Brash_Endeavors

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Everything posted by Brash_Endeavors

  1. Yeah, post says "Nimthyr was created as a new server cluster for those looking to begin the game with a fresh start." -- but there seems to be a lot of abandoned disbanded deeds on that map? So I thought that part was written a few years ago. But server name in launcher says " NEW: As of May 22nd 2022" So I am also confused. Atres map looks new but it is unclear if advanced players from the older map can just sail / portal over? Edit: "Atres is a hunting server and you cannot deed there".
  2. A map is just terrain. It won't by itself provide story, lore, or purpose. You have to bring those things to the game, or find mods that can add quests, treasure chests, etc You would need mods to add things like "interesting mobs to kill" etc. There are mods that add interesting new monsters. A map is just the canvas.
  3. EDIT: I just checked the better farming config file, and default is for replanting options to open at level 50: replant=1@50,2@70,3@90 You could adjust that to 30 or whatever skill level you would prefer. I have used the mod on various servers, and I know the mod still works. There is a chance though it could conflict with other farming mods. I remember it is a separate action for normal harvest, versus harvest-and-replant, but I forget now whether there was a level requirement (maybe 30 or 50?) for that advanced option... If no one comes along in the next 24 hours that knows the answer I could try logging into a server with the mod and do some experiments on whether there is a skill req. Or you if you want an answer sooner, you could make a GM character, give it 50 farming, and test yourself. Do make sure you have the updated version of the mod, thread mentions Better Farming updated to v1.1 Fixed incorrect skill level checks Fixed harvest (and replant) always requiring active item Official latest version is v2.2, I just posted the v1.1 so you can see there were some changes that might affect your case. You could also check the Discord server that modders and server admins frequent as it is very likely BDew himself would see your query, or at least someone much more familiar with details of the mod could answer your questions.
  4. Some Wyvern server mods apparently trigger this, check this thread:
  5. I have been enjoying mucking about in the map generator again, which is a really relaxing pasttime for me. Usually I do smaller 2048 maps (same size as Deliverance) but this one is a little larger at 4096 (Same size as Independence). My computer is too old though to do the big 8192 maps (Xanadu size). Also my videocard is a little crappy so screenshots suffer some. As always, feel free to give feedback so I can slowly improve. Feel free to use this map in either public or private servers. Files Download: https://drive.google.com/file/d/1ANwCppULz1abXWyvBnOo8hrgvJOfSCCi/view?usp=sharing MAP: Biomes: How to install custom maps: Screenshots:
  6. I decided I am going to redo a second version of the map as a lot of things bothered me on the first one. I left the original version up in case anyone felt they would prefer it, but I think I like this one better for my own gameplay style, and more suitable for a general audience. CHANGES: I reconsidered having the shallow inland waterways. The new version will be deeper waterways overall, a lot less reed/kelp/marshes. and especially deeper channels in the middle so that all types of ships can get through all waterways. This also results in the land near the waterline being a lot less flat than before, but I don't think that will be a huge problem, it is still a LOT more newbie friendly than, say, Ocrea. I reconsidered having mostly meadows/fruit trees/bushes at low elevations and forested areas at higher elevations. After reconsideration I decided that wasn't particularly new-player-friendly since no one really likes tons of fruit trees or bushes, so I reduced those enormously and now all elevations are heavily forested with "lumber" trees. Cedars Pine and Fir will still mostly be in higher elevations, some exceptions and not exclusively, while birch linden maple are more common near waterfront. Traveling along the waterline areas is not as easy with less "clear space" and building roads there less easy but I think not that big of a deal. Meadows are now rare instead of common. I know many people love huge open areas, and they certainly are easier for new players to navigate. But I am sure some ambitious woodcutters can take care of that issue. Early on trees are very useful for all players and eventually a lot of those trees get cut down. And I just like lots and lots and LOTS of trees. I know some people hate snow on maps. I like snowy mountains in the backdrop, I grew up in areas where the mountains in the distance had snow all year, so my maps get snow. With all the added trees you won't see the snow so much anyways. Download links for the "New" versions: Pocamadera New Regular (no moonmetals) Pocamadera New Special (moonmetals) Updated new map: I did not take new screenshots. The height map didn't change, mostly biomes moved around and rivers deepened. Just imagine tons fewer bushes/fruit trees, very little kelp/reed compared to before, and very heavily forested even at the waterline.
