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Retrograde last won the day on April 28

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  1. I actually mentioned this if you read down! As for one tile wide caves, if they arent part of a heritage system they aren't protected in any way currently, only via the mechanics of reinforced walls. so we can't just allow them to be removed. If it's a heritage cave thats one tile wide I may need to speak with the GM team about our stance on helping there.
  2. I cant say too much, but this isn't forgotten
  3. Those will be in in a fashion too, waypoints will mark splits in the highways and nearby villages
  4.'s_eye_(road) These things do exist, it's just a name
  5. Rendered lighthouse - Yaga With this weeks update out of the way, we begin to look forward to our next content update, so updates will be light until then (if at all), but there's plenty coming! We'll be showcasing a few things over this period, detailing what to expect and just how awesome it will be, but first... Patch Notes Eye of Some keen eyes spotted glowing green objects in last weeks shots, and I'm sure many of you have been wondering about their function. Today we unveil the beginning of our plans for a revamped highway system! Freedom highway rules have long been a necessity to ensure ongoing infrastructure does not disappear overnight, but often winds up being a slow process with paperwork and permissions. With this in mind, we've been taking steps to return the majority of control into players hands with highways, with a new highway system. Those items are called catseyes, and are the foundation of a huge new highway system, allowing players to build, link, and protect highways across all PvE servers without requiring GM assistance and permissions. The system will involve connecting existing routes to highways and also come with a waypoint system, providing markers to local villages (when opted in) and starter deeds. Navigating your way around the server, identifying the nearest starter town and local villages will be a breeze. Villages can also choose not to be included in the waypoint marking, although any highways running through a village will mean KOS is not possible (this will now be enfored with mechanics rather than general rulings). Altering the highway is not possible without removing link protection and rerouting meaning less paperwork for the GM team and also smoother operations for you all. This won't mean the elimination of all highway rules, wanton destruction of highways and other abuses will still fall under freedom rules, but less necessity in requiring GM approval, and also allows caves to be protected too! What will change with this is the redefining of what consists of a highway, In the past single paved roads bordered by sand (gravel is okay!) have also been included, with the release of this it will be strictly 2 or 3 tile wide paved roads, so if you wish to update any single tile paths in your area in anticipation of this new system please do log a support ticket. There will also be an overlap period to allow existing highways to be marked with the new system upon its release, giving everyone plenty of time to understand the new system when it launches (we will be working extensively with the wiki team to ensure that all information is provided prior to the update) so don't worry about being caught off guard WU live The latest beta will go live to Wurm Unlimited some time next week, stick in our discord or follow us on Facebook to know the exact date closer to its release Dev team expansion This week we’d like to welcome Keenan to the dev team even more than currently with his contracted hours increasing so he is now officially a part time developer for Wurm. His focus in the short term will be mostly on backend systems and a few different projects that have been sitting on the backburner waiting for someone skilled enough to take control of them, but we wish him luck in his work and having to deal with Budda on a more regular basis. We’d also like to welcome Ausimus to the team who has recently joined as a volunteer developer as well. After much experience working with Wurm Unlimited code and creating mods, he has already made his mark with a couple of bug fixes that went live with this weeks update. Community Content This weeks community content is already extremely well known, her project has been features in massively OP, vice, and several other sites too, so I'd like to take a moment to show you all just how awesome it is!z Our very own Malena has been hard at work in recreating the world of Ultima Online in Wurm, and it's amazing, check out the first video in her series here!: Check out the full thread of her adventures here! Caption this!Following from the awesome captions from our last contest, I've decided to host another, with this weeks top caption receiving a key for 1 months premium.This caption comes from the citizens of san escobar, with the amazing Wurm car! That;s it for this week! Next week we'll cover a few more things coming in the next update, so I'll see you all then. Until then though, keep on Wurming! Retrograde & the Wurm team
  6. I'm aware some feel that there are other cosmetic options that are important as well, such as skin colour. That said, this thread is about one specific issue, please do not derail it or disagree simply because your desired option has not been implemented, such posts will be considered off topic and removed as such, If you'd like other options implemented, feel free to make a new thread, and obey the rules.
  7. Updated patch notes: Sandstone slab bugfix was missed, and the spawn fix for Xanadu did not resolve the issue, still ongoing.
  8. Weekend at Rolfs
  9. 30 seconds after it finishes, cannot be dragged while in use. also if you stop midway the timer starts, you do not need to complete the action if i recall.
  10. Choices do matter in wurm, what skills you pursue shape your gameplay, every dirt you dig and brick you place changes the world around you, you have an impact on the game in such a profound way that is not seen in any other MMO. Considering accounts are bought and sold means those who own the account never even made the choice, and this limits their abillity to immerse themselves in the game and feel more connected to the character. Adding the ability to change gender will actually allow players who have never felt connected to their character due to a difference in gender to fix that and begin to form an attachment to them, and the choice they make to change gender will matter to them far more than you. After all, what's a pixel or two when someone feels happier with their toon?
  11. is intended
  12. Around mid last year Rolf began scaling back how much time he spent on Wurm each day. With Budda taking over as project manager and leading development, it gave Rolf some room to take a step back and tinker with other projects: Rolf is still around to advise on issues the dev team faces (or explain old code) but his day to day is spent on other non wurm related works and Budda is the one who carries the torch
  13. I once did an 18,000 slope pillar, but that's still nothing compared to enkis terrorforming efforts
  14. Some might have noticed it in the WU patch notes the elusive golden mirror,: How do you get it in WO? You'll just have to wait and see...
  15. How are you letting them decay? Keep in mind that the contents pop out onto the tile, regardless of container