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Posts posted by Shakatra
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On 2/28/2017 at 7:59 AM, Reylaark said:While I appreciate and agree with all the good thoughts regarding Wurm Online, I feel I must push back a little bit, gently, on what I'm reading as a bit of pessimism about the real world at large.
Yes, some of the people in leadership positions nowadays are way more flawed than I would like, but then I think that has been the case throughout history. Yes, we have greater destructive power today than at any time throughout history, but then again we managed to get through the Cuban missile crisis, the cold war, and other potentially nuclear winters.
The news would have us believe it is all bad, and certainly much of it all is, but it always has been.
Still, there are many small, personal kindnesses from us, by us, and to us. It's important to look for them, and create them, every day.
We may be far from a harmonious existence, but we, as a people, have never known harmonious existence. The !Kung argue, squabble, get jealous, just as every other human culture throughout history.
A bumpy, treacherous road is no indication that the destination is out of reach. It may, in fact, make the destination that much sweeter.
As for my thanks to Wurm Online... it is a huge part of my relationship with my brother, and for that I am very thankful. "I'll see you later tonight," would always make my mother wonder if I was going to his place. I was, but in Wurm Online. Living far from him now in RL, we are neighbors in Wurm. We can help each other out on projects, or just have a brief check-in as we toil away separately. I may well be seeing my nieces and nephew in Wurm down the road as well.
It's a truly wonderful environment to live in, trolls and all.
Thank you Wurm Online. Thank you Rolf for having the vision and tenacity to see it through, and for all those who have picked up the torch over the years, both paid and volunteer.
Actually, the pessimism is realism, though the emotional defenses are understandable.
We've got 70+ feedback loops, plus the ecological breakdown of nearly everything we can think of, such as the disappearance of insects. Scientists have got their hands tied, and the IPCC is extremely conservative (and optimistic). So, we've got 5-10 years of habitat left, or even less. Everything is in a crisis of such proportions, that I'm actually glad that there is a giant reset button on the horizon. The internet was an amazing phenomenon, but I can feel, more and more, that it will not be here forever.
Anyway, take good care.
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Here is the crash long... Thank you!...
Unexpected crash while playing The error was: <null>
It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you.
Contents of console.log:
Time is Tue Jan 09 19:42:30 EST 2018
Running client version=== System information ===
Executing from C:\Steam\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4Jan 09, 2018 7:42:30 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
Loading character Petunia
Loading config default
Loading props file PlayerFiles\configs\default\gamesettings.txt
Executing PlayerFiles\configs\default\keybindings.txt
Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P
Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT
Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
Keybinds UI: Secondary keybind for TOGGLE_CHAT: T
Loaded pack sound.jar (null)
Loaded pack pmk.jar (null)
Loaded pack graphics.jar (null)
>>> Main thread exiting.
Jan 09, 2018 7:42:38 PM com.sun.javafx.css.StyleManager getCachedImage
WARNING: Error loading image: jar:file:/C:/Steam/Steam/steamapps/common/Wurm%20Unlimited/WurmLauncher/client.jar!/com/wurmonline/client/startup/gear_hover.png
Loaded pack sound.jar (null)
Loaded pack pmk.jar (null)
Loaded pack graphics.jar (null)
Loading props file PlayerFiles\players\Petunia\playerdata_test.txt
Loading props file PlayerFiles\players\Petunia\stats.txtPreparing to enable console logging.
