Tria

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Tria last won the day on January 24 2020

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About Tria

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  1. Same issue. Game kept refreshing and failed to launch over and over or if did launch stuck in middle of water and couldn't do anything but quit game. Tried reinstalling a few times and same thing except wouldn't install at all. Gave up and tried next day (yesterday) and got game to load finally. Today games keeps crashing.
  2. I love the new system for the most part but the problem is since update, my game crashes constantly. Related to update, who knows but can't do much at moment . Yes I collect a lot of things I don't need but at same time it's fun to me and gives me things that might have been harder to find before.
  3. Hi, I would like to order 30kg of Deep Blue Sea dye please? Thanks much! Tria
  4. Awesome and fast service! Really appreciate how quick I got my garlic. Tria
  5. Katrat have you switched the DNS server yet?
  6. Hi, Having issues with crashing today, not just lagging out. Thanks in advance for any suggestions. Crash report below: Tria Unable to locate server The error was: <jenn001.wurmonline.com> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to E:\Games\WURM\Wurm Online\console.Tria.log Time is Wed Jun 24 10:41:23 EDT 2020 Running client version 4.1.110 client build# 9a783aeb930e0bc0e01fc65eb232ce5b15028b49 client build time 2020-06-23 08:58 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 6 === Wurm options === animation_playback_self = 2 ao_level = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 0 colorItemsDamage = false color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1280:960:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_volumetric_fog = false enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 13 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 13 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = false hide_cursor_with_ui = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 1 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 1 max_shader_lights = 8 max_texture_size = 1 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 3 mount_control_mode = 0 mount_rotation = false mouse_smoothing = 0.0 multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = true occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = false reflection_texture_size = 0 reflections = 0 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = true render_sun_glare = false render_vignette = false renderer_type = 0 resident_models = false save_skills_on_quit = false screen_brightness = 0.9557522 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 12 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 5 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 10 sound_music_level = 4 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = false sound_play_emotes = true sound_play_footsteps = false sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 2 submit_client_data = 1 supersampling = 0 swap_mouse_buttons = false terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 1 viewport_bob = true water_detail = 0 Setting up WurmModel Model Loader Executing E:\Games\WURM\Wurm Online\configs\default\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key NUMPAD9 to KP_9 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key ADD to KP_ADD Translating legacy key EQUALS to EQUAL Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 6 worker threads Starting global lazy job manager with 3 worker threads === OpenGL information === LWJGL version: 3.2.3 1.2.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 460/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 391.35 OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 512MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (13). Texture Size: 512 Initializing font texture for SansSerif (13, italic). Texture Size: 512 Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from E:\Games\WURM\Wurm Online\players\Tria\windows_1280x882.txt Loading props file E:\Games\WURM\Wurm Online\players\Tria\windows_1280x882.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\_Event.2020-06.txt Disabling Nagles Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\_Friends.2020-06.txt Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\Alliance.2020-06.txt Login successful Executing E:\Games\WURM\Wurm Online\configs\default\autorun.txt Starting update of login splash image... Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\CA_HELP.2020-06.txt Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\GL-Freedom.2020-06.txt Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\Freedom.2020-06.txt Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\Trade.2020-06.txt Initializing font texture for SansSerif (12). Texture Size: 512 Finished loading new login splash image! Initializing font texture for Cry Uncial (32). Texture Size: 512 Initializing font texture for SansSerif (13, bold). Texture Size: 512 Initializing font texture for SansSerif (24, bold). Texture Size: 512 Writing to E:\Games\WURM\Wurm Online\players\Tria\logs\_Skills.2020-06.txt Game loop broken due to exception java.io.IOException: An existing connection was forcibly closed by the remote host at sun.nio.ch.SocketDispatcher.