Nadroj

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Everything posted by Nadroj

  1. Guest Houses are up, getting started on my underground city Now i just need to furnish them and get back to digging! Big thanks for this progress in the mine this week go to @armyskin who as i type this is levelling floors for Magranon.
  2. I moved to Exodus from Chaos last year, lived with some friends at The Old Contemptibles for a while but couldn't quite deal with the old itch to have a project to work on. So in November Magranon's Rest was born as a "bit of a project to play around with no big deal". Thankfully i took many screenshots to show how much i lied to myself in that first day. So i found my location, spoke with the locals Mappy and Cyborg over at Centrum about giving them a new, slightly insane, neighbour and got to work: Deedplanner image of the start. I made some calculations after opening an entrance at the base of the mountain, exactly 900 slope from the top edge of the mine entrance to the height of the token. This will be important later Marked out the deed border with banners temporarily and set up my temp workshop, The Gravy House. I started a ramp around to use the dirt i'd dug up and then realised it would take far too long to dirt ramp up, so for the first...2 months i believe, WALL LADDER. Here began the true first stage of madness, the decision to hollow out the entire mountain, deed is a 51x51 and by the end of these images i have a mine well over 1000 tiles. Naturally that wasn't enough for me so i also mined the ceilings up, then lowered the floors to max ceiling height. At the time of writing this, the floors are about 1/3 completed levelling down. Sorry about the lighting, mines are derpy to take pictures of. How i fuel myself, boozebed. Here we have a rare sighting of another person stupid enough to show up and work with me, believe this was Mappy...possibly Cyborg. Yes i conscripted my neighbours. Mad attempt to deal with the lighting or i screwed up and needed ash for concrete? You decide. I tried to be smart by only storing 50+QL rocks...i still ended up with about 50,000 xD This is how it looks at the moment for the entryway, after this pic you must suffer through several boring and samey images of a cave ramp. Why you ask? The reason is simple, because i spent weeks making this god forsaken ramp and it is BEAUTIFUL. MARCH 19th EDIT with unstable client dynamic lighting! Understably, I hope, at this point i wanted to give up on life and settled instead for putting the mine on hold so i could BE OUTSIDE. Starting with a platform up at the token level. Strategic lava tiles are used for destroying insolent ore veins on my ramp. That top platform became a farm for a while, man's gotta eat. Now i realised the time had come to begin the first platform of three that will eventually stack together to reach the token height. Needed more dirts and ended up with the start of a moat. Hmm...water....idea forming perhaps. Gonna need to fill this in... Wheeeeeee dumping dirt out is so much more fun than levelling! Somtimes i just sorta get distracted by my own ideas. This one was...."hmm should i surface mine another platform above the token area? It ended in my planting the one and only tree at Magranon's Rest. Lovingly wild growth casted and enchanted by Shellbee. Then those damned horrible evil devs gave us three wide mine entrances and i HAD TO HAVE ONE. Problem was it looked utterly terrible without flattening out the tops of the entrances as well as the bottom. This whole process took 2 days because....digging the goddamn dirtwall back down, also i screwed up like 3 times. It's beautiful...... With the addition of the bridge and needing more dirt I went back to that water idea from earlier CANAAAAALLLLLL. Reasonably certain I drove a number of my alliance insane with my canal madness. Not just dug, but also dirt casted to rock level depth. Shout out to Bonefly of Black Brigade for not murdering me for slapping a canal in front of his deed o.o Place is finally starting to come together That rock layer on the West side was in the way. It had to go. Deedplanner screenshot That's it for now folks, about 4 months of my "small project". I will continue to chronicle it and get those platforms raised! At the time of posting this the first platform is complete and filled with dirt but it's night time and i refuse to take screenshots in that lighting so that one can wait March 9th post - Plotting out the Nomads and Centrum Canals. March 10th post - Diving board! March 14th post - Canal progress allows caravel now! New bridge up across to Nomads March 20th post - Spring arrived and i updated with new paving, smoothed out canal and the start of the horrors of making slate slabs for the walls. April 14th post - Alright heres a little preview of the work Angelklaine has been doing in the mine while i've continued to play in the dirt. New slate gatehouse out of the south end of the main cavern and the new marble bricked outer wall in Stable and Unstable clients respectively April 22nd Gatehouse rebuild in marble. April 24th Deedplanner shot April 25th Mine Update Guest Houses are up, getting started on my underground city Big thanks for this progress in the mine this week go to @armyskin who as i type this is levelling floors for Magranon. Helpy helpers who have helped Arium - Initial cave mining Cyborg - Mining Mappy - Mining, dirt donations and helped put up the guard towers Jakerivers - Not honestly certain if he knows how many supplies i "borrowed" from ToC Mypoppy - Dirt Donation Somebodyx - Does stuff on occasion, honestly not sure why i don't KoS him for being my only citizen who's never here. Zivirt - I steal his account to do skills i'm too lazy to grind myself. Szai - Dirt Donation Thunderstruck - Dirt Donation Tiranille - Dirt Donation Angelklaine - Actually came over and joined the village for the opportunity to help with my mine! Killgharrah and Kialexia - Dirt digging and huge donation of dirt out of their own pocket! Koroth - Came by on a Nahjo priest Sirona and casted dirt while he stayed Armyskin - "did like 3 hours of levelling total" - his words If i missed someone do yell at me. If anyone wants to come visit you've got the location up at the top of this post South end of the NE desert. Deed is open access and if i'm online i'll even feed ya Edit - Forgot a shout out to Tovarishtito, who sold me about a thousand reinforcement beams for nice price and delivered right to my door.
