Gaffer

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About Gaffer

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  1. Muh wurm

    Welcome back; I remember you stayed with me a while at Castle Island years ago after leaving Chaos.
  2. Thank you Warlander for continuing to work on this invaluable tool.
  3. Give a distinct name to the unidentified fragments that require a brush so that they don't stack with those that require a chisel.
  4. Thanks devs and well done on the customizable carpets!
  5. Starberry is a berry, not an herb, and I have harvested plenty of them. I am asking about a hypothetical new herb.
  6. I have harvested plenty of the new vegetable, nut, berry and spice food items from the Wishing Trees but have not yet seen a new herb after hundreds of items harvested. I think it could be entirely missing from the loot table assuming it even exists.
  7. A couple hours later I dug again and it respawned, thanks.
  8. When digging for treasure, I get the message [14:56:01] Creatures are guarding this location still. but the expected mob never actually spawns. On the first dig four mobs spawned and I killed 3 of them. A deathcrawler minion remained but I couldn't harm it due to the venom enchant on my weapon. I retreated and came back shortly with a weapon lacking the venom enchant but now can't make the mob respawn. The location of the treasure is at the Wisdom Fist temple on Release at about D14 northeast of Ordinary Outpost.
  9. It's super effective!
  10. This happened after I placed the map on a wall and took it off again and then placed on the ground.
  11. Lagston was a neighbor a frequent visitor to my live streams. He was consistently friendly and generous. I will miss him.
  12. The information on my astronomy page at https://sites.google.com/site/universityofwurmatrelease/wurm-astronomy was made largely obsolete by the new client. I haven't been motivated to take the necessary measurements to find the new orbital elements because the way the moons move now is nonsensical.
  13. Hello fellow wurmian :D 

  14. I got a divide by zero exception at startup. No idea how to reproduce it. Unexpected crash while playing The error was: </ by zero> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [12:41:13] [12:41:13] Preparing to enable console logging. [12:41:13] Now logging to C:\Users\USERNAME\wurm\console.Gaffer.log [12:41:13] Time is Sun May 01 12:41:13 CDT 2022 [12:41:13] Running client version 4.2.51 [12:41:13] client build# 95e6294b9c8209f16366827bcf028c6873393d02 [12:41:13] client build time 2022-03-08 13:36 [12:41:13] [12:41:13] === System information === [12:41:13] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [12:41:13] Operating system: Windows 10 (arch: amd64, version: 10.0) [12:41:13] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [12:41:13] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [12:41:13] Available CPUs: 12 [12:41:13] [12:41:13] [12:41:13] === Wurm options === [12:41:13] animation_playback_self = 0 [12:41:13] ao_level = 1 [12:41:13] auto_mipmaps_enabled = 1 [12:41:13] auto_run_source = 0 [12:41:13] cavedetail = 1 [12:41:13] censor_chat = true [12:41:13] collada_animations = 4 [12:41:13] colorItemsDamage = true [12:41:13] color_black = 0.0,0.0,0.0,1.0 [12:41:13] color_cyan = 0.0,1.0,1.0,1.0 [12:41:13] color_enchant_desc = 0.5,0.5,1.0,1.0 [12:41:13] color_enchant_name = 0.0,0.5,0.5,1.0 [12:41:13] color_enchant_power = 0.0,1.0,1.0,1.0 [12:41:13] color_error = 1.0,0.3,0.3,1.0 [12:41:13] color_fuchsia = 1.0,0.0,1.0,1.0 [12:41:13] color_green = 0.4,0.72,0.47,1.0 [12:41:13] color_grey = 0.5,0.75,1.0,1.0 [12:41:13] color_lime = 0.5,1.0,0.5,1.0 [12:41:13] color_maroon = 0.5,0.0,0.0,1.0 [12:41:13] color_navy_blue = 0.23,0.39,1.0,1.0 [12:41:13] color_orange = 1.0,0.58,0.04,1.0 [12:41:13] color_outline_ally = 0.5,1.0,0.5,1.0 [12:41:13] color_outline_friend = 0.5,0.75,1.0,1.0 [12:41:13] color_outline_hostile = 1.0,0.0,0.0,1.0 [12:41:13] color_outline_neutral = 0.5,0.5,1.0,1.0 [12:41:13] color_purple = 0.5,0.0,0.5,1.0 [12:41:13] color_red = 1.0,0.0,0.0,1.0 [12:41:13] color_royal_blue = 0.5,0.5,1.0,1.0 [12:41:13] color_salve_acid = 1.0,1.0,0.0,1.0 [12:41:13] color_salve_fire = 1.0,0.0,0.0,1.0 [12:41:13] color_salve_frost = 0.0,0.0,1.0,1.0 [12:41:13] color_silver = 0.75,0.75,0.75,1.0 [12:41:13] color_system = 0.5,1.0,0.5,1.0 [12:41:13] color_teal = 0.0,0.5,0.5,1.0 [12:41:13] color_white = 1.0,1.0,1.0,1.0 [12:41:13] color_yellow = 1.0,1.0,0.0,1.0 [12:41:13] combat_world_text = true [12:41:13] compressed_textures = false [12:41:13] compressed_textures_S3TC = true [12:41:13] contribution_culling = 200 [12:41:13] custim_timer_source = 1 [12:41:13] customTimer1 = -1|-1 [12:41:13] customTimer2 = -1|-1 [12:41:13] customTimer3 = -1|-1 [12:41:13] customTimer4 = -1|-1 [12:41:13] customTimer5 = -1|-1 [12:41:13] debug_mode = false [12:41:13] defaultActions_source = 0 [12:41:13] depth_clamp_enabled = 2 [12:41:13] disable_select_all_shortcut = false [12:41:13] display_settings = false:false:0:1920:1080:32:-1:false:false [12:41:13] enable_contribution_culling = false [12:41:13] enable_debugs = false [12:41:13] enable_ingame_wurmpedia = true [12:41:13] enable_lod = true [12:41:13] enable_seasonal_mappings = true [12:41:13] enable_shift_drag = true [12:41:13] enable_volumetric_fog = true [12:41:13] enable_vsync = false [12:41:13] enable_world_drag = true [12:41:13] event_log_rotation = 2 [12:41:13] exec_source = 0 [12:41:13] fast_yield = false [12:41:13] fbo_enabled = 2 [12:41:13] flashAssist_climbing = true [12:41:13] flashAssist_inventory = true [12:41:13] flashAssist_stamina_low = true [12:41:13] flashAssist_stamina_water = true [12:41:13] fog_coord_src = 0 [12:41:13] font_antialias = 2 [12:41:13] font_bold = 11 [12:41:13] font_default = 13 [12:41:13] font_header = 24 [12:41:13] font_italian = 11 [12:41:13] font_monospaced = 11 [12:41:13] font_static = 13 [12:41:13] fov_horizontal = 80 [12:41:13] fps_limit = 60 [12:41:13] fps_limit_background = 5 [12:41:13] fps_limit_enabled = true [12:41:13] free_look_mode_disable_on_close_component = false [12:41:13] free_look_mode_disable_on_combat = false [12:41:13] free_look_mode_disable_on_open_component = false [12:41:13] free_look_mode_sensitivity = 10 [12:41:13] game_client_thread_priority = 2 [12:41:13] glsl_debug_loading = false [12:41:13] glsl_enabled = 2 [12:41:13] gpu_skinning = true [12:41:13] gui_opacity = 3 [12:41:13] gui_skin = 1 [12:41:13] hard_mode = false [12:41:13] has_read_eula = true [12:41:13] head_bob = true [12:41:13] hide_cursor_with_ui = false [12:41:13] hide_inactive_friends = false [12:41:13] hide_menu_examine = false [12:41:13] hide_menu_no_target = false [12:41:13] hide_menu_spam_mode = true [12:41:13] hide_menu_stop = false [12:41:13] hide_onscreen_fail_messages = false [12:41:13] hide_onscreen_hostile_messages = false [12:41:13] hide_onscreen_info_messages = false [12:41:13] hide_personal_goal = false [12:41:13] high_res_binoculars = true [12:41:13] hint_texture_scaling = 2 [12:41:13] impColumn = true [12:41:13] inverse_mouse = false [12:41:13] irc_log_rotation = 2 [12:41:13] irc_notif = 0 [12:41:13] item_creature_render_distance = 4 [12:41:13] key_bindings_source = 0 [12:41:13] keyboard_layout = 0 [12:41:13] limit_dynamic_lights = true [12:41:13] loadInventoryStartup = true [12:41:13] local_list_in_event = false [12:41:13] lod = 2 [12:41:13] log_extra_errors = false [12:41:13] log_gl_errors = false [12:41:13] mark_text_read = true [12:41:13] material_as_suffix = true [12:41:13] max_dynamic_lights = 8 [12:41:13] max_shader_lights = 8 [12:41:13] max_texture_size = 3 [12:41:13] mega_texture_size = 6 [12:41:13] model_loader_thread_priority = 2 [12:41:13] model_loading_threads = 3 [12:41:13] mount_control_mode = 0 [12:41:13] mount_rotation = false [12:41:13] mouse_camera_sensitivity = 10.0 [12:41:13] mouse_smoothing = 0.0 [12:41:13] multicolor_usage = 1 [12:41:13] multidraw_enabled = 1 [12:41:13] no_brightness = false [12:41:13] no_terrain_render = false [12:41:13] no_world_render = false [12:41:13] non_power_of_two = 1 [12:41:13] normal_maps = true [12:41:13] occlusion_queries_enabled = 2 [12:41:13] offscreen_texture_size = 3 [12:41:13] other_log_rotation = 2 [12:41:13] outline_picking = true [12:41:13] player_texture_size = 2 [12:41:13] quick_keybinds = true [12:41:13] reflection_texture_size = 2 [12:41:13] reflections = 4 [12:41:13] remember_password = true [12:41:13] render_bloom = false [12:41:13] render_distant_terrain = true [12:41:13] render_fxaa = false [12:41:13] render_sun_glare = true [12:41:13] render_vignette = false [12:41:13] renderer_type = 1 [12:41:13] resident_models = false [12:41:13] save_skills_on_quit = false [12:41:13] screen_brightness = 0.0 [12:41:13] screen_shake = true [12:41:13] screenshot_file_format = 1 [12:41:13] season_override = 0 [12:41:13] send_extra_tile_data = false [12:41:13] setting_timestamps = true [12:41:13] settings_version = 14 [12:41:13] shadow_level = 4 [12:41:13] shadow_mapsize = 3 [12:41:13] shift_drag_default = 1 [12:41:13] showKChat = true [12:41:13] show_body_in_inventory = false [12:41:13] show_creature_overlay = true [12:41:13] show_detailed_hover = true [12:41:13] show_examine_world_text = true [12:41:13] show_hit_direction_indicator = true [12:41:13] show_local_world_text = true [12:41:13] show_old_menu = false [12:41:13] show_old_quickbar = false [12:41:13] show_tab_blinking = true [12:41:13] silent_friends_update = false [12:41:13] skillgain_minimum = 4 [12:41:13] skillgain_no_alignment = true [12:41:13] skillgain_no_favor = true [12:41:13] skydetail = 2 [12:41:13] sound_al_gain = 15 [12:41:13] sound_buzzlevel = 2 [12:41:13] sound_cache_enabled = true [12:41:13] sound_doppler_enabled = false [12:41:13] sound_engine = 2 [12:41:13] sound_footstepslevel = 10 [12:41:13] sound_music_level = 5 [12:41:13] sound_play_PMAlert = false [12:41:13] sound_play_UIsounds = true [12:41:13] sound_play_ambients = true [12:41:13] sound_play_buzz = true [12:41:13] sound_play_combat = true [12:41:13] sound_play_door = true [12:41:13] sound_play_emotes = true [12:41:13] sound_play_footsteps = true [12:41:13] sound_play_music = false [12:41:13] sound_play_weather = true [12:41:13] sound_play_work = true [12:41:13] structure_render_distance = 4 [12:41:13] submit_client_data = 1 [12:41:13] supersampling = 0 [12:41:13] swap_mouse_buttons = false [12:41:13] terrain_res = 2 [12:41:13] test_attach_equipment = false [12:41:13] test_mode = 0 [12:41:13] thirdPerson = false [12:41:13] tile_transitions = true [12:41:13] tiledecorations = 4 [12:41:13] togglePushToTalk = true [12:41:13] treelist_outline = true [12:41:13] trees = 4 [12:41:13] ui_font_scale = 100 [12:41:13] ui_scale = 90 [12:41:13] update_optional = true [12:41:13] use_alpha_particles = true [12:41:13] use_anisotropic_filtering = 4 [12:41:13] use_antialiasing = 1 [12:41:13] use_default_action = false [12:41:13] use_fast_clock_work_around = true [12:41:13] use_nano_timer = false [12:41:13] use_non_alpha_particles = true [12:41:13] use_phobia_models = false [12:41:13] use_tree_models = true [12:41:13] use_weather_particles = true [12:41:13] vbo_enabled = 1 [12:41:13] vg_ui_theme = 0 [12:41:13] viewport_bob = true [12:41:13] water_detail = 2 [12:41:13] water_transparency = false [12:41:13] [12:41:14] Setting up WurmModel Model Loader [12:41:14] Executing C:\Users\USERNAME\wurm\configs\hires\keybindings.txt [12:41:14] Translating legacy key NUMPAD7 to KP_7 [12:41:14] Translating legacy key NUMPAD9 to KP_9 [12:41:14] Translating legacy key SUBTRACT to KP_SUBTRACT [12:41:14] Translating legacy key ADD to KP_ADD [12:41:14] Translating legacy key NUMPAD8 to KP_8 [12:41:14] Translating legacy key NUMPAD5 to KP_5 [12:41:14] Translating legacy key