megakaktus

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Everything posted by megakaktus

  1. GREAT! This actualy fixed a problem iwth CS:go aswell
  2. I did ask him about what GPU he had befor i went and posted a new post :P
  3. Awesome it worked!!! What brand of GPU do you have?
  4. i fixed it, within my grafic settings for my grafics card GPU Scale somethign something
  5. java.lang.ArrayIndexOutOfBoundsException: 0 at class.v2uiohMP8s.FZOk5L6Gfy(SourceFile:91) at class.vvQJkikxF8.XwhlvVTrl(SourceFile:146) at class.vvQJkikxF8.<init>(SourceFile:77) at class.N2pYD6axKi.FZOk5L6Gfy(SourceFile:1487) at class.Rb4YdQKgLP.<init>(SourceFile:101) at class.HVON6n0M2.<init>(SourceFile:1175) at class.HVON6n0M2.mMV5oPkCW(SourceFile:899) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Full Log : What seems to be the problem here?
  6. Hellos!!!! ive got a problem ever since i got a new pc with a ATI gfx card.. wurm crashes on me if i alt tab or minimize the game.. it will open up again if i "make the window smaller" (restore down) Cant seem to find any crash log tho... //Megakaktus
  7. Time is Sat Oct 26 19:53:23 CEST 2013 Running client version 3.29-5412 [unstable] === System information === Executing from C:\Users\USERNAME\AppData\Local\Temp\ Operating system: Windows 8 (arch: x86, version: 6.2) Java version: 1.7.0_45 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.45-b08 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 2 okt 26, 2013 7:53:23 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character megakaktus Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\megakaktus\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\megakaktus\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1428) Loaded pack graphics.jar (r1508) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\megakaktus\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\megakaktus\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.megakaktus.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 2 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_debugs = false enable_shift_drag = false enable_vsync = false engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 15 font_header = 21 font_italian = 11 font_monospaced = 11 font_static = 15 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 2 has_read_eula = true hide_inactive_friends = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = true high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = false local_list_in_event = true log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 2 model_loader_thread_priority = 2 model_loading_threads = 2 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = false player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = true release_context_on_jogl_sleep = true remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = false structure_render_distance = 2 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 1 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 2 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = false use_fbo_reflections = true use_nagles_algorithm = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 Starting job manager with 2 worker threads >>> Launch queue entry exiting. Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.0 Adapter info: lmimirr (null) OpenGL vendor: Intel OpenGL renderer: Intel® HD Graphics OpenGL version: 4.0.0 - Build 9.17.10.2828 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GLSL version: 4.00 - Build 9.17.10.2828 GLSL max vertex uniforms: 1024 (1024) GLSL max fragment uniforms: 1024 (1024) GLSL max varyings: 64 (64) Intel hardware, enabling experimental GLSL problem workarounds Shader 'shader.white.vertex' log: No errors. Loaded vertex shader shader.white.vertex Shader 'shader.white.fragment' log: No errors. Loaded pixel shader shader.white.fragment Program 'program.white' link: No errors. Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Shader 'shader.skin_tex0.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.vertex Shader 'shader.tex0+light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.fragment Program 'program.skin_tex0' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0': 6 active Updating uniforms for 'program.skin_tex0' Single: bones : loc 1181 : type 35666 : size 200 Single: tex0 : loc 1381 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0': 2 active (136) Loaded program program.skin_tex0 Loaded material material.mesh.skin Shader 'shader.skin_solid.vertex' log: No errors. Loaded vertex shader shader.skin_solid.vertex Shader 'shader.col.fragment' log: No errors. Loaded pixel shader shader.col.fragment Program 'program.skin_solid' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Single: bones : loc 1181 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Shader 'shader.tex0+light+rarity.