Spolmit

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Spolmit last won the day on December 27 2023

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About Spolmit

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  • Xanadu
    Zarmit and Malenkimit
  • Pristine
    Kalmit and Spolmit

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  1. Lots of potential uses in addition to wood items: Dates and Coconut (can make already). Perhaps according to latitude of position on each island in the same way that we have green and blue grapes. Palm oil- could be harvested using same technique as maple. Uses for cooking, construction and wine making Palm fronds for: simple or alternative types of fences. Palm fronds for simple or alternative roofing Basket creation, variation of hat types, Perhaps a drawback would be we can already used existing resources to do most or all of the uses described above, however, it would add to the diversity that many players enjoy.
  2. You have a very creative mind and I congratulate you on that but I would suggest that your problem with this idea is you are in effect asking players who have invested vast amounts of time reaching very high levels in specific skills to change for very little benefit- and in some cases lose out in terms of quality of product. I fear that this will not be popular. If we were planning a different form of Wurm with new players starting from scratch then some of your ideas could be interesting to more.
  3. Some really good arguments from both sides which possibly indicates that although the idea of getting more of this or that in easier / quicker ways is initially very attractive (especially when thinking about helping newer players), Wurm just maybe has got the progression about right for most.
  4. I like the idea from Joshuacalvert on this but- like other contributors- would prefer the option to create the sail variations in a similar way that we can create tapestries for decorations within our dwellings. I don't wish to divert this good idea but would like to suggest that the option to buy and apply a skin on the bow of a boat to create the appearance of a different mystical animal in the Viking style may give balance to the suggestion that will suit both players and the game owners. In other words, why not: a) develop a variety of player-made sails (perhaps gradually unlocked at higher and higher levels of cloth tailoring which would give extra targets for tailors or allow skilled tailors to sell the sails to less-able folk at different prices?) to create even more variety and individualisation within the game. b) a ship skin that will keep some extra money coming in to allow even more development of this great game.
  5. Good news indeed. Wurm is an elderly, temperamental game and as such things take time to change. Change is also difficult at times for some to accept and that is your challenge!. Many but obviously not all players appreciate the work done to try and improve our playing experience. There are times when changes initially do not seem to work for many, however, as far as I am concerned, the updates carried out across the many years that I have been playing are testament to the love of the game- and the desire to try and improve it- by the development team both now and in the past. I speak as someone who has little idea of how a game like Wurm is coded but remains amazed by the things that I can do. Thank you for the time and effort that continues to be put into our game.
  6. A well-reasoned comment Muse. I must admit that I quite like the new resource-nodes system after initially being against it though that does not mean that it is flawless! I do like your comments about the mini-game aspect of foraging / botanising and I especially like your idea of 'unlocking' the ability to carry out tile based searching.
  7. Well done on the video. I have often enjoyed your videos over the years and it is obvious that you have a love of the game. You have used an opportunity as a 'friend of Wurm' to show the developers some of the many great things that an old returning player or a new player player will find in Wurm but also alert them to the negatives and so make a more informed decision. I hope they (the developers) understand that advice or comments from a friend is often the most valuable that you can be given and attempt to respond in a constructive manner! My own opinion is that Wurm will continue to be the 'niche' game that you describe in your commentary. I love the creative part of Wurm and you definitely picked up that point. The community aspect is a strength and will appeal to a potential player who has time to chat and play without excessive focus on progress. I was brought up pre-computer games and as such the graphics in Wurm have never bothered me but I can imagine that those used to modern games will take some convincing! Watching your video simply made me want to play the game. I suspect the quality of some of your examples and shots from Wurm would spark some curiosity in most potential players. This to me gives the Wurm team a wonderful opportunity to use videos like yours (and we all know other streamers who have a love of Wurm) to encourage newbies to try Wurm. Some will arrive and leave early on but that is how it has been and likely will always be. The trick is to encourage those few souls who stay longer to create their own little part of the story. The developers are- in my opinion- doing their best to make Wurm better and better. In answer to your question I would say that Wurm is worth playing for new players- albeit a certain type of player. I would also suggest that returning players would be impressed by the number of improvements made to Wurm over these many years that it has existed. Now..... back to playing
  8. I played WU from 2016 to 2021 as well as continuing to play WO. The server I was on was Mystic Highlands and was light rp and 1x 1x server. If I am honest I enjoyed playing the server so much that I was playing WO less and less simply to keep my deeds 'going'. There were many community events, uniques, auctions and extras such as dungeons and other challenges like a maze. At one time, our server was easily matching others in terms of popularity and had a loyal player base. . Our server owner was excellent and for all of the time put hours and hours into maintaining, cajoling people to attend events and improving the server. Unfortunately the server was closed down in 2021 and this is the reason why I have not played WU since. I love playing Wurm but for me, the strength of WO is the fact that the servers- and therefore all the time and efforts put into the game- are more or less guaranteed to remain. I do not blame the server owner but after putting more than 3000 hours into the server only for it to go 'poof' this is the prime reason why I am unlikely to go back to WU. I appreciate that many people love the different challenges and speeds available in WU, however, I think one possible reason why WU appears to be losing players is the fact that a significant number of players are like me and like to keep their little place in cyber-space as permanent as possible. These may be the type of players that are causing numbers to fall? I hope my comments and reasons help you in your quest.
  9. So long