Now logging to PlayerFiles\console.Petunia.log=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 4
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
connectByIpIp = 127.0.0.1
connectByIpport = 3724
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:true:0:1024:768:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 0
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 24
font_header = 36
font_italian = 11
font_monospaced = 11
font_static = 24
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 0
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = false
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 3
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 3
mount_rotation = false
multidraw_enabled = 0
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 0
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = true
render_vignette = false
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 4
shadow_level = 0
shadow_mapsize = 3
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 15
sound_buzzlevel = 4
sound_cache_enabled = true
sound_doppler_enabled = true
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
start_dedicated_server = false
structure_render_distance = 4
submit_client_data = 0
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 2Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing PlayerFiles\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1920:1080:0:0 (false)Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (23.21.13.9065)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 390.65
OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_viewport_index
GL_AMD_vertex_shader_layer
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_win32_keyed_mutex
GL_KHR_parallel_shader_compile
GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_program4
GL_NV_internalformat_sample_query
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0Vertex/index buffer memory limit: 2048MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (24). Texture Size: 1024
Initializing font texture for SansSerif (24, italic). Texture Size: 256
Experimental direct buffer cleaner init successful
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from PlayerFiles\players\Petunia\windows_1920x1080.txt
Loading props file PlayerFiles\players\Petunia\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to PlayerFiles\players\Petunia\test_logs\_Event.2018-01.txt
Disabling Nagles
Writing to PlayerFiles\players\Petunia\test_logs\_Friends.2018-01.txt
Writing to PlayerFiles\players\Petunia\test_logs\Alliance.2018-01.txt
Writing to PlayerFiles\players\Petunia\test_logs\Freedom.2018-01.txt
Writing to PlayerFiles\players\Petunia\test_logs\Trade.2018-01.txt
Writing to PlayerFiles\players\Petunia\test_logs\_German.2018-01.txt
Writing to PlayerFiles\players\Petunia\test_logs\_Recruit.2018-01.txt
Writing to PlayerFiles\players\Petunia\test_logs\_Infos.2018-01.txt
Login successful
Executing PlayerFiles\configs\default\autorun.txt
Initializing font texture for SansSerif (12). Texture Size: 128
Initializing font texture for SansSerif (36, bold). Texture Size: 512
There were errors:
WARNING: Invalid pick 0x31363e (size 33)
WARNING: Invalid pick 0x323640 (size 33)
WARNING: Invalid pick 0x2e323b (size 33)
WARNING: Invalid pick 0x2e313a (size 33)
WARNING: Invalid pick 0x292f3b (size 33)
WARNING: Invalid pick 0x292f3b (size 33)
WARNING: Invalid pick 0x272c38 (size 33)
WARNING: Invalid pick 0x262b37 (size 33)
WARNING: Invalid pick 0x262c37 (size 33)
WARNING: Invalid pick 0x272c37 (size 33)
WARNING: Invalid pick 0x252a35 (size 33)
WARNING: Invalid pick 0x242934 (size 33)
WARNING: Invalid pick 0x2a303c (size 33)
WARNING: Invalid pick 0x2a303d (size 33)
WARNING: Invalid pick 0x252a35 (size 33)
WARNING: Invalid pick 0x252a35 (size 33)
Jan 09, 2018 7:44:00 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket
SEVERE: Input does not appear to be an Ogg bitstream.
Jan 09, 2018 7:44:00 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket
SEVERE: Input does not appear to be an Ogg bitstream.
Writing to PlayerFiles\players\Petunia\test_logs\_Combat.2018-01.txt
Writing to PlayerFiles\players\Petunia\test_logs\_Skills.2018-01.txt
Execution aborted at connection 1, iteration 52273
Run time 15m, local time Tue Jan 09 19:58:18 EST 2018
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectByteBuffer.get(DirectByteBuffer.java:253)
at org.lwjgl.util.glu.MipMap.gluScaleImage(MipMap.java:239)
at org.lwjgl.util.glu.MipMap.gluBuild2DMipmaps(MipMap.java:97)
at org.lwjgl.util.glu.GLU.gluBuild2DMipmaps(GLU.java:384)
at com.wurmonline.client.resources.textures.TextureLoader.initTexture(TextureLoader.java:337)
at com.wurmonline.client.resources.textures.RawTextureLoader.newTexture(RawTextureLoader.java:85)
at com.wurmonline.client.resources.textures.RawTextureLoader.newMipmapTexture(RawTextureLoader.java:67)
at com.wurmonline.client.renderer.backend.Offscreen.verifyAndCreateTextureForBackBuffer(Offscreen.java:104)
at com.wurmonline.client.renderer.backend.Offscreen.init(Offscreen.java:150)
at com.wurmonline.client.renderer.gui.PaperDollRenderer.endRender(PaperDollRenderer.java:85)
at com.wurmonline.client.renderer.gui.HeadsUpDisplay.endRender(HeadsUpDisplay.java:975)
at com.wurmonline.client.WurmClientBase.renderFrame(WurmClientBase.java:514)
at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:554)
at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:321)
at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:301)
at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1624)
at java.lang.Thread.run(Thread.java:745) -
On 1/8/2018 at 0:14 AM, Niki said:Can't think of anything that resembles a "Wurm" type experience that'll work on mac that use low system requirements without some focus on combat mechanics. You can really hermit in haven and hearth and most people are not going to outright fight you if you have a group near you. Never been player killed in that game, but I join a village/kingdom usually.
It's hard OP, you might want to get a window's based computer but if that's not possible, I hate to say it but just play Minecraft. - that can be a very family oriented experience.
A Tale in the Desert fits the bill, I believe. There's zero combat, except for occasional bug (cicada?) hunting. They've got a client for Mac. Purely crafting/farming MMO, with some elements that are much more complex than those of Wurm.
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I wanted to like this posting, but the grammar herein is atrocious. I respect the word too much.
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The circumstances of my life and the global, environmental, and political climate of the world pushed my subconscious to desire to (again) seek out the safety of Wurm's mantle.
