Traxx

Members
  • Content Count

    254
  • Joined

  • Last visited

Community Reputation

14 Decent

About Traxx

  • Rank
    Villager

Accounts

  • Independence
    Traxx
  1. NVM.. lost my nvidia driver somehow.. Once i reinstalled it all was ok..
  2. I had the client crash while opening a bin and now it wont allow me to login saying it can't create a window .. here,s the log.. hopefully its just some setting.. Win 10, java 8 64 bit, Nvidea 730 GT graphics card..
  3. ya i just crossed from xan and cant connect to deli either
  4. Black Hollow 1486 -2781 and JellyFishCove 1450 -2688 have disbanded and needs to be removed from the map Thistle 1502 -2787 needs to be added to the map ( Crush the mayor is my ALT )
  5. I threw a 25 ql snowball at my horse and after a month or so when I kiled it. The snowball was there and only had 10 damage... kiinda weird as they only lasted on the snow covered ground a few hours.. I suppose worth thinking about if you need extra storage..lol
  6. Im thankful that when I plant a 50 ql herb in a 10 ql planter I get a 30 ql planter..so much easier then imping
  7. I am 97 pottery and the skill gain is similar to other skills at a high level but I find the imping Ql gains much smaller so that it takes longer to make a 80 ql jar then an 80 ql wood item. This has been like that for a long time and probably the reason there are so few high skilled potters . Then again not much difference in using a 20 ql jar or a 90 ql jar as i see no real difference for decay and the like in their contents. I haven't tested much with the new cooking but my hope is you need 90 ql pottery items to make 90 ql cooking stuff...
  8. I would just like to know the reason seals spawn up in the desert but not in the water
  9. Sad to see you go.. lots of memories on Deli.. Best of luck in your travels and check back from time to time..
  10. just wanted to update this in case anyone else comes across it.. turns out it was a bad stick of Ram causing a 7F error in BSOD.. just didn't present itself in the normal way I suppose..
  11. I updated the video drivers as suggested.. and it crashed again about 15 mins into the game.. Pc Fans are all working good and doesn't run hot. This only happens with wurm and just since past update.. its a puzzle for sure.. weird that it locks up both and doesn't give a non responsive in the window it runs in.. I even switched USB ports..
  12. Here is the cocole log from the last time it locked up.. Hope this is helpful I looked in the settings and fast yield wasnt checked.. Time is Sat Apr 11 10:31:18 ADT 2015 Running client version 3.86 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_25 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.25-b02 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 8 >>> Main thread exiting. Loading character traxx Loading config test Loading props file C:\Users\USERNAME\wurm\configs\test\gamesettings.txt Executing C:\Users\USERNAME\wurm\configs\test\keybindings.txt Loading props file C:\Users\USERNAME\wurm\players\traxx\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\traxx\password.txt Saving props file C:\Users\USERNAME\wurm\configs\test\gamesettings.txt Keybindings saved. Loaded pack pmk.jar (r1995) Loaded pack graphics.jar (r2467) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\traxx\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\traxx\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.traxx.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 2 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = true compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1900:1000:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 16 font_header = 25 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 90 fps_limit = 90 fps_limit_background = 30 fps_limit_enabled = false game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 4 gui_skin = 0 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = false max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 3 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 1 reflections = 1 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 20 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 4 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 10 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 5 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 3 submit_client_data = 1 terrain_bump = false terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 1 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 1 Apr 11, 2015 10:31:28 AM class.GUaYmgEgCm run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=2c2e8d58-b10b-4f8d-9254-ea6f61740091, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.86, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=110621667] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\test\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Apr 11, 2015 10:31:29 AM class.GUaYmgEgCm run INFO: Event successfully posted to Google Analytics Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 1900:1000:0:0 (false) === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.2078) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 260/PCIe/SSE2 OpenGL version: 3.3.0 OpenGL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (16). Texture Size: 512 Initializing font texture for SansSerif (16, italic). Texture Size: 256 Loading window positions from C:\Users\USERNAME\wurm\players\traxx\windows_1900x1000.txt Loading props file C:\Users\USERNAME\wurm\players\traxx\windows_1900x1000.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\traxx\logs\_Event.2015-04.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\traxx\logs\_Friends.2015-04.txt Writing to C:\Users\USERNAME\wurm\players\traxx\logs\Alliance.2015-04.txt Login successful Apr 11, 2015 10:31:38 AM class.GUaYmgEgCm run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=2c2e8d58-b10b-4f8d-9254-ea6f61740091, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.86, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=110621667] Executing C:\Users\USERNAME\wurm\configs\test\autorun.txt Starting update of login splash image... Apr 11, 2015 10:31:38 AM class.GUaYmgEgCm run INFO: Event successfully posted to Google Analytics Writing to C:\Users\USERNAME\wurm\players\traxx\logs\Village.2015-04.txt Finished loading new login splash image! Resized terrain FBOs to 512 Initializing font texture for SansSerif (11). Texture Size: 128 Writing to C:\Users\USERNAME\wurm\players\traxx\logs\Freedom.2015-04.txt Writing to C:\Users\USERNAME\wurm\players\traxx\logs\GL-Freedom.2015-04.txt Writing to C:\Users\USERNAME\wurm\players\traxx\logs\_Local.2015-04.txt Apr 11, 2015 10:34:57 AM class.GUaYmgEgCm run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=2c2e8d58-b10b-4f8d-9254-ea6f61740091, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.86, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=58, name=cd01, value=110621667] Apr 11, 2015 10:34:57 AM class.GUaYmgEgCm run INFO: Event successfully posted to Google Analytics Writing to C:\Users\USERNAME\wurm\players\traxx\logs\_Skills.2015-04.txt Writing to C:\Users\USERNAME\wurm\players\traxx\logs\_Combat.2015-04.txt
  13. I have noticed since the last update that after I play for 15-20 minutes I loose access to my keyboard and mouse and have to reset the PC to restore.. I am using an I7 win7 PC with 16G ram and Java 1.8.0 25 and my console and windows logs show no issues. This only happens with Wurm and lots of times when I'm out hunting.. doesn't seem to do it if I stand and imp.. I also get that memory leak issue after about an hour playing and it may be related.. Have done the things in the forums posts to ease this.. Just putting it out there to see if anyone else has experienced this and if there is a fix..
  14. [POLL] Xanadu Clay

    From what I can see xanadu has too many clay tiles. In some spots they take up 100 tiles or more. and seeing 4 tiles is all you will ever need as is it never depletes.. Should be more like the tar tiles are done in blocks. Should be a finite resource like ore. and there should be a way of removing them from areas where you make roads and the like..
  15. corn skills at any level better then most.. its what I used to get to 99.88. and it stores well and is easy to sell as a bonus