Retrograde

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  1. Milosanx on a rare trip down to water level Hey everyone! This week saw the changes to conversion come live, and the positive feedback has been noticed! We're working on a few things and will have more to share as they flesh out, but one thing is coming to the test server this weekend! but first... Patch Notes The Cowtapult! Those of you who follow us on Facebook may have already seen this, but we've been hard at work improving siege weapon mechanics, and first up is the catapult and trebuchet! Catapults and trebuchets should damage creatures, houses, fences, bridges and items that the projectile hits, if there are multiple items it hits, it'll just hit one at random. The new mechanics for them operate similarly to how they currently work, with focus on improving how the physics calculations are performed and remove those weird cases where they don't hit anything. We'll be setting up some testing scenarios such as house on a tall dirt wall and such over the weekend for you to check out, but we'd also like to know what scenarios you want to check out, so feel free to share ideas that you'd like us to setup for you to test. Our priority is getting all of them tested with different projectiles, distances and skill levels in PvP and PvE Scenarios both on and off deed to ensure they're balanced when they go live, so stay tuned for the test thread opening some time this weekend Variety is the spice of life Not one to rest on their laurels, the devs have been working hard on a long desired addition to the building, new house walls! This is a huge addition, with six new building types: Rendered wall Marble wall Pottery brick wall Round brick wall Sandstone brick wall Slate brick wall Pottery and sandstone Round stone and Rendered Marble and Slate That's not all though, there's new fence types to match the housing types, as well as a few additions and changes the paving! there will be a few new paving types, as well as a few changes to existing ones: Round cobble will use a new item round stone (same as round brick housing) Rough cobble will use Colossus bricks Slate slabs will be created by a chisel on combined slate shards like other slabs and some new pavement types you'll have to wait and see! The basics are up (without graphics) for internal testing, we'll have more info on the new types and a full list in next weeks news, this was far too exciting not to share though! Community Content This weeks community content is about a lost horse! Poor Rageed traveled off on his own one fateful night, and sparked fear for his safety in the heart of Ayuna, who cared for him. Luckily though, he was recovered safe and sound! Have you had a favourite pet? That's it from us this week, I'll see some of you on test, but until then, keep on Wurming! Retrograde & the Wurm team.
  2. We have stated many times that a priest balance overhaul is in the works, there's really nothing more that can be added, champions will be looked at then, not sooner.
  3. Hmmm, I was under the impression that allowing planting and securing also came with the ability to bash, will check
  4. Not part of the current work, this was addressing the libila inbalances, changing how champions work would be a much larger overhaul.
  5. butchering is capped at corpse ql, if the corpse ql is damaged the effective cap on ql on butchered products is brought down. It's pretty simple, it's just tied to corpse ql, like lockmaking is tied to iron ql, shafts are tied to log ql and so on. skill, tool ql and runes increase success chances and ql output higher to the cap.
  6. Champ system hasnt been touched, so whatever it was before is likely to be how it is now. All this has changed is how kingdoms and gods converting works
  7. Sorry to necro an old thread, but hey Again, I'd like to apologise for any conceived disregard we had for Horde players regarding this issue, our intention was to address it with the priest and god overhaul planned for a little later in the year. Having been made aware it limited the Horde more severely than we first thought (as you all pointed out), it was of course pushed forward and the fix will now be in the next update, pending any major issues in testing.
  8. Conversion systems have been rewritten to be separate between god and kingdom Horde of the Summoned and HotS template PMK's now allow Libila and all player gods. Freedom, Jenn-Kellon, and Mol-Rehan kingdoms and template Player made kingdoms allow all White light gods and player gods. The champion system will continue as normal, with Mol-Rehan being Magranon champions only, Jenn Kellon being Fo/Vynora champions, and HotS being Libila champions. Player gods may have a champion from any kingdom as long as they favour the kingdom at that time. As usual, this is in current testing and may change between test and live, please ensure to observe the live patch notes for the final details. Testing will be conducted on the Baphomet PvP test server, the White and Black light can be found at "In honour of our fallen comrades" Happy Testing! - The Wurm Team. Test server link can be found here: http://www.wurmonline.com/client/wurmclient_test.jnlp As usual, this thread is for reporting of bugs related to conversion issues, please keep to only that to allow the devs to see and address any reported issues.
  9. Minor visual bugs like that will be addressed. Our main focus at this point is crashing and performance issues, thus why it's still there
  10. on deed only Off deed you'd need this mod, as it's an easy way to block tunnels and such.
  11. can you provide your console log? this isnt happening to everyone, so we need to identify when and why
  12. In regards to the initial pvp discussions I had, the original plan was my feedback being worked on by the in house team, rolf, alex and erik (erik probably being the main one as he worked on the valrei stuff too) Of course, that landed in with the announcement of alex and erik leaving, which threw things sideways, and then budda taking the PM role, things were kind of disheveled. A lot suggested in there has been pushed through, especially the inssues with information minister, DR stuff, sotg reductions (though many wanted it flat out removed) So I do understand it felt dropped off, but we are reaching the point where we can start sharing the PvP works we have, and discussing how they will impact the game and what our plans are.
  13. This thread was created to ask some pretty basic questions about our intentions with PvP, whether we had plans to not only address existing issues but expand upon some features within PvP. I think the fact a major part of our current plans involve the Valrei system should show we have faith in epic, and will continue to work on the issues it faces. As many have stated, PvP in itself for the most part works, there are some issues here and there which we will address, but Epic has issues that include the Valrei system AND the current map, which we're all well aware exist. The problem with every PvP discussion becoming a merge or reset thread is that it takes focus away from the actual issues that impact PvP, regardless of whether the servers were merged, or epic was reset tomorrow there would still be issues that need attention, and they're the issues we wish to address. Once we have our frameworks fleshed out with our current projects we'll be pushing forward to public discussion and feedback, and I look forward to seeing that come, as I'm sure you are. Until that time though, feel free to put forward your own issues, ideas and suggestions (like that meditation thread!) but do avoid the usual merge or reset discussion, we've stated our position on that and continuing to raise it only means less focus on what actually needs fixing.
  14. Unless you're playing with a network viewing client your issue is unrelated Marlon
  15. Stills burn longer than forges if I recall. Also, birch does not burn longer, it simply counts as more fuel (therotical example is say 10kgs of birch burning as long as 15kgs of cedar not sure of the exact numbers but that's how it works, it simply counts as more fuel. of course, the 20kg cap renders it null and void, as that's the hard cap, regardless of which wood type you use.