Nadroj

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Everything posted by Nadroj

  1. Yep sorry dude, tomes are horrendously overpriced, many don't do much and the ones that do are horribly balanced. Tis sad.
  2. As Dan said i'm fairly certain that's intended.
  3. Wow, nice to hear he's about if its the original guy, i'd really appreciate it if you could! At best estimate my thinking is that anvil may be from my home on MRH which means its gotta be 12/13 years old maybe.
  4. Holy crap i can't imagine how old that anvil must be.....i basically never smith on Nadroj so it must be from early years before i was a priest or had alts/villagers doing smithing for me. Moss was an old buddy in my village on MRH too so thats equally old as heck.
  5. If only there was some simple way for the devs to communicate an understanding of the issue and inform us of their intentions regarding doing anything 😐
  6. Wurm soon is like minimum two years before anyone acknowledges there's a problem.
  7. 5 pages on and all i can reliably conclude is that this is bloody awful xD We need more animals, time, effort and higher skill in order to achieve less. Love it.
  8. Well said. Should also bear in mind that even if the new pool of traits was very balanced and didn't add in any undesirable ones people consider useless....the new breeding system seems to be geared towards giving far more crappy traits in general. Prior to this i would breed all my horses and hell horses and i would maybe get one needing Genesis. At worst two horses would need a genesis cast and then it'd be about 50/50 if they had 5 speed traits or went in the bin. Now every single animal i have bred from that herd since the update without fail has had less traits, bad traits or literally no useful traits at all. The difficulty has been crraaaaaaaaaaaanked.
  9. It feels a lot like the fishing update did, cool it's more in depth and fleshed out. But you took something and made it more complex and difficult to do for everyone and nerfed the existing system. There needs to be a balance of some stuff being made easier otherwise all you're doing is upsetting people.
  10. I get that comparing wurm to reality is silly. But i am silly and i am intending to be silly. Imagine in reality that you, a master of animal husbandry are breeding your prized stud and mare, two horses with perfect amazing race horse qualities and finding that every single time without fail they always produce a child with 3 legs. This is how the new update feels. The combination of two olympic gold medalists of the equine world should not consistently produce a child who'd get a participation medal in the special olympics.
  11. Well geez now i gotta figure out which pictures of Magranon's Rest do it justice.....i dunno if it counts more as a defensive fort because its so giant or just as a "wacky build" considering i spent 2 years hollowing a mountain and building a 1000 slope platform xD. Decisions decisions. Would it be unfair to post a screenshot of it from the sky that a GM took for me? Edit - if anyone doesn't know, here's how i lost my marbles in wurm - Gonna need to pick out some choice pictures and neaten up the furnishings in the impalong smithy.....
  12. At least when there were announcements and you could use spells or pendulums to find them there were legit ingame ways of helping pin down unique locations. The way it's been changed now means its 10x more difficult, which would be fine if anyone here genuinely believes that noone out there at all has any kind of 3rd party program assistance assisting them. It's all well and good to moderate the posts here to remove accusations but the fact is the community believes these things exist. Some people feel its incredibly blatant even if it hasn't been proven and so it feels pointless to hunt. I have no doubt some people put in very extensive hours to genuinely go out and hunt for uniques but i also 10000% believe those people are fighting a battle with those who don't need to look.
  13. As much as i love Magranon and my deed is named after him, i spent most of my time on PvE as a Fo priest. The simple reason is the utility. Fo has so many useful spells to allow you to enjoy playing it as a main priest AND is the only one capable of mining as well as digging. Which makes it the perfect utility builder priest. Even as a main priest i was rarely hindered in my deed building works because i was Fo.
  14. I've always been partial to the idea that we should be able to make bone helms from the decorative unique skulls we get (maybe not the goblin leader o.o) which would be scale strength. God knows what you'd imp bone helm with though o.o
  15. Definitely seems like fog is now working in modern renderer, but as Dan mentioned its also foggy in caves.
  16. Because the Altar of Three, the statuettes and the original designs for the God's were seemingly abandoned when the team made or purchased these avatar models. They changed the altar, made all the collossi match the avatar models and even brought in archaeology statues that say "this is a statue of x god" when in fact its a statue of the avatar. No idea why they did all that but the statuette models were never changed or updated. They're all that's left of the original designs for how the gods were originally intended to look. Everything else has been replaced with avatar models instead.
  17. Modern renderer has a lot of issues with not properly rendering things at all. Dyes, glows, particle effects. The most noticable i've found until you discovered this was definitely dyes. They're all far more muted and grey in the modern renderer. some examples here: People have also noticed and complained that animals no longer seem to properly get special colours for their conditions. Unicorns it is especially noticable on. Even the glow/colouration of adamantine and glimmersteel is barely visible now.
  18. Honestly it's been happening to me for months and i cannot figure out rhyme nor reason. On exodus it happened every single logout without fail for months. Now on chaos its 50/50 but i can't see anything i'm doing that's different. Circumstances vary wildly as do results.
  19. I still find this happening very regularly to me as well.
  20. The height limit is based on slope which is always 1dirt/1stone per and it will affect any corner of a tile, or more to the point a corner in the middle of a 2x2 of tiles between the floor and the ceiling. So the start of the cave could easily be 1000 slope away from where you eventually choose to have your "big cavern" because the game only cares about the height difference of each tile corner. Any normal start point for a cave you've just mined out flat is going to be 30, or 33 can't remember someone may correct me, "slope" height from floor to ceiling on all 4 corners. If you mine the ceiling you'll take that up by another 30 before you get the "you cannot reach the ceiling message". Then you basically can only get the height difference between floor and ceiling higher by mining the floor from then on. This is why it's best to really plan out where your entrances are as they'll likely need a big ramp down into the cavern unless you start from above then make a new entrance at the lowered floor level later. Eventually you'd hit a point where the game tells you that it would cause the cavern to become unstable if you mined the that corner of the floor any further, that'd be the 270~ cap.
  21. Liddle bump, let us use fo on our planters!
  22. Oh you.... Youre evil.
  23. Its too late dude. They've decided to nuke the feature so itll be nuked. We'll all get told to blame players who "abused the old system" and that doing this is whats best, no matter how many disagree . When does the community becoming outraged over terrible decisions ever result in it getting reversed 😅