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About Miretta

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  1. Aaaaaaaahhhhhhhhhhhhhhhh!!!!
  2. I also would like some variance for cave reinforcements would be cool if we could make cave walls look like stonebrickwalls etc.
  3. same here...tried now 2 days in a row and couldn't change it due to that error.
  4. it's not a scar on magranon it's a scar made in magranons name
  5. buildings are actually decaying faster when their original owner stops playing/is inactive for a longer time. I don't know the specifics of it though.....but if that person just moved on without removing whatever they build and are still playing wurm, it could be a cause for things decaying slowly. Have you thought about only expanding perimeter over everything? and make a new bridge?
  6. +1 yes please
  7. no problem
  8. I would also like something like this: since with diagonal paving, we already have a code in place to recognize the surrounding tiles content, it would be nice to have a path that can recognize if it has "path tiles" touching it, then combining them to one consistent path or if it's touching grass etc. and if not touching any path it could be used for decoration as grassless spots I would really like some optical "break up" of tiles, that makes it less looking like tiles.
  9. if those new house walls are gonna come with similarly fitting bridges I'm so gonna make the scar's gates out of new stuff
  10. I updated the link thanks for pointing this out, apparently dropbox has changed how it works.
  11. I want to kidnap you for magranons scar.....
  12. there is highway work being done around willow vale and shadow realm and south of albia estates to make things less confusing actually, but it's still work in progress.
  13. i don't know the exact coordinates, but someone posted a screenshot and it was on the bottom of dragonfang mountain
  14. if that's a serious question, there is no glass. If you want to have less windy homes, build some Banners and plant them infront of the windows...or build less windows.