Retrograde

Honored Retiree
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Everything posted by Retrograde

  1. I've spoken and worked with multiple linux gaming sites, unfortunately it hasn't led to much as many games actually have linux clients, even in MMORPG's
  2. You are absolutely correct in many aspects here, so I'd like to share with you our thoughts and feedback too! -advertise Our post Steam ad campaign highlighted a few issues with tracking conversions (when people purchase premium we can't tell if they came from clicking on the ads we shared). We're working on improved systems to 1) make the effects more visible, and 2) ensure we're getting the best bang for our buck. -update the game more consistently Monthly updates are the consistent schedule we are working on, this doesn't mean new content being added every month, but that we work on a month to month basis for bugfixes, tweaks, changes and additions. These usually happen around the end of the month. They've been light on content as we prepare for our roadmap plans in 2021 however. -fix the inner works of devs/moderations aka pay an actual dev to help with the updates vs a pr guy (simply streaming for “PR purposes”, then Promoting your own personal content isn’t cool in my eyes) We have multiple paid developers working on the game, not just me! (As for promoting personal content I'm not sure what you mean, as I've tried to avoid mixing the two beyond mentioning that it happens) -set a standard for the moderation to go off of. Absolutely, when you feel that any moderation is biased or incorrect, we have a system to raise that issue. Simply contact the lead of that department (Astarte for CA/CM, Pandalet for FM/BM, Enki for GM). This is handled via direct escalation channels so the focus can be given there and the topic can be discussed without continuing to violate chat rules. -a lot of this can be fixed Agree completely, and we'll continue to work on areas that improvement can happen
  3. To touch on that: There is little to no moonmetal on the northern isles, not enough for any major viable advantage, maybe a trinket but definitely not a have and have nots vibe. As for priest skills, there is an absurd difference between the skill level at the time of the removal of links, and the current skill level, and not all the people who were at the top then are at the top now. Could we have addressed bugs faster? Absolutely, but please bear in mind there was a LOT going on, and a lot of processes and planning and things happening that weren't so visible. We're beyond thrilled with the launch of NFI, and although there will always be power players who can grind fast and hard, the isles are growing very organically, it's just the nature of growth compared to years past is different.
  4. Please bear in mind regarding the notice. the notice isn't just about player count, the amount of deeded land was a huge portion, and it's not dropped by a massive amount: https://harmony.game.wurmonline.com/mrtg/villages.html A lot of land is still owned, and it still brings difficulties for new players to find land of their own. We'll discuss and review the situation for sure, but I just wanted to share that it's more than just online player count at play here.
  5. I think the discussion about fatigue has been going on so long that you can no longer beat the dead horse due to fatigue. It's certainly something that has been in discussion with the dev team as well, and we will continue to discuss it. Arguing amongst each other here doesn't help the discussion, so I think at this case the matter is best left dropped, please.
  6. As per the last 14 years, it's Christmas we have events on for.
  7. This is not the purpose of the gallows, nor will it be. The purpose of the gallows is for providing information on certain ban cases, not to advertise every ban we make.
  8. The terms and conditions can be found here: https://www.wurmonline.com/wurm-online-game-agreement/ I've added this to the game info menu on the main page to make it more visible if that helps
  9. As an EU Based company we operate via server time, available via /servertime ingame. We can't change sales based on individual players locations, and instead need to operate around our set timezone, which is where the servers are located.
  10. I'm going to lock this as we've said it's not changing. This doesn't need to continue and I'd like to avoid it.
  11. I appreciate the idea, but it's not something that we are looking at adapting.
  12. Multiple staff will work on one ticket, from CM's answering it at tier 1, to discussion internally before a decision is given. It's about the support process as a whole rather than a discussion about the person who took your ticket. This avoids issues such as negative responses aimed at the staff member who had to be the bearer of bad news.
  13. That would be because you're purchasing 12 months, not 1 year. As per the store page, 1 month is calculated as 30 days, so you're buying 12 x 30 days. It won't link up with a calendar year as that is not how the time calculations are organised. It would also mean buying premium in February would cause you to lose out on 2-3 days
  14. As ehizellbob said, the title isn't pumpkin royalty, but a reference to the pumpkin king https://the-nightmare-before-christmas.fandom.com/wiki/Pumpkin_King This is why there's no gender option for it, it's not gender specific, but specific to a character.
  15. The second movie was clearly Evan almighty, get it right 😛😛😛 As for how they work, its the same as before. Suggestions are far more economical
  16. There's also been multiple marketing campaigns and will continue to be so. Discoverability is a tricky thing. Yes, steam makes us more discoverable through recommendations, analytics etc. But there's also more games out there we're competing against on the same platform. Player counts are poor representations but I understand its the "best" publicly available info, just don't use it as proof of any trends other than the steam launch led to a massive spike, and we will normalise over time
  17. You will be expected to fight three trolls and a goblin for a statue that was marked up 80% before being reduced by 50%
  18. Black Friday Sale! For the first time ever Wurm Online will be participating in Black Friday sales! From 23 -29 November get 1 month premium for just €5.99 and save up to €25 off silver! This is a limited time offer so stock up while you can!
  19. Mostly this. I would also say take a big grain of salt, due to the 1.5 years worth of development differences with WO and WU. You can't get a black and white answer because it doesn't exist.
  20. Hey! I'd love to come check this out on Stream! Let me know if theres a time that works for you!
  21. There's a lot more to address than just "take the higher of the two" especially since many people have worked on them both at the same time. The reasoning is solid, they have definitely had their benefits diluted across other areas, but skill merges aren't something that has been discussed at length. If the decision to add new skills in the future is made, I'm sure some existing ones could be candidates for merging, and this would be one of them.
  22. Hi Thanks for reporting! The mission was failed as Magranon fought Libila and was killed. We've added a bug to make sure the timestamp is correct in future!
  23. Botanizing does not have diminishing returns. I suspect Ether meant that since refresh is somewhat random, it can take a long time for heavily botanized areas to become fully replenished. There has been absolutely zero changes to archaeology or reports, it's been the same for a long long time. I still do a lot of archaeology personally too, and can say from persona experience I've noticed no change
  24. Books can be improved While in a book, pages will not decay, as per our patch at the end of 2019 Change: The number of pages a book will now hold is based on it’s quality, similar to the archaeology journal. Book quality 1 – 22 will hold 22 pages. Book quality 23 or greater will hold the number of pages equal to it’s quality. Change: Paper, papyrus and reports will no longer decay inside books.