hankrearden

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About hankrearden

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  1. perhaps having libila double the health of mobs instead of doubling the number would help? Ofc give double the rewards.
  2. GCG most likely purchased wurm with financing, so there is now an increased cost associated with wurm, namely making the loan payments.
  3. An NFI buyer won't quit the game because they cant get 20% cheaper prices. An NFI seller might quit the game if they can no longer compete in the sellers market. must look at all asymmetries.. This was an issue I brought up on the forum ages ago in regards to mailboxes being buffed. A lot of buyers were slightly better off, but many sellers not in the top tier no longer had access to their preferred play style.
  4. Not even close to merging those two. If anything EPIC needs to be opened up where items can go back and forth, maybe even open it up to sailing. High QL items arent what they used to be on NFI, wont really affect much, but small chance things get neat. Low risk move.
  5. 1. will doing things in a separate window (like posting this) delete a rare window when I switch back to the game? 2. Will examine delete a rare window? 3. how about in game chat?
  6. I would like to purchase an 85 QL steel pickaxe with 85+ woa and 85+ stonestrike. COD to Hankrearden please
  7. It was definitely further from the road than the map would suggest, but the contour lines were really accurate. just had to trust those more then the exact placement of the grey blobby road thing.
  8. wish this conversation was taken much more seriously 10-12 years ago. seems like a lot of changes to the game after 2010 were focused on ease of use. from my perspective it made the game far less enjoyable. depth is was this game's comparative advantage, and it was chipped away in hopes of acquiring the 'larger audience', and had plenty of player advocates.
  9. you can get fairly far in plenty of skills. I made it to low 80's in mining skill before i thought about skill gain with low ql picks on certain ores. I think the activities you do most you dont need to worry too much about skill gain with most skills. If you are using it alot it will go up, at least until you reach high levels. for me i would usually grind a skill efficiently only if it was a skill i rarely used but needed a high level in it for something particular. If you are the type of player who prefers intuitive playing than do it. if you run into some roadblocks then choose between efficient grinding or working out a trade or barter with someone who has.
  10. +1 makes a lot of sense. don't really see any downside.
  11. looking for some hell horses. send me an ingame pm when your on
  12. I am 100% fine with the server clusters never linking so long as the new cluster remains popular. the purpose of this new cluster is to benefit the players there, not to benefit players on the freedom cluster.
  13. dude that is the whole point. keep the new cluster seperate. new players are more likely to enjoy their experience if they are with other new players and not 10-15 year old accounts. i get that you will not enjoy being seperate from this new cluster, that is understandable, but it isnt about you. it is about increasing the player base.
  14. #3 assumes that steam will have zero impact in bringing new people to the game, very unlikely scenario. #1, #2, #4 become much smaller issues if steam brings in more new players per month than currently is the case.
  15. there was a deed named Grumble. i think that was the deed that had replaced mine sometime after deli had opened. was between the howl and freedom market.