Smithor

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About Smithor

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  1. But most of the company's customers are PvE freedomers. That is their target audience, that's where they are making the main chunk of their income, and that is why the company is focusing on a new server. In terms of business, the players of the wild server are expend-able, If some of them (or even all of them) leave, though it will be a disappointment it won't impact the companies coffers as much as it would If lots of the Freedomers left. PvE is the new lifeblood of Wurm now, there may have been a time when it was mainly PvP, but that time has passed. From what I've heard, wild only has 30 or so players, these will probably replaced with freedomers in the coming 1.0 release. The new improvements are Good Customer Service, because it contains the services that potentially paying players want to have. Time to carve off the chaff and burn up the wood-scrap, It's time for a new deed to be built..
  2. Oh but you see Vean, I would be, but I am much more qualified for the position of Emperor, or Eternal Dictator. But unfortunately there are no governments with openings, so I have to content myself with analyzing WurmOnline In all seriousness though, I'm right with you there. I'm just trying to avoid the eternal and almost unfailing optimism, which more-often than not leads to disappointment when the thing doesn't come through, or something breaks. The Updates will make the game better, nothing more. The basics will not change, and neither will the majority of the player base.
  3. Mallaboro, You think that's bad? Try having your birthday 21/12/12... Be happy, you get to be a year older for a whole ten days, that's like a whole decade!...except in days... I'll get a couple seconds... If I'm lucky Do the homework, but don't worry about the mark!
  4. Notice that I said could, past tense. You can go to the other servers now, but the damage has already been done. I'm fairly sure that I am the only one who thinks it won't work in the way they are expecting, there may be a couple more, but overall the idea is that it's going to work flawlessly (so long as Rolf does his "job") Now I actually do agree with you, and that is why I play WurmOnline, but I also know the other end of the spectrum. I know and have seen countless players who have come to WurmOnline, then turned away shortly after sign-up: can't make anything the game is too hard and timers are too long, are all complaints that I have seen, which turns players away. My point is, even though WO is getting a brand-new jacket and shoes, it's still the same game, and that this game is a game that is very selective in it's audience, very few that visit, will actually stay. I totally agree with you on this topic and statement. The same topic was theorized earlier (somewhere on page two I believe), and said basically the same thing. This is the reason that WO will not get the hoards of players that everyone is expecting, because WO's way of advertising is a bit out the back door. Actual game-play video's will prevent the people who would get discouraged from playing, whereas it would bring in the people that would actually play the game. The population of WurmOnline will surely increase, no doubt or contest about that, but it will do so incrementally over time, and not all at once as the player base is expecting.
  5. I doubt that the 1.0 release will actually bring an intensive influx of new, paying, players. Many people will be interested by the game, a sandbox game that looks at least quasi-realistic, boasts an impressive system, with the chance to construct your own forest estate. The problem won't be getting people here, it will be keeping them. Too many will quit because of the incredible amount of patience that a person requires in order to skill up and play the game. WurmOnline is a fairly specific environment you have to be patient (so that you can grind all of the potential achievements), you have to have vision, determination and creativity (so that you can decide what you want to do, make it interesting enough that you want to keep working on it). The Players that you would be able to bring in droves to the game are not the ones that will play the game, sure, one or two may actually play, but for the most part, they would log in, do the tut, build a wooden fence and start on a house, then quit! The people that will play the game, are the ones who are specifically looking for it. WO is a game that passes via word of mouth, and I don't think any new updates will change that. Whilst reading through the topic, I've noticed that the PvP server population/participation is an active topic. I feel that this one is actually easy to explain. All new players are F2P by default, and thus could only go to the PvE servers on start-up. If they actually decide to purchase premium most of them would rather stay in the area that they started in, seeing as they will have already spent a good amount of time working in the area, and won't want to just give it up. Because of this, a system is generated where few new players join the PvP servers, but the PvE servers begin to increase in population, becoming more important to the income of the game. This phenomena is probably the reason for Wild's attachment to the Freedom Isles, because that way, new players will be able to integrate more effectively with the PvP portion. Now that is but a theory, which may not be correct at the current moment, but could be in following updates.
  6. If I were mayor, I would add people to the KOS list for the same reason as darthryan. Some people you just don't want coming by your place.
