Jukken

Members
  • Content count

    535
  • Joined

  • Last visited

  • Days Won

    1

Jukken last won the day on May 13 2015

Jukken had the most liked content!

Community Reputation

197 Good

About Jukken

  • Rank
    Villager

Profile Information

  • Gender
    Male
  • Location
    Sweden
  • Interests
    Wurm

Converted

  • Rel
    Jukkken

Recent Profile Visitors

1678 profile views
  1. I have not built a bridge for some time now, but there was a big issue with building long bridges from building to building with planted pole. It got "clipped" off and could not be targeted. Maybe it has been resolved?
  2. I have not built a bridge for some time now, but there was a big issue with building long bridges from building to building with planted pole. It got "clipped" off and could not be targeted. Maybe it has been resolved?
  3. Make sure you have not put a comma instead of dot in the ip-number or something stupid like that. (I made that misstake once).
  4. Just a tip I use sometimes. If you wish to summon something from very far away (without flying all the way). Maybe an altar on the other side of the world. Log on two GMs. GM1 is at the altar, GM2 at the new location. GM1 rightclicks the altar to bring up menu. GM2 summons GM1. GM1 clicks the already open menu to summon the altar.
  5. Problems here too. All mine entries are replaced by "cave" (not the tile below, just the layer). It cannot be tunneled through. There are some tiles in the mines that are super-deep mined out tiles, I'm guessing these are messed up standstone etc.
  6. Seems it was a client problem. I had to delete wurmlauncher.exe, re-verify the game files (download new file). After reapplying the modloader it workes.
  7. Seems it was a client problem. I had to delete wurmlauncher.exe, re-verify the game files (download new file). After reapplying the modloader it workes.
  8. I'm having serverpacks problems on Ereb Altor aswell with new patch. I have installed the new modlauncher...workes fine with DigtoGround. But ingame map - nope. Custom banners etc - nope.
  9. I had to run SteamCMD twice on my servers to get they to work. Wierd thing. Mods don't seem to work though, new modloader needed?
  10. You can, but some things will still say the default name. Such as the Altar of Three when examined.
  11. Not that I know of. I suggest selling a key on the merchant - which leads to a locked pen with your winebarrel etc inside.
  12. You can always use it with serverpacks if you want the skeleton look.
  13. Either use "Top text displayed" instead of "Text displayed" - or set the window size below the text box. I prefer to always use "Top text displayed" - it always workes.
  14. Don't change the first number, everything else you can change. You can also add more kingdoms.
  15. This was changed do to bug. You now always log in on first floor. If you login on second floor, you may experiance a bug when walking down slopes. Basically, the game thinks you're stuck and tries to get you free. This is a very annoying thing. Always logging on at bottom floor solves the problem. Here is an example what can happen: http://pappy.homenet.org/jukken/wurm/downslope_walking_error2.mp4