    Thank you for everything that you have done to support Wurm. All the very best for the future.
  10. I can see how this would appeal to some players- though perhaps not for me for similar reasons to Zalxis It may well be attractive to those who enjoy Unique events but do not always get to know about them or be invited to them. They could port / sail across to your server knowing that they will likely meet their match! The server could also be one where players from both clusters could have the opportunity to enjoy the wildlife together- a sort of mid-point on the map! I would suggest some of your rewards would need to be carefully thought out but yes, greater risk should give greater reward.
  11. I applaud anyone like you (Rhystan) who has positive suggestions for Wurm and I too have enjoyed the Christmas event especially getting used to using the new node system (and I never thought I would say that!) I just wonder if making bonus events too common will not have the desired effect. Keeping the events rare- in my opinion- makes them more special and therefore there is more likelihood of people being enthusiastic and hopefully encourage more to join our community at these times.
  12. I would simply like to say thank you to all the staff and development team who have worked so hard this year. They do not have an easy time trying as they must to balance the needs of different groups of players whose ideas of what Wurm should be or should have are polar opposites! I do not imagine for a moment that they think they get everything right but I feel that we should be grateful that the development continues so often. Yes, of course PvP players feel ignored and even as a player who would not play PvP, I do feel their disappointment- perhaps next year?. To those who argue on these forums, thank you for the 'entertainment' but I hope that we can all keep our disagreements civil- there are too many horrible things happening in the World today we should try to keep this wonderful game an escape full of challenge, humour, a little hassle, some 'thinking outside the box', definitely some angst but most of all enjoyment. To all those players who I meet with my different avatars, I thank you. I am not the most communicative player in-game but I have always met with nothing but complete civility, humour, friendship and help and this I feel, is the greatest strength of Wurm- the community. I hope that everyone can enjoy this Christmas or the holiday season. I hope that everyone is able to be with family and friends today and if that is not possible, then don't forget that the community of Wurm will always be there for you. All the best!
  13. Tamos, I would suggest that what Tristanc writes here shows the main reasons for your lack of success. He writes about possible solutions and again makes good sense. I would suggest that there is another solution if you are really yearning for rp in Wurm. Not wanting to move you away from WO, but have you thought about looking for a WU server that offers rp? I was on one that offered 'light rp' until it closed two years ago. We had an excellent owner who ran events and maintained the server and for a long while we were one of the most popular places around. You could dip into a rp server and have your place on Indy where you could hopefully find other like-minded players over time without time pressure or without that ever-growing sense of disappointment. Good luck with your search!
  14. Thank you for that information. I'm not an accountant but it does seem like a bit of good news for Game Chest and of course that will hopefully be translated into even greater investment into Wurm. There has been a lot of upheaval this year which has caused some players to wonder what is going on. Not having all the facts does not help people make logical decisions and that is where good, honest communication from the current team to the player base is so vital. Taking my normal 'glass is half full rather than half empty' stance, a little bit of good news that will hopefully project us all into an even better 2024. Fingers crossed!
  15. Thank you for listening to your players. These modifications added to the already beautiful artwork should improve the playing experience of many more citizens in Wurm.