Raybarg

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Everything posted by Raybarg

  1. Oddly enough, Wurm seem to be more fitting for older minds. We could say that "pvp vs pve" is also the type of discussion where age demographic could show significant diversion between far ends. Like we all seem to agree that its typical that younger are more drawn to "fast and furious" / "action" and group up... which sounds like you get that from pvp server... whereas older lean towards "calm and peaceful" / "isolation" which sounds like you get that in pve. I dont even know that many "below 40y" in pve. Well I dont know many either way, but the scale of "age" in my friendhood tips towards older end. Anyway, just some food for thought in this topic. I know oldies who love pvp so this is not a rule of thumb, just some probability assessing.
  2. Currently having no idea if our alliance conversations are broadcasted to the whole world, it would be welcome change that atleast making and sharing the hook would be in our control. This way atleast we could recreate the hook to invalidate all other listeners who have not received updated token. So yeah, quoting Finn, laws pfft, they something edible?
  3. +1 absolutely fantastic idea. We copypaste from skills tab, ask and tell our skill level... talk about our affinities, how much skill we gained in a grind and all that... could just be alt-click away!
  4. As stated, I will be helping to administer the sermoning and will bring my best in skills and priesthoodiness. See you all there!
  5. Do you refer to what you have typed?
  6. How far back "most recent" would go?
  7. Btw, do you have anything to quote to show how people are offended by this topic?
  8. With some contemplating I would assume that because LMC does not completely remove decay chances, that people who have more items in their LMC will be more likely to notice some items to have received a decay hit. Its my assumption that the 1000fold protection on decay merely reduces the likelyhood of a decay hit happening and would not impact the amount of DMG delivered on the item. The DMG on the other hand would then be subject to all other shenanigans. But because QL is one major factor and items are all over the QL ranges, its hard to point out that "it appears to be working as intended." I also appear to have more items stored in my LMC's than what Redi_ has stored. Which is why I was asking about in which server these have been noticed. The OP mentions its in Xanadu. What I find curious is that OP has maps take decay in LMC. Meanwhile I have 37 maps in storage unit dating back to when maps were introduced and not even single one in there has received decay hit.
  9. @Red_Are your LMC's loaded? What server you on?
  10. At any possible moment, I love to be able to go hang my laundry and not worry at all what happens to my online character in Wurm whom I left to starve alone in middle of wherever. Also I love not to be forced to do anything I did not plan week prior. Like "next weeks thursday I will imp my large anvil to 99ql" and my day is ruined if I need to gear up and go defend a tower when my plan was to stay with the anvil. These prime directives collide with pvp environment. So I am bound by "choice" of doing pve.
  11. The argument that in NFI you dont need to compete with old players. Honestly, about all SFI players I know are like ancient moss covered juggernauts. They dont "compete" anymore in the way suggested in this argument. Dont know what benefit either choice gives to a new player. After they managed to build their first house, farmed their first corn, crafted their first wagon... do they care then? The kind of a player fit to answer this NFI or SFI question seems so rare a thing I would put my bets on them not yet knowing about the forums. I "voted" for SFI being better just because I play in SFI. I would love to tell new player the tens of dozens of billion dollar spots to settle on (and they want to find one themselves anyway). I would give them anything they ask for, for free (and they never ask for anything anyway) and I would use every opportunity to suggest them to just enjoy the game (and they would stress out about some skills, building difficulty, slowness etc anyways and quit in few days weeks or months.)
  12. @Derp I would push further in QL to see if the ticks start doubling. Your item QL and calculated sweet spot are sooo close. If you dont start seeing double ticks after youre past about 5QL, then I'd be interested to dig deeper.
  13. My item of choice is at 99.95ql at the moment. When discussing the (in)sanity of this imping process, I am constantly being told so by people who DID NOT imp to 99.99, that 100ql is impossible. So I will see it for myself. From the experience so far, its quite certain that this item will be the only item I ever improve even to this high quality. Whether or not I will reach 100ql or 99.99999ql with it eventually does not really matter. "Going there" is all about to know "I been there." Not there yet. The path ahead me is long and crooked, and I am walking it. The future will let me know if I consider it a bragging right. The experience so far suggests that this level of time-wasting is nothing to brag about.
