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  1. 30 likes
    Milosanx on a rare trip down to water level Hey everyone! This week saw the changes to conversion come live, and the positive feedback has been noticed! We're working on a few things and will have more to share as they flesh out, but one thing is coming to the test server this weekend! but first... Patch Notes The Cowtapult! Those of you who follow us on Facebook may have already seen this, but we've been hard at work improving siege weapon mechanics, and first up is the catapult and trebuchet! Catapults and trebuchets should damage creatures, houses, fences, bridges and items that the projectile hits, if there are multiple items it hits, it'll just hit one at random. The new mechanics for them operate similarly to how they currently work, with focus on improving how the physics calculations are performed and remove those weird cases where they don't hit anything. We'll be setting up some testing scenarios such as house on a tall dirt wall and such over the weekend for you to check out, but we'd also like to know what scenarios you want to check out, so feel free to share ideas that you'd like us to setup for you to test. Our priority is getting all of them tested with different projectiles, distances and skill levels in PvP and PvE Scenarios both on and off deed to ensure they're balanced when they go live, so stay tuned for the test thread opening some time this weekend Variety is the spice of life Not one to rest on their laurels, the devs have been working hard on a long desired addition to the building, new house walls! This is a huge addition, with six new building types: Rendered wall Marble wall Pottery brick wall Round brick wall Sandstone brick wall Slate brick wall Pottery and sandstone Round stone and Rendered Marble and Slate That's not all though, there's new fence types to match the housing types, as well as a few additions and changes the paving! there will be a few new paving types, as well as a few changes to existing ones: Round cobble will use a new item round stone (same as round brick housing) Rough cobble will use Colossus bricks Slate slabs will be created by a chisel on combined slate shards like other slabs and some new pavement types you'll have to wait and see! The basics are up (without graphics) for internal testing, we'll have more info on the new types and a full list in next weeks news, this was far too exciting not to share though! Community Content This weeks community content is about a lost horse! Poor Rageed traveled off on his own one fateful night, and sparked fear for his safety in the heart of Ayuna, who cared for him. Luckily though, he was recovered safe and sound! Have you had a favourite pet? That's it from us this week, I'll see some of you on test, but until then, keep on Wurming! Retrograde & the Wurm team.
  2. 19 likes
    BEEP BEEP - HERE COMES A LIVE UPDATE FROM THE WURM ONLINE TEAM; MACROS ARE STILL NOT ALLOWED. DO NOT MACRO. THAT'S ALL FOR THIS UPDATE. JBERG OUT.
  3. 13 likes
    I will add new wall types into the DeedPlanner as soon as I will be able to.
  4. 12 likes
    So, you may wonder is Odynn going nuts again and suggesting something silly?! No, not really, many of us have large alliance, sometimes many deeds and sometimes even love that public deed here and there, be it a market, a social event one or one you like for reasons that are yours alone. Well the idea is simple. Allow the mayor of the deed to show (or not - turned off by default please) the upkeep remaining to their allies or freedom pals (or any specific roles). This would allow an easier management of upkeep and help us know when to drop that extra silver. Depending on devs willingness to work on it, information can be either partial (ie. days left) or complete (just like your mayor/citizen ones) money in coffers / upkeep per month (28 days in fact) / day remaining. (Knowing that informations from the later can be found by doing some maths using the first proposition). Nota. As mentionned bellow (and was not clear enough above), the idea is indeed for a new roles option.