  7. This is a smaller 2048 map designed for small groups, low pop servers, or singleplayer. It is free for anyone to use on any server, private or public. It has generous resources (clay tar peat etc). The low lying areas near the water are newbie friendly with gentle slopes, meadows and fruit trees. Easy for highways. The higher elevations are more challenging with steeper slopes, heavily forested, and gorgeous views. Challenging for highways .... note: My small sized maps often do not give deepwater ships (caravel etc) full access to several of the the smaller inland rivers without some dredging. Deepwater ships can get into the larger harbors and of course can travel all ocean waters. Shallow water craft (knarr, sailboats etc) should be able to sail anywhere without grounding. If a GM or players want deepwater ships to travel all of the smaller inland waterways, they may need to use a dredge or a GM wand to make all waterways deepwater, which might make a nice project for some players. **EDIT see post below, I did a second version without the shallow rivers There are two downloads, one with regular ores and one with moonmetals added. Rheyan's youtube tutorial on how to add custom maps is here. Map: Screenshots:
  8. "You have to do something in the game" I am always very busy in the game it just is rarely ever combat oriented. Been in WO about same amount as WU (2010 here). In all my characters over all the servers, WO or WU, I rarely get above 20-30 fight skill. And in WO that was mostly from breeding 5 speed hellhorses for years, back when they were great XP. I don't get bored, in Wurm. Upkeep with alternate income sources makes great sense since it helps clean up the map from inactive players. People who are not actively playing, are not using up space. Voting and UBI sources make that possible while including all kinds of playstyles. unless you really really NEED to get that map cleared of monsters? Is that the important purpose for it, you have too many monsters? I actually LOVE 😍 the 10x action timers, I thought it was 1x/10x but it did seem much faster skillgain than 1x. but really I loved the idea of a slow XP but fast action timer. Probably my favorite thing in the time i spent there, that and the nifty map! I ended up swimming up that little mountain ringed valley in the north and deeding there ("Wild Things"), was a wonderfully delicious place to find. But was going to need a boat to make it workable so my first project was coalpiles since there is no easy access to clay nor tar up there, and you can pretty much only get there by swimming naked with an empty inventory. . Coalpiles for tar for boat for clay, then figure out how to get my beloved hellhorses into that wonderfully horrible inaccessible spot. I loved the challenge. Challenge is more than just pure combat and whacking stuff with a sword. My next favorite types of servers are the ones where you start with nothing, no weapon or tools, not even a flint and steel.
  9. And unless they changed, both of them were heavily PVP oriented if I recall?
  10. Wait I thought Fallen Earth got shut down? It's still running? I played a bit of that back in 2009 or something, after I left Asheron's Call and before I found Wurm, and I liked it pretty well. I might have to poke my head back in. If you like unique crafting and unique gameplay, Ryzom is maybe another Oldie to look at. They are not not Wurm of course, there will never be another Wurm. Well unless it is Wurm 2.0. Also Pantheon is going to be more like the original Everquest and really not much at all like Wurm. Though Brad McQuaid's death was a huge shocker and uncertain how much it is going to change from Brad's Original Vision(TM). See The Future of Pantheon: Rise of the Fallen Without Brad McQuaid?
  11. Well, as long as you like combat Also gives some incentive+reminder for people to help raise the visibility of the server. Being high on the wurm-unlimited voting list catches the eye of a number of people looking for a server to join. Could it be enough to be a deal-breaker for me? Hmm. Yes ... possibly. Every server is different, every server MUST reflect the tastes of its admin, but I've played over 9000 hours on scores of WU servers, and I'll be danged if I am going to spend much of my time anymore doing the parts of the game I very much do not enjoy. Many servers try to suit a wide variety of playstyles. Some will mostly cater to PVP. Some will cater to carebears. Some to high achievers, or to social types. Some cater to hunters and explorers. Some to fast skilling, and some to slow skilling. Ultimately, all servers must reflect the best judgment of their admins, but yeah ... I guess in the end, it is a dealbreaker for me.
