Wargasm

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Wargasm last won the day on March 22 2020

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About Wargasm

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  1. I will say this about living on a PvP server.... to @Emi's credit... it is correct you don't have to PvP if you join a even a small group. Just like your alliance(s) on Freedom, there's people that make armor, weapons, tools, enchants and everyone depends on others for their unique skills in some form or fashion. Both my friends and enemies will tell you I'm not the best PvPer in the world, but I was pretty good at building deeds. If you've never seen a PvP deed, just know that there's tons of digging, building and mining involved, much more so than a Freedom deed. Sometimes it is fun watching your enemies try to kick over your sand castle made of concrete, and watching them limp after they stub their toe
  2. Why PvE'ers don't PvP? 1. Too much griefing. 2. Toxic PvP community. 3. Obviously, losing everything when you die. Why I no longer PvP: 1. Continuous PvP mechanic/server changes that completely change the PvP meta. SoTG nerfs, removal of champions, drastic changes to siege weapons, the "leather meta", as a few examples. 2. Botting, account sharing and exploitation that goes unpunished. 3. Deed pvp is extinct. 4. PvP population is spread over too many servers. Chaos, Epic, Defiance, etc.
  3. Combine NFI and SFI, exactly the way we did when Xanadu linked the "old" and "new" clusters. Add a new map the size of Xanadu and let the land rush begin. Speaking as a player that started playing Wurm on the "new cluster" (Pristine, specifically), I did not feel like my skills were suddenly dwarfed by the more experienced players coming from the old cluster once Xanadu linked our maps. I also remember trying to find a place to put a deed on Xanadu when it first came out, and there were literally settlement tokens every 20-30 tiles going all the way around Xanadu - you COULD NOT find a coastal spot to build a deed. It is good for the economy, it gives players something new to do, and it shows effort from the staff to revitalize the game... even if that effort is viewed as minimal by some.
  4. I love it even more when people read what I typed and assume I was talking about something Krister said. All you have to do is read the first 3 words of my post.... "some of you".... as in, implying I am referring to multiple people. I stand by my previous statement. More players for Wurm > more pvp for 10 people.
  5. Some of you are squabbling over petty differences that don't affect the overall health of the game. PvP? Sure, lets focus the "Rebrand" on appeasing 10% of the player base. A new tutorial... how is this going to help bring in new players if no one knows about Wurm? In-game purchases.... fantastic! Of course their first priority is to figure out how to get players to spend more money. "What you need, when you need it". Sounds like we'll have a handy little button to press to spend money and make bricks and mortar magically appear. While some people might like the appeal of the addition of such instant gratification to the game, I'm convinced it's going to destroy the fabric of the in-game economy. Many players pride themselves on "making a living" in game by paying for their deeds, items, premium etc by chipping bricks or performing other "jobs" for other players. With all the complaints I've heard about "100 people selling and 1 person buying", a "marketplace" would be a giant leap in the wrong direction.
  6. A third freedom cluster shouldn't exist until NFI and SFI are united. Until then, stop asking for new maps... you need to take more than 1 bite of an apple before you ask for a new one.
  7. Ships should have interchangeable parts that can be removed, improved and replaced. Think of it like horseshoes and a saddle on a boat. Sails- 1. Improved with cloth tailoring, these give a speed bonus of x% per y quality (TBD). 2. Can be enchanted with WoA for a slightly larger speed bonus. 3. Dying the removable sail allows you to change the color of your sails when you want. (As opposed to dye being a 1 time use). 4. (Dream change) option for PMK sail graphics Rudder- Improved with ropemaking (same tools for net traps), these grant both a slight speed bonus and improved navigation (cornering) Oars - Improved with shipbuilding, these dramatically increase speed when traveling INTO the wind. (10 kph instead of.... 3....)
  8. You've made a grand total of 32 posts. Just make a new account dude.
  9. No, it doesn't matter. Give us a new South Freedom map or two to settle on that doesn't require making a new character.
  10. Stop training on rats and upgrade to a goblin. Or a cave bug. You should be training your skill based on difficulty, and for shields it is VERY similar to the skill you need in animal taming (example: 40 skill for a champion mountain lion). Unless the devs changed it in the last couple years, the harder they hit, the more skill gain you get.
  11. I would happily build a new deed on a new server if I could use my same character. But as much as I agree that there shouldn't be 10 different servers to build on, there are people that play the game that will move away before they'll live "near" someone in 5 locals.
  12. I'd like to see a visual of the last 5 years.
  13. To what end? There's no reason to hoarde gold now.... you can't sell it thanks to the removal of RMT. Take shipbuilding for example. You should spend time building boats because you like doing it, not because you think you're going to make 40s selling a knarr or whatever on the new cluster. Compare that to the what.... 6s you get on the old cluster? But guess what.... the 6s on the old cluster buys you about the same thing on the new cluster for 40s. Wait til people start selling drake sets and rift mats, you will see.