Robbycrusoe

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Posts posted by Robbycrusoe


  1. I was playing fine and then got disconnected. Launcher wouldn't open. Wurmpedia and forums wouldn't open. Flushed DNS and all eventually came back. Not sure if the flush helped or if it was just a matter of time.

     


  2. Saddled and swimming out in front of my deed for a while now. Lightningecker and Strongkaden

     

    [15:08:15] It has been branded by and belongs to the settlement of Fire Heart.   (both)

     

    G25 on the ingame map.


  3. Max Dynamic Lighting was set to 8.

     

    Processor: Intel Core i5-2400 CPU @ 3.1 GHz

    Installed Memory: 8Gb

    64 Bit operating System

    GPU: Nvidia GeForce GTX 550Ti

     

    Using LWJGL display 1024:768:0:0 (false)

    Setting up OpenAL Sound Engine
    OpenAL version: 1.1 ALSOFT 1.15.1
    OpenAL renderer: OpenAL Soft
    OpenAL vendor: OpenAL Community
    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    Generating: 128 source channels.

    === OpenGL information ===
    LWJGL version: 2.9.1
    Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispiwu.inf_amd64_b67dc924fff8de6d\nvd3dumx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispiwu.inf_amd64_b67dc924fff8de6d\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispiwu.inf_amd64_b67dc924fff8de6d\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispiwu.inf_amd64_b67dc924fff8de6d\nvwgf2umx (21.21.13.7653)
    OpenGL vendor: NVIDIA Corporation
    OpenGL renderer: GeForce GTX 550 Ti/PCIe/SSE2
    OpenGL version: 4.5.0 NVIDIA 376.53
    OpenGL extensions:
        GL_AMD_multi_draw_indirect
        GL_ARB_arrays_of_arrays
        GL_ARB_base_instance
        GL_ARB_blend_func_extended
        GL_ARB_buffer_storage
        GL_ARB_clear_buffer_object
        GL_ARB_clear_texture
        GL_ARB_clip_control
        GL_ARB_color_buffer_float
        GL_ARB_compatibility
        GL_ARB_compressed_texture_pixel_storage
        GL_ARB_conservative_depth
        GL_ARB_compute_shader
        GL_ARB_compute_variable_group_size
        GL_ARB_conditional_render_inverted
        GL_ARB_copy_buffer
        GL_ARB_copy_image
        GL_ARB_cull_distance
        GL_ARB_debug_output
        GL_ARB_depth_buffer_float
        GL_ARB_depth_clamp
        GL_ARB_depth_texture
        GL_ARB_derivative_control
        GL_ARB_direct_state_access
        GL_ARB_draw_buffers
        GL_ARB_draw_buffers_blend
        GL_ARB_draw_indirect
        GL_ARB_draw_elements_base_vertex
        GL_ARB_draw_instanced
        GL_ARB_enhanced_layouts
        GL_ARB_ES2_compatibility
        GL_ARB_ES3_compatibility
        GL_ARB_ES3_1_compatibility
        GL_ARB_ES3_2_compatibility
        GL_ARB_explicit_attrib_location
        GL_ARB_explicit_uniform_location
        GL_ARB_fragment_coord_conventions
        GL_ARB_fragment_layer_viewport
        GL_ARB_fragment_program
        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader
        GL_ARB_framebuffer_no_attachments
        GL_ARB_framebuffer_object
        GL_ARB_framebuffer_sRGB
        GL_ARB_geometry_shader4
        GL_ARB_get_program_binary
        GL_ARB_get_texture_sub_image
        GL_ARB_gl_spirv
        GL_ARB_gpu_shader5
        GL_ARB_gpu_shader_fp64
        GL_ARB_gpu_shader_int64
        GL_ARB_half_float_pixel
        GL_ARB_half_float_vertex
        GL_ARB_imaging
        GL_ARB_indirect_parameters
        GL_ARB_instanced_arrays
        GL_ARB_internalformat_query
        GL_ARB_internalformat_query2
        GL_ARB_invalidate_subdata
        GL_ARB_map_buffer_alignment
        GL_ARB_map_buffer_range
        GL_ARB_multi_bind
        GL_ARB_multi_draw_indirect
        GL_ARB_multisample
        GL_ARB_multitexture
        GL_ARB_occlusion_query
        GL_ARB_occlusion_query2
        GL_ARB_parallel_shader_compile
        GL_ARB_pipeline_statistics_query
        GL_ARB_pixel_buffer_object
        GL_ARB_point_parameters
        GL_ARB_point_sprite
        GL_ARB_program_interface_query
