Wulfmaer

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Everything posted by Wulfmaer

  1. Just identified some more lump fragment, metal. Any updated on this?
  2. This was first noticed following today's maintenance downtime. When first starting the client and coming into the world all is dark even though it is day, no lighting other than stars. A short time later the glow from a personal light(?) is added, and about a minute later daylight is added. Easiest to see this in a series of screenshots, note the times in the events window. Console log:
  3. The latest client (4.0.62) appears to have fixed this problem.
  4. It's not just unchopped veggies, it all the animal bits we have been using. The tunnels I've worked on have been strongwalled with favor from a mix of spider hearts and troll glands.
  5. I am having an issue with key bindings not getting saved completely: - Wurm Client: 4.0.59 macOS 10.14 Java 8 Update 181 I recently noticed that my keybindings were not getting saved between session, and at some point getting set to some mix of my settings and the defaults. I am using `exec` files along the lines of Daray's Keyboard Guide. I noticed that while doing individual key binds from the console get saved, using exec to set a number of keybinds the updated keybindings are not getting saved even though the console log has a line saying that they have been saved. In this session I have deleted the keybindings file, so we start from a known starting point. Client Console Log The newly created keybindings.txt file, created by the game launcher: I notice that after "PLAY" is pressed the contents of the keybindings file is altered. Appears to just strip out the commends and modify the case of the bind commands: I then open the console to run `exec base.txt` to set my bindings... base.txt: The console says that the bindings have been saved, but they remain unchanged, although the time stamp of the file is updated...
  6. Just got the Grand Duke title, been premium consecutively for 54 months since Dec. 2013
  7. Back in Niki lists some premium reward titles that in the WU code, but missing from the wiki. Just recieved "Grand Duke of Lomaner", having been premium a total of 54 months since Dec 2013 (and premium consecutively for 54 months since Dec 2013).
  8. Rift - 25 Sept

    For your local time: https://niarja.com/rifts Map doesn't show the new roads, there is a highway east/west through N18-N20 that connects across the pass in N18 to the road south of Rome. If using the highway system set Strathgeal, rift is south of there.
  9. Unless they are in northern Xanadu (and maybe other servers), where at time it seems like every tree has a troll behind it. Whatever happened to sorting out the mob distribution across the server? Or is it just that we still living with the problems caused by the old distribution, and the mob pathing changes bringing them down off of the mountains. Maybe those thinking that LT was nerfed awhile ago are thinking of the bug fix a year ago...
  10. Not sure about my memory either, for some reason I had a memory that the modern renderer didn't work on mac - or at least the setting changed back to legacy. Trying the modern renderer again now, I notice that it appears to work. I see "renderer_type = 1" in the console log. Hopefully this means that the modern renderer is working for me, and I am either miss remembering. And not that the logs are misleading and the client is really still using the legacy renderer....
  11. TeeeBOMB, maybe your character is bugged - there is a meal checker, https://trewq.pl/wurm/mealcheck/ , that should help test if you are affected by this problem. If you are there is an option on the profile to fix this problem - but this is a one way switch and can't be turned off.
  12. I agree with Thorin and Zethreal. I'll be spending my time visiting my deeds and on a few other projects - at least once I have visited the Labyrinth...
  13. Thanks Brian and Adam - spent a fun few hours going round in circles - and finally made it to the end. Have a well deserved rest exploring back on Deli.
  14. Apologies for my sudden disappearance yesterday - we had a power outage that lasted most of the night ?
  15. [05:42:33] The concrete would only flow away. Plan B might be to close the right hand side and lowering the top right corner to keep things nice and symmetrical, keep it 2 tiles wide... or close it up, and the row behind, to level the top all the way across... Plan Crazy would be to surface mine the right-hand side and open the third tile on that side.... Zethreal's plan looks good to me - I had mined around the north side of the source building, this was in part to create a raised area to be able to reach the ceiling (and have max depth alongside) to get the ceiling to a height that is level the length of the tunnel but not too high. The central tile was levelled from there to the eastern entrance...
  16. It doesn't need to be that deep for knarrs - an even 5 dirt is good as a horse/cart/wagon can also be driven through. Just looked at the western entrance, again, this could be easily solved with a priest to collapse a few tiles. But, will need a few reinforced tiles removing - so please remove the reinforcement about the western entrance before disbanding the deed. If we don't have a priest who can strongwall on site, I'll reprem my priestess and bring her down. Be careful raising the ceiling that it is not raised too high and prevents lowering the floor all the way. There is a section of floor already lowered at the eastern entrance, which can be used to ensure that a mistake is not made... Not sure about the eastern entrance - it currently can't be opened wider than one tile, giving the error "The cave walls look very unstable. You cannot keep mining here." It is possible that is caused by some previous work to remove a reinforced tile that went wrong.... There was a lava tile at one time, I think this was where the flat rock tiles are beside the current entrance. With the recent erupt/freeze change this might be solvable with a Path of Power freeze on the correct tile (if there is somebody that can do that).
  17. Those 4 iron veins are, starting from the west are, I have dropped a named Colossus brick with the details by each vein: 75ql - 151 remaining 66ql - 2657 remaining 20ql - 7315 remaining 31ql - 5708 remaining Yes, I believe this is one of the early tunnel, first mentioned back in 2014 -
  18. When I next pass that way, probably later this week, I'll pop in, and get the exact quality and quantity on those veins for you.
  19. A fun event - a big thank you to both those who organized it, and those attending that helped make it such a great event. And to the GMs that dropped in an provided some extra entertainment.
  20. It would be an idea to widen the tunnel around the "Future Underground Lighthouse" building. So that there is more than just a tile that slopes down into the water.
  21. [15:43:54] Your title is now Knight Templar.
  22. Also might be worth remembering you can ride on 40 slopes. But, this is best not used unless you are very sure you will never need to walk up/down the tunnel or space is very restricted. With a serpentine mine, you can make use of drop shafts to provide a quick route down. This can't be stressed enough - there is reasonable chance that somebody else has already been there before, and there may well be a partly collapsed tunnel system to the top. By joining the surviving sections together you might be able to save yourself a lot of mining. But, you will have to deal with all the veins that have collapsed into the tunnel - probably with no option of mining to the sides if the previous miner created a serpentine mine.
  23. From Etherdrifter, it looks as if there may well be some changes on the horizon...