Retrograde

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Everything posted by Retrograde

  1. Foggy morning - Kasumi Hi Everyone! It's been a rough few weeks with ups and downs, and we know everyone is feeling a little drained by it, but rest assured, we are working through these issues and coming up with plans to resolve each and every one. Some of these plans may take a little longer to get into effect than others, but there is a path! I myself have been bobbing along working on Archaeology on Independence, I'm keen for 90, I can taste it! (I'm leaving so many fragments behind I think I need a maid though). Now it's time to touch on what we've been up to, we've got some good news ahead to lets get to it But first... Patch Notes WU Beta! It's been a long time coming, but with a lot of changes with the new tutorial system, fishing and everything else in the past six months WU will be getting a huge update in the coming weeks. We are working on an internal build and will have a beta build up as soon as we can for all the modders and hosts to ensure everything will run smoothly. Laggy hidden bugs! With our ongoing work on fixing lag with server side polling tweaks, we have encountered a few instances where improving the lag has caused other bugs to come out of the woodworks. This is what resulted in the crash on Xanadu earlier this week. Improving the servers speed in saving to the database by avoiding unnecessary polling and querying in batches has unearthed some issues with server configuration. Todays restart is focused on addressing that configuration error before it causes more crashes. As for the independence issues, we believe this to be due to the disk replacement or new hardware and are currently investigating. We are also currently in the process of looking for a more permanent solution to the hosting issues we have been facing in the recent weeks. We do understand the lag can be quite frustrating so want a resolution quickly. Once we have a solid plan on the next steps we will share them, along with a detailed postmortem of the server issues we have been facing. Alongside the 5 hours sleep bonus, we'll also be giving out a 3 day premium code for all players to redeem! This code will be available after tomorrows restart (not todays) along with the 5 hours sleep bonus. Far far away With vast improvements in client performance, we continue to look at ways to improve the look and feel of the game, and one area inparticular is the long distance terrain being rather bare. As you can see below, Samool has gotten his ever talented mind on the task of improving the look of distant terrain and I have to say, it looks amazing. That's it from us this week, we hope you enjoy the sleep bonus and premium time as our way of saying thanks for putting up with the issues, hopefully soon we'll have a solution guaranteed to end it to share with you all. Until then though, Keep on Wurming! Retrograde & the Wurm team
  2. Are you using high ql lumps? It's not too bad for me and I'm at 90 skill too
  3. damnit steevelee we were approaching 5 years without someone bumping it! How far back did you have to look for this?
  4. Given it ups the possible enchant power to 109 it's a pretty powerful result from doing this. This is why it's hard, getting a priest specific skill to 70.\ The rite one has some points, so we'll see if anything needs to be adjusted, I haven't seen any issues yet with people ninja stealing them so maybe people will learn to work together!
  5. Xanadu performed an emergency shutdown (Thus the lost connection to database message) We're not sure why but are currently investigating, it isn't a simple reboot this time, we'll need to identify the cause and if any data loss occurred, will keep you all posted though
  6. This only occurs for rituals and may be intended, as rewards are based on being in the vicinity, not contributing. Will confirm with devs and let you know
  7. This is intentional behaviour. If you are cleaning forges don't cancel the action.
  8. When I did my PC the first time I had pretty much the same specs, 16gb ram, 1060 6gb, and an i7 7700k, it could run wurm at 90 fps with all settings at max on a 1920x1080 window.
  9. To facilitate moving the Independence server back to its proper hardware, we will be undergoing an extended maintenance period around 12pm server time on the 21st of Feb 2019. We expect this downtime to last 1-2 hours and will update if necessary. EDIT: We are still working on things. Current ETA is an additional 30 minutes. EDIT: Servers are coming online! For compensation with the independence lag, and extended downtimes we will be providing 5 hours sleep bonus during the maintenance restart on the 28th of February 2019
  10. Not forgotten and I'm glad it's stable, but we aren't resolved with the situation yet, we'll let everyone know when we're done
  11. Rolf lost the hat, unfortunately we cant bring this back ? But I am working on something, so stay tuned
  12. No news yet, still working on tweaking and adjusting the stuff in WO. We'll have news when it's ready for a beta
  13. Vaelir's Deed. Greetings Wurmians! Apparently this news is a little late, oops! We’ve been pretty busy dealing with some rather unfortunate hardware issues, we’ll fill you in on that in this week's news, so let’s get on with it! But first... Patch Notes: Independence issues. The lag independence has been experiencing was identified as a failure on one of the drives on the server, which was causing major delays when reading from the database. Upon identifying this our server hero admin Keenan performed extended maintenance during which the databases were moved to another hardware setup. This is a temporary issue while we perform maintenance on the Independence hardware and some time in the near future we will be undergoing an extended downtime period for all servers to perform necessary system maintenance as well. Alongside this we are also investigating the causes for the recent upturn in lag, this will take some time as we run profiling software on each server, identifying when it lags and why. We know dealing with lag is a major pain so it’s our current priority to address and resolve as soon as possible, we do appreciate your patience with it and once we’re in the clear we’ll look at what forms of compensation might be worthwhile. ‘Tis the season! Almanacs, examine, mouseovers, so much text to see if your tree or bush is ripe for the harvest, but what about the items? Coming very soon is a graphics update that displays fruit, berries and all those harvestable goodies directly on the tree. As you can see below, Saroman is always working hard on making Wurm look as alive as possible! This is expected to go out in the next few days, so if you see a graphics pack update, that will be why! Animation polishing Samool has also been hard at work on polishing general animations from a first and third person perspective, including having the camera move with certain animations! https://drive.google.com/file/d/19lduiQjq35duW40UAofd_4zjixt5a0kV/view?usp=sharing Of course it will be a toggle though, motion sickness while playing is never fun. HotA rework The ongoing HotA rework testing is still available on text, we have several devs working with feedback to ensure that any system that comes achieves the goals we have and creates something engaging, be sure to grab a chum, buddy or comrade to check it out and leave any feedback! That’s it from us this week, we’ll be hard at work addressing the hardware and lag issues and hopefully have some more info soon about the dates for the extended downtime. Until then though, keep on Wurming! Retrograde & the Wurm team.
  14. As bdew explained, increasing the height limit would add a huge amount of memory consumption by the layer, so it's not likely to happen anytime soon.
  15. We're still monitoring for further issues and investigating the causes of it all. So not yet
  16. This is because of the cave height limit of 256. The reason for this is because cave height is stored as a byte. There was a discussion on this some time ago: Hope that helps a bit
  17. I think the issue is with fullscreen mode, try loading in windowed resizeable and see if it happens. A fix should be out with the next update due sometime soonish
  18. Sleep bonus?

