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Everything posted by Pandalet

  1. That's the anti-personnel mines in case non-dev players get too close to the test area before the changes are ready to be seen.
  2. Removed Kalandoor Hunting Ranch, added Patko
  3. I have taken over management of the map from Akaryd. If you'd like your deed added, please post here with your deed coordinates (with an image of exactly where your deed is if you wish). Map: map.png?dl=0 (updated 10 April 2016) General Instructions Just post the following information. Please only post settlement locations that you own. And do not PM your update requests. Thanks Settlement name Location (x,y) If posting new roads, bridges or tunnels then please include an image with your post. Use an image hosting service such as and enclose the image link in [img.][/img.] (remove the periods).
  4. Hopefully someone can make use of some of this - any item, 20c each. Buyer pays CoD costs (or collects from Southern Release). Imps can be arranged for extra cost.
  5. I have a few rare rock shards over 60ql, and apparently one at 78, if you're interested?
  6. Highway updated.
  7. I, for one, welcome our new Gnomish overlords. We have confidence in their good intentions... HELP HELP, I'M TRAPPED IN A GNOME FACTORY! THEY TOOK OVER THE HAMSTERS!
  8. Without addressing traders directly, it seems that what you're basically asking for is a reduction in deed upkeep costs. Using traders to achieve that just hides the end effect in extra complexity.
  9. Renamed Panacea to Darknor Removed Cynosure
  10. ...oh dear...
  11. I'm putting this here so that the document doesn't get lost. This is the documentation for the cooking system that release with Wurm Online v1.3, covering the various new features that came in then. The document does get updated from time to time, as things change, or errors are fixed. The current document version is v1.8, published on 8 January, 2017. Revision History Initial revision v1.0 - Pandalet, 11 Oct 2016 v1.1 - Pandalet, 20 Oct 2016 Added info on rare recipe products Added note on herbs in planters using gardening Added note on recipe difficulties under skills Clarified what happens to veins that contain salt Added notes on planting trellises Noted that nails and coins can’t be present in cooking containers V1.2 - Pandalet, 1 Nov 2016 Added quick start section Noted gardening used for trellises Noted low CCFP values don’t penalise Noted that distillables now have a fermented intermediate Corrected flower storage info v1.3 - Pandalet, 19 Nov 2016 Filled in section on cookbook Added minor notes on lore Last-minute detail corrections Added endurance sandwich notes Filled in missing bee details V1.4 - Updated spices section to make it more obvious that spices need to be picked for seeds to plant Corrected inaccurate bee migration info and added some clarification Everyone gets CCFP and affinities again v1.5 - Pandalet, 7 Dec 2016 Updated honey required to spawn second queen to 1kg Added more detail on hive influence areas and production Removed fried fish (not currently available to make) Combining oils gives cooking oil v1.6 - Pandalet, 11 Dec 2016 Removed incorrect reference to second queens needing a higher ql hive to migrate V1.7 - Pandalet, 2 Jan 2017 Added note re: seasonal variation of honey and wax production Noted crop difficulties v1.8 - Pandalet, 8 Jan 2017 Clarified what goes in FSBs v1.9 - Pandalet, 30 Jan 2017 Noted that loading noisy hives MAY kill the extra queen (not guaranteed to)
  12. Fixed in next update.
  13. I'm not really seeing that blessed lamps are enough of a scarce commodity that they'd be worth the effort of bashing, or hard to replace. I get that not everyone has high BS or a priest alt, but there are enough priests around - I know I'd happily throw out a few free blesses on one of mine if there was someone asking for them, and I also know that others in my alliance would too. I have to imagine the situation isn't that different on other servers. We haven't seen a spate of people bashing high ql public lamps to steal them so far, and planted stuff de-planting on damage has been around for a while; I don't see that blessed lamps being desirable is likely to be that much of an issue either.
  14. I'll be reviewing this in due course.
  15. Added New Bayview.
  16. Updated.
  17. Topic split out from the map topic.
  18. All horse-like critters that wear shoes should show the shoes (with different colours for gold and silver).
  19. Done
  20. The problem is that deed membership is per-server. So when you're not on your home server, you're not logged in, as far as your deed is concerned, which is why you don't get alliance chat. You can be a member of a different deed on other servers, as well - how do you handle alliance chats if you're a member of different deeds on different servers? Essentially, the system isn't designed for deed membership to cross over servers, and changing it opens a whole can of worms, so it probably won't change anytime soon.
  21. It's a bug (mea culpa), and there's a fix in place; it should go live in the next day or 2.
  22. If you move a noisy hive, and the server 'notices', you'll lose the extra queen; not a big deal, as so long as the conditions are right, another will be along soon. This check is done as part of tile polling, so it's a bit hit and miss whether you get it; the longer the hive is in your transport, the more chance there is. If there's no honey in the hive when you move it, put some sugar in instead.
  23. As the cooking system has been out for a little while now, and there's quite a lot of new mechanisms and stuff, there have been a lot of questions on how things work specifically. I have continued to update and fix the cooking document (see ) as features are tweaked, or errors show up, but if you have any questions regarding cooking that aren't covered there, please ask them here, and I'll do my best to answer them. I won't give out specific recipes, and there's obviously stuff I can't talk about, but I may be able to give hints. This isn't the place for suggestions or requests, so please try to keep this on-topic. I'll keep this thread open for a reasonable time, and I'll keep checking back while it's open. Information here may also get incorporated back into the main cooking document if appropriate.