Myriad

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  1. 'Alternative' meaning being basically forced to do/create boring stuff to sell for laughable amounts to those who already made it big?
  2. To bless them in the first place, or is there a way to bless lights without being a priest? Edit: Ah, I get it. They can bless a whole bunch of lights in one go that I keep until I need them. Now THAT is great idea
  3. Unrealistic. Karma can hardly be created at will. Do priests get paid for lighting one lamp per three days? Or do you mean the ability to activate a metal altar?
  4. EDIT: CAN BE CLOSED, SOLUTION TO THE ISSUE FOUND :) Mines tend to get big. Usually much bigger than any deed. It is dark under all that rock, so I would like to have permanently lit lights in there. On deed: no problem. Off deed: problem. Without the deed ghosts to light the lamps, one would have to individually fill and light every lamp every time one wants to have light underground. That is too much to expect, a real pain in the neck. The solution to this issue is to bless the lights. On highways, this mechanic already exists. To cast bless one would need to have a priest handy. My issue with that is, that I don't want to pay for an entire alt just to have this one spell. Neither do I want to be dependant on others to come along to my mine every time I want light in a next mine section. What I do want is to be able to cast that spell. This is where the mostly useless (for non priests) religion section of our skills come in. What I would like is that any player should be able to cast this most simple of spells once per 3 days (or so), provided they have their religious skills maxed out and perform something special like a special prayer that lasts for a few minutes (akin to meditation) and sacrifice a certain item that is linked to their particular god. This turns the player into a light version of a priest (pun intended) for a short time so they can cast bless, after which they immediately lose this status again.
  5. While we're at it: move items into a smelter until the smelter is full, instead of forcing me to have to do 10x10 ore or whatever amount I can carry.
  6. Or learn this by heart: From the point of view of the builder, Arch Left is: ┐ Arch Right is: ┌ The pillar, the part that is on the ground, is on the opposite side of what the title says. The title describes the part that does not touch the ground. The title describes the direction of the 'open' part of the arch.
  7. I don't know a) if this has been mentioned before (a quick forum search yielded nothing) or b) if there is a good reason things work this way, but I would consider it a good QoL improvement if we didn't automatically release our animals when we disembark from them, running the risk that they run off, or that we forget and turn around a few minutes later only to notice the animal is gone. It is not logical (yeah yeah Wogic): I have a rope, I take it and put it around the animals neck. I am now leading the animal. Then I climb on the animal so I am riding the animal. After that, I climb down from the animal. Why would that logically mean I let go of the rope? Select rope > right click animal > lead > right click animal > ride > right click animal > disembark > right click animal > stop leading. That would seem to be the right way to me.
  8. I'm from '66. Played on my mates' Apple ][c, ZX 80, ZX Spectrum, Commodore 64. Bought my first PC in 1990-ish. Happy to say my hair is still blond, but my beard is very grey ^^ Been playing Wurm since 2008 (IIRC) for about 4 months per year but went throught several toons until settling on Myriad. I think I have been on all PvE servers, but I keep coming back to Xan, that fits my playing style (11x11 deed, secluded) nicely. These days I watch others play on Twitch and have to say: if I ever change my mind and want to have a huge deed, I might move to a flatter server. Despite what it looks like on the community maps, there seems to be a lot space there.
  9. I think it's one of the coolest words in the english language and it describes nicely what there is to do in this game: a lot of things.
  10. To me this seems like a gargantuan task for the devs. Where does water originate? Where does it flow? When does it flow, when does it fall? Does fast flowing water have an effect transporting dirt? How wide do brooks and rivers naturally get? Are there fish/other animals in there? Do they stop other animals migrating/wandering? How does one stop landscaping having undesired effects downstream? Can it be abused and if so, what rules will prevent that? And then: how to implement it on the existing servers? What are the effects on existing landscapes? Or are new servers needed?
  11. So your desire to have a bigger chance to get a rare anvil is such a dealbreaking topic, that other, unnamed hordes of players quit the game over it? I'm all for discussion, but this is a terrible 'I speak for the silent majority'-argument Having said that: I (and countless others of course ) am not unhappy with how things are at the moment. Rare things should be rare and remain rare. I fondly remember imping a guard tower, hearing the roll and seeing it turn supreme as one of the highlights of my Wurm career. Where would the excitement be in seeing all my towers turning rare? Or knowing that if I persist for a while, I can force/guarantee things to be rare? it's better, IMO, to enjoy your rare copper lump and try to use it to rare-ify something that can be rare-ified with it. You may end up with a rare version of something you weren't aiming for, but you do have that rare item. Sell it or put it on display.
  12. That sounds like some obscure television series I once watched ^^
  13. Barking up the wrong tree, man. I was talking about people who want to stand out. That ain't me. I never tried anything For the last 15 years I have been wearing studded leather armour and a helmet I made. Really couldn't GAF about what my toon looks like, as long as it's kinda fitting in with what I deem is sort of realistically medieval/fantasy looking.
  14. Thanks for the answers Wow, never realized the armours were laid out that way. I have been happily strutting around in studded leather for years (thanks, Eliasthecrimson ) and judging by that table, it is the perfect choice for me. All the more unclear, to me, is why people would lay down that much money for those slightly better armours. Good thing not everyone thinks this way. With customers like me, the drake armour market would crash and burn
  15. I don't have much interaction with other players, but when I do, they often wear skeleton faces and/or tophats, whilst radiating green and pink light somehow. I get it. This appeals to a more modern type of player with a mindset to try and stand out in the crowd, to be the most remarkable unique in a world of uniques. And they consider this fun. Who am I to judge or criticize? My personal preference would probably be something like 'keep it a bit realistic for a medieval-like fantasy setting', but that's a very prolongued grey area. Bunny ears a problem? That ship has long sailed. I don't think any discussion will change that. *puts on sunglasses and a long cigarette from the spring break 2017 give-away* Deal with it.