RollyPolly
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Everything posted by RollyPolly
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Almost the same on release yesterday, traitor mission completed no new magranon mission appeared. The complete mission is not showing in the listings at all neither success nor fail though.
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Generally if you drop something on a persons deed you can pick it back up again including from within storage. If you want to allow access to items independent of a structures pickup rules place them in some separately controlled inventory like a cart. There may be a neater way of doing that but it's not coming to me right now.
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Woodscrap will work for anything you don't distill, for those that you do all you have is the still rarity.
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Tree render distance affecting other render distances
RollyPolly replied to LillyIsAwesome's topic in Client Bugs
Reproducible, but I am fairly sure this is to prevent being able to see things in forests by turning off trees -
A key modifier to drag one of an item would be a fairly solid addition, Shift drag but for bulk things. @elentari I don't know about the sequencing that seems like a bridge too far. Having a retrieve item x from hovered over fsb or something might be on but having a sequence that then goes on to pulling kindling from a different container would be a nightmare to create. The instance of drop previous though that could be something to prod at. Drop active to hovered, drop from container to hovered, drop x of each from highlighted stacks to hovered The response to this should always be: Struggling with the UI is not gameplay. Fight me.
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Here we have the humble tar of unknowing quality being dropped in the fuel bsb, Here we have the same humble tar which is QL 36 with no damage but no idea which bin that is, could do with retaining that info
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3305 [Bug] Taitor mission compelted - no credit for correc tmission
RollyPolly replied to SmackedDown's topic in Server Bugs
I have had the same issue on Release with a champ traitor troll and a champ troll mission at the same time. In addition to the details as above I also got a personal contribution toward the kill the traitor mission when it died but it's showing 1%. -
Update failed! (Error opening connecting to patch server.)
RollyPolly replied to DeriJay's topic in Technical Issues
Also if you're going to screw around with hosts remember to get rid of it at some point as if the Ip ever shifts you'll have problems -
Update failed! (Error opening connecting to patch server.)
RollyPolly replied to DeriJay's topic in Technical Issues
C:\Windows\System32\drivers\etc (Win10) added; 81.27.240.180 updates.wurmonline.com -
Update failed! (Error opening connecting to patch server.)
RollyPolly replied to DeriJay's topic in Technical Issues
Was getting the same have just sorted it, have added updates.wurmonline.com to the hosts file. -
I think I was following a chicken around at minimum range.
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Jackal transfer almost non-existant+missing skills
RollyPolly replied to Oblivionnreaver's topic in Server Bugs
So looking at the time stamps both skill transfers had 2065 entries in the log, might be the limit. -
Went back and forth twice, got skill gains in differing skills I think it's more likely it's not transferring everything in one go.
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I'll go for that. Fire it my way, Same name and all that.
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Boats drifting away naturally without anchor
RollyPolly replied to Anarres's topic in Suggestions & Ideas
I've wondered even if there was drift for the sub 100% metals what the bonus above 100 could do, anchor your boats with more than 100% effectiveness. -
Not test the other lurker casts. Woods cannot be cast on a pendulum that already has it. The pendulum is already enchanted with something that would negate the effect.
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It wont be the same with you sober. Gz
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Not sure if related. I get similar behavior sometimes after I contribute to one of the missions and the mission contribution popup doesn't quite go away properly. It is however top left instead of middle left.
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Not seeing any evidence of people using it as a private server, or indeed as a hunting server which was the old complaint. I'm not sure there spawns there any more.
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It wasn't too bad, certainly less reinforced tile in the way to worry about than the last one. I keep editing that post as I remember people who contributed
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New canal in the north, Great Northern canal, between the little lake West of SS and the North shore. The southern most one linking the lakes is the canal Chubby posted about previously I don't know it's name it's not currently marked on the map.
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Brainer and I have got you a gift, As I am very unoriginal it's the same thing I got you last time. It's a Canal It's a great Northern Canal so we've called it "Great Northern Canal" With thanks to: Gaffer, Barricade, Explora, Ehizelbob, Carrera, Finn, Deri, Jarislief, Fairyshine, Yuri, Shadyone. They swung picks they strong walled or they made supports. Special mention to Moosig who basically rearranged his whole deed on the south end to allow the road to pass through and the allow for better access by boat. Honorary mention to Fitch/Chubby who dug the canal linking the little lake to Spawn lake (which has now been dredged to allow for deep water passage). If you're trying to find it on the North coast you'll see the obelisk, it comes out west of Venalicium Draconis even though it's East on the map, it is a straight line N/S from the lake though.
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When referring to metal hooks not working, they are metal fishing hooks right, not the other kind for toolbelts?
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I will say for my apparent lack of sympathy if you're stuck with imp to 99 or catch a 175 kg fish then best of luck.