I live in a dank metropolis and can't currently move due to financial and health issues. I yearn to run through open, unrestricted, unpolluted fields (good luck being able to do that in our world), to encounter mystery and surprises, to travel. I want to live in a rural area and have a cozy tiny house, off grid, with a lush backyard and a chicken coop. Yes, that is one of my main dreams.
Wurm offers this to me.
It may be just "Java", but you, Wurm, give me serenity and beauty, my own crops, animals to care for, seas to cross.
All of us here are seeking something, and there is no shame in any of it. Some of us are quite addicted, and addiction comes from some deep place, and I honor it. I honor it in you.
How many of us here seek respite in an isolated deed and do not care to interact? No shame. I honor all of it.
How many just want someone to chat with about stupid things while entertaining their DNA's yearning for "hunting and gathering"? It's all honorable.
Some of us may be in a good place behind the screen. Others may not be.
We're all here in this moment in time, and I like to pause and marvel at it. In my heart, I don't feel that we'll always have the internet (where the world is going and etc). But that we got together in this alternate universe and created and communicated with one another using something akin to telepathy - is nothing short of a wonder.
Poignant post? I have that touch, I guess.
May our Wurm remain green, its seas alive, its bounty available to everyone regardless of income, its kings and queens loyal to their subordinates, and its Impalongs plentiful.
<3 Thank you Wurm Online <3
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41 minutes ago, Angelklaine said:I am not a seller, but I have a huge farm. My current villager is interested in moving on for more diversity as soon as he finishes up some things, and my farm is rotting in the meantime.
I do need someone to tend to animals, farm and help with he work. If you are that person we can come to an agreement. Hit me up and we'll talk!
This sounds right up my alley. To be honest, I saw a few of your posts around the forum and thought you had a great vibe, positive and friendly. Celebration was #1 on my list, as well. I'll pm you!
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Hi! I'm very interested, and you sound like a sweet person! Currently on the market for a boat so I could migrate over to Release. Hope to meet you soon!
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Hello, I'm back after a while. Wanting to relocate from Xanadu to one of the smaller islands with a much smaller population. May be able to sail there myself. My farming is at 20 and animal husbandry is in that range, I believe. Would also love to practice and help with cooking. Open to getting Premium.
Glad to occasionally help out in any other projects, provided that I can stop when it gets too grindy. Building is super grindy for me and burns me out quicker than anything, banishing me out of Wurm for months or years. Which means that residing in a place that provides tools and shelter is non negotiable!
Just want to be a nice, friendly, helpful worker for ideally a huge farm that sells and delivers produce, for a merchant business, or just a little village that needs help.
Thanks for looking!
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Can a moderator please delete this thread? Thanks
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This holds true for all MMO's, not just for Wurm. Self-absorption (not sure which other word to use - I hope it doesn't offend anyone) is more commonplace than the spirit of kindness; the spirit of actively seeking out opportunities to help others. What do you guys think about this? Can you share any moments when you witnessed, or were on the receiving end of genuine kindness on the part of another in Wurm, etc?
I will never forget, to the day that I die, the person I met in one MMO. We were in the same guild (faction). He had something rare about him. Whenever I turned around, he was helping one person after another, never discriminating between older players and newbies. Volunteering to give away this, or teach how to do that, or show something, or write lengthy guides with no self-interest. In my years of exploring virtual worlds, he is the only player who has left me in awe. How much he cared for other players! How genuinely nice, concerned, authentic he was. I'll never find him again. This was years ago and he left the game to concentrate on other things. I tend to be spiritual... I felt he was more developed in some spiritual sense than the others. Everyone is on a different leg of their journey - some are here to be helped, and others are here to help. But I would give up all the grinding and the race to be #1, if I could experience that again, or witness something like that again. That's my story.
Anyone want to share theirs? Thoughts?
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11 hours ago, Propheteer said:then why not wait until you aren't falling asleep to make the thread
???????????????? hello
Please allow for some diversity on this forum. Maybe I have quirky ways of doing things. And where is your sense of humor Cool it!
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Just now, Ayluin said:I've always played male toons in all MMO's but I think there's an overwhelming majority of male gamers who play female toons especially in 3rd person view games.
I have heard of that, but did not know that it's done primarily in 3rd person view. Makes sense, however.
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This may seem like a nutty poll, but I'm curious! (I know gender can be a sensitive topic for transgendered persons, if there are any. Choose whichever option feels comfortable.) Thank you for participating in getting to know each other better. Poll is anonymous.
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*Reserved for when I'm not falling asleep*
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This game surely has a few oddballs like me who make exploring Wurm their top priority. I've only seen two inns so far by the coastline. If coastal real estate is valuable for trade, why are there not more inns (ultimately - beds)? It's considerate, it makes your deed more formidable (imo), and the aesthetic and relationship-building values may also pay off.
Or maybe I had too much Wurm today.
have a good evening.
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I've checked profile settings. By default, I had PvP zones blocked.