        GL_ARB_provoking_vertex
        GL_ARB_query_buffer_object
        GL_ARB_robust_buffer_access_behavior
        GL_ARB_robustness
        GL_ARB_sample_shading
        GL_ARB_sampler_objects
        GL_ARB_seamless_cube_map
        GL_ARB_separate_shader_objects
        GL_ARB_shader_atomic_counter_ops
        GL_ARB_shader_atomic_counters
        GL_ARB_shader_bit_encoding
        GL_ARB_shader_draw_parameters
        GL_ARB_shader_group_vote
        GL_ARB_shader_image_load_store
        GL_ARB_shader_image_size
        GL_ARB_shader_objects
        GL_ARB_shader_precision
        GL_ARB_shader_storage_buffer_object
        GL_ARB_shader_subroutine
        GL_ARB_shader_texture_image_samples
        GL_ARB_shader_texture_lod
        GL_ARB_shading_language_100
        GL_ARB_shading_language_420pack
        GL_ARB_shading_language_include
        GL_ARB_shading_language_packing
        GL_ARB_shadow
        GL_ARB_sparse_buffer
        GL_ARB_sparse_texture
        GL_ARB_stencil_texturing
        GL_ARB_sync
        GL_ARB_tessellation_shader
        GL_ARB_texture_barrier
        GL_ARB_texture_border_clamp
        GL_ARB_texture_buffer_object
        GL_ARB_texture_buffer_object_rgb32
        GL_ARB_texture_buffer_range
        GL_ARB_texture_compression
        GL_ARB_texture_compression_bptc
        GL_ARB_texture_compression_rgtc
        GL_ARB_texture_cube_map
        GL_ARB_texture_cube_map_array
        GL_ARB_texture_env_add
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_crossbar
        GL_ARB_texture_env_dot3
        GL_ARB_texture_float
        GL_ARB_texture_gather
        GL_ARB_texture_mirror_clamp_to_edge
        GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_multisample
        GL_ARB_texture_non_power_of_two
        GL_ARB_texture_query_levels
        GL_ARB_texture_query_lod
        GL_ARB_texture_rectangle
        GL_ARB_texture_rg
        GL_ARB_texture_rgb10_a2ui
        GL_ARB_texture_stencil8
        GL_ARB_texture_storage
        GL_ARB_texture_storage_multisample
        GL_ARB_texture_swizzle
        GL_ARB_texture_view
        GL_ARB_timer_query
        GL_ARB_transform_feedback2
        GL_ARB_transform_feedback3
        GL_ARB_transform_feedback_instanced
        GL_ARB_transform_feedback_overflow_query
        GL_ARB_transpose_matrix
        GL_ARB_uniform_buffer_object
        GL_ARB_vertex_array_bgra
        GL_ARB_vertex_array_object
        GL_ARB_vertex_attrib_64bit
        GL_ARB_vertex_attrib_binding
        GL_ARB_vertex_buffer_object
        GL_ARB_vertex_program
        GL_ARB_vertex_shader
        GL_ARB_vertex_type_10f_11f_11f_rev
        GL_ARB_vertex_type_2_10_10_10_rev
        GL_ARB_viewport_array
        GL_ARB_window_pos
        GL_ATI_draw_buffers
        GL_ATI_texture_float
        GL_ATI_texture_mirror_once
        GL_S3_s3tc
        GL_EXT_texture_env_add
        GL_EXT_abgr
        GL_EXT_bgra
        GL_EXT_bindable_uniform
        GL_EXT_blend_color
        GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_compiled_vertex_array
        GL_EXT_Cg_shader
        GL_EXT_depth_bounds_test
        GL_EXT_direct_state_access
        GL_EXT_draw_buffers2
        GL_EXT_draw_instanced
        GL_EXT_draw_range_elements
        GL_EXT_fog_coord
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_EXTX_framebuffer_mixed_formats
        GL_EXT_framebuffer_multisample_blit_scaled
        GL_EXT_framebuffer_object
        GL_EXT_framebuffer_sRGB
        GL_EXT_geometry_shader4
        GL_EXT_gpu_program_parameters
        GL_EXT_gpu_shader4
        GL_EXT_multi_draw_arrays
        GL_EXT_packed_depth_stencil
        GL_EXT_packed_float
        GL_EXT_packed_pixels
        GL_EXT_pixel_buffer_object
        GL_EXT_point_parameters
        GL_EXT_polygon_offset_clamp
        GL_EXT_provoking_vertex
        GL_EXT_rescale_normal
        GL_EXT_secondary_color
        GL_EXT_separate_shader_objects
        GL_EXT_separate_specular_color
        GL_EXT_shader_image_load_store
        GL_EXT_shader_integer_mix