  3. Yes that is what i was responding to and pointing out as something i see as incorrect, repeating it doesn't add anything to the discussion.
  4. The issue isn't botting or bad play styles. It's a stupid poorly implemented system that achieves nothing but forcing players to not play the game as a punishment for playing the game. The worst thing is that once you've managed to hit it once you're basically stuck because the system for regenning fatigue is worse than the one that reduces it >.<
  5. It's really...truly...horrible.
  6. Slowly slowly one tile at a time i dump more dirt into this. Big progress on the mine lately too but i'll post an update about that when we complete the current section and i finish the guest houses i'm making today Took a nice image of current progress in deedplanner with the new walls and the new sandstone mansion residence of a pair of my citizens.
  7. God knows how i missed that, i swear i looked through the settings xD.
  8. Did an export today to see if the new pavements/buildings etc were in. Which they apparently are and just don't export properly yet as mine all appear as wooden arches. That wasn't the issue i noticed most though...has the water level always been so far off when exporting? Once exported deedplanner seems to submerge the whole bottom of my deed
  9. I think the only issue there Reylaark is that it took several posts and questions to get that explained properly xD But yes it does appear to be a decent method of implementation and i'm certainly happy with it over my original assumption of what the OP meant.
  10. I presume them to be a helpful way of sorting out no tile borders in caves? At any rate thanks for the clarification on how the reinforcements will work Retro, sounds reasonable to be able to remove one at a time and modify it like that.
  11. I think i'll go for mixed colours and maybe some contrast by using a lot of slate later on, but for now i couldn't resist more marble
  12. Always found it odd that blue dye is so insane to get made. red - cochinaels are easy to come by and everyone skills butchering green - just mine it, easy white - just mine it, easy black - we can harvest acorns now but....blue - You have to scramble around botanising for ages, rarely getting woad, getting lots of random other junk and the chance its good QL is reaallllly slim. Couldn't we allow Woad to be put in planters and use similar code to herbs? Edit for important information - You can no longer botanise high QL woad without the skill. It is literally capped with your skill since 1.3. If you ever want to be able to make 90QL blue dye you need to find a person with 90+ botanising. Does anyone in the whole game have that!? Feb 9th Edit - Today the devs decided that Forestry, Milking and Botanising being actually slightly reasonable to grind for the first time in 10 years needed nerfing, so now it's even harder to get woad.
  13. That's why i'm asking questions. What you said previously was not "you will be able to remove the existing ones without breaking them and then add materials to them" So i remain unsure of the planned feature. currently there is no "take them off" button. Edit - Now i think about it i can't see any way that method works with off deed cave canals. Surely it would mean either you can't do it because its offdeed or any old player could come along and remove the reinforcements using this "new remove reinforcement" option? Just trying to understand how this will work and if it means having to redo all our reinforcements and will only work on deed. Being able to activate a brick to add to a reinforced wall just seems the simplest method that would cover making it work everywhere AND not force players to have to rebuild their old mine projects over again.
  14. So all mines will require complete replacements to all reinforcements for this update? .....jesus. Those things are a pain to make already...let alone having to redo existing mines with ones that will take more materials o.o Can't something similar to how rendered walls take clay added to plain wall be done? Hold bricks...use on reinforced wall, brick reinforced wall. I don't mean to sound ungrateful but it's just daunting to hear "if you want the new thing you have to redo a hundred+ hours of work again"
  15. Love the idea of decorative reinforcements but...is there no way we could have them be created by adding a material to reinforced walls rather than making everyone break all their reinforcements to replace them with the new ones? Also what wargasm said + new material bridges! Great art updates lately, really enjoying the new variety.
  16. As in title. Both of these are hidden values, alcohol/drunkness is 0-100 and addiction goes to insane highs (you need 10,000 to get alcoholic title) Neither appear in spell effects and it'd be nice if they did simple as that. Allow people to see how long they have until they're sober again/addiction is gone.
  17. There is no destroy pavement option for pottery brick that i can see with any tool. I'm presuming it should use shovel like all others but if it's possible i can't figure out how o.o Edit - Packing the tile works. I assume this is a bug.
  18. I think it took me about 20 hours of leaving my account online doing nothing before it lost addiction when i got the alchy title. Would be nice to have known exact numbers....please...
  19. There's two titles, one for hitting 100 drunkness and 1 for...iirc 10,000 addiction.
  20. Alright heres a little preview of the work Angelklaine has been doing in the mine while i've continued to play in the dirt. New slate gatehouse out of the south end of the main cavern and the new marble bricked outer wall in Stable and Unstable clients respectively
  21. Can't seem to make cultivate or destroy pavement work even with keybinds. But you can pack it O.o
  22. weird o.o Thanks
  23. Yeah the pottery one was just a wildcard i thought i'd try looking at, i still like the slate look but i'm very tempted by marble brick now. Slightly tempted by sandstone but thats more about it being a desert deed rather than thinking it looks best.
  24. So now with the new paving options i have to make a choice. What colour to make the walls! Originally i stated that i'd have liked marble but the marble slabs look horrible stretched imo. Marble brick paving looks a lot nicer but that doesn't mean the slate brick/slab options are now bad. Interested what people think. 1. Stick with the "dark fortress" slate look 2. Switch to marble bricks and make it white, probably more in keeping with Magranon as the deeds namesake 3. Do Sandstone brick as it's built over a desert and also works with Magranon. 4. Pottery brick because well....here it is in an image, doesn't look half bad to be fair.
  25. Could work, but i imagine it'd involve more effort on the part of the developers to make enchants on a ring affect the "hand tool" rather than allowing another existing item to simply function as that tool.