bdew

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Posts posted by bdew


  1. 1 minute ago, Zekezor said:

    Why is the bottom right island separated from the mainland comparable to the others? =S

     

    Heh was just about to post that whichever kingdom ends up on it will cause whines about the bigger gap lol

     

    Also didn't they say that you can only move between PVP and PVE with portal without being able to transfer items?.. why are there lines representing boat connections?

     

     


  2. 10 minutes ago, Wilczan said:

    It is a MMO game, MMORPG to be exact. Your opinion about number of players making it MMO or not is just biased.

     

    To me the "massively multiplayer" part of "MMORPG" should stand for something more than a few hundred players at once. I've seen bigger minecraft servers lol. But that was a side tangent of my post, and put in braces to mark it as such.

     

    11 minutes ago, Wilczan said:

    Second part is misleading, couse shop isn't P2W.

     

    That's like your opinion man.

     

    My opinion is that it's very much P2W. And i explained thoroughly in that post why i think so. You can disagree or argue with it, but it's not misleading in any way.


  3. 1 minute ago, Retrograde said:

    Your misleading statements about the end of support for a game after 4 years (which many games out there do) are disappointing to see continue. 

     

    This is not about a spinoff game no longer being updated. 

     

    What exactly was misleading in any of my posts here or in that reddit thread? Can you quote anything i said that isn't true?


  4. 2 minutes ago, Chakron said:

    I’m more referring to your post in the Reddit thread, sorry if that wasn’t clear. I guess I can understand if you want to detract players from playing on the new servers based on your experiences

     

    I just want people to be aware of what they are getting into and what can they expect from the company (and their new owners).


  5. 20 minutes ago, Chakron said:


    why stick around and kick this dead horse? What do you stand to gain? You’re justifiably upset at the developers but now you’re trying to disrupt the players and it comes across as very bitter.

     

    What is so disruptive in what i posted? I just stated some facts in a reply to someone calling reddit "trash".

     

    I am bitter but this has nothing to do with it.


  6. 5 hours ago, Ignacius said:

    So, if updates are finished for Wurm Unlimited, the code won't change anyway, isn't it the least you could do, to do right by the modding community and make it accessible?

     

    From modding discord: 

     

    f1aCx16.png


  7. 7 hours ago, Jeston said:

    thats why reddit is trash

     

    It's a blatant ad, for a re-release of a 15 years old game, that was never more than extremely niche, and even inside that niche they managed to alienate a good chunk of players that could be interested in their product. 

     

    You'll have to excuse reddit for not being overly excited about it.


  8. 23 hours ago, Batta said:

    @bdewObviously I've done something wrong (see above) because our panda minipets still look like cows, zebras still look like horses, etc.  What am I missing?

     

    did you add creaturepack.jar to your serverpacks.config file? it should have a line like this:

    serverPacks=creaturepack.jar

    If there's an existing line like that in there add the file after it with a comma (serverPacks=foo.jar,creaturepacks.jar)


  9. You unpacked something to the wrong place, my guess is "logging.properties" that should go into the main wurm folder ended up in mods folder, where modlaucher tries to interpret it as a properties file for a mod (which it isn't) and fails.


  10. 3 hours ago, Norhi said:

    All the portraits I made are 542x718 and under 300kb.

     

    Try making the size a multiple of 4 (e.g. 540x716), wurm seems to like those better :P

     


  11. 3 hours ago, Tyarra said:

    How about an option to disable the mod - I know just removing it will disable it, of course, but sometimes I would like a certain season, but sometimes I want the normal seasons to be in effect.  Sort of like "timelock off", maybe "lockSeason off"?

     

     

    You could just rename the nowinter.properties file nowinter.disable or somesuch with the same effect.

     

    3 hours ago, Tyarra said:

    (Also, any thoughts on the Action mod about adding a 'wait' action?)

     

    It's not possible with how the mod is written right now, when you run actions they are all just sent to the server immediately, having a wait would require a more complexity (some kind of queue/scheduling/etc.)


  12. 9 minutes ago, Batta said:

     

    Update:  I remembered that there is one other mod we added, intended to prevent players mining off deed.  I'm going to assume that's the culprit for the tar-digging issue.

     

    As for the better farming, we CAN do all actions except Sow 3x3/5x5/7x7 (i.e. Harvest, and Harvest & Replant, Cultivate).  I've tried all kinds of configurations I can think of to make it work -- satchels made by other players, satchels created by the wand, peas from someone's bin, peas created by GM wand, using small magical chest instead of a satchel, etc.  I'm stumped about why this suddenly stopped working.  Perhaps it's being caused by the same No Off-Deed mod.  I'll test this and report back.

     

     

    Just to be clear are you seeing sow not working with planters or when planting normal fields?

    If it's the later i think i see a bug in better farming that's causing it, investigating it right now.

     


  13. 1 hour ago, Batta said:

    Your shovel fails to penetrate the earth no matter what you try. Weird

     

    That means the tiles is GM-protected. That would also stop area actions on normal fields from working... but not planters.

     

    If you have a satchel active and still see normal "sow" that really weird, because that vanilla action should not appear without a seed selected.

     


  14. Here's a client mod that kinda-fixes some of the issues related to this

     

    https://github.com/bdew-wurm/fixvbo/releases/download/v0.2/fixvbo-0.2.zip

     

    It's meant to use with modern renderer and FBO/VBO set to core.

    • WL/BL beams are working
    • spirit/drake eagles are working (but not necessarily looking right, as i modified their transparency values when received from the server)
    • tile overlays (e.g. show protected tiles) are... kinda working, but look wrong color

     

    On 5/29/2019 at 1:33 PM, Retrograde said:

    Thanks, with the console logs we've been able to identify and correct both issues. Will be in the next update, but no ETA

     

    And this is just a reminder that codeclub had a fix for this for over a year and are not willing to release it.