Nadroj

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Everything posted by Nadroj

  1. It also does this broken ass thing where it replaces the nerf for when creatures have conditions...so for like no reason its easy to tame champion crocs >.< +1 just be rid of it.
  2. Always found it odd that blue dye is so insane to get made. red - cochinaels are easy to come by and everyone skills butchering green - just mine it, easy white - just mine it, easy black - we can harvest acorns now but....blue - You have to scramble around botanising for ages, rarely getting woad, getting lots of random other junk and the chance its good QL is reaallllly slim. Couldn't we allow Woad to be put in planters and use similar code to herbs? Edit for important information - You can no longer botanise high QL woad without the skill. It is literally capped with your skill since 1.3. If you ever want to be able to make 90QL blue dye you need to find a person with 90+ botanising. Does anyone in the whole game have that!? Feb 9th Edit - Today the devs decided that Forestry, Milking and Botanising being actually slightly reasonable to grind for the first time in 10 years needed nerfing, so now it's even harder to get woad.
  3. This is where i'd put my boat with 90QL blue dye on it IF I COULD MAKE ONE. Budda pls.
  4. Guess i have to go to xanadu for once....you win this time giant annoying server! But hey a video that features my deed Check out progress on Magranon's Rest in the Exodus section guys
  5. I moved to Exodus from Chaos last year, lived with some friends at The Old Contemptibles for a while but couldn't quite deal with the old itch to have a project to work on. So in November Magranon's Rest was born as a "bit of a project to play around with no big deal". Thankfully i took many screenshots to show how much i lied to myself in that first day. So i found my location, spoke with the locals Mappy and Cyborg over at Centrum about giving them a new, slightly insane, neighbour and got to work: Deedplanner image of the start. I made some calculations after opening an entrance at the base of the mountain, exactly 900 slope from the top edge of the mine entrance to the height of the token. This will be important later Marked out the deed border with banners temporarily and set up my temp workshop, The Gravy House. I started a ramp around to use the dirt i'd dug up and then realised it would take far too long to dirt ramp up, so for the first...2 months i believe, WALL LADDER. Here began the true first stage of madness, the decision to hollow out the entire mountain, deed is a 51x51 and by the end of these images i have a mine well over 1000 tiles. Naturally that wasn't enough for me so i also mined the ceilings up, then lowered the floors to max ceiling height. At the time of writing this, the floors are about 1/3 completed levelling down. Sorry about the lighting, mines are derpy to take pictures of. How i fuel myself, boozebed. Here we have a rare sighting of another person stupid enough to show up and work with me, believe this was Mappy...possibly Cyborg. Yes i conscripted my neighbours. Mad attempt to deal with the lighting or i screwed up and needed ash for concrete? You decide. I tried to be smart by only storing 50+QL rocks...i still ended up with about 50,000 xD This is how it looks at the moment for the entryway, after this pic you must suffer through several boring and samey images of a cave ramp. Why you ask? The reason is simple, because i spent weeks making this god forsaken ramp and it is BEAUTIFUL. MARCH 19th EDIT with unstable client dynamic lighting! Understably, I hope, at this point i wanted to give up on life and settled instead for putting the mine on hold so i could BE OUTSIDE. Starting with a platform up at the token level. Strategic lava tiles are used for destroying insolent ore veins on my ramp. That top platform became a farm for a while, man's gotta eat. Now i realised the time had come to begin the first platform of three that will eventually stack together to reach the token height. Needed more dirts and ended up with the start of a moat. Hmm...water....idea forming perhaps. Gonna need to fill this in... Wheeeeeee dumping dirt out is so much more fun than levelling! Somtimes i just sorta get distracted by my own ideas. This one was...."hmm should i surface mine another platform above the token area? It ended in my planting the one and only tree at Magranon's Rest. Lovingly wild growth casted and enchanted by Shellbee. Then those damned horrible evil devs gave us three wide mine entrances and i HAD TO HAVE ONE. Problem was it looked utterly terrible without flattening out the tops of the entrances as well as the bottom. This whole process took 2 days because....digging the goddamn dirtwall back down, also i screwed up like 3 times. It's beautiful...... With the addition of the bridge and needing more dirt I went back to that water idea from earlier CANAAAAALLLLLL. Reasonably certain I drove a number of my alliance insane with my canal madness. Not just dug, but also dirt casted to rock level depth. Shout out to Bonefly of Black Brigade for not murdering me for slapping a canal in front of his deed o.o Place is finally starting to come together That rock layer on the West side was in the way. It had to go. Deedplanner screenshot That's it for now folks, about 4 months of my "small project". I will continue to chronicle it and get those platforms raised! At the time of posting this the first platform is complete and filled with dirt but it's night time and i refuse to take screenshots in that lighting so that one can wait March 9th post - Plotting out the Nomads and Centrum Canals. March 10th post - Diving board! March 14th post - Canal progress allows caravel now! New bridge up across to Nomads March 20th post - Spring arrived and i updated with new paving, smoothed out canal and the start of the horrors of making slate slabs for the walls. April 14th post - Alright heres a little preview of the work Angelklaine has been doing in the mine