Zera

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Zera last won the day on July 20 2023

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About Zera

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  • Exodus
    Daecie
  • Pristine
    Zerafina
  • Cadence
    Ferrix
  • Harmony
    Ferrix
  • Melody
    Ferrix

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  1. Emberwynn and Nydai are proud to present: Southern Dock-side Mini-Marketplace located at T-18 Cadence. Merchants will be made available as well as stalls to place your own Merchants if you so choose to participate in our Mini-Market location too! Animals / Live stock We accept trade-ins of your old animals for a younger animal of equal or lesser value! We have Self-Serve stables available and docks for loading and unloading to ships. See our current Stock here Prices 4 Speeds: Standard: 30c Grey: 25c Ebony: 35c 4 Drafts: Standard: 35c Ebony: 40c Grey: 30c Bison: 40c (Get speed bonus to pulling Wagons) Blacksmithing Services Contact Sykani in-game for blacksmithing services (/tell Skyani <message>) If your tool turns Rare / Supreme / Fantastic - They will be sent back with no extra cost! Services by Exca Bulk Items & Weaponsmithing Bulk Supplies Supply links coming soon!
  2. You can get both trait types on horses though, both Speed and Draft on a single animal. You can even get some Combat traits thrown in there too
  3. That would be any time the creature or yourself attempts to swing and make a connection hit against each-other I suspect. And since you can't reach other...
  4. You're totally right! I'll reach into my empty wallet right now and demand that these tickets be made available for pre-order so I can pay for them with moths and dust bunnies!
  5. I'm not certain that a higher AH skill increases chances of certain skills appearing so much as it increases the chance of seeing more traits up to your skill level. Since the adjustment of the trait system to break down traits into a value and that value being dependant on your skill-level, it was impossible to breed 4 Draft animals with anything less than 65 skill. Impossible to breed 4 speed animals without a skill of 55. (All of this not counting the 0 skill-level rare traits ofc) Higher skill just ensures certain "Trait Points" to apply/appear to a creature, not "better RNG rolls".
  6. I don't see why any trait should be gender specific. Dormant and Dominate traits should be possible and feasible on both genders. Such a trait like mentioned in OP on a male Bison (or cow) seen as "Dormant" or "Non-Beneficial" to that specific animal but a trait nonetheless that carries onto offspring. I believe this should be the case of all traits and not just specific ones that only benefit a certain gender, otherwise this also makes it that much more difficult to continue to produce a reliable "more resources" in said creatures due to the way the AH system works in general. If it is in-fact a case that Males cannot possibly have the rare trait "twins", why? Why is this trait only specific to a gender? Is this to ensure it stays a "rare trait" and cannot have it's chances to carry over to offspring increased? And why then would it be the only rare trait to be this way?
  7. That is a little late for me, bedtime is a bit early but we are same time-zone. If you want to mark the area with Construction Markers on the corners we can flatten the area between said markers. If you have a preferred level you'd like this area to be simply pack a "general tile" and we'll work from that part outward to the edges to make the zone flat for you. Looks like we can sail to a shore-line and unload wagon/carts to reach you from there, so transportation and arrival will be a non-issue. 👍 Let me know once you have some indicators of the area you'd like to have worked on in place (and provide a rough directional instruction of where from your deed the area is so I can find it ) and I'll check it out and give you a rough estimate of how much this may run to have done for you. I see your Deed is on the map located here: https://cadence.yaga.host/#875,3341 You can also use coordinate link area rather than text based directions to help us find your marked area as I have done above. Based on the information I have currently, current rough estimation breakdown: 1k saplings planted 2s 1k tiles flattened Dependant on how much dirt is to be moved and placed to achieve level We will start by removing dirt from high ends and then replace said dirt at lower ends to get a proper count of dirt "shuffled" Additional fencing, dependant on pre-prepared materials (we can also use the wood from removed trees and craft ourselves for additional minor charge if wood is the go-to, though nails will need to be provided or let us know if we're to bring those to complete the job) Dependant on how many fences to fence area off, we'll stick to 1 fence is considered "2 actions" here and stick with the 1k = 2s action rate. This means 500 fences will equal 1k actions = 2s (This is ofc not expected to be how many fences we'll need? My math is terrible. 🤪 If you're OK with us working without you being available to supervise we can start anytime if you're OK with above mentioned and we can take and provide progress screens and reports via DM on the forums here as we go.
  8. Where abouts are you located that this job would be done, what map and coordinates, deed name? Is your Deed connected to a Highway and/or on a shoreline? So I'm understanding at this time the job you're looking to have done: Flatten out an area consisting of around 1,000 tiles, including tree removal Planting Walnut Trees in this area after flattening (You will be providing said saplings to plant) Possibly adding a perimeter fence around said area A few questions: Do you suspect there may be surface mining involved in any way pertaining the flattening of the area? Do you have a Templar or Guard Tower near/on site? Access to water (whether a well or sea/puddle) nearby? Will you be providing food (even if it's low QL)? I look forward to discussing this job further with you, whether in-game (Name: Ferrix) or continuing here on the Forums.
  9. Add Deed "Emberwynn" https://cadence.yaga.host/#2310,3801 Highway from: #2325,3798 to #2325,3268 #2325,3798 to #2280,3798 #2280,3798 to #2279,3785 #2279,3785 to #2275,3785 #2275,3785 to #2275,3771 #2275,3781 to #2217,3781 #2217,3781 to #2213,3784 #2213,3784 to #2198,3784
