Audrel

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Posts posted by Audrel


  1. 4 hours ago, Kilted_Archer said:

    Now , just to make sure I understand :

    1 -   Steam > SteamApps > common  = 2 folders :

    Wurm Unlimited folder  is the "client" correct ? Wurm Unlimited Dedicated Server folder is the Server (obviously )


    Yes, exactly.  But remember that the client in actually nested inside the Wurm Unlimited folder. ..\steamapps\common\Wurm Unlimited\WurmLauncher

    Also, when you browse for mods, I would suggest using this list:

    It has the mods listed that are working vs not working in the latest release. Installing outdated mods will most definitely crash your server and/or your client.


  2. 36 minutes ago, Kilted_Archer said:
          "Instructions

    * Unzip the contents of client-modlauncher-<version>.zip into the "WurmLauncher" folder

    * Unzip the contents of the individual mods you want to run into the "WurmLauncher" folder. This adds the required .properties files to enable the mods.

    * Run patcher.bat

    * Start Wurm from Steam"

     

     

    Need Help : Emm . . What if you have NO "WurmLauncher" folder with in the  Wurm Unlimited Dedicated Server folder ?  Can I just create one there (safely), and then follow the instructions above ?

     

    BTW - What else is supposed to be in that folder ("WurmLauncher" folder), if anything ?

     

    PS - Also, can I put the "server-modlauncher" in it's own folder also ?

    (it seems a bit worrisome to just drop it in among all those other files in the directory & a bit of a 'pain-in-the-arse' to find & remove them all, if need be).

     

    I would be happy for anyone's input on this, I know mod creator's are very busy people, and we appreciate them ? !

     

    The folder name for the dedicated folder is "Wurm Unlimited Dedicated Server" and it can be found in your "steamapps\common" folder.  The WurmLauncher folder is for the client. It is in "steamapps\common\Wurm Unlimited". The client also has a server included with it which can be found WurmServerLauncher in the same location as WurmLauncher. 

    Your client modlauncher must go into the client folder so you will want to extract all the files into the WurmLauncher folder as located above then run "patcher.bat" (on Windows) or "patcher.sh" (linux).

    The server modlauncher must go into the dedicated server folder or the WurmServerLauncher inside your Wurm Unlimited folder as located above. The same applies to patching the server with either the patcher.bat or patcher.sh.

    It won't harm your files. If at any time you want to remove the modlauncher, you can simply repair your installation from the properties tab via Steam.

    EDIT: Additional Information

    You can also pin these folders into File Explorer quick access for fast access without having to navigate to them. 

    https://support.microsoft.com/en-us/help/4027032/windows-pin-remove-and-customize-in-quick-access

     


  3. I use a seed generated height map from Budda's Wgen then import it into L3DT to process it. My goal, more so than erosion, is the way you can output biomes based on ground water via a color map and then imported into Tenniel's generator for processing of the biome map.  My hope was that forests would follow the ghost streams that caused the erosion but the hard part for me, so far, has been getting L3DT to output a biome map that work's with Tenniel's climate distribution. 

    I could not get an island to work in world machine but that is probably a limitation from myself more than from the software.

     


  4. I've been playing with some custom map creations using L3DT to give a more realistic natural erosion feel. I haven't gotten the biome generation down yet (as you can tell from the lack of trees) but the channeling and erosion algorithms look pretty good to me.

    Shots in spoilers.

     

    Spoiler

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    Spoiler

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    Spoiler

    ZHepvMe.png

     


  5. 7 minutes ago, bdew said:

    toolbelt works for me... make sure you have the latest version and if it still gives you problems post a log please.

     

    Yup. I didn't update it. It works fine. :-) I have not played Wurm in any flavor in a couple of months, so it's not surprising that I missed something.


  6. These are just the names of the property files I had to disable. The mod names may or may not match the properties files.

     

    server: bagofholdingconstruction, moonmetalminingmod, movetocenter (deprecated?), prospectmod, scriptrunner
    client: livemap, toolbelt

    I don't really play any more but noticed that Steam updated it so I thought I would check to see what might have broken.

     

    Heh, helps if I run patcher.bat first eh? Crossed out the ones that ran after actually patching it.

     


  7. 14 hours ago, Wurmhole said:

    Interesting.  Are you the only one? I didn't seem to have any issues with my Forum messages.

     

    I had all kinds of problems, Wurmhole. I could not log into the shop because it said my password was wrong but I could log into the game with it. I could not log into the forums and I could not change my password in the forums because it said guests do not have access to this area. I had to reset my password before hitting any links on the login page else I was a guest in a registered area. 

    I didn't know the forums were in any way tied to the shop but that's how it turned out. I had to do the same in the shop as with the forums. If I clicked on anything but forgot password, it told me that I am a guest in a registered area. 

    It's all resolved now and water under the bridge but it's kinda crazy what had to be done. LOL

     

     


  8. 10 hours ago, Fairyshine said:

     

    Rarity of container (pan, bowl, cauldron) does not affect affinity does it?  As far as I know the rarity of the oven/forge does, not the rarity of the container the food is cooked in?

     

    The other issue is that we also need to be able to imbue/rune the tool so the resulting mats can be of higher ql than our skill, similar to what happens with woodcutting/farming/mining/butchering/any-mat-using-a-tool-that-can-be-runed/imbued.  Obviously this has to do with woad and acorns for dye, which is where the sticking point comes from as they always used to be random ql wheras now they are linked to skill level with no similar way to increase their ql to what we have for logs/ores/veggies etc.

     

    Yep. Anything different about the conditions, except QL of the items. Pan + bear meat + onion gives the same thing in any non-rare oven. But if you put the same into a rare pan, it changes. Put that rare pan into a rare oven, and it changes. I have not tested fresh vs out of the fsb. My head was spinning just sorting out which pan to use. LOL

    I have a bunch of combinations noted in recipe comments from discovery. If I can baseline you, I can find you your affinity. I just have low cooking skill so anything I cook would need to be superhuman in speed with the timers I get. As long as you use my stuff or identical stuff of your own, it will be the same affinity for you. Just replicate the conditions.

    We'll work it out in the morning. :D Your broken affinity may not be broken. You just need to add a shoe to the meal. LOL

     


  9. On 4/14/2017 at 3:06 AM, Darklords said:

    I've killed people in multiple spars on accident, even with melee its possible from wound ticks dealing damage after.  Tho just so they can patch it, what about bows is different? Can it hit outside spars?

     

    Bleeding tick death after duel once. You have to watch the other's health closely if you don't want to really kill them. That or be Johnny on the Spot with some healing.

     


  10. On 4/14/2017 at 1:52 AM, Araninke said:

    Thank you Wurm gods... 

     

    A vein of sand-sized minerals or rock grains and is is composed of quartz or feldspar because these are the most common minerals in the Wurm's crust.

     

    I found one also and 3 marble veins showed up as well!