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Silverrest 1350, 526
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I hope the steppe is completely recovered. At the same time I find it so interesting how the situation resembles the real life. People destroying/converting biomes and people fighting against it, each side with their interests.
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Rename New Language Channels from Help to Chat
DioSan replied to Wyndolm's topic in Suggestions & Ideas
I understand, yes moderation would be the barrier but the "Other Non-English Chat" doesn't end up having the same problem? "Other Non-English" means any language other than English. The difference is that it can end up becoming a tower of babel if at some point several people with different languages start using chat 😆 -
Rain: Thicker clouds, more noticeable raindrops, and a bit of fog.
DioSan replied to Red's topic in Suggestions & Ideas
+1 Yes, totally! the rain is imperceptible. It looks like someone learning how to paint but is afraid to use contrast then everything ends up washed and flat. They are doing a good job updating the graphics but at the same time they are afraid to use contrast, be bold. BTW. I hope they focus on the audio, it's the weakest and most 2006 part of the game at the moment, not counting the UI / UX. -
Rename New Language Channels from Help to Chat
DioSan replied to Wyndolm's topic in Suggestions & Ideas
They should have channels for all languages and we chose to join or leave as an IRC, using command. because 1 channel for all languages is a mess. /join #spanish /join #russian /join #portuguese /join #japanese /join #chinese and so on.... And the leave command /leave #channelname It doesn't have to be a profile option , if you join the channel that means you want to be there and you can leave at any time. Everquest 2 uses this channel system -
What about a slider to let us set how long we want the float text (I don't know the name) to stay on the screen? Set it to zero to disable or choose the time you prefer Mockup
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The heightmap was painted by hand using photoshop with a black canvas and brushes, without auto generation software. Dropbox has changed the way files are shared, the links have been fixed
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sorry about the delay to reply I made this map when WU was released, I believe that now, after several game updates, it's good to Rebuilt the database again. To make sure that the map will be according to anything that has changed in the game. http://www.rheyansgaming.com/tutorial-how-to-install-custom-maps-clean-your-database-in-wurm-unlimited/
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Photoshop, GIMP, Krita, Painter, etc will be the best choice to hand painted textures. You don't need to use 3D paint softwares to make hand painted or tileable textures, you can, but you will have better results if you just use one software, i use photoshop. Hand painted texture (and texture in general) is based on the reproduction of materials. So to have a good painterly feel, never use filters, only brush and eraser, observe and reproduce all kinds of material. Always use references!!, even if the paint is fully stylized or cartoon. Don't paint with mouse, use a tablet like a wacom or any good one. Control the brush hardness and opacity/flow as needed and understand values, light, shadow. To paint good textures, it is good to practice painting various materials into a cube, cylinder, sphere or other shape (aways using a light source). This will train your eyes on observation (aways use references, real or digital *photos*), light, shadow, values, and will give you more experience to recreate all kinds of material. Avoid relying on tutorials!!, paint and draw is pure training. if you know the foundations, you know everything you need. You will always be able to develop your own techniques and style doing it over and over. Don't rush, take your time, use all the time you have to learn. when you are confident, make challenges for yourself. you can you paint in 5 minutes? Simple is better, try not start a paint with detail. Big shapes + values and slowly the details will appear. Try paint the same thing several times from start to finish, without using anything from the previous painting, every time you will be better and of course faster. From time to time, rotate, zoom in/out and flip the canvas. It will "clear your eyes" and you will see the paint differently, spot errors, etc, aways work Exercise painting materials like all this below, it's really fun! and you will learn a lot.
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I know, but don't have Discord. Even big MMOs like Final Fantasy XIV and Guild Wars 2, WOW have it integrated with wiki, chat and game item database, also alot of games and game studios with official servers. So, a mod like that can make it easy for every wurm unlimited server to have integration with a official Discord hub for the server that also comes with voice channels.
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- wurm
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In Minecraft we can have cross chat Minecraft server <-> Discord server. Something like that would be cool for wurm unlimited Heres the Bukkit Discord Bot http://dev.bukkit.org/bukkit-plugins/lxgaming-discordbot/ http://www.technicpack.net/article/we-love-discord.125 So, Wurm servers can have a official Discord chat server with cross chat with people playing and people can talk even if they not playing, using the mobile app web browser ou qualquer coisa que rode o Discord. Is it possible to do? https://discordapp.com/
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I have frame limiter enabled with 60fps cap using ReShade the game runs at 54-60fps in fact, if I don't look the fps counter, i don't notice any difference. CPU 8% Memory 31% (wurm, reshade, steam, internet browser, teamspeak, system and software services running ) if i turn it off, CPU drop to 7% and Memory still 31% GTX 970 vÃdeo card here these are the enabled effects in the profile i shared above, nothing with high performance cost The game is so beautiful with depth of fieldThe mountains in the horizon are usually low poly, spiked because of the terrain lod. The depth of field disguises this problem and the horizon looks great.Unfortunately if the outline is on the focus shifts to each object/tile with the blue outline. If you play without outline you can use depth of field and ambient occlusion (AO has a high performance cost) I hope one day they put native shaders with these options, shaders can do wonders
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- post-processing injector
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