  5. 11 likes
    Server will be centrally located in the US. Mods Spell that locates all players on map and gives there general location. Anyone stealthed will not show on the list, anyone with a nolocate spell greater than the power of the cast will not show on the list. [11:51:54] You sense the presence of Sigma in the center regions. [11:51:54] You sense the presence of Testj in the south regions. Meditation removal. Nearly every aspect of meditation has been removed only refresh on (one hour cool-down) and enchant grass (no cool-down) exist, these are available to all paths at level 1. Hell Horses move a little slower than regular horses due to there ability to move faster while in hurting, as well as there armor making them still viable but not Bugatti's. Genesis only costs 10 favor and has no cool-down. The ability to cast most important construction materials and reinforcement beams on crates and bsb's for 10 favor and 100 count. The ability to purchase most important items like scale, drake, tomes and an assortment of other items from coin and withdraw money by right clicking body (no deposit on body with this server)(will make a list later). Karma teleport removed. 512 treasure chests. Large Crates hold 307,200 items, Small 1/2 that. Glimmer and Ada transmutation rods. Many more craftable items. The ability to get -100 alignment if hate god, and 100 alignment if not by right clicking an altar. Universal sac item Religious Fragment. 2@50ql=100 favor. Craftable with a rock-shard and stone chisel, 200 per rock-shard. Timer Fix Mod Tax Config Mod (abandoned deed killer) Surface Mining Fix Mod Starter Gear Mod (start with small barrel, Stone chisel, Hammer, Spy Glass) Spell Mod, No priest restrictions but you can only cast your own gods spells. Sacrifice Mod, 50% chance to get a bone matching the rarity of a sacrificed item. Prospect Mod Pick More Sprouts (5) No Fatigue Move To Center Harvest Helper Fire Burn Time Crop Mod Creature Mod Creature Age Mod Horses get to mature really fast. Bulk Transport Mod Big Containers Mod Bounty Mod increased bounty of about 500% Better Dig Server Overview Server is designed to be as easy as possible but also as fair as possible, there are no caps on characteristics, and there really easy to gain (the lack of SoTG makes this viable). Players start with 70fs. PMK's are enabled. Only 2 starter kingdoms JK and HoTS no Freedom (None). Map is 4096x4096 has a 400x400 HoTA Zone & 425x425 no build Zone exactly in the center. The great altars are also located here. This server isn't designed for raiding (you still can if you wish) but rather open field pvp. 300x skill gain and 100x timers Epic 100,000 creatures 50% hostile. Planned HoTA Rewrite. Custom battlecamp like items that when capped spawn items like depot with death message. The Map I have probably forgotten to mention some changes so expect this thread to be updated with them.
  6. 10 likes
    Oh my goodness oh my goodness oh my goodness!!!! New wall, fence and paved tile types WOOOHOO!!! This is the best news in a long time! I'm so so happy about this! This would be the perfect time to make a request for one of the new tile types. Something I've always wished we had, was a pavement that was a bit more organic and natural. Something that would melt into nature a bit more, like a forest pathway. The only way to do this I guess, would be using masks. Since I guess masks are already being used for making the diagonal tiles, I'm hoping it would be technically possible? The new tile type could be called "pathway" or something like that, and an already existing tile type like the rounded cobblestone could be used as a starting point:
  7. 9 likes
    Hellu yall, would like to invite every one to slay our very huge Aged Forest Giant, the throwing master Slay in our deed Museum For The Geometrically Different in Release N 14 (in game map) Scheduled for Sunday evening for me, in around Welcome to come and land a hit on it and gain a blood to make a nice wood cutting potion
  8. 9 likes
    Hellu yall, would like to invite every one to slay our very tiny Young Troll King, the Cow master Slay in our deed Darkness Falls in Pristine P 8 (in game map) Scheduled for Saturday night for me, in around Welcome to come and land a hit on it and gain a blood to make a nice stone cutting potion
  9. 9 likes
    Can we get clarification on this? Are you saying you can spam decorative items in longhouses to reduce the chance that walls even get hit???
  10. 8 likes
    I would also like something like this: since with diagonal paving, we already have a code in place to recognize the surrounding tiles content, it would be nice to have a path that can recognize if it has "path tiles" touching it, then combining them to one consistent path or if it's touching grass etc. and if not touching any path it could be used for decoration as grassless spots I would really like some optical "break up" of tiles, that makes it less looking like tiles.
  11. 8 likes
    Meeting a hell hound for the first time...
  12. 8 likes
    I am pleased to announce that Rageed has been found safe and sound. He was lovingly lead back to the deed and is back again with its owner. On another note, we found Ayuna's corpse as well with all her belongings. We also found that the skid line from the top of the mountain she created on the way down with her face had been covered by the snows. It is, in the end, a happy ending. Thanks to those that helped!
