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      DNS Connectivity issues   05/29/17

      We are experiencing some DNS connectivity issues with the login server, unfortunately this is out of our control. We will let you all know when these issues resolve. 

Malena

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Malena last won the day on May 3

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About Malena

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  1. Here's the latest episode, this time building Vesper.
  2. Warmest congratulations to Jberg and Wolfey! Love the new bridges, and so happy to see the plank texture being used for the rounded stone bridge. We will finally be able to connect our planked roads to bridges in a nice way! Woohoo! Iberis/Mizova's video was what impressed me the most though. What an absolutely fantastic showcase of all that Wurm has to offer! Nice camerawork there and well paced, a nice choice of song too which really gave an interesting feeling of cheerful liveliness of Wurm. More than what is the reality in fact, which is a good thing as any outsider seeing that video would be highly inspired to try the game out. And well, the more the merrier - and the more players, the more we can meet that reality that the video gives off. Wow so many cool places on Deliverance, I really need to explore more! But such a great job with that video. Usually when I try to introduce Wurm to friends who might be interested I show them the official trailer, Factional's trailer as well. But I'm going to start showing this one as well, as it really shows off the diversity and creativity this game allows. Well done!
  3. I was going to come and comment on the pavement issue, but looks like Amadee and Kelody beat me to it hehe. Well good to see others are bothered by this. Since I already went to the effort to take screenshots and make a photoshop image, I'll post it anyhow and join the pavement choir! In Wurm Unlimited, I was so troubled with connecting bridges looking so bad, that I replaced the normal cobblestone texture with the stone bridge texture so I could get it to look somehow reasonable. This is an emergency fix for WU, but it would be be nice if it was in the game by default. Oh and while we're at it, it would be nice if we had a fence type that was consistent with the edge of the bridge. Now I'm using the stone fence, but it just looks dumb sticking up like that.
  4. Oh and I just discovered a second similar issue @Retrograde. Both slate floors are in the graphics.jar, but only the new slab type is showing up. I hope there are no plans to "do away with" the old slate bricks as I prefer the old bricks and would want to still be able to use them.:
  5. As I continue work with the Ultima Nostalgia project (in which the entire server is one huge deed), I'm getting more and more requests on YouTube and elsewhere from people who would like to live in their own house on the server. I suspect that a lot of these people are Ultima players who have never tried Wurm before but who would be willing to buy Wurm Unlimited to live in a place that looks like UO and is populated by other Ultima fans. Obviously, since they've never played Wurm they don't really understand how deeds work. So I've tried to explain the problems of letting them live there. This got me to thinking about permissions. We can set permissions to houses, carts, boats, fences, mounts etc. But what if we could right click and set permissions to TILES that are within one's deed? This way, deed owners could: Create various empty plots - allowing "anything goes" so players could build a house from ground up, farm etc and anything they wished - so sort of like a mini deed inside a deed. Create a public mine that allows players to mine and pick up ore, but doesn't allow them to load a forge onto a cart Create wood chopping forests, keeping the forests and trees of the rest of the deed safe. Create public farming land And I'm sure there are many uses that I'm not even realizing at this point It would be up to the deed owner to mark these areas somehow with fences or signs Right click tile... Set permissions from a popup Coordinates of tile can be seen in the title to ease remote management Tile could be named to better keep track of which set of tiles (Plot 1, Plot 2, Public forest, Public mine etc) they belong to PS: Before posting this, I checked to see if there were any other similar posts, and I'd just like to point out that Enigma_Prime is suggesting something similar. Please go and check out Enigma's post as well. I decided to make a separate thread about this since what I'm asking for is slightly different, has different mechanics etc
  6. Thank you very much for the tips and advice! Jaz came to visit and gave me some tips as well. I will try those first, mainly about how to organize stuff on the deed. If they don't help, I'll go hard core with your tricks. I'll report back with any results, as I'm sure there are others who have had the same problems .
  7. I actually haven't tested the instable client at all yet. I do have tons of crates in my storage building (which is part of the harbour area), probably over a 100. And interesting to see if you experience the lag as well.
  8. Hey guys, I have an island on Xanadu which is completely deeded. The size being 107 x 71 tiles. I have huge lag issues on my island, which I don't have elsewhere (meaning if I sail out of the area of my island). When people sail past the island or enter it, they also complain of sudden lag. This is something I'd like to fix, but to do that, I need to know what the most likely cause is. Is it: The amount of animals on the deed? It can sometimes get up to hundreds. The amount of houses? The amount of items, furniture, objects sitting around on the deed? The amount of items inside of containers that the database has to keep track of? The amount of lamps and other items that glow? Any tips greatly appreciated!
  9. Interesting bdew. So sounds like this is actually a bug and was just forgotten or something. Thanks Retro!
  10. Ah, well you see they actually use different textures. The floor has an additional wooden part to support the edges of the flooring, whilst the paving version doesn't. Here is where they are located and how they differ. So there is a texture existing for the floor, it's just not being used for some reason. I wonder if I should make a proper bug post?
  11. While I'm at it, I'd like to ask @Retrogradewhether this is a bug, or whether this is "upcoming". So I cannot see any option to build a sandstone brick floor, only a sandstone slab floor. The texture is in the graphics.jar though? In this folder: \structures\houses\sandbrick_floor.dds
  12. Oh my gosh, I'm so happy that we have these new house textures and the larger arched wall types! Nice work devs! This is exactly what I needed to be able to build the sandstone building as seen below in the UO screenshot. Note how it has both wider arched walls too. So this update couldn't have come at a better time! To get the Ultima colors just right, I did have to modify the textures a wee bit though:
  13. Ooooh I see ok! Yeah I've been so busy with Nostalgia that I had not tried building any of the new walls in Wurm online yet. Feel free to delete this thread :).
  14. Am I imagining things, or are we not able to build the rendered wall types in Wurm Unlimited? This is what it looks like with my ebony wand. Trowel didn't show them either.
  15. Ok it seemed that I needed to update the server. Thanks to bdew's instructions here, I got the server updated and now the ebony wand works with the new wall options. However now I have an even bigger problem: the game has suddenly become so laggy after the update that it's barely playable. Is this a known issue of the new update? Or should this not be happening? Update: I was forced to simmer down the graphics settings to be able to play. I started off by doing simply one thing, and that was shaving down Shadow Detail from "Everything" to "Objects and Structures". That fixed the lag issue completely. But still, there must be something different now regardless, as I didn't have to do that before the update. So not sure what new thing has made the difference.