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(Unknown Source) at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.read(Unknown Source) at sun.nio.ch.SocketChannelImpl.read(Unknown Source) at class.gGViwK1WfL.XwhlvVTrl(SourceFile:564) at class.w6JxZW0hQ.mMV5oPkCW(SourceFile:262) at com.wurmonline.client.WurmClientBase.V8K8v9DodL(SourceFile:1526) at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:7375) at com.wurmonline.client.WurmClientBase.run(SourceFile:35326) at java.lang.Thread.run(Unknown Source) Startup Phase - Disconnected, trying to reconnect... Execution aborted at connection 1, iteration 92987 Run time 34m, local time Wed Jun 24 11:16:21 EDT 2020 Destroying game window ====== CLIENT CRASH ====== Unable to locate server java.net.UnknownHostException: jenn001.wurmonline.com at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method) at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source) at java.net.InetAddress.getAddressesFromNameService(Unknown Source) at java.net.InetAddress.getAllByName0(Unknown Source) at java.net.InetAddress.getAllByName(Unknown Source) at java.net.InetAddress.getAllByName(Unknown Source) at java.net.InetAddress.getByName(Unknown Source) at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:319) at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869) at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:366) at com.wurmonline.client.WurmClientBase.run(SourceFile:35326) at java.lang.Thread.run(Unknown Source)
  7. A lot of work has gone into setting this up already. The place looks amazing! Should be a lot of fun! Tria
  8. Sorry Trickster, I understand completely. I was a little shocked to. The lag was bad and is even worse for some reason. I feel also that since the bridge was built affecting other people's spaces like yours especially, it should not have been built. I loved the view from my house too and it has just gotten so messed up. Ultra goes out of his way for people to experiment and to let everyone do what makes them happy, unfortunately, this time, one person ruined it for others imo. Sorry to see you go if it comes to that. Tria
  9. Trying to make sausage for pizza. Had no problem making bread. Made sausage skins and added minced meat, breadcrumbs and fat. [12:39:28] An oven made from stone bricks and clay intended for cooking and baking. This is a very rare and interesting version of the item. It is glowing from the heat. It could be improved with some stone shards. Ql: 61.1623, Dam: 0.0. You can barely make out the signature of its maker, 'Agem.m.on'. The fire burns steadily and will still burn for a long time. [12:40:26] A skin to hold the ingredients for a sausage in, made from a bladder. This has a very low nutrition value. Created on Luck day, week 2 of the starfall of the Digging, 1091. [12:40:34] The ingredients in the sausage skin would make a humanoid sausage when cooked in a cooker. Same item: [13:09:45] A skin to hold the ingredients for a sausage in, made from a bladder. This has a very low nutrition value. Created on Luck day, week 2 of the starfall of the Digging, 1091. [13:09:45] A skin to hold the ingredients for a sausage in, made from a bladder. This has a very low nutrition value. Created on Luck day, week 2 of the starfall of the Digging, 1091. Item never heat up or cooks. Thanks for any help! Tria
  10. Xandice, Welcome to Harvest Moon. I have been away on Xan off and on and have not had the pleasure of meeting you yet altho been back on Release for a few days. Glad you have not had any issues and that person has been kicked out. We have a great community and please just ask if you need anything! Tria
  11. Lisabet, Everyone has been very kind. It is a complicated situation as I share the home with someone that does not live there anymore so trying to get things reset and more secure. I hate locking everyone out but I guess that is the way it has to be. I hate that one person can destroy your faith in people but over all the years I have played, thankfully they are few and far between. Best regards, Tria
  12. Thank you Spolmit! Guess I have been pretty lucky overall over the years.
  13. First of all, let me say, yes it is our own fault for things getting stolen if we do not lock things up but Harvest Moon is a village on Release run by Ultradude who invites anyone to come and join the village. He goes out of his way to help anyone that wants a new home. It has been a great place for new people to come and be given a house or land to build on and help to grow and skill up until or if they want to go out on there own. No one is forced to do anything they don't feel like doing and are supplied with pretty much what they need to get started. I went to visit a friend there a couple years ago and have spent much of my time there, helping out others. We have a great group of villagers that welcome new villagers and go out of their way, I believe to make new people feel welcome and get them started. I shared a house with a friend that is not playing anymore but our yard is open to villagers to use the snowmen as needed if they are new and need snowballs for larders or for people that just didn't make it on for the winter to collect them. (Yes we will give a new person a larder if they want one) We are a close community and I feel there has always been respect for other villagers to not take unless you ask first. About a week ago a new villager was added to the village. His/her name is SAMMYEF. Right after joining the village I guess SAMMYEF decided it was fine to steal from fellow villagers and walk off with the 3 snowmen in my yard and possibly another one we kept in the community cave. I was away on Xan at the time. I don't know what else is missing at this time. I feel bad that now our community feels upset as we never had issues like this before and to be honest has upset everyone. I have not been able to get in touch with this person and don't expect he will return the items but you should be aware that this person is not someone you might want in your village. Again, Yes I know if it is not locked down there is nothing that can be done and it is my fault for being to trusting and wanting to help people. Just be aware. I'm sure I will get a lot of mail saying it is your own fault but I expect that but at the same time if I can save someone else losing things, then it is worth it. Thanks for listening. Tria