Rishy

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About Rishy

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  1. Digging is possible until -7 dirt (i.e. 7 dirt below water level). From that point onwards just count the sum of slopes.
  2. Alternatively, make the 'take' action queueable so that one can queue meditation + repair + take while the rug is on the floor.
  3. That is exactly why I mostly use a rowing boat now, as it gives a certain no-stress of being able to freely go in any direction in any wind, without slowing down significantly, without the need for tacking (great in canals for example), at the cost of a marginal lower top speed and while occasionally outrunning larger ships.
  4. Do not underestimate decent QL sailboats and especially rowing boats in low winds. At the cost of cargo ofc. 93 QL, no rune, sailboats go 14-25 in gales (can test breeze speeds later for comparison). 93 QL sup rowing boat, runed goes 18-22 in gales, same speed in breeze. 84 QL rare runed knarr (or 97 QL common, no rune) goes 11-32 in gales. All without passengers.
  5. Did someone say spiral STONE staircase? Example where it is surrounded by stone walls on three sides
  6. Blender indeed, recycling old Colladae models. I haven't got the WOM converter itself to work yet due to javaFX issues, otherwise I would be testing it in WU lol.
  7. Balusters around floors would be a suggestion by itself I suppose. Here I would suggest the option to make half-size and full-sized balusters, where the half-sized ones can be flipped, similar to (arched) walls. See the second floor wooden floor. This would enable access to staircases next to them, and the ability to block passage next to existing non-wide staircases. This would look nice yes, but I am not sure if it would leave sufficient space for the player. The spiral staircase is effectively 1/3 wide, whereas the landings here would be 1/4th. I am not sure what animations and collisions would allow; if it would work with steeper stairs to create more space for landings. For the stone floor I would suggest that it requires to have a floor under it (that also cannot be destroyed afterwards as long as the stairs exist), which would provide a visual support and prevent floating bricks. This would make it a bit awkward when stacking floors, as the supports would be floating. In my first design I made a simple block: It gives me a bit too much Nintendo® 64 vibes however, so I have sloped them a bit and think the requirement of a floor underneath can be dropped in that case. I've been a bit lazy with the railings here and there and the stone staircases still look a bit simple and lifeless. Suggestions welcome.
  8. I managed to get some ideas for stone stairs, so currently working on that.
  9. I would, but am unsure what would be the best implementation for floors 'taller than 1 floor'. Spiral staircases can be stacked, so that their central column still provides structure over multiple floors. Stacking 'standalone' or cornered staircases would result in a straight brick layer 'supported by air' for all but the first staircase.
  10. Some of my house designs were limited in how I could implement staircases in them. A staircase requires at least three tiles in a row to be functional (floor -> stairs -> floor), whereas spiral staircases can sometimes be a bit wacky with adjacent doors, windows and multiple floors. Suggested here is a variation of the spiral staircase, which allows implementation along corners. It is similar as having two wide staircases with a full floor tile in-between, but half the size to it fits on 1 tile and connects to the next floor. Proposed later in this topic: Switchback stairs: Balusters and floor balusters: Stone staircases: Spiral stone staircase:
  11. Foraging: Five-second ruler Edit: Botanizing: Spice girl/boy
  12. Clippers being an umbrella term for several sail plans, may in this way, also provide a basis for modular sail plans indeed. This way ships could be equipped with either square rig (full-rigged), fore-and-aft rig (schooner) or a combination of both (brigantine), to provide speed with respectively wind from the back, from the side and a compromise of both. Players could plan their optimal sail plan according to the current wind direction and speed. Replacing rigs should be a slightly more complicated procedure than equipping horseshoes for example though, possibly requiring the aforementioned dry docks. Edit: Combining square rigs and fore-and-aft rigs could also enable the option to hoist sails strategically, such as using all sails of a brigantine on your journey with wind in the back, while hoisting only the square rig on the journey back with wind in the front to decrease the speed penalty.
  13. For the Gods runes extracting runes sounds reasonable to me, as there are existing alternatives (dispel + new rune). For scavenger runes I fear that being able to extract and reuse these would become a new meta, where the point and RNG of Archaeology in itself would become obsolete.
  14. There's a faith swap without losing faith for priests in the loyalty store, could mayhaps (as a compromise) add one for followers as well, at a cost (in marks) where it would be roughly equal to the equivalent of 5 sleep powders, while negating the cooldown period. This way the costs/benefit would remain roughly equivalent if you cannot prepare by getting to 30 faith first, though still benefit from the free characteristics gains.