I was approaching the edge of Deliverance, and decided to clear my destination (Xanadu), (because of a cute stray horse I wanted to take a look at). There was no warning or message of "You will soon end up on Chaos." However, that is where I ended up.
In Plot Course settings, the red-hued Chaos option was not even available for me to choose from. "Clear destination" was selected.
With luck on my side, I went back the same way I arrived and was safely back on Deli, eventually jumping to Xanadu after I had chosen to plot the course to it.
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I love this idea.
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2 hours ago, Evening said:Hm, I like to get lost in my own backyard, to run in circles, to ride between north and south edges of the map without a purpose, to travel to a friend's deed and do the "poke in the ribs" emote, then come back.
I also like taking screenies while the mob is nibbling on my toes, bring home stray hens, drop random (alive) cows in random unlocked pens belonging to random people, collect champion kitties and, once a month, if I still have some free time, I grind hard for about 3-4 minutes ..
Tango, M'lady?
Thanks for making fun of my attempting to think outside of the box.
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3 hours ago, Zekezor said:I think crafting is a waste of time in wurm. there is so much more fun activities lol
Can you list them please? I need ideas.
3 hours ago, KaiH said:disagree because Wurm has more to offer than mind numbing grind
Ok. This is what I'm after. Can you please reveal what these other things are?
I recently met a fella on Xan, who told me that most Wurm players don't know how to play. For them wurmian life is nothing but numbers, and they miss out on unique ways to look at the game. To simply slow down and enjoy the game world. When he tried to share this with other players, they'd laugh at him. Exploring just for the sake of exploring, admiring the beauty of the moons in the sky, writing a "message in the bottle"-type of letter on papyrus, dropping it in a random place, and seeing whether the player who finds it writes him back; camping out in wilderness with something cooking on the fire and just admiring the view...
I really want to hear from people who approach Wurm in a totally unique way.
3 hours ago, Odynn said:Agree, all games are a waste of time. Please go get a real job while i waste my time on Wurm.
Show me another MMO with as much grind as Wurm? Cutting down the grind is not a stupid wish.
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2 hours ago, Fawkes said:Many are wary of the unstable server situation; the thought of losing everything over a server shutdown - an unwelcome thought, and thus stay away. Thoughts?
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Wurm is a waste of time, unless it's played only when sleep bonus is available and active, and only with high QL tools, enchanted with CoC.
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Yes, I am! I'll pm you. (How do I add you in-game?)
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Priests are sold and bought. I understand. I also understand that becoming a follower carries with it some negative restrictions.
Either way, though - are there no priests out there that are not alts?
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3 hours ago, geode said:I happen to think Xanadu is beautiful for a virtual world. I have seen every "Island" since old JK Home before Indy was made (also Chaos and most of Epic) and I like Xanadu and Deli the best. Personal preferences and all.
Shakatra, if my real life schedule was more conducive to social gameplay I would take you on a tour, but right now and for months to come I won't know when or if I can log on each day or for how long. I would leave you stranded more often than not and that's not fair to you. Keep trying, someone may be able to take you.
You're one of maybe three nicest people I've met in Wurm.
2 hours ago, Kegan said:Just buy a rowboat you can probably get one for under 50c and you can forage for coins and sell the item you get to a token to get the money together. I doubt it would take you long and anyone can use a rowboat even free players.
Heck if you need the 50c just pm me here on the forums and i will give you the money to buy one.
I have 50c, thank you so much for the offer! Wouldn't I need Mind Logic to be at least 19.5?
1 hour ago, Theonis said:Shakatra, Xanadu is a very large server. There are people who will do it, but due to how long it would take for a tour most will not. I crossed Xanadu once from the west coast to the east. I had a head wind. And a light breeze for three days. It took me 16 hours to get across the south coast. That server is extremely large.
Theonis, it's okay to say that I'm being naive! Lol. I had no idea it was that large. On the game map it's difficult to tell.
Hey, I'll be honest.
in Wood Scraps
Posted · Edited by Shakatra
Sorry to necro this thread, but this is an important discussion to have. One doesn't need to be a scientist to possess critical thinking, which was my favorite subject in college (though the two pieces you read were both written by scientists, so they are not "crazy people"). I can definitely think for myself. I saw this article today, and it made me feel that it was intended for you to read, "The human race is not special. So why do we think we're immune to mass extinction?"
As Carl Sagan stated, "Extinction is the rule, not the exception."
Really? Climate change, the ensuing ecological breakdown, and civilization collapse go hand in hand together. You really don't think there is a chance that one day (possibly in our lifetimes), electricity will not be around?
What makes you believe that there will always be internet? Or is it that you just cannot envision anything different from current reality? I firmly believe that people who will survive whatever is coming at us, are ones that are able to think outside of the box and see all possible realities.