  13. 7 likes
    TL;DR 1. OP didn't play Wurm in a while. 2. He comes back, plays on Epic, barely anyone online, so he has time to think and develop a strategy to change Wurm into something appealing him (and mostly him). 3. OP suggests shutting down most of Freedom servers, or bringing PvP to PvE. 4. On PvPvE servers, there would be a small safe area around starting towns, where people can live all together (so instead of 1 player with 5 deeds, like we have many on Freedom now, would be one deed with 5 happy players, every one of them owning half a tile and 2/6 of a horse). 5. This would turn Epic in a large community and would bring large batches of new players willing to stick very close to each other, while Freedom cluster would be reduced to one server, because who needs so many freedomers, after all? Wogic at its best (or worst)! (On that note, although each Freedom server, at a given time, has more players than the entire Epic cluster all together, I didn't see many freedomers asking for Epic to be shut down and PvP players moved on one server, just because they are only a few and no PvP happens and there's no need for multiple servers at all). And because this isn't a suggestion thread, but a discussion one, I cannot give a -1. But I will still do it. -1
  14. 7 likes
    Thanks for those of you who helped us find Rageed, and those who comforted Ayuna during her loss. Ayuna is a newer player and died to mobs at least twice while looking for Rageed. We offered to just give her a new horse, but she refused to let go of her white five speed. On the day we found it, she enlisted my help to defend her while we looked for it. The trip was made longer by hunting her corpse from her previous day's death. We had to enlist a priest to find her corpse, but both corpse and horse were later found after long hours and extensive fighting. I have to admit, it was quite an adventure. I never thought I would have so much fun doing PVE content, but I guess your experience is all the better when you have a goal in mind, someone to keep you company, and a horde of mobs to spice things up. Thanks for EVERYONE who helped us, including a special someone who made the whole rescue possible. You know who you are.
  15. 7 likes
    Some plans for the following weeks: Next big feature (for 2.8) - hinted above with the screenshot of cow - will be a pen planning. It will allow you to put animals on plan in the same way as you can do with objects right now. Initially, I will include all farm animals (including different horse colors) and some common taming targets. The main difference between objects and animals is that you will be able to set different age/gender for animals - other than that, they will be functionally identical. No animations (yet), sorry. Another interesting feature which will appear in 2.8 is slope editing mode - it will allow you to input slopes from game into the program without interaction with the program at all, by examining tile borders and using emotes in-game. Before 2.8 there will most likely be one more minor release, but I cannot say any details about its content or release date yet. ETA for 2.8.0 release: 14 April 2017 (DeedPlanner 4th anniversary).
  16. 7 likes
    Sorry to necro an old thread, but hey Again, I'd like to apologise for any conceived disregard we had for Horde players regarding this issue, our intention was to address it with the priest and god overhaul planned for a little later in the year. Having been made aware it limited the Horde more severely than we first thought (as you all pointed out), it was of course pushed forward and the fix will now be in the next update, pending any major issues in testing.
  17. 7 likes
    I have to disagree. Anything that puts a barrier to entry in the months of being able to complete in pvp needs a rework. Wurm is already so based on who has the better account having a mechanic in place that says you can't beat me for x amount of months is just poor design. 30% was a step in the right direction but it still easily the most chosen pvp path. That alone should tell you that the nerfs are indeed relevant.
  18. 7 likes
    This thread was created to ask some pretty basic questions about our intentions with PvP, whether we had plans to not only address existing issues but expand upon some features within PvP. I think the fact a major part of our current plans involve the Valrei system should show we have faith in epic, and will continue to work on the issues it faces. As many have stated, PvP in itself for the most part works, there are some issues here and there which we will address, but Epic has issues that include the Valrei system AND the current map, which we're all well aware exist. The problem with every PvP discussion becoming a merge or reset thread is that it takes focus away from the actual issues that impact PvP, regardless of whether the servers were merged, or epic was reset tomorrow there would still be issues that need attention, and they're the issues we wish to address. Once we have our frameworks fleshed out with our current projects we'll be pushing forward to public discussion and feedback, and I look forward to seeing that come, as I'm sure you are. Until that time though, feel free to put forward your own issues, ideas and suggestions (like that meditation thread!) but do avoid the usual merge or reset discussion, we've stated our position on that and continuing to raise it only means less focus on what actually needs fixing.