  12. What is the "Salve" mod? Is there a voting bounty?
  13. Wow what a pretty map!
  14. Double check that ServerTweaks doesn't have the folder order messed up, sometimes unzipping leads to an extra subfolders being inserted. \mods\ServerTweaks\libs\poi-3.13-20150929.jar
  15. You might take a look at these slow progression servers, a glance at the maps and start dates will give an idea of how "advanced" the server is (low pop servers can still have advanced players if they have been there a long time, but these still have tons of open room. Others have more newer younger players despite a server being up for a while.) Look for maps and signs of how heavily deeded and advanced the roads are etc. Keldon Ogygia Stormy Isles Divided Sky The Commonwealth Freedom Fighters Briomarea The Forest of Brocéliande It may be well worth your time to roll a character on each one and play for an hour or two to get a feel for which server best matches your needs. Most WU players have often played a dozen servers before settling on the one that most suits them. it's worth a half day investment to try a couple different servers out. Don't be dissuaded if there is no one else there the very first time you log in, server populations can shift around a lot even in the same time zone. However, 1x servers tend to have pretty small communities (which can be good if you want to know everyone like a neighbir)
  16. I got this info from their steam group post, for the original post here. https://steamcommunity.com/groups/dawgswu Erebus Dec 22, 2015 @ 10:43am ixidor and raeine are also unable to view the server name in the server list during launcher start up. Pandemonium shows up in the search but tranquility isn't found. Any Eta for a fix?
  17. Can you explain exactly where the HOTA PvP area is? It mentions "starting village on PVE island for all new players," but this is a pretty big map and the PVE "island" sounds like it does not cover the entire map, or is that just confusing language? Are PVP and PVE on separate maps? Can a player travel from one end of the main map to another and always be in pve territory the entire trip? Am interested in trying it, just not if it is one of those "mixed server maps" where it turns out the actual pve area is actually a minority of the map. edit: after looking around a bit, sounds like there are two maps for the server, Pandemonium (presumably pvp) and Tranquility (presumeably pve). Both are still active, just low pop? Which is the map you linked?
  18. There is a mod (Timelock by BDew) that allows you to set the time of day, so that if you like it is always noon, or whatever time you set ingame on the fly. While it won't totally solve tree shadows I imagine there are certain times of the day when they are less of an issue... There is also a mod for keeping mines fully lit at all times, without lamps: CaveVision by Sindusk. Both of these are client side mods.
  19. This would be a HUGE public service if anyone can manage, it is such an essential popular mod! I think Geriatric Survival had it working perfect post 1.9 but that server is no longer alive and active so not sure if its admin rewrote the mod or how they got it to behave ... Well water is also spawning at 99q and making people sick even though Talor said at one point he had fixed that issue ....
  20. Is this a desktop, or a laptop hooked up to an external monitor? Apparently setting discrete graphics in BIOS (to avoid hybrid mode) might help: Do you have more than one display? Sounds like x11 is finicky about multiple monitors with different refresh rates. Not sure whether either of these are any help:
  21. I know most come to Wurm to get away from reallife politics etc so not trying to start any debates, just figured that Bashur made such a brief but marked impact on Wurm and many here would want to know about this: https://www.newsweek.com/minecraft-youtube-star-bashurverse-dies-covid-19-complications-aged-36-1628810 Brandon "Bashurverse" Ashur, the Minecraft YouTube star and Twitch streamer more recently known to fans as Toasty Time, has died at the age of 36. Ashur, whose YouTube channel garnered 1.58 million followers, had been documenting his battle with the virus on his Twitter account, revealing one month before his passing that he had the novel coronavirus and pneumonia. Ashur's sister, Anesa Ashur, announced his death on Monday in a Facebook post that was subsequently shared to Reddit and across Twitter. https://www.independent.co.uk/news/world/americas/anti-vaxx-youtuber-dies-covid-b1920801.html A YouTube personality with nearly 1.6 million subscribers has died from Covid-19 complications, according to reports. Brandon Ashur, 36, known online as Bashurverse or Toasty Time, died after contracting covid in August. It is believed that Ashur had not been vaccinated against the virus. Ashur shared updates on his Twitter page to his more than 330,000 followers about his experience with coronavirus after he revealed he had tested positive for the virus on 7 August. “This is the worst, would not recommend getting,” he tweeted on 12 August. Three days later, he said he had been admitted to the hospital and had “covid and pneumonia” simultaneously. For those not around back then, some may remember Rolf welcoming the Bashur fandom to Wurm Online with open arms: https://www.wurmonline.com/2013/09/30/welcome-bashur-fans/ It got a little ... controversial .. at the time...