  7. Alrighty, that's fine with me, thanks for the swift reply guys!
  8. Alright, hello there WurmOnline Community! Today I logged onto WurmOnline, and I received the following message in the events bar [16:45:26] You are being put on the KOS list of Outcast Pit again. Now, to the best of my knowledge, I have never even heard of this deed, let alone been placed on its KOS list before. I honestly don't care if I'm on the list or not, I would just like to know the reason behind it (If there is one) and where the deed is, so that I can avoid it if I ever leave my village(I honestly have only left the village to get water, otherwise I'm ensconced within the deed). This post applies to Scribe on Independence, and not Smithor on celebration.
  9. I think it would be cool if snow was a specialty spawn, only spawning frost/ice varieties of mobs (Frost trolls, snow spiders, ice bugs, etc). It would be fine if it had no use, similar to the other decorative tiles such as tundra, steppe, or marsh. These kind of tiles create expansive hunting grounds for animals, and its always nice to have large, expansive areas barren of trees. Could be. I think regional season change wouldn't be that hard to implement. Just have it so that the tiles change at a certain height at a certain point in time. As the seasons progress into the "colder" ones, have it that any grass tile is converted into snow tiles. Animals would still be able to eat off them, but they would pack faster, meaning you would have to store up food for these times (Would reduce the standing animal population, which is really what stagnates servers. Newbies can't get any food, because all the areas are fenced off and filled with horses.) Skis as a method of transportation would be really cool
  10. The problem with the test server, is that it is restarted far too frequently to test things, as they take place within the actual game world. People don't have the chance to build up massive animal armys in the test server, so the facets of the main servers that would be most likely flawed, escape testing. These problems could probably be avoided if teams of trusted community members pursed testing in a controlled, but long-lived environment. If this system was run side-by-side with the main test server, you could have the current test server act as it already does, and be used for primarily basic testing, sorting through potential team members. whereas the closed community of the second test server, would act as a small colony of the main server. It would follow the same sort of rule-set, so it would be able to test these high population variables.
  11. Heh, That's a good one. If I head back to the location, or find another patch, I'll try it out. Should prove whether or not snow counts as a grass-based tile.
  12. Me and a friend died attacking the red dragon (he died twice, first time was when he first found it), so when I went back, I grabbed both his stuff, and mine. I almost always have all my tools on me, since I hate running back and forth to get tools (at the cost of having less goodies). I am sort of living on the test server I suppose. I came back to Wurm, and realized my account had been wiped, and I didn't feel like restarting by myself, so I quickly built myself a place on the test server. But then I met a friend on the test server, and have joined his deed on Celebration. So now I do both, and do active work on the test server.
  13. I have two actually... Found them both within 3 minutes of each other, one was on the ground, and the other randomly in the forge. I'm hopping there will be snow balls or something, seeing as there are snowmen... Winka Face
  14. Hey there Everyone, Smithor reporting on a tile sighting, straight from the test server! Now I've looked around, and I haven't seen any posts on the topic, nor a wiki page on the tile so I've created this topic on the forums to let you all know. The tile I have found, is that of snow. Now, I stumbled across this, seemingly random tile after I got lost whilst trying to obtain my things from the Red Dragon, and I've done some simple testing on it. Dropping dirt on-top of the snow tile does not change its type, simply raises it. Digging either in the corners, or in the center gives you a dirt, and does not change the tile type. It's walking sounds are the same as grass. It appears to only appear on-top of dirt, and then only at high altitudes. Now I only had limited items, as I had to drop some in the run from the dragon, and so I couldn't do any testing with a rake, nor scythe, nor sickle. I tested with the shovel, and there was no other action except for dig. There was no option for forage. Axe's had no effect on the tile. Hands did not give any additional possibilities. I also tried swinging a pendulum, but that was a long enough shot as it was. Just in case you would like to do some testing yourself, I've taken some additional reference photos. View of Lake Beside the lake. Opposite side of the mountain And finally, the Opposite side of the mountain, where I found yet more snow. Now that this is up, do whatever you want with the information, celebrate, throw parties, (try and find a way to destroy it?) If you want to get lead to this location (for the lake shown is NOT spawn lake), I will gladly lead people here. This is Smithor, from the Test Server, signing out.
  15. Basically because it results in a relatively small number of players getting copious amounts of drake sets every 6 months or so. These sets are often sold on the market, making it less of an experience for newer players, and more of a cash cow for one.