  19. 6 likes
    This only works for avatars that are not considered "bugged". The following thread provides more information on bugged avatars. I've noticed my process only gives around 30 min to 1 hr of affinity time. So if you want a longer timer, high ql meals and have some extra coin, it might be worth investing in meals in the above thread. I don't know that person or group, but sounds like a good service. (Or, you could try changing the process up to increase difficulty, which will increase the timer. More info below). For this easy process, use chopped vegetables, chopped herbs, non-fresh spices and diced meat. Chopping and dicing will provide a little more complexity, thereby increasing the affinity timer. Cook the food items in a pottery bowl and in an oven, which will make a breakfast. I suggest not to use rarity in anything. Use only 1 meat. Multiple vegetables, herbs, and spices can be used, but only one of each different kind. Now on to the process. 1. Dice and place one type of meat into a pottery bowl and cook it in an oven. 2. Taste and record the affinity 3. Match the affinity with it's number located in the below spoiler tags. 4. Repeat with other types of meat. 5. Create a list of meats with and in the order of affinity number. For example you might have something like: a. insect x b. lamb x+1 c. pork x+2 etc. 6. Repeat steps 1-4 with chopped vegetables, one at a time. 7. Add the results to the created list. 8. Repeat steps 1-4 with herbs, one at a time. 9. Add the results to the created list. 10. Repeat steps 1-4 with spices, one at a time. 11. Add the results to the created list. 12. Now you will determine your vegetable, herb, and spice offsets. These are constant numbers that will be added each time a vegetable, herb, and spice are added. Note, that meat has no offset. 13. Choose one diced meat breakfast and one chopped vegetable breakfast from the above testing. 14. Add the single affinity numbers from each breakfast together. This is the guess. 15. Cook the combined chosen diced meat and chopped vegetable in a pottery bowl. 16. Taste and record the affinity and it's number. This number is the actual. 17. Subtract the guess from the actual. This value is the vegetable offset and will be added each time a vegetable is added. 18. Repeat steps 11 - 15 for herbs and spices. This will be the offset and most likely will be different from other offsets. 19. Now on to make the target affinity breakfast. 20. Inputing and manipulating the numbers in Google Sheets or Excel will make the process much easier. You will need to be able to select different vegetables, herbs, spices and/or meat in order to adjust the running total to be the desired target number for the affinity you want. 21. The number may grow very large. Since there are only 138 (0-137) affinities, Modular arithmetic will be used to calculate the actual affinity number. 22. You can read more about Modular Arithmetic at: https://en.wikipedia.org/wiki/Modular_arithmetic The gist of it is that once a number exceeds 137, it wraps back around to 0. 23. There are two easy ways to determine the final actual affinity number. 1. use the formula =mod(total,138) in a cell in Google Sheets or Excel, or 2. use two columns and in the first column input the numbers 0-137 downward, one number per cell. At the end, start over with 0 to 137. Repeat this as many times as you like. In the second column, start at 0 and fill in the cells with the next number, but do not stop and start over. Just keep filling in the next number as many times as feel necessary. With this method, the total number in the second column lines up with the actual affinity number in the first column. 24. Choose the items for the meal so that the total (or more correctly the modular arithmetic result) matches the desired target. 25. The more vegetables and herbs that are chosen, the longer the affinity timer and heavier the breakfast. 26. Here is an example. Suppose I dice one bear meat, cook it in a pottery bowl in a non-rare oven and the resulting affinity number is 10. Then, I chop one corn and cook it in a pottery bowl and the resulting affinity number is 15. My guess is that if I cooked both together, then the resulting affinity would be 25, however the actual is 30. The difference between the two is 5 (30-25) and is my vegetable offset. This number most likely will be different between avatars. I do the same thing with bear and ginger and determine the spice offset is 2. I personally use a spreadsheet to make choosing the different numbers easier and determine that I need diced bear meat (10), chopped corn (15), chopped potato (16) and ginger (17) in order to make a Halberd affinity breakfast, #70. This is because 10 + 15 + 5 + 16 + 5 + 17 + 2 = 70. Remember, if the total exceeds 137, then step 21 will determine the actual affinity number. I hope this process enables you to find your desired affinities. This really just scratches the surface with what can be done. Have fun experimenting with changes, like using a frying pan, forge, salt, nuts, etc., things that may increase the difficulty, thereby increasing the affinity timer. There may be some combinations that break this model. I would just avoid those for now if cannot be adjusted. I'm sure a better system will be released to the public over time. Don't forget to wrap it and store in a larder to reduce decay and help extend the life. Also, only one bite is needed, so eat and immediately press escape. This will help it to last longer. It may seem like a lot of work initially to create the list. But once started, you can use it with other non-bugged alts to calculate their affinity foods. Notice how all of the items are the same offset between avatars. The breakfast should be that same offset, as well. Special thanks to Stanlee and Icbash for information and testing contributions. Without their help this would not have been possible.
