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Everything posted by Pandalet

  1. I'm putting this here so that the document doesn't get lost. This is the documentation for the cooking system that release with Wurm Online v1.3, covering the various new features that came in then. The document does get updated from time to time, as things change, or errors are fixed. The current document version is v1.8, published on 8 January, 2017. Revision History Initial revision v1.0 - Pandalet, 11 Oct 2016 v1.1 - Pandalet, 20 Oct 2016 Added info on rare recipe products Added note on herbs in planters using gardening Added note on recipe difficulties under skills Clarified what happens to veins that contain salt Added notes on planting trellises Noted that nails and coins can’t be present in cooking containers V1.2 - Pandalet, 1 Nov 2016 Added quick start section Noted gardening used for trellises Noted low CCFP values don’t penalise Noted that distillables now have a fermented intermediate Corrected flower storage info v1.3 - Pandalet, 19 Nov 2016 Filled in section on cookbook Added minor notes on lore Last-minute detail corrections Added endurance sandwich notes Filled in missing bee details V1.4 - Updated spices section to make it more obvious that spices need to be picked for seeds to plant Corrected inaccurate bee migration info and added some clarification Everyone gets CCFP and affinities again v1.5 - Pandalet, 7 Dec 2016 Updated honey required to spawn second queen to 1kg Added more detail on hive influence areas and production Removed fried fish (not currently available to make) Combining oils gives cooking oil v1.6 - Pandalet, 11 Dec 2016 Removed incorrect reference to second queens needing a higher ql hive to migrate V1.7 - Pandalet, 2 Jan 2017 Added note re: seasonal variation of honey and wax production Noted crop difficulties v1.8 - Pandalet, 8 Jan 2017 Clarified what goes in FSBs v1.9 - Pandalet, 30 Jan 2017 Noted that loading noisy hives MAY kill the extra queen (not guaranteed to)
  2. Fixed in next update.
  3. I'm not really seeing that blessed lamps are enough of a scarce commodity that they'd be worth the effort of bashing, or hard to replace. I get that not everyone has high BS or a priest alt, but there are enough priests around - I know I'd happily throw out a few free blesses on one of mine if there was someone asking for them, and I also know that others in my alliance would too. I have to imagine the situation isn't that different on other servers. We haven't seen a spate of people bashing high ql public lamps to steal them so far, and planted stuff de-planting on damage has been around for a while; I don't see that blessed lamps being desirable is likely to be that much of an issue either.
  4. I'll be reviewing this in due course.
  5. Added New Bayview.
  6. I have taken over management of the map from Akaryd. If you'd like your deed added, please post here with your deed coordinates (with an image of exactly where your deed is if you wish). Map: map.png?dl=0 (updated 10 April 2016) General Instructions Just post the following information. Please only post settlement locations that you own. And do not PM your update requests. Thanks Settlement name Location (x,y) If posting new roads, bridges or tunnels then please include an image with your post. Use an image hosting service such as and enclose the image link in [img.][/img.] (remove the periods).
  7. Updated.
  8. Topic split out from the map topic.
  9. All horse-like critters that wear shoes should show the shoes (with different colours for gold and silver).
  10. Done
  11. The problem is that deed membership is per-server. So when you're not on your home server, you're not logged in, as far as your deed is concerned, which is why you don't get alliance chat. You can be a member of a different deed on other servers, as well - how do you handle alliance chats if you're a member of different deeds on different servers? Essentially, the system isn't designed for deed membership to cross over servers, and changing it opens a whole can of worms, so it probably won't change anytime soon.
  12. It's a bug (mea culpa), and there's a fix in place; it should go live in the next day or 2.
  13. If you move a noisy hive, and the server 'notices', you'll lose the extra queen; not a big deal, as so long as the conditions are right, another will be along soon. This check is done as part of tile polling, so it's a bit hit and miss whether you get it; the longer the hive is in your transport, the more chance there is. If there's no honey in the hive when you move it, put some sugar in instead.
  14. As the cooking system has been out for a little while now, and there's quite a lot of new mechanisms and stuff, there have been a lot of questions on how things work specifically. I have continued to update and fix the cooking document (see ) as features are tweaked, or errors show up, but if you have any questions regarding cooking that aren't covered there, please ask them here, and I'll do my best to answer them. I won't give out specific recipes, and there's obviously stuff I can't talk about, but I may be able to give hints. This isn't the place for suggestions or requests, so please try to keep this on-topic. I'll keep this thread open for a reasonable time, and I'll keep checking back while it's open. Information here may also get incorporated back into the main cooking document if appropriate.
  15. As I tend to do this at slayings I attend anyway, I figured I'd offer this a little wider. I have 70 nat subs and I'm happy to mix unique bloods into potions for no charge. If you'd like something mixed, mail me the blood (same name in-game) and I'll send back the potion (CoD'ed for 1i). You do not need to supply source crystals or salt, although if you're sending a large number of bloods, I'd appreciate some source (either crystal or salt) - 1 crystal does 30 bloods, FWIW, and I do have a fair stash of them. Obviously, you're not guaranteed to get a high ql potion - what I produce is what you'll get back. I'm not in game every day, so please be patient - it may take a couple of days to turn your mixing around, particularly if this offer proves popular. I reserve the right to refuse service, or to terminate this offer at any time - if I don't mix your bloods for whatever reason, they will be returned to you. I will not accept CoD'ed bloods - you pay postage both ways. Mixed potions will go back to the char who sent the bloods. If you have a particularly large haul that you'd like mixed, and you'd prefer to save on postage, you're welcome to come visit in person - I'm at Southern Release (around P15 in-game); probably best to PM me to arrange a time.
  16. Since a number of people have asked recently, yes I am still doing this. Please be aware, I'm not in game every day, so it may take a few days to get stuff turned around.
  17. Heh, I too came from DDO to Wurm. I pick up (Open)TTD or Dwarf Fortress from time to time, currently noodling with Factorio.
  18. In terms of actual entries on the server, there are 619. However, that includes a number of duplicates where slightly different recipes have separate files for technical reasons, but produce essentially the same thing. Also beverages tend to produce lots of entries: a particular distilled drink includes a raw mix (generally heat-based), plus a fermented intermediate, plus a final distillation - thus a minimum of 3 recipes. Additional variations (fruit, etc) may add more. I'm not sure how that translates into the final number reported by mousing over the cookbook - we don't have anyone with all the recipes discovered, as far as I know.
  19. rare mallet to me, please.
  20. I can honestly say that I've never had a problem finding marble. Maybe I'm just lucky. If there's anyone out there reading this who feels unable to participate in cooking due to lack of marble or a baking stone, I will post you either (your choice) for nearly-free (CoD'ed for 1i, so you'll need to pay postage). All you need to do is ask nicely, like a reasonable, sensible person (either here or via PM if you prefer); those who demand like spoiled children will be ignored.
  21. This isn't a bug. The check doesn't happen immediately, so if you're quick and lucky, you may get away with it. I've updated the document to reflect this.
  22. Update - loading a noisy hive (in a vehicle) may kill the extra queen, but this doesn't happen right away. If you're quick and lucky, you may get away with it, and the hive will remain noisy when you unload it. The longer the hive stays loaded, the more likely the extra queen is to die. Honey or sugar in the hive has no effect on this.
  23. 11s
  24. *snrk* still makes me chuckle. Good luck on the sale!