Wulfmaer

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Everything posted by Wulfmaer

  1. This last winter seems to only have had 3 days when snowballs could be collected.
  2. This does not happen all the time, and I'm not sure what triggers it. Using the select bar to mine a wall does not mine the wall, but the floor where you are standing. When this happens the mine up and down buttons do nothing, selecting the floor also does not change the buttons in the select bar, the mine up and down are still there. Selecting an ore vein, and then reselecting the cave wall clears the problem. Using the rclick menu, or keybinds, to mine does not appear to be affected by this problem. --- Update: Also just spotted the mine up and down not added when clicking between mine floor and walls - selecting ore vein does not clear this...
  3. Mouse over an item will sometimes show the wireframe rather than just the outline - lasts only a few frames but have seen it with many different object, not just trolls.
  4. Is there any news on getting Unlimited supported on macOS?
  5. I thought it looked good the last time i passed, few months ago, but it was probably only quarter done at that time. It is now looking great, and the chess board is a nice touch.
  6. The rift is in N13, at http://wurmonlinemaps.com/Maps/Xanadu?x=2563&y=-5179&z=7 or see https://www.niarja.com/rifts (just in case the timer is wrong). Access to this rift is good, being just a short distance off the Linton - Lormere road.
  7. there is already a north/south gravel path to the west of the rift beam, starting by the sand to the north of the tundra
  8. No, it still appeared to be ticking down normally.
  9. It is in the south east, in P21, http://wurmonlinemaps.com/Maps/Xanadu?x=5805&y=-5848&z=6
  10. The server restart has not fixed this. Also worth adding that when the time does jump forward that time period will be removed from any food affinity - so you will likely loose it.
  11. also worth observing that when the time jumps forward it will take that time off any food affinity timer...
  12. This golden oldie problem is back... [16:52:28] It is 18:58:14 on day of Sleep in week 3 of the starfall of Fires in the year of 1064. ... [17:10:51] It is 18:58:14 on day of Sleep in week 3 of the starfall of Fires in the year of 1064.
  13. This golden oldie is back... [16:52:28] It is 18:58:14 on day of Sleep in week 3 of the starfall of Fires in the year of 1064. ... [17:10:51] It is 18:58:14 on day of Sleep in week 3 of the starfall of Fires in the year of 1064.
  14. On macOS 10.12.3, using a 1600x1200 window. The "WARNING: update on missing window..." appears to be associated with moving items between containers - dragging items between containers, for example moving dirt from inventory to a crate (loaded in a large cart). Interestingly dropping moss does not appear to cause these messages, nor does dragging from inventory to a pile on the ground. But, dragging from a pile, on the ground, to a crate does. Also noticed "Feb 23, 2017 3:48:31 PM class.bdrk5lOHzx FZOk5L6Gfy", "WARNING: Cannot play animation for 1072114437894 because it doesn't exist." though I expect that is caused by something else.
  15. I posted about this back in November, so it is nothing new.
  16. Thank you. Is that really 2.5% for the Knarr? Or did a decimal point slip in?
  17. Was about an hour's ride from C14, via the path over the Ageless Tunnel. You will need a good head for heights. This is some most impressive road making through the mountains.
  18. Well... Filled an icebox with 99ql snowballs yesterday (about 12 hours ago), and already one of them has 16dmg and some others have 1dmg... This is in a 74ql larder with silver rune of Vynora on the icebox 'A single silver rune of Vynora has been attached to it, so it will reduce the decay taken of items inside (10%)'
  19. Would be nice if tile corners on the edge of a road also counted - makes for easy regular placement of lights.
  20. Try the center of the map with this link - http://wurmonlinemaps.com/Maps/Xanadu?x=5647&y=-5264&z=6 Also this this old post for previous rift that was just to the north - there is a map part way down showing the pass over the mountains to the west
  21. Did you try clicking on download from Google drive? Just tried it and it works without a problem.
  22. Had somebody earlier today commenting that they have been trying to fight with a weapon activated, after all that is how you use everything else. Not realising that it needed to be equipped. I wonder how many start the tutorial and give up in frustration.
  23. Sounds as if you're thinking of the previous tutorial, that had you chopping a tree and making a few things - to teach the very basics of how to interact. The current tutorial is just walking around and getting a wall of text - the is no real interaction. Given the basic questions that tend to get asked I suspect many don't even bother with the tutorial. IMO, it would be far better to have that wall of text elsewhere as reference material, and have people learn by doing. At least to as a way of learning the basics.
  24. That would help explain what it is so difficult to make a start, from 1.0 skill
  25. This is happening again