  14. Funny enough that Wurm has been as people point out, without "vertical progression" for entirety of its existence, and that is considered a problem. Old time wurmians probably like it that way. Why so few players? To me it seems that 99% of ppl who try out Wurm never even scrape the little verticality Wurm has to offer so it would be a mistake to think that the problem is the lack of it. Does Wurm need to be like "every other game" just because "every other game are not like Wurm"?
  15. I feel like bumping this again. This year is dedicated for QoL improvements and ability to sow/plant sprouts from a container was a big QoL but why it still dont work with large planters? Listen to us dedicated mushroom farmers!
  16. Oh I love your mining tutorial Kichi, right to the point. No bullshingles... Im so used to seeing 78 hours long tutorials that take first 20 hours to explain how to activate pickaxe. You sort of squeezed everything important to know in mere few minutes!
  17. We tested this, the hook goes cold if initiator of the hook is no longer member of the alliance. But we only tested it by creating hook, leaving alliance, confirming it didnt parrot in discord anymore. Its hard to think of all possible scenarios to test them, but it was enough for me to know that created hook will go cold upon hook creator leaving.
  18. After reading this thread I started liking the color choices more. But if they gonna change them, I hope they make it green and pink. When we were allowed to pick up empty bsb's, some people complained about it. Everything they change is wrong in someones opinion. Despite the fact that Wurm is pure fantasy in which the creators and rulers of the inner workings of the Wurm fantasy world are the devs. If they say metals in Wurm heat up to red to blue to white, then thats how it is in Wurm fantasy world. Get used to it and year(s) later laugh at new players asking the same silly question why some UI indicator does not align with some physical properties in the real world.
  19. These are not the Kharisriverbornes youre looking for.
  20. If that is obvious then the logic dictates that is true for both SFI and NFI. Perhaps SFI will have "just the old diehards" first, but the stated condition is the end result no matter what inter-environment it is in. We aint there yet though. From the perspective of "13 years in same spot in Independence", the frequency of "collision" with newer players has never truly changed. Ofcourse we rarely enjoy 2 days old Froobs rejecting a trainload of super good enchanted tools and resources for free... we still perhaps more often than we can cope, will find ourselves utilizing our 100 digging skills to help fresh player who has bigger ideas than their own skills allow. What comes to "opinions" about trade. For me its only hearsay that NFI trade/market is "vibrant", but from my perspective... SFI market seem pretty vibrant aswell. Funny thing is that high quality imps take time (effort) even when youre at 100 skills and perfected your whole toolset to maximum insanity... and stuff wear out. So there is allways someone needing an imp, and someone wanting to provide the service as long as there is still "a playerbase" even if its just "old diehards." I am one of those "trade slayers" myself = within my connections and within my alliance, I tend to imp stuff for free.... and done so up to 99ql... which directly has the effect on trade/market to make it "more quiet." But it would be a mistake to discount our inter-alliance or inter-connection market/trade without silver-transactions from "vibrancy of trading" in the cluster. Its just harder to measure. Over time this kind of inter-connectiviness will simply increase and there is probably more of this in SFI than in NFI, making it appear as NFI is "more vibrant." But only appear. If someone asked pickaxes at 70ql or imps to 70ql... I wouldnt even know what to price my service at. I'd prolly just offer it for free (for mailcosts.) And I am certainly not advertising such in Trade chat for just the mailcost. Vibrancy or not, just watching Trade chatflood go by is totally different to measuring the success of getting what you want but I understand that noone is advertising lowQL cheap stuff because its like shouting to the wind. If there is market for that in NFI and player wants to participate in such market, then ofcourse NFI is then better choice... but I would argue that not having such market in SFI is evidence that it wont be there long in NFI either. Edit: For the sake of the OP. The "siren's call" to go play in NFI reaches my mind ears very often. As it does about "if that mountaintop is unoccupied" or just seeing some fancy big area unoccupied. Or thought about creating an "outpost deed" in different servers. Ofcourse I can only speak for myself, but this answer was given in this thread a few times; We hate to love to start over, over and over again. Yes I was there for about 4months when NFI released. Its hard to "stretch" the feeling of starting a new for longer than a few months.