while i've continued to play in the dirt. New slate gatehouse out of the south end of the main cavern and the new marble bricked outer wall in Stable and Unstable clients respectively April 22nd Gatehouse rebuild in marble. April 24th Deedplanner shot April 25th Mine Update Guest Houses are up, getting started on my underground city May 20th Canal Update Starts at East coast here next to Black Brigade. View from east entrance bridge. View at the BB/MR perimeter bridge From the main entrance of Magranon's Rest The long run up to Centrum Universi (i'm gonna be digging them a moat the whole way around while i collect dirt :P) Centrum corner section And connecting onto Nomad's docks, through which there is entry to Lake Serpentine Now i got a loooooooooooooooooot of dirt to start using and don't get me started on deciding what to do with the mine walls.....i'll probably clad it all in marble... May 28th completed roads/canal update Alrighty the time has come for me to get back to the dirt raising, so here's a couple pics of the new view from the wall platform with shiny new slate roads. With the East coast <-> Lake Serpentine canal done i'll be collecting dirt by building a moat for my neighbours at Centrum Universi so once i finish using this lot of dirt up i'll be completing a ring road around CU replacing the old cobble one too New road/bridge layout with my towers and mailbox icons added in too. I think thats enough messing around with off deed stuff for a while! May 30th Dirt all used up! So i took all the dirt from the canal and the road works. Which was something like 160 crates of dirt. This is a picture from the east side of the wall after i finished raising all the outer sections by levelling Then after i dropped ALL that dirt into it, this is how that looks from the opposite corner I think i need a little more dirt... Looks nice from outside at least June 14th - little paving update to the tunnels I have returned and the digging continues, doubt i'll have much to post here in terms of screenshots for a while, all i'm doing is digging a wagon at a time and dumping it over the edge to fill in the 2nd platform. I did play around with new cave paving though Tunnel looks like this now. June 20th - Paving and cladding the cavern I was really pleased with how my playing around with paving the mine went so i took some time out of digging the entire desert up today to start work on more paving and cladding. Looks pretty damn awesome if i do say so myself. Only problem now is how much more that bit of broken ceiling i can't fix bothers me! June 22nd - Did a little video of the cave and tunnel ramp. Helpy helpers who have helped Arium - Initial cave mining and ceiling raising. Cyborg - Mining Mappy - Mining, dirt donations and helped put up the guard towers Jakerivers - Not honestly certain if he knows how many supplies i "borrowed" from ToC Mypoppy - Dirt Donation Somebodyx - Does stuff on occasion, honestly not sure why i don't KoS him for being my only citizen who's never here. Zivirt - I steal his account to do skills i'm too lazy to grind myself. Szai - Dirt Donation Thunderstruck - Dirt Donation Tiranille - Dirt Donation Angelklaine - Actually came over and joined the village for the opportunity to help with my mine! Killgharrah and Kialexia - Dirt digging and huge donation of dirt out of their own pocket! Koroth - Came by on a Nahjo priest Sirona and casted dirt while he stayed Armyskin - "did like 3 hours of levelling total" - his words. Has since spent many hours levelling cave floors. Fhylli - Levelled outer dirtwall of platform 2 with me. If i missed someone do yell at me. If anyone wants to come visit you've got the location up at the top of this post South end of the NE desert. Deed is open access and if i'm online i'll even feed ya Edit - Forgot a shout out to Tovarishtito, who sold me about a thousand reinforcement beams for nice price and delivered right to my door.
  6. Pls no (the veins i can melt whenever i just don't want to because the remaining ones are high QL)
  7. Completed paving main pathways for now (until the east side of the cavern is levelled down) and decided to make a little video. Pay no heed to the random background music that came with the video software o.o.
  8. Don't tempt me....i've already given myself years of work to do xD
  9. I was really pleased with how my playing around with paving the mine went so i took some time out of digging the entire desert up today to start work on more paving and cladding. Looks pretty damn awesome if i do say so myself. Edited a few more pics in here Only problem now is how much more that bit of broken ceiling i can't fix bothers me!
  10. They keep adding more stuff for me to use! I'll never finish the place xD
  11. There's always more work to be done on the deed. The deed work is eternal. Praise Dirt.
  12. I have returned and the digging continues, doubt i'll have much to post here in terms of screenshots for a while, all i'm doing is digging a wagon at a time and dumping it over the edge to fill in the 2nd platform. I did play around with new cave paving though Tunnel looks like this now.
  13. Very nice vid, shame i was away for a couple weeks and missed your visit If you're planning to do more of these in future i recommend the unstable client for mines like mine btw. It has it's issues but it's well worth using to get a good view of a mine because the lighting engine is leagues better than the current stable client lighting.
  14. Presumably a bug that came about from today's update to cave tile borders/paving. I am mayor of my deed and when trying to mine/remove a reinforcement from the cave floor i get this [16:35:05] You can not mine next to reinforced floors.
  15. As in title. Both of these are hidden values, alcohol/drunkness is 0-100 and addiction goes to insane highs (you need 10,000 to get alcoholic title) Neither appear in spell effects and it'd be nice if they did simple as that. Allow people to see how long they have until they're sober again/addiction is gone.