  10. I think having an option to create your own Banner-like logo per Deed would be lovely! This could be optionally applied to Tabards, Sails, Wagons, Rugs, Banners, etc; Even if these were just "dye based spray-on" sort of deal that could applied to a limited amount of items/structures/models and would require the use of dyes (within a certain color-range of selected/designed pattern) would be nice. Whether these were pre-set options that could be combined to make a design and then colors chosen for each "item" of said design, "shipped as the logo" and then required to have dye's close enough in color to what was designed for the Deed to be able to "Craft and apply". These wouldn't even have to be required to be unique between Deeds. So if say my neighbor and I selected the same 'icon setup' and similar or same colors, well so be it I guess. It would be extra cool if a Guard Tower on a Deed with a designed Logo Banner would update their tabards to rock the same logo!
  11. Silver isn't used to purchase items that can give you an advantage, unless you're referring to the in-game community using Silver to buy and sell items to each-other. No, you're suggesting Silver no longer be an option to pay for Premium Time. Which as I've said multiple times now would cause a lot of people to stop playing if that stopped being an option. Less players as a whole means less interest too as now it's a thinning player base because there's less interaction with other players. You're approaching on the "money making side" without considering the effect this has on the entirely Free-to-play players. Not all of us can afford to purchase Silver or Premium Time at all, full stop. I understand what you're saying but you're overlooking the side effects some of these changes (for the whole) makes that renders the rest of it entirely moot if players who rely on some of these systems your proposing these changes to makes those players leave altogether. As someone who has played Wurm for the majority of it's life thus far, I will have to stop playing it completely if some of these proposed changes were infact made into effect. So "as a better for the game" and "to make the game more manageable for everyone" or whatever you're thinking this is supposed to do, it's not going to. These types of changes completely nulls the "Free to Play" possibility entirely and a lot of people are only checking out the game initially because it is "Free to Play" and when they learn it can actually remain that way if they work for it in-game they will try to do so. You want to take away that "Free to Play" option and you will get less and less people who even bother to connect the very first time, let alone stick around and play to earn Silver to pay for their Sub, or supplement the month or so they can afford to (or choose to). The only thing that your changes ultimately effect is the current player-base who is dedicated to the game. It will either drive off players like myself who cannot afford it right now, or it will have little effect on those who do already play and are already paying but will see less and less players as a whole as players like myself (and my entire deed) who stop playing. You're proposing turning Wurm Online into an entirely pay-to-play system where there is no option to continue to grow and move forward unless you happen to have extra money sitting in your wallet to continue to grow your character. Buying Silver in the online shop is funding players like me who cannot afford the Time myself. You're shooting Wurm in the foot the moment you take away the ability to buy Silvers (which is funding Deeds, funding other player's Premium Time, etc;)
  12. I'm rewarded by choosing to play this game simply because I enjoy the game and don't need my playtime to equal silver in order for me to want or feel the need to play the game. Nor does me playing the game need to or would feel more rewarding if I were to be tossed coin just for being online and/or doing something in-game. I can already earn coin passively by doing a variety of things ingame, burying corpses, forage/botanizing, treasure hunts, etc; I don't need hands out just for existing. I'm already being rewarded for in-game play by my need to do in-game tasks to earn silver from others to be able to afford my Deed and my Premium time, since as I said before I cannot afford either otherwise at this time due to budget limits. Despite the fact that Silver is "needed to survive" for a player like me it doesn't make it any less or more valuable either, nor does it create a sense of 'distaste' as a result. Once you remove the need for silver to be a thing the entire in-game economy is going to flip on it's head. Silver is mandatory for Deed-Keep, if you're proposing some alternative you haven't said it. Silver is mandatory for those of us in the Free-to-Play category as it also funds our Premium. Silver is also the in-game currency for trade and sell, items from others are paid for and traded using this Silver, Labor is paid for by Silver. All of this because Silver is worth more than a cosmetic in a shop. Marks fuel the non-currency function for cosmetics and other rewards. I see no reason that Marks need to go anywhere either, this is a reward for being Premium and active-play already, you want to remove it why exactly, for what purpose?
  13. I'm sorry but you want to remove the possibility to pay for Premium using in-game silver and make Premium only an option for those who can afford Premium Time with their wallet? You know you knock out quite a bit of people with that alone, right? This will cause quite a few people to stop playing the game, quite the opposite of gaining playerbase to the game. I myself would have to stop playing the game as I am currently on a tight budget and cannot even afford the little amount of spare money that is needed for Premium right now. In fact this is many people who are part of my deed right now, we rely on the ability to pay for our Premium Time with silvers in which we earn from other players (and luck from moi instances) to fund our gameplay. The moment this is taken away from us we cannot play this game anymore and I'm sure we're not the only ones.
  14. Just opened up a couple more plots and accepting new residents new and old! We're currently a deed of 9 players, some of us more active than others. We welcome any skill-set but are in need of the following: Farmer Weapon/Armor-smith(s) Cook
  15. I am absolutely all for this idea. We already have bridge mechanics, multi-story functional houses. I don't see how docks would function much different than say a bridge for example. The only difference being that there isn't an "other end" to determine it's connection and slope. A minimum height off the surface of the water (like bridges) to avoid dock flooding, distance capped at a certain amount of tiles but also dependant on your carpentry and possibly masonry skill (because you know, we gotta anchor a dock somehow from floating away) or something of the sort. Distance + Depth = Skill requirement I too and finding myself upset by the ugly dirt docks left all over the place and they are a pain the butt to clean up after the deed in which they've belonged to have long since left them in the first place.