    I don't believe any solid plans on sleep bonus compensation have been announced, I checked the twitter feeds and do not see it, do you mean the text in the launcher? That was in relation to another issue at the end of January, could be that
  19. Hi everyone, As you may have seen independence is currently experiencing some significant lag. Our investigations are pointing towards hardware issues, which mean swapping independence to different hardware. We aim to have an interim solution up tomorrow and will work towards a longer term solution over the coming days. Edit: In 7 hours we'll be starting maintenance to transition Indy to the new hardware. Downtime likely to be 1-3 hours and will apply to ALL servers. Edit (Keenan): Down time updated to reflect the data transfer speed (or lack thereof). Sorry folks!
  20. The lag issue is ongoing and it's becoming clear its not a software issue. Keenan is investigating and currently rebooting independence to hopefully get us a bit of time until tomorrow, when we will need to look at moving the independence server to different hardware . We know this will be a laggy period and do apologise, our focus at the moment is getting Indy up and running properly and we will look at the next steps once thst is clearer tomorrow
  21. It's been ongoing for a bit now, but we're investigating what's causing it. It's not related to havens landing but we'll be doing polling checks. A restart is planned tomorrow morning and we'll be going from there.
  22. As Bdew said, it's more a result of how the colour system works. Sadly this isn't something that's easily done, as touching it would affect all dyes, which then creates more issues so it's not high on any priority list