  16. You know i'll end up doing something like that in time. Specially after todays developments. So i took all the dirt from the canal and the road works. Which was something like 160 crates of dirt. This is a picture from the east side of the wall after i finished raising all the outer sections by levelling Then after i dropped ALL that dirt into it, this is how that looks from the opposite corner I think i need a little more dirt... Looks nice from outside at least Welp guys that's me out for the next two weeks as i'm going away, no wurm for me! collection of every bit of dirt on exodus will resume when i'm back!
  17. Your entire post outlines your reasoning for "agreeing" as being about Epic. Saying "well my opinion is just that i agree with the drop rate" doesn't work when your first post outlines the illogical reason for it =/ You have more chance than on epic On epic its hard From where i am on epic it looks plenty easy there These are comments -you- made pointing out that your reasoning is 100% based on epic and not on whether it is actually balanced on freedom.
  18. then go make a suggestion about changing things in Epic instead of saying Freedom isn't allowed balance changes because it sucks more on Epic? It's hardly conducive to progress. "Our completely seperate game servers with different gameplay styles, events and reasons to get tomes has a harder time getting tomes than you do" Is not a reason why we shouldn't have it changed on Freedom. It's a reason why your opinion is that it sucks on Epic. Which may be correct, i don't really play on Epic so i wouldn't assume to know whether there's good reason for it to be so different, like more people getting keys to the heavens i suppose? Point is right or wrong about your opinion of how it works on Epic shouldn't have bearing on Freedom balance.
  19. That sounds like an argument for them to be easier to get on Epic not logic for why it should or shouldn't be changed on Freedom cluster. The clusters are seperate with seperate communities, playstyles, numbers, skills, reasons for getting tomes etc etc etc. Epic should have no bearing on balance changes on Freedom or vice versa. That answer is basically "i want you lot to suffer like we do" instead of reasoned discussion on the matter =/
  20. I can totally see your point. My thoughts on it though are that whether you hunt or buy the tomes this change would help because right now they're insanely expensive because they're so very rare. As for "you don't need to collect them all" thats totally fair and some people are fine with never getting one or getting only one or two by luck without putting huge effort into it. The thing is that the choice to do that or to hunt them like crazy should be viable from either standpoint and i think i agree with Odynn here that the latter option, hunting and desiring to get them all is far too difficult and expensive as things currently stand.
  21. I always hate these arguments that improving/balancing uniques will "lead to more private kills". No we'll have the same amount we always do because we already have tonnes and peoples personalities and views on their rights to what they hunted and found won't change all that much just because the system was changed. However no matter how you look at it...more people would be getting something out of the hunts than before, which as has been discussed above would be good because a decade of constantly attending unique hunts in wurm isn't exactly balanced to collect them all. In all these years, since the days of the first hunts the only time private slayings changed in a noticable way was with the addition of "you get an item for being in local" which caused most slayings to get more people invited but dragon slayings often less. In those cases....the chance of a tome dropping being better wouldn't change a thing. Better potions would just increase attendance in general and more hide from drakes would just make sense however you look at what it would do for attendance because they're damned unbalanced atm. All that happens out of this is more people get something overall. So the discussion at hand is...should they? Well i'd personally argue that Odynn has explained pretty conclusively that tomes are insanely hard to come by and i've had a thread since a year ago outlining the reasons why the hide and potion drops need changing. Basicaly what i'm saying is I literally can't see ANY decent argument why the potions and hide changes shouldn't just HAPPEN NOW. As they should have a long time ago and all we're really arguing here is "what would more tomes circulating do to the game and playerbase". Personally i'd say....nothing bad. The proportion of players who have none of them, let alone a few is huge compared to those who've actually been lucky enough to see a tome. I've played for 10 years and never got one lol.
  22. I'd settle at least for just....balance. Some give 1% some give 50%, some give useless potions, some give great ones and some even give the same potions as others despite there being a variety of other options possible for potions that could drop. Drakes require about 3 kills pooled together to make one set (which is half the weight of a scale set) but one dragon kill generally yields enough for a set. It's all just...not quite right.
  23. I don't mind the 50% on the humanoids too much. My issue is, has been and will remain until fixed, with the dragons (particularly hatchlings) being silly unbalanced comparatively. The green and white hatchling are laughable in value compared to all others because they drop so little and their potions are worthless.# I brought it up a while back here -
  24. Final finished doober, screenshots in my progress thread. This time i really mean it when i say it's the last map update to the area. This is how it'll be until i someday complete the moat around Centrum I added a mailbox and my two towers as well.
  25. Alrighty the time has come for me to get back to the dirt raising, so here's a couple pics of the new view from the wall platform with shiny new slate roads. With the East coast <-> Lake Serpentine canal done i'll be collecting dirt by building a moat for my neighbours at Centrum Universi so once i finish using this lot of dirt up i'll be completing a ring road around CU replacing the old cobble one too New road/bridge layout with my towers and mailbox icons added in too. I think thats enough messing around with off deed stuff for a while!