  21. Short answer; No. Long answer; Just like last year with simplistic queue system which was comma separated list... People who didnt use Discord merely asked in local to be added to the queue and a local helpful player added them in discord and basically parroted in local when the bot announced that next one should be doing their sermon. I intend to retain this community aspect in bot's command toolset so that any helpful active player can smooth out the rough edges of the unexpected. Adding clock times in the queue slots is merely a method to add predictability to reserved slots. With the comma separated list one can see that adding oneself to the end of "Foo, Bar, Doof, Duuf" will be in 2 hours and every single unexpected effect to that prediction is exactly the same if the queue has times on it. With comma separated list someone last year wanted to reserve a slot in 3 hours so they added "empty1" and "empty2" before adding their priest name, resulting with "Foo, Bar, Doof, Duuf, empty1, empty2, Latepriest" list. -> Adding time to the queue system makes it more convenient and easy to reserve a slot further up, with some sensible limitations. As mentioned, its very typical during a sermon group to have priests stand online, people going to sleep and wanting to ensure they could pop a preach when they get up in the morning, before heading to work... and to be able to pop a sermon when they come from work. The effort here is to make exactly that as easy as possible.
  22. Bot already has pinging option to notify "next in line" when cooldown is off. Its more of an exception when situation like missing a queued slot happens and thats on the priest who didnt show up in time. From experience I know that during a large event there will be dozens of eye pairs staring at the "lost 30minutes" as potential gain in them getting their sermon in 30minutes earlier, which causes subsequent drama as I referenced to with "Ingredulous Frodo" who decided to walz past the line and fill the lost slot. (Ofcourse this situation is also against any sermon group or impalong general sense of rules and is considered as ninjaing a sermon.) So I am leaning heavily on the solution that queue slots are not pulled earlier in any circumstance, and if notifying "next in line" seems to start notifying people over 30minutes earlier than their reserved slot... then its up to those present to manually resolve the situation or simply let the delay happen. Naturally sermons dont happen every 30mins exactly so the queue is constantly being pushed forward in time by a minute or two per sermon. (which is why queue length will be limited to 8 hours in the future so theoretical accumulation would be <=30mins max for someone who at any point reserved the very last slot.) Last year the rudimentary queue system was not locked in time, there was just a comma separated list of priests to maintain the sense of order... and if first in queue did not show up within 5mins, then it was agreed as "house rule" that 2nd in queue can preach and original 1st in queue remained 1st in the queue. Putting time in the queue slots makes everything a bit more complicated but I intend it to be perfectly automatic, with option for people to communicate and resolve exceptional situations.
  23. Hello fellow Wurmians, some of you might already be familiar with the Sermoner Discord Bot which we used during last year friendalong event. Last year the bot got its "Queue mode" added to it on the fly to better serve a situation in which there is so many many priests wanting to sermon, and to let people reserve a spot/time and set up their alarm clocks for best outcome. That queue mode was very simple and rudimentary. Now its time to learn what we learned from Priestapalooza and give the bot a proper queue system. But there is a thing I have not yet decided out, so I seek help from you lot for any ideas, insights, opinions, etc... Here is a little diagram I draw to use to explain the situation: So we have simple 3 slot queue with each slot now reserved by a priest... but then Aaron who is supposed to preach did not come around to preach and some time passed so the bot decided skip it. Reserved times did not change, just 1 preach was lost in the teeth of the Langoliers. Scenario 1: Ingredulous Frodo decided to fill in for Aarons slot. Rest of the queue is pushed to the future! Just as with normal "sermons happening every 31-32mins", there is not really much we can do about this situation than simply push the queue forward to let everyone have their spot, even if its a bit later than what was reserved? Scenario 2: Ben the Hyper decided to step in because theyre next in line... Rest of the queue is pulled closer to the edge of Langolierian hunger! Perhaps pulling the queue to allow next sermon be as soon as possible is a bad idea because this might cause cascading "missing the spot" effect? All other ideas and comments are also welcome.
  24. Universally "Green means Go" but upon testing (and also explaining this choice to friends) proved that when having many timers running, its sort of "calm and unalarming" when running timers are green... and upon the moment of a timer completing like "Now its time for you to pray/meditate/preach/etc..." with red bar, it was significantly more intuitive to react to it. Also, with the new timer option "Elapsed time" which idea was sprouted from keeping track of when last holy site pulse was, blended as yellow much better with green running timers. I'll add option to choose "simple mode" and "colorful mode" and for the "colorful mode" the option to choose which way red and green are shown.