        GL_EXT_shadow_funcs
        GL_EXT_stencil_two_side
        GL_EXT_stencil_wrap
        GL_EXT_texture3D
        GL_EXT_texture_array
        GL_EXT_texture_buffer_object
        GL_EXT_texture_compression_dxt1
        GL_EXT_texture_compression_latc
        GL_EXT_texture_compression_rgtc
        GL_EXT_texture_compression_s3tc
        GL_EXT_texture_cube_map
        GL_EXT_texture_edge_clamp
        GL_EXT_texture_env_combine
        GL_EXT_texture_env_dot3
        GL_EXT_texture_filter_anisotropic
        GL_EXT_texture_integer
        GL_EXT_texture_lod
        GL_EXT_texture_lod_bias
        GL_EXT_texture_mirror_clamp
        GL_EXT_texture_object
        GL_EXT_texture_shared_exponent
        GL_EXT_texture_sRGB
        GL_EXT_texture_sRGB_decode
        GL_EXT_texture_storage
        GL_EXT_texture_swizzle
        GL_EXT_timer_query
        GL_EXT_transform_feedback2
        GL_EXT_vertex_array
        GL_EXT_vertex_array_bgra
        GL_EXT_vertex_attrib_64bit
        GL_EXT_window_rectangles
        GL_EXT_import_sync_object
        GL_IBM_rasterpos_clip
        GL_IBM_texture_mirrored_repeat
        GL_KHR_context_flush_control
        GL_KHR_debug
        GL_KHR_no_error
        GL_KHR_robust_buffer_access_behavior
        GL_KHR_robustness
        GL_KTX_buffer_region
        GL_NV_alpha_to_coverage_dither_control
        GL_NV_bindless_multi_draw_indirect
        GL_NV_bindless_multi_draw_indirect_count
        GL_NV_blend_equation_advanced
        GL_NV_blend_square
        GL_NV_command_list
        GL_NV_compute_program5
        GL_NV_conditional_render
        GL_NV_copy_depth_to_color
        GL_NV_copy_image
        GL_NV_depth_buffer_float
        GL_NV_depth_clamp
        GL_NV_draw_texture
        GL_NV_ES1_1_compatibility
        GL_NV_ES3_1_compatibility
        GL_NV_explicit_multisample
        GL_NV_fence
        GL_NV_float_buffer
        GL_NV_fog_distance
        GL_NV_fragment_program
        GL_NV_fragment_program_option
        GL_NV_fragment_program2
        GL_NV_framebuffer_multisample_coverage
        GL_NV_geometry_shader4
        GL_NV_gpu_program4
        GL_NV_internalformat_sample_query
        GL_NV_gpu_program4_1
        GL_NV_gpu_program5
        GL_NV_gpu_program5_mem_extended
        GL_NV_gpu_program_fp64
        GL_NV_gpu_shader5
        GL_NV_half_float
        GL_NV_light_max_exponent
        GL_NV_multisample_coverage
        GL_NV_multisample_filter_hint
        GL_NV_occlusion_query
        GL_NV_packed_depth_stencil
        GL_NV_parameter_buffer_object
        GL_NV_parameter_buffer_object2
        GL_NV_path_rendering
        GL_NV_pixel_data_range
        GL_NV_point_sprite
        GL_NV_primitive_restart
        GL_NV_register_combiners
        GL_NV_register_combiners2
        GL_NV_shader_atomic_counters
        GL_NV_shader_atomic_float
        GL_NV_shader_buffer_load
        GL_NV_shader_storage_buffer_object
        GL_NV_texgen_reflection
        GL_NV_texture_barrier
        GL_NV_texture_compression_vtc
        GL_NV_texture_env_combine4
        GL_NV_texture_multisample
        GL_NV_texture_rectangle
        GL_NV_texture_shader
        GL_NV_texture_shader2
        GL_NV_texture_shader3
        GL_NV_transform_feedback
        GL_NV_transform_feedback2
        GL_NV_uniform_buffer_unified_memory
        GL_NV_vertex_array_range
        GL_NV_vertex_array_range2
        GL_NV_vertex_attrib_integer_64bit
        GL_NV_vertex_buffer_unified_memory
        GL_NV_vertex_program
        GL_NV_vertex_program1_1
        GL_NV_vertex_program2
        GL_NV_vertex_program2_option
        GL_NV_vertex_program3
        GL_NVX_conditional_render
        GL_NVX_gpu_memory_info
        GL_NVX_multigpu_info
        GL_NV_shader_thread_group
        GL_KHR_blend_equation_advanced
        GL_SGIS_generate_mipmap
        GL_SGIS_texture_lod
        GL_SGIX_depth_texture
        GL_SGIX_shadow
        GL_SUN_slice_accum
        GL_WIN_swap_hint
        WGL_EXT_swap_control
    OpenGL pixel format: 8:8:8:0
    OpenGL depth format: 24:0

