settlement name Location (x,y) If posting new roads, bridges or tunnels then please include an image with your post. Use an image hosting service such as imgur.com and enclose the image link in [img.][/img.] (remove the periods).
  2. As I tend to do this at slayings I attend anyway, I figured I'd offer this a little wider. I have 70 nat subs and I'm happy to mix unique bloods into potions for no charge. If you'd like something mixed, mail me the blood (same name in-game) and I'll send back the potion (CoD'ed for 1i). You do not need to supply source crystals or salt, although if you're sending a large number of bloods, I'd appreciate some source (either crystal or salt) - 1 crystal does 30 bloods, FWIW, and I do have a fair stash of them. Obviously, you're not guaranteed to get a high ql potion - what I produce is what you'll get back. I'm not in game every day, so please be patient - it may take a couple of days to turn your mixing around, particularly if this offer proves popular. I reserve the right to refuse service, or to terminate this offer at any time - if I don't mix your bloods for whatever reason, they will be returned to you. I will not accept CoD'ed bloods - you pay postage both ways. Mixed potions will go back to the char who sent the bloods. If you have a particularly large haul that you'd like mixed, and you'd prefer to save on postage, you're welcome to come visit in person - I'm at Southern Release (around P15 in-game); probably best to PM me to arrange a time.
  3. Locked at OP request.
  4. Minor update - I have 85 NS these days.
  5. Moved to WO client issues.
  6. Moved to WU server issues.
  7. Moved to WU questions.
  8. That's the anti-personnel mines in case non-dev players get too close to the test area before the changes are ready to be seen.
  9. Removed Kalandoor Hunting Ranch, added Patko
  10. Hopefully someone can make use of some of this - any item, 20c each. Buyer pays CoD costs (or collects from Southern Release). Imps can be arranged for extra cost.
  11. I have a few rare rock shards over 60ql, and apparently one at 78, if you're interested?
  12. Highway updated.
  13. I, for one, welcome our new Gnomish overlords. We have confidence in their good intentions... HELP HELP, I'M TRAPPED IN A GNOME FACTORY! THEY TOOK OVER THE HAMSTERS!
  14. Without addressing traders directly, it seems that what you're basically asking for is a reduction in deed upkeep costs. Using traders to achieve that just hides the end effect in extra complexity.
  15. Renamed Panacea to Darknor Removed Cynosure
  16. ...oh dear...
  17. I'm putting this here so that the document doesn't get lost. This is the documentation for the cooking system that release with Wurm Online v1.3, covering the various new features that came in then. https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE/edit?usp=sharing The document does get updated from time to time, as things change, or errors are fixed. The current document version is v1.8, published on 8 January, 2017. Revision History Initial revision v1.0 - Pandalet, 11 Oct 2016 v1.1 - Pandalet, 20 Oct 2016 Added info on rare recipe products Added note on herbs in planters using gardening Added note on recipe difficulties under skills Clarified what happens to veins that contain salt Added notes on planting trellises Noted that nails and coins can’t be present in cooking containers V1.2 - Pandalet, 1 Nov 2016 Added quick start section Noted gardening used for trellises Noted low CCFP values don’t penalise Noted that distillables now have a fermented intermediate Corrected flower storage info v1.3 - Pandalet, 19 Nov 2016 Filled in section on cookbook Added minor notes on lore Last-minute detail corrections Added endurance sandwich notes Filled in missing bee details V1.4 - Updated spices section to make it more obvious that spices need to be picked for seeds to plant Corrected inaccurate bee migration info and added some clarification Everyone gets CCFP and affinities again v1.5 - Pandalet, 7 Dec 2016 Updated honey required to spawn second queen to 1kg Added more detail on hive influence areas and production Removed fried fish (not currently available to make) Combining oils gives cooking oil v1.6 - Pandalet, 11 Dec 2016 Removed incorrect reference to second queens needing a higher ql hive to migrate V1.7 - Pandalet, 2 Jan 2017 Added note re: seasonal variation of honey and wax production Noted crop difficulties v1.8 - Pandalet, 8 Jan 2017 Clarified what goes in FSBs v1.9 - Pandalet, 30 Jan 2017 Noted that loading noisy hives MAY kill the extra queen (not guaranteed to)
  18. Fixed in next update.
  19. I'm not really seeing that blessed lamps are enough of a scarce commodity that they'd be worth the effort of bashing, or hard to replace. I get that not everyone has high BS or a priest alt, but there are enough priests around - I know I'd happily throw out a few free blesses on one of mine if there was someone asking for them, and I also know that others in my alliance would too. I have to imagine the situation isn't that different on other servers. We haven't seen a spate of people bashing high ql public lamps to steal them so far, and planted stuff de-planting on damage has been around for a while; I don't see that blessed lamps being desirable is likely to be that much of an issue either.
  20. I'll be reviewing this in due course.
  21. Added New Bayview.
  22. Updated.
  23. Topic split out from the map topic.