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.fragment Program 'program.skin_tex0_rare' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare': 6 active Updating uniforms for 'program.skin_tex0_rare' Single: bones : loc 1181 : type 35666 : size 200 Single: tex0 : loc 1381 : type 35678 : size 1 Single: time : loc 1382 : type 35666 : size 1 Single: rarity : loc 1383 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare': 4 active (138) Loaded program program.skin_tex0_rare Loaded material material.mesh.skin_rare Shader 'shader.static_tex0.vertex' log: No errors. Loaded vertex shader shader.static_tex0.vertex Program 'program.static_tex0' link: No errors. Updated attributes for 'program.static_tex0': 4 active Updating uniforms for 'program.static_tex0' Single: tex0 : loc 1181 : type 35678 : size 1 Updated uniforms for 'program.static_tex0': 1 active (135) Loaded program program.static_tex0 Loaded material material.mesh.static Shader 'shader.static_solid.vertex' log: No errors. Loaded vertex shader shader.static_solid.vertex Program 'program.static_solid' link: No errors. Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Program 'program.static_tex0_rare' link: No errors. Updated attributes for 'program.static_tex0_rare': 4 active Updating uniforms for 'program.static_tex0_rare' Single: tex0 : loc 1181 : type 35678 : size 1 Single: time : loc 1182 : type 35666 : size 1 Single: rarity : loc 1183 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare': 3 active (137) Loaded program program.static_tex0_rare Loaded material material.mesh.static_rare Shader 'shader.tex0.vertex' log: No errors. Loaded vertex shader shader.tex0.vertex Shader 'shader.tex0.fragment' log: No errors. Loaded pixel shader shader.tex0.fragment Program 'program.tex0' link: No errors. Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 1181 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Shader 'shader.static_tex0_vertexlight.vertex' log: No errors. Loaded vertex shader shader.static_tex0_vertexlight.vertex Shader 'shader.tex0+col.fragment' log: No errors. Loaded pixel shader shader.tex0+col.fragment Program 'program.vegetation' link: No errors. Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 1181 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (130) Loaded program program.vegetation Loaded material material.mesh.vegetation Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (15). Texture Size: 512 Initializing font texture for SansSerif (15, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\megakaktus\windows_1024x768.txt Loading props file C:\Users\USERNAME\wurm\players\megakaktus\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain Shader 'shader.water.vertex' log: No errors. Loaded vertex shader shader.water.vertex Shader 'shader.water.fragment' log: WARNING: 0:25: 'assigning' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.water.fragment Program 'program.water' link: No errors. Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Single: eyeCoord : loc 1181 : type 35665 : size 1 Single: windDirAndForce : loc 1182 : type 35665 : size 1 Single: normalTex : loc 1183 : type 35678 : size 1 Single: reflectionTex : loc 1184 : type 35678 : size 1 Updated uniforms for 'program.water': 4 active (6) Loaded program program.water Startup Phase - Connecting .. Writing to C:\Users\USERNAME\wurm\players\megakaktus\logs\_Event.2013-10.txt Writing to C:\Users\USERNAME\wurm\players\megakaktus\logs\_Friends.2013-10.txt Writing to C:\Users\USERNAME\wurm\players\megakaktus\logs\Alliance.2013-10.txt Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! Null tile type: 39 at (232,281)! Please let client developers know! Null tile type: 39 at (232,282)! Please let client developers know! Null tile type: 39 at (233,282)! Please let client developers know! Null tile type: 39 at (149,307)! Please let client developers know! No mapping found for hair6 Null tile type: 39 at (72,362)! Please let client developers know!
  8. THanks KaiH... allso THanks Kegan!!!
  9. Thanks but that didnt work..,. Now i get this... https://www.dropbox.com/s/qsiwqro1t0oxaxt/Screenshot%202013-10-26%2019.11.44.png
  10. i restarted the pc and now it wont start... tried reinstalled java....
  11. What He said. We'r stil trying to get this on its feet.
  12. Just wondering.. Why that amount? 114?
  13. What do get out of us doing this if we trash it efterwards?
  14. i guess we arent allowed to broadcast music?. unless we get some sort of license. or its our own made music.? Anyhow, Kriet And Others Add me on skype if ya wanna get something going. Skype : Megakaktus60
  15. 500 bricks 500 motar will pick up. Pm megakaktus when done
  16. A wurm radio.? Maybe With some news on the stuff going on? ppl recruting or something.. Just a little idea. I know it worked great for wow.
  17. Massive desert

    Wooot u doing on my server?.. Come from deli to exo and make Kaktus Chains for me!
  18. Sorry. Allready bought one. Post May be closed!
  19. Ive got 2 row boats for sale for amezing price of 85c Can deliver for a small fee. Pm me ingame : Megakaktus Or Megapriest
  20. Ive got 2 row boats for sale for amezing price of 85c Can deliver for a small fee. Pm me ingame : Megakaktus Or Megapriest