    GLSL version: 4.50 NVIDIA
    GLSL max vertex uniforms: 4096 (4096)
    GLSL max fragment uniforms: 4096 (4096)
    GLSL max varyings: 124 (124)
    GLSL max lights: 8 (8)
    GLSL defines (4.5): #define USE_CLIP_DISTANCE 1
    Vertex/index buffer memory limit: 512MiB
    Starting workaround for fast running clocks
    Using LWJGL timer.
    Initialized mouse with 5 buttons.
    Startup Phase - Initializing..
    Initializing font texture for SansSerif (13). Texture Size: 512
    Initializing font texture for SansSerif (13, italic). Texture Size: 128
    Experimental direct buffer cleaner init successful
    Preloading builtin materials
    Preloading builtin materials done
    Launching Collada Model Loader threads
    Launching WOM Loader threads
    Startup Phase - Setting up..
    Loading window positions from C:\Users\USERNAME\wurm\players\Equinoxx\windows_1024x768.txt
    Loading props file C:\Users\USERNAME\wurm\players\Equinoxx\windows_1024x768.txt
    Gui initialized
    Startup Phase - Preparing terrain...
    Startup Phase - Connecting ..
    Disabling Nagles
    Writing to C:\Users\USERNAME\wurm\players\Equinoxx\logs\_Event.2017-03.txt
    Login successful
    Executing C:\Users\USERNAME\wurm\configs\SS\autorun.txt
    Starting update of login splash image...
    Initializing font texture for SansSerif (11). Texture Size: 128
    Initializing font texture for SansSerif (12). Texture Size: 128
    Finished loading new login splash image!
    Writing to C:\Users\USERNAME\wurm\players\Equinoxx\logs\Village.2017-03.txt
    Writing to C:\Users\USERNAME\wurm\players\Equinoxx\logs\CA_HELP.2017-03.txt
    Writing to C:\Users\USERNAME\wurm\players\Equinoxx\logs\Freedom.2017-03.txt
    Water reflection offscreen size 1024x1024
    Saving window positions to C:\Users\USERNAME\wurm\players\Equinoxx\windows_1024x768.txt
    Saving props file C:\Users\USERNAME\wurm\players\Equinoxx\windows_1024x768.txt
    Loading window positions from C:\Users\USERNAME\wurm\players\Equinoxx\windows_1920x1017.txt
    Loading props file C:\Users\USERNAME\wurm\players\Equinoxx\windows_1920x1017.txt
    Initializing font texture for Monospaced (13). Texture Size: 128
     

    I figured out how to capture video, but it's giving me an internal server error. I assume that's the website.  :mellow: