Tristanc

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About Tristanc

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  • Independence
    Tristanc, Zoltan
  • Harmony
    Tantris
  • Acc1
    Tristankh (GV)

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  1. Thank you for the diagram, and indeed it would seem that the possibility I'd offered isn't the case in this situation. Perhaps follow the catseye highway to verify that well past your deed it's still connected to the overall Harmony grid map? I've noticed in general that there are places where a catseye highway had a catseye removed (apparently violating game rules as no bypass was even attempted) and it disconnected those deeds on one side from the deeds on the opposite side. Not saying's it's necessarily the case here, but something perhaps worthy of investigating. For example, if in the server map there's a catseye highway that connects (west to east) Alpha -> Beta -> Gamma -> Delta -> Epsilon -> Wau -> other deeds joined on the server map grid, etc. and assuming your deed is deed Beta, and the arrow pointing east from your Beta waystone shows Gamma -> Delta -> Epsilon and nothing further in that direction, I'd strongly consider checking the catseye highway between waystones Epsilon and Wau to be sure it's complete with no breaks in between. The above is just an example, and would need to be adapted to the actual layout of the highway you're posting about.
  2. Not exactly sure if it applies to your situation, but an arrow from a waystone that points to another waystone on the same deed will just say 'unknown' unless you've set a destination target deed that the arrow label will point to instead. Waystones just can't indicate the same deed in a direction that they're already on. If you're approaching from off-deed on a connected road, it should still point towards your deed until it reaches the first waystone actually on your deed, and from there on it'll simply label 'unknown' when pointing towards another waystone deeper on your same deed. Not sure this applies directly to all of the different issues you've pointed out, but please consider the above.
  3. Would it be possible to get the Lore function working in Cooking to enable new players to follow the advice of 'put your ingrediants in the cooking container and then click Lore to see if it'll create something'? Adding a new player zone won't be as effective if known problems that have been reported in Server Bug Reports since last summer that're more needed for first time players than veterans just aren't working (except under specific unexpected circumstances such as needing to make sure nothing's activated before doing the command). This is an issue that often comes up in CA Help with players asking how come Lore doesn't work like it's supposed to.
  4. In my opinion, the topic isn't about whether NFI or SFI is better for new players or not, it's about whether a sign in the tutorial where the servers are shown should be pointing out Cadence specifically and identifying it in prominent letters as 'New' when in fact it's years old and not much more than a few months newer than Harmony and Melody.
  5. There's also the fact that a few players have deeds on more than one server. You can't have two deeds on the same server (for the same character). Same goes for those players who have seperate cared-for animals for different servers. The maximum number of cared-for animals would be exceeded in many of those players because currently they could have the max cared-for on one server, with others cared-for on one or more other servers which have their own seperate cared-for limits. I agree that there are too many servers for Wurm Online's active player population. But I fear that it's already happened and such a big change as merging/removing servers to pare down the total number is likely not possible to do with the time that's passed and would likely have grave consequences. A linking together of the Northern Freedom Isles cluster and the Southern Freedom Isles cluster would be my recommended action. Then, at least, travel wouldn't be cut off from any of the PvE servers from one to another and players could visit at will.
  6. I reported this here in the Server Bugs forum back in August of last summer. Lore Bug with Salads It's still never been fixed. You'll find one workaround is to make sure you have nothing activated at the time you click 'Lore' and you'll get the desired response. This is not a fix, and should not be considered one, just one way to get around the broken feature to get the true Lore results.
  7. I can confirm that on Harmony, where almanac shows pine trees are in season, having an activated sickle and going to pine trees that /should/ be available to harvest pine nuts from does not give the option to. One report said they got them from pruning an overaged pine tree now, but I've not tried that myself. Perhaps the timing of seasons was messed up and the pine tree harvesting is simply delayed, I'm not sure.
  8. Pinenuts Bug?

    I can confirm that no pine nuts are available to harvest on Harmony at the moment despite the almanac saying they're in season. I've not tried the pruning overaged tree now to see if that is a means to get them as Tukodama edited their post to say they got some.
  9. I marked chainmail, but in reality the option isn't available on the selection for what in reality I wear. MIX of chainmail and studded leather
  10. Not to mention briarpatches, which can cause damage with a failed RNG attempt during the process and can (but it seems not always) end your gathering and have the resource node go away. Footnote: I take more damage gathering from briarpatch nodes than I do fighting normal predator animals (my FS is pretty good, along with armor and weapon). Armor takes some damage too, but not enough to stop a wound on my body part as well from gathering there if the RNG hits.
  11. Personally I'd not recommend plate armor for a newish player who's not settled in with an established deed with appropriate skills and workshop and mounts. Studded leather (lighter than metal armors for speed in moving) or chain mail would be my recommendations. Studded first as you can take your starter leather armor and add metal studs to it to turn it into studded armor. In the long run, yes enchantments and much higher quality are all desired but I think the player was asking about for the present. Getting prem so you get the characteristics up to be able to ride a horse is a very very useful goal for fighting. As was said, if you're fighting from horseback and run out of stamina, you can still ride away as fast as your horse will carry you if the fight turns against you. First aid your wounds with cotton or wool, apply healing covers to the ones that have more damage, then you can ride back and resume the fight.
  12. Xmas Gift

    I'm happy and grateful for what we were offered this winter holiday season. Randomness is randomness as far was which exact gifts were given after the first three, but I think it was a fine chance to get some skillgain to test out the new resource nodes with more excitement!
  13. In case you didn't have it already, here's the link for the front page of the wurmpedia (aka 'the wiki'). Wurmpedia This is really a must-have reference for all new players, and you can look up about any of the details (except food/drink recipes) in the links within it. It's by no means just for new players, as veterans regularly make use of it too to look details up.
  14. IMHO Etherdrifter makes some valuable important points in their post above. When a new player evaluates whether the game is fun and worth continuing to play longer time, it's generally during the non-prem low skill play time that comes after the limited newbie bonus period.
  15. All salad recipes require lettuce, for example. What's nice about salads are you don't need any sort of heat source to prepare them. It may not be a bug, but perhaps in testing the lack of lettuce appearing in the nodes for lower-skilled characters (compared to the former system) at least might not have been noticed or considered.