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Everything posted by Redd

  1. Be careful Drake helms don't become the new PvP requirement.
  2. Can we make all war machines lockable and have permissions?
  3. -1 I like how it is now.
  4. Only thing I can say about hitting the top of a slope is that the difficulty is very high. I'll do some more testing but my only comments would be to slightly lower the difficulty. Other than that, hitting a dirt wall with this new system is actually quite easy.
  5. What would be the point in hota statues then other than meal warmers?
  6. Great stuff budda, I'll be testing when I get on later!
  7. Can we also please have it so catapults hit all sides of the tile it hits?
  8. Can we please remove skill check on missing with the ram? It makes no sense personally. Maybe have skill factor damage? At the very least please decrease the difficulty because rams honestly feel completely useless at the moment. Catapults in many occations do not hit walls. You see the animation, but no damage. An example of this is a unsupported walls having the shots absorbed by unfinished plans, and for very high height difference (only seen in cases shooting below yourself). Also can we please have a fail message like before? Sometimes its hard to know if the fail shots are the true shots. Can we also please make it so catapult shots do not damage ore? Its kind of annoying because it means you cannot recycle ammo a lot of the time.
  9. The difficulty of the new catapulting system seems to be way too high versus what it was prior to the change. Concerns are that repairing will be very easy, as the calculations and hit-and-miss methods will need to be re-done for each and every location. Previously, the winch would be roughly the same +- 1, meaning the transition from location to location was simple. Not only that, but I have concerns that different people operating catapults will have completely different winches due to skill and the actual catapult ql. Can I suggest an "analyse" or "test" feature on the catapult/treb? One simply loads the ammo, and winches the preferred amount and hits "analyse". A timer (dependant on catapulting skill and ql and even difficulty of shot) will count down and when it finishes could say "You analyse the shot, and come to the conclusion you will hit x at a distance of y tiles". This will certainly cut down on the hit and miss phase of catapulting without the need to reload and rewinch, and will definitely add QOL to catapulting. Thoughts?
  10. Or perhaps it should be deleted as it is unfair someone's personal opinion is being used to name and shame people in a thread who some may think is official.
  11. Maurizio did nothing wrong. He was given an account to do with as he willed. Just because you think what he did wasnt right, doesnt mean he should be on this thread. I agree he shouldnt have sold the account, but that doesnt mean I think he should be "named and shamed". Very unfair.
  12. I think it's unfair how you've made your own opinion on Maurizio. There were two sides to the story, and you've only stated one. I fear this may tarnish his reputation unfairly.
  13. Please consider that you can repair 10 damage in a couple of seconds. Whilst it's (somewhat) balanced with catapulting, from a quick glance at the damages the ram does, it looks like repairing would be very easy.
  14. Hots never should have had the option to dual faith. Completely unfair.
  15. comic relief

    "Wow! The PvP Dev support is amazing!"
  16. You literally posted the thread quoted in the title of this thread, and also mentioned in this thread o.O Regardless, I spoke to Enki today and he assured me it should be happening soon.
  17. Grey fox makes an interesting point. Hmm 🤔
  18. Pheasants never have been conditioned as far as I can remember
  19. And a simple reply to his PM saying "please email me with examples of your work etc" is beyond buddas remit?
  20. And what information do you have to back this statement? PvP deeds cost far more monthly than PvE deeds, that alone shortens the gap. Not to mention more alts are required for PvP players. Whilst I agree the PvP population is far less than the PvE population, the average spending on prem/chars is far greater for PvP players which evens the scales.
  21. Current strategy by the devs is not to do anything by the looks of things. Sadly this tactic is detrimental to the PvP community. In most other games new patches come out, which are used to boost population levels in the hopes of retaining players. We've outlined time and time again what Wurm could do to do this, however it falls upon deaf ears. The question is, when do the devs think the PvP community will give up on this game?
  22. Used to be hom at one point (201x201) Kyara crazy tho
  23. Think of the economy -1 mad troll
  24. Will said video contain rap?