MULTIPLY to KP_MULTIPLY [12:41:14] Translating legacy key NUMPAD1 to KP_1 [12:41:14] Translating legacy key NUMPAD0 to KP_0 [12:41:14] Translating legacy key NUMPAD3 to KP_3 [12:41:14] Translating legacy key NUMPAD2 to KP_2 [12:41:14] Translating legacy key DECIMAL to KP_DECIMAL [12:41:14] Translating legacy key DIVIDE to KP_DIVIDE [12:41:14] Translating legacy key NUMPAD6 to KP_6 [12:41:14] Translating legacy key NUMPAD4 to KP_4 [12:41:15] Word filter loaded: 23 [12:41:15] Starting global frame job manager with 12 worker threads [12:41:15] Starting global lazy job manager with 6 worker threads [12:41:15] Setting up OpenAL Sound Engine [12:41:15] OpenAL version: 1.1 ALSOFT 1.19.1 [12:41:15] OpenAL renderer: OpenAL Soft [12:41:15] OpenAL vendor: OpenAL Community [12:41:15] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [12:41:15] Generating: 128 source channels. [12:41:15] [12:41:15] === OpenGL information === [12:41:15] LWJGL version: 3.2.3 1.2.0 [12:41:15] OpenGL vendor: NVIDIA Corporation [12:41:15] OpenGL renderer: NVIDIA GeForce GTX 1080/PCIe/SSE2 [12:41:15] OpenGL version: 4.6.0 NVIDIA 512.15 [12:41:15] OpenGL extensions: [12:41:15] GL_AMD_multi_draw_indirect [12:41:15] GL_AMD_seamless_cubemap_per_texture [12:41:15] GL_AMD_vertex_shader_viewport_index [12:41:15] GL_AMD_vertex_shader_layer [12:41:15] GL_ARB_arrays_of_arrays [12:41:15] GL_ARB_base_instance [12:41:15] GL_ARB_bindless_texture [12:41:15] GL_ARB_blend_func_extended [12:41:15] GL_ARB_buffer_storage [12:41:15] GL_ARB_clear_buffer_object [12:41:15] GL_ARB_clear_texture [12:41:15] GL_ARB_clip_control [12:41:15] GL_ARB_color_buffer_float [12:41:15] GL_ARB_compatibility [12:41:15] GL_ARB_compressed_texture_pixel_storage [12:41:15] GL_ARB_conservative_depth [12:41:15] GL_ARB_compute_shader [12:41:15] GL_ARB_compute_variable_group_size [12:41:15] GL_ARB_conditional_render_inverted [12:41:15] GL_ARB_copy_buffer [12:41:15] GL_ARB_copy_image [12:41:15] GL_ARB_cull_distance [12:41:15] GL_ARB_debug_output [12:41:15] GL_ARB_depth_buffer_float [12:41:15] GL_ARB_depth_clamp [12:41:15] GL_ARB_depth_texture [12:41:15] GL_ARB_derivative_control [12:41:15] GL_ARB_direct_state_access [12:41:15] GL_ARB_draw_buffers [12:41:15] GL_ARB_draw_buffers_blend [12:41:15] GL_ARB_draw_indirect [12:41:15] GL_ARB_draw_elements_base_vertex [12:41:15] GL_ARB_draw_instanced [12:41:15] GL_ARB_enhanced_layouts [12:41:15] GL_ARB_ES2_compatibility [12:41:15] GL_ARB_ES3_compatibility [12:41:15] GL_ARB_ES3_1_compatibility [12:41:15] GL_ARB_ES3_2_compatibility [12:41:15] GL_ARB_explicit_attrib_location [12:41:15] GL_ARB_explicit_uniform_location [12:41:15] GL_ARB_fragment_coord_conventions [12:41:15] GL_ARB_fragment_layer_viewport [12:41:15] GL_ARB_fragment_program [12:41:15] GL_ARB_fragment_program_shadow [12:41:15] GL_ARB_fragment_shader [12:41:15] GL_ARB_fragment_shader_interlock [12:41:15] GL_ARB_framebuffer_no_attachments [12:41:15] GL_ARB_framebuffer_object [12:41:15] GL_ARB_framebuffer_sRGB [12:41:15] GL_ARB_geometry_shader4 [12:41:15] GL_ARB_get_program_binary [12:41:15] GL_ARB_get_texture_sub_image [12:41:15] GL_ARB_gl_spirv [12:41:15] GL_ARB_gpu_shader5 [12:41:15] GL_ARB_gpu_shader_fp64 [12:41:15] GL_ARB_gpu_shader_int64 [12:41:15] GL_ARB_half_float_pixel [12:41:15] GL_ARB_half_float_vertex [12:41:15] GL_ARB_imaging [12:41:15] GL_ARB_indirect_parameters [12:41:15] GL_ARB_instanced_arrays [12:41:15] GL_ARB_internalformat_query [12:41:15] GL_ARB_internalformat_query2 [12:41:15] GL_ARB_invalidate_subdata [12:41:15] GL_ARB_map_buffer_alignment [12:41:15] GL_ARB_map_buffer_range [12:41:15] GL_ARB_multi_bind [12:41:15] GL_ARB_multi_draw_indirect [12:41:15] GL_ARB_multisample [12:41:15] GL_ARB_multitexture [12:41:15] GL_ARB_occlusion_query [12:41:15] GL_ARB_occlusion_query2 [12:41:15] GL_ARB_parallel_shader_compile [12:41:15] GL_ARB_pipeline_statistics_query [12:41:15] GL_ARB_pixel_buffer_object [12:41:15] GL_ARB_point_parameters [12:41:15] GL_ARB_point_sprite [12:41:15] GL_ARB_polygon_offset_clamp [12:41:15] GL_ARB_post_depth_coverage [12:41:15] GL_ARB_program_interface_query [12:41:15] GL_ARB_provoking_vertex [12:41:15] GL_ARB_query_buffer_object [12:41:15] GL_ARB_robust_buffer_access_behavior [12:41:15] GL_ARB_robustness [12:41:15] GL_ARB_sample_locations [12:41:15] GL_ARB_sample_shading [12:41:15] GL_ARB_sampler_objects [12:41:15] GL_ARB_seamless_cube_map [12:41:15] GL_ARB_seamless_cubemap_per_texture [12:41:15] GL_ARB_separate_shader_objects [12:41:15] GL_ARB_shader_atomic_counter_ops [12:41:15] GL_ARB_shader_atomic_counters [12:41:15] GL_ARB_shader_ballot [12:41:15] GL_ARB_shader_bit_encoding [12:41:15] GL_ARB_shader_clock [12:41:15] GL_ARB_shader_draw_parameters [12:41:15] GL_ARB_shader_group_vote [12:41:15] GL_ARB_shader_image_load_store [12:41:15] GL_ARB_shader_image_size [12:41:15] GL_ARB_shader_objects [12:41:15] GL_ARB_shader_precision [12:41:15] GL_ARB_shader_storage_buffer_object [12:41:15] GL_ARB_shader_subroutine [12:41:15] GL_ARB_shader_texture_image_samples [12:41:15] GL_ARB_shader_texture_lod [12:41:15] GL_ARB_shading_language_100 [12:41:15] GL_ARB_shader_viewport_layer_array [12:41:15] GL_ARB_shading_language_420pack [12:41:15] GL_ARB_shading_language_include [12:41:15] GL_ARB_shading_language_packing [12:41:15] GL_ARB_shadow [12:41:15] GL_ARB_sparse_buffer [12:41:15] GL_ARB_sparse_texture [12:41:15] GL_ARB_sparse_texture2 [12:41:15] GL_ARB_sparse_texture_clamp [12:41:15] GL_ARB_spirv_extensions [12:41:15] GL_ARB_stencil_texturing [12:41:15] GL_ARB_sync [12:41:15] GL_ARB_tessellation_shader [12:41:15] GL_ARB_texture_barrier [12:41:15] GL_ARB_texture_border_clamp [12:41:15] GL_ARB_texture_buffer_object [12:41:15] GL_ARB_texture_buffer_object_rgb32 [12:41:15] GL_ARB_texture_buffer_range [12:41:15] GL_ARB_texture_compression [12:41:15] GL_ARB_texture_compression_bptc [12:41:15] GL_ARB_texture_compression_rgtc [12:41:15] GL_ARB_texture_cube_map [12:41:15] GL_ARB_texture_cube_map_array [12:41:15] GL_ARB_texture_env_add [12:41:15] GL_ARB_texture_env_combine [12:41:15] GL_ARB_texture_env_crossbar [12:41:15] GL_ARB_texture_env_dot3 [12:41:15] GL_ARB_texture_filter_anisotropic [12:41:15] GL_ARB_texture_filter_minmax [12:41:15] GL_ARB_texture_float [12:41:15] GL_ARB_texture_gather [12:41:15] GL_ARB_texture_mirror_clamp_to_edge [12:41:15] GL_ARB_texture_mirrored_repeat [12:41:15] GL_ARB_texture_multisample [12:41:15] GL_ARB_texture_non_power_of_two [12:41:15] GL_ARB_texture_query_levels [12:41:15] GL_ARB_texture_query_lod [12:41:15] GL_ARB_texture_rectangle [12:41:15] GL_ARB_texture_rg [12:41:15] GL_ARB_texture_rgb10_a2ui [12:41:15] GL_ARB_texture_stencil8 [12:41:15] GL_ARB_texture_storage [12:41:15] GL_ARB_texture_storage_multisample [12:41:15] GL_ARB_texture_swizzle [12:41:15] GL_ARB_texture_view [12:41:15] GL_ARB_timer_query [12:41:15] GL_ARB_transform_feedback2 [12:41:15] GL_ARB_transform_feedback3 [12:41:15] GL_ARB_transform_feedback_instanced [12:41:15] GL_ARB_transform_feedback_overflow_query [12:41:15] GL_ARB_transpose_matrix [12:41:15] GL_ARB_uniform_buffer_object [12:41:15] GL_ARB_vertex_array_bgra [12:41:15] GL_ARB_vertex_array_object [12:41:15] GL_ARB_vertex_attrib_64bit [12:41:15] GL_ARB_vertex_attrib_binding [12:41:15] GL_ARB_vertex_buffer_object [12:41:15] GL_ARB_vertex_program [12:41:15] GL_ARB_vertex_shader [12:41:15] GL_ARB_vertex_type_10f_11f_11f_rev [12:41:15] GL_ARB_vertex_type_2_10_10_10_rev [12:41:15] GL_ARB_viewport_array [12:41:15] GL_ARB_window_pos [12:41:15] GL_ATI_draw_buffers [12:41:15] GL_ATI_texture_float [12:41:15] GL_ATI_texture_mirror_once [12:41:15] GL_S3_s3tc [12:41:15] GL_EXT_texture_env_add [12:41:15] GL_EXT_abgr [12:41:15] GL_EXT_bgra [12:41:15] GL_EXT_bindable_uniform [12:41:15] GL_EXT_blend_color [12:41:15] GL_EXT_blend_equation_separate [12:41:15] GL_EXT_blend_func_separate [12:41:15] GL_EXT_blend_minmax [12:41:15] GL_EXT_blend_subtract [12:41:15] GL_EXT_compiled_vertex_array [12:41:15] GL_EXT_Cg_shader [12:41:15] GL_EXT_depth_bounds_test [12:41:15] GL_EXT_direct_state_access [12:41:15] GL_EXT_draw_buffers2 [12:41:15] GL_EXT_draw_instanced [12:41:15] GL_EXT_draw_range_elements [12:41:15] GL_EXT_fog_coord [12:41:15] GL_EXT_framebuffer_blit [12:41:15] GL_EXT_framebuffer_multisample [12:41:15] GL_EXTX_framebuffer_mixed_formats [12:41:15] GL_EXT_framebuffer_multisample_blit_scaled [12:41:15] GL_EXT_framebuffer_object [12:41:15] GL_EXT_framebuffer_sRGB [12:41:15] GL_EXT_geometry_shader4 [12:41:15] GL_EXT_gpu_program_parameters [12:41:15] GL_EXT_gpu_shader4 [12:41:15] GL_EXT_multi_draw_arrays [12:41:15] GL_EXT_multiview_texture_multisample [12:41:15] GL_EXT_multiview_timer_query [12:41:15] GL_EXT_packed_depth_stencil [12:41:15] GL_EXT_packed_float [12:41:15] GL_EXT_packed_pixels [12:41:15] GL_EXT_pixel_buffer_object [12:41:15] GL_EXT_point_parameters [12:41:15] GL_EXT_polygon_offset_clamp [12:41:15] GL_EXT_post_depth_coverage [12:41:15] GL_EXT_provoking_vertex [12:41:15] GL_EXT_raster_multisample [12:41:15] GL_EXT_rescale_normal [12:41:15] GL_EXT_secondary_color [12:41:15] GL_EXT_separate_shader_objects [12:41:15] GL_EXT_separate_specular_color [12:41:15] GL_EXT_shader_image_load_formatted [12:41:15] GL_EXT_shader_image_load_store [12:41:15] GL_EXT_shader_integer_mix [12:41:15] GL_EXT_shadow_funcs [12:41:15] GL_EXT_sparse_texture2 [12:41:15] GL_EXT_stencil_two_side [12:41:15] GL_EXT_stencil_wrap [12:41:15] GL_EXT_texture3D [12:41:15] GL_EXT_texture_array [12:41:15] GL_EXT_texture_buffer_object [12:41:15] GL_EXT_texture_compression_dxt1 [12:41:15] GL_EXT_texture_compression_latc [12:41:15] GL_EXT_texture_compression_rgtc [12:41:15] GL_EXT_texture_compression_s3tc [12:41:15] GL_EXT_texture_cube_map [12:41:15] GL_EXT_texture_edge_clamp [12:41:15] GL_EXT_texture_env_combine [12:41:15] GL_EXT_texture_env_dot3 [12:41:15] GL_EXT_texture_filter_anisotropic [12:41:15] GL_EXT_texture_filter_minmax [12:41:15] GL_EXT_texture_integer [12:41:15] GL_EXT_texture_lod [12:41:15] GL_EXT_texture_lod_bias [12:41:15] GL_EXT_texture_mirror_clamp [12:41:15] GL_EXT_texture_object [12:41:15] GL_EXT_texture_shadow_lod [12:41:15] GL_EXT_texture_shared_exponent [12:41:15] GL_EXT_texture_sRGB [12:41:15] GL_EXT_texture_sRGB_R8 [12:41:15] GL_EXT_texture_sRGB_decode [12:41:15] GL_EXT_texture_storage [12:41:15] GL_EXT_texture_swizzle [12:41:15] GL_EXT_timer_query [12:41:15] GL_EXT_transform_feedback2 [12:41:15] GL_EXT_vertex_array [12:41:15] GL_EXT_vertex_array_bgra [12:41:15] GL_EXT_vertex_attrib_64bit [12:41:15] GL_EXT_window_rectangles [12:41:15] GL_EXT_import_sync_object [12:41:15] GL_IBM_rasterpos_clip [12:41:15] GL_IBM_texture_mirrored_repeat [12:41:15] GL_KHR_context_flush_control [12:41:15] GL_KHR_debug [12:41:15] GL_EXT_memory_object [12:41:15] GL_EXT_memory_object_win32 [12:41:15] GL_NV_memory_object_sparse [12:41:15] GL_EXT_win32_keyed_mutex [12:41:15] GL_KHR_parallel_shader_compile [12:41:15] GL_KHR_no_error [12:41:15] GL_KHR_robust_buffer_access_behavior [12:41:15] GL_KHR_robustness [12:41:15] GL_EXT_semaphore [12:41:15] GL_EXT_semaphore_win32 [12:41:15] GL_NV_timeline_semaphore [12:41:15] GL_KHR_shader_subgroup [12:41:15] GL_KTX_buffer_region [12:41:15] GL_NV_alpha_to_coverage_dither_control [12:41:15] GL_NV_bindless_multi_draw_indirect [12:41:15] GL_NV_bindless_multi_draw_indirect_count [12:41:15] GL_NV_bindless_texture [12:41:15] GL_NV_blend_equation_advanced [12:41:15] GL_NV_blend_equation_advanced_coherent [12:41:15] GL_NVX_blend_equation_advanced_multi_draw_buffers [12:41:15] GL_NV_blend_minmax_factor [12:41:15] GL_NV_blend_square [12:41:15] GL_NV_clip_space_w_scaling [12:41:15] GL_NV_command_list [12:41:15] GL_NV_compute_program5 [12:41:15] GL_NV_conditional_render [12:41:15] GL_NV_conservative_raster [12:41:15] GL_NV_conservative_raster_dilate [12:41:15] GL_NV_conservative_raster_pre_snap_triangles [12:41:15] GL_NV_copy_depth_to_color [12:41:15] GL_NV_copy_image [12:41:15] GL_NV_depth_buffer_float [12:41:15] GL_NV_depth_clamp [12:41:15] GL_NV_draw_texture [12:41:15] GL_NV_draw_vulkan_image [12:41:15] GL_NV_ES1_1_compatibility [12:41:15] GL_NV_ES3_1_compatibility [12:41:15] GL_NV_explicit_multisample [12:41:15] GL_NV_feature_query [12:41:15] GL_NV_fence [12:41:15] GL_NV_fill_rectangle [12:41:15] GL_NV_float_buffer [12:41:15] GL_NV_fog_distance [12:41:15] GL_NV_fragment_coverage_to_color [12:41:15] GL_NV_fragment_program [12:41:15] GL_NV_fragment_program_option [12:41:15] GL_NV_fragment_program2 [12:41:15] GL_NV_fragment_shader_interlock [12:41:15] GL_NV_framebuffer_mixed_samples [12:41:15] GL_NV_framebuffer_multisample_coverage [12:41:15] GL_NV_geometry_shader4 [12:41:15] GL_NV_geometry_shader_passthrough [12:41:15] GL_NV_gpu_program4 [12:41:15] GL_NV_internalformat_sample_query [12:41:15] GL_NV_gpu_program4_1 [12:41:15] GL_NV_gpu_program5 [12:41:15] GL_NV_gpu_program5_mem_extended [12:41:15] GL_NV_gpu_program_fp64 [12:41:15] GL_NV_gpu_shader5 [12:41:15] GL_NV_half_float [12:41:15] GL_NV_light_max_exponent [12:41:15] GL_NV_memory_attachment [12:41:15] GL_NV_multisample_coverage [12:41:15] GL_NV_multisample_filter_hint [12:41:15] GL_NV_occlusion_query [12:41:15] GL_NV_packed_depth_stencil [12:41:15] GL_NV_parameter_buffer_object [12:41:15] GL_NV_parameter_buffer_object2 [12:41:15] GL_NV_path_rendering [12:41:15] GL_NV_path_rendering_shared_edge [12:41:15] GL_NV_pixel_data_range [12:41:15] GL_NV_point_sprite [12:41:15] GL_NV_primitive_restart [12:41:15] GL_NV_query_resource [12:41:15] GL_NV_query_resource_tag [12:41:15] GL_NV_register_combiners [12:41:15] GL_NV_register_combiners2 [12:41:15] GL_NV_sample_locations [12:41:15] GL_NV_sample_mask_override_coverage [12:41:15] GL_NV_shader_atomic_counters [12:41:15] GL_NV_shader_atomic_float [12:41:15] GL_NV_shader_atomic_float64 [12:41:15] GL_NV_shader_atomic_fp16_vector [12:41:15] GL_NV_shader_atomic_int64 [12:41:15] GL_NV_shader_buffer_load [12:41:15] GL_NV_shader_storage_buffer_object [12:41:15] GL_NV_shader_subgroup_partitioned [12:41:15] GL_NV_stereo_view_rendering [12:41:15] GL_NV_texgen_reflection [12:41:15] GL_NV_texture_barrier [12:41:15] GL_NV_texture_compression_vtc [12:41:15] GL_NV_texture_env_combine4 [12:41:15] GL_NV_texture_multisample [12:41:15] GL_NV_texture_rectangle [12:41:15] GL_NV_texture_rectangle_compressed [12:41:15] GL_NV_texture_shader [12:41:15] GL_NV_texture_shader2 [12:41:15] GL_NV_texture_shader3 [12:41:15] GL_NV_transform_feedback [12:41:15] GL_NV_transform_feedback2 [12:41:15] GL_NV_uniform_buffer_unified_memory [12:41:15] GL_NV_vertex_array_range [12:41:15] GL_NV_vertex_array_range2 [12:41:15] GL_NV_vertex_attrib_integer_64bit [12:41:15] GL_NV_vertex_buffer_unified_memory [12:41:15] GL_NV_vertex_program [12:41:15] GL_NV_vertex_program1_1 [12:41:15] GL_NV_vertex_program2 [12:41:15] GL_NV_vertex_program2_option [12:41:15] GL_NV_vertex_program3 [12:41:15] GL_NV_viewport_array2 [12:41:15] GL_NV_viewport_swizzle [12:41:15] GL_NVX_conditional_render [12:41:15] GL_NVX_linked_gpu_multicast [12:41:15] GL_NV_gpu_multicast [12:41:15] GL_NVX_gpu_multicast2 [12:41:15] GL_NVX_progress_fence [12:41:15] GL_NVX_gpu_memory_info [12:41:15] GL_NVX_multigpu_info [12:41:15] GL_NVX_nvenc_interop [12:41:15] GL_NV_shader_thread_group [12:41:15] GL_NV_shader_thread_shuffle [12:41:15] GL_KHR_blend_equation_advanced [12:41:15] GL_KHR_blend_equation_advanced_coherent [12:41:15] GL_OVR_multiview [12:41:15] GL_OVR_multiview2 [12:41:15] GL_SGIS_generate_mipmap [12:41:15] GL_SGIS_texture_lod [12:41:15] GL_SGIX_depth_texture [12:41:15] GL_SGIX_shadow [12:41:15] GL_SUN_slice_accum [12:41:15] GL_WIN_swap_hint [12:41:15] WGL_EXT_swap_control [12:41:15] OpenGL pixel format: 8:8:8:8 [12:41:15] OpenGL depth format: 24:8 [12:41:15] [12:41:15] GLSL version: 4.60 NVIDIA [12:41:15] GLSL max vertex uniforms: 4096 (4096) [12:41:15] GLSL max fragment uniforms: 4096 (4096) [12:41:15] GLSL max varyings: 124 (124) [12:41:15] GLSL max lights: 8 (8) [12:41:15] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [12:41:15] [12:41:15] Vertex/index buffer memory limit: 4096MiB [12:41:15] Starting workaround for fast running clocks [12:41:15] Using LWJGL timer. [12:41:16] Startup Phase - Initializing.. [12:41:16] Preloading builtin materials [12:41:16] Preloading builtin materials done [12:41:16] Setting up Collada Model Loader [12:41:16] Launching Collada Model Loader threads [12:41:16] Launching WOM Loader threads [12:41:16] Startup Phase - Setting up.. [12:41:17] Loading window positions from C:\Users\USERNAME\wurm\players\Gaffer\windows_1920x1080.txt [12:41:17] Loading props file C:\Users\USERNAME\wurm\players\Gaffer\windows_1920x1080.txt [12:41:17] Gui initialized [12:41:17] Startup Phase - Preparing terrain... [12:41:18] Startup Phase - Connecting .. [12:41:18] Disabling Nagles [12:41:19] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\_Event.2022-05.txt [12:41:19] Disabling Nagles [12:41:20] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\_Friends.2022-05.txt [12:41:20] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\Alliance.2022-05.txt [12:41:21] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\CA_HELP.2022-05.txt [12:41:21] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\GL-Freedom.2022-05.txt [12:41:21] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\Freedom.2022-05.txt [12:41:21] Writing to C:\Users\USERNAME\wurm\players\Gaffer\logs\Trade.2022-05.txt [12:41:21] Login successful [12:41:21] Executing C:\Users\USERNAME\wurm\configs\hires\autorun.txt [12:41:21] Starting update of login splash image... [12:41:22] Finished loading new login splash image! [12:41:22] Initializing font texture for Cry Uncial (64). Texture Size: 2048 [12:41:52] Water reflection offscreen size 960x540 [12:41:53] Execution aborted at connection 1, iteration 142 [12:41:53] Run time 29s, local time Sun May 01 12:41:53 CDT 2022 [12:41:53] Destroying game window [12:41:53] ====== CLIENT CRASH ====== [12:41:53] Unexpected crash while playing [12:41:53] java.lang.ArithmeticException: / by zero [12:41:53] at class.EkyNeHIki.FZOk5L6Gfy(SourceFile:281) [12:41:53] at class.BB01Y5sNxZ.FZOk5L6Gfy(SourceFile:110) [12:41:53] at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:223) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:227) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:213) [12:41:53] at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:223) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:227) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:213) [12:41:53] at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:223) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:227) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:213) [12:41:53] at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:223) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:227) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:213) [12:41:53] at class.BB01Y5sNxZ.FZOk5L6Gfy(SourceFile:110) [12:41:53] at class.FTn0vkX80O.FZOk5L6Gfy(SourceFile:836) [12:41:53] at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:223) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:227) [12:41:53] at class.xr1PEhaeK.FZOk5L6Gfy(SourceFile:213) [12:41:53] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:964) [12:41:53] at class.gtBq1kbXSE.FZOk5L6Gfy(SourceFile:219) [12:41:53] at class.gtBq1kbXSE.XwhlvVTrl(SourceFile:228) [12:41:53] at class.TzjZ7fyWKU.FZOk5L6Gfy(SourceFile:287) [12:41:53] at class.nEIYo9QZ.FZOk5L6Gfy(SourceFile:1195) [12:41:53] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:12567) [12:41:53] at com.wurmonline.client.WurmClientBase.run(SourceFile:36327) [12:41:53] at java.lang.Thread.run(Unknown Source)