Retrograde

Honored Retiree
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Everything posted by Retrograde

  1. The issue mentioned in the OP is resolved, so I'll be locking this thread, it doesn't need to become another derailed thread arguing a specific point of view in the absence of the actual issue at hand.
  2. All that repair skill, you'll need it, because you get to carry around a lot of pride now! P.S, you're a gorram nut
  3. Draw me your finest map dump and I shall pay you the finest of birchwood shafts
  4. They're in the works, but even they don't show active deeds!
  5. Hi Everyone! There's been a LOT of discussion over the time of Wurm, about finding free land and the struggles of new players in exploring, I'm sure you all have your own tales of "the guards kindly inform you you cannot do this here" while trying to survive. We've been discussing this experience, and we would like to gather your thoughts on it! We'd like to implement a "heat map" overlay for the in-game maps, showing rough areas where deed density is high, and where it's low. It would look something like this: red = hot But this is where you come in! We want your opinions on whether you think it would have helped your explorations as a new player to find low populated areas (or dense areas if you wanted company)! Leave your vote up the top, and thoughts below if you have any! Please note, this is a general interest poll, nothing in it is binding! To clarify: This would be a toggleable visual option. Please do not vote no simply because you don't want to see it, we've already thought of that!
  6. This is a one off to allow people of different timezones to attend.
  7. Personally I just think these weapons would be cool to have in-game, it's why I like skins so much.
  8. Will we have to hit the dragon one more time?
  9. To clarify, this was stopping getting participation points for casting heal on players When the rift had not opened yet Healing inside active rifts remains the same, it's just stopped the bug giving points before the rift even opened
  10. The sign was removed several updates ago.
  11. We could potentially share those as well! I'd have to check if we have the correct formats
  12. Good timing! We'll be sharing some details soon, but at this point the decision is it's too early for releasing the NFI map dumps, so it will be SFI + Epic only this release
  13. Meditation cooldowns and prayer cooldowns cross between pvp and pve. additionally, faith transfers to another god are subject to the same cooldown as they are for any player on pve. Prayer skillgain is something that we are looking at, but the issues listed here are either already mitigated or incorrect.
  14. Traitor missions are currently causing issues with regeneration and rewards. If you log a support ticket we can spawn new ones
  15. We'll be looking at implementing this, provided it doesn't break anything. If there's a better solution for the prayer grind we may adjust, but this is definitely something we'd like to do
  16. I left a warning earlier that if it continued to be harassment we'd close this, and unfortunately that warning has not been heeded. There are lessons to take from here, this should have been shared earlier and given time to adjust, and we will continue to work with that in mind. That said, these are the numbers that are staying, I understand many might be disappointed at that fact, but ultimately this game is not a solo game, if you cannot provide 100ql materials for yourself perhaps you could find someone to trade with. Thank you for those who did provide constructive feedback, we'll continue to aim to work with you all in the future.
  17. Because the imbues combined with the runes gave a significant advantage leading to devaluing the skill those who had actually grinded high. High skills reward high ql output
  18. Thanks for this, will follow it up. For any concerned, this does not affect the resulting material, just the fragment text
  19. For the record this will happen fairly soon.
  20. This is not a bug, the tiles simply satisfy the requirements and it's a random chance.
  21. and you'll see less low quality results vs a regular hatchet. Also skatyna is not fully correct, any 91+ql vein can product 100ql ore, runes allow ignoring the vein quality up to the skill, it just means you need to be 100 skill to get 100ql. Skill matters above all else now.
  22. Imbues will raise the lower ql, not the higher ql more So you'll see a raise in the average quality of what you mine.