  20. 6 likes
    Ok, you got me, this isn't an actual picture of them. I have not finished imping them yet, but they will be 90ql before the auction ends Starting Bid: 10s Increment: 50c Frequently Asked Questions: Q. Is this auction for all 10 planters? A. Yes! Q. Are they all rare? A. Yes! Q. Do they stay rare after planting? A. Yes! Q. Does rarity add anything to the harvest? A. Allegedly 1 quality above your skill level. Q. Are they going to be 90ql? A. Yes! Q. What if you supreme one? A. You get to keep it! Q. Did your 7-year-old draw that picture? A. No...
  21. 6 likes
  22. 6 likes
    Changes and additions Dye requirement for large and small crates has been reduced to 2.50kg and 1.50kg respectively. Merchants who move on due to poor business (self-dismiss) will now return their goods and coins inside a backpack through the mail system instead of returning each item individually. Cultivate option is now present on grass, steppe and mycelium tiles. You will now be able to forage and botanize on mycelium tiles. Planter racks will no longer fit in large storage units. Plants inside planter racks currently in large storage units will no longer grow. God conversion changes: HotS template kingdoms (default and PMK) can follow Libila or any player god. All others can follow anyone except Libila. As per the option for PMK libila priests in 1.3, Libila priests will be able to use the /transfer option to change to a player god deity without a faith loss until the 10th of April Bug Fixes Bugfix: More text issues addressed. Bugfix: Changed a number of recipes that were using HFC instead of baking.
  23. 6 likes
    I totally take credit for the walls <3 xD
  24. 6 likes
    Conversion systems have been rewritten to be separate between god and kingdom Horde of the Summoned and HotS template PMK's now allow Libila and all player gods. Freedom, Jenn-Kellon, and Mol-Rehan kingdoms and template Player made kingdoms allow all White light gods and player gods. The champion system will continue as normal, with Mol-Rehan being Magranon champions only, Jenn Kellon being Fo/Vynora champions, and HotS being Libila champions. Player gods may have a champion from any kingdom as long as they favour the kingdom at that time. As usual, this is in current testing and may change between test and live, please ensure to observe the live patch notes for the final details. Testing will be conducted on the Baphomet PvP test server, the White and Black light can be found at "In honour of our fallen comrades" Happy Testing! - The Wurm Team. Test server link can be found here: http://www.wurmonline.com/client/wurmclient_test.jnlp As usual, this thread is for reporting of bugs related to conversion issues, please keep to only that to allow the devs to see and address any reported issues.
  25. 6 likes
    I thought the village message board a great idea, kinda like a mini-forum for people to leave messages for offline players. I don't know about others, but I don't carry a paper and pen when I'm visiting neighbors and friends. Maybe the board can be stocked with them to become useful. I'm all for realism, but communication is hard enough in a global world without adding more barriers. Let alone finding a new player with the skill and tools to make the paper and ink. I know there is the recruitment board, but I'm not looking to recruit, just leave messages to others. On top of this, paper notes can not be edited.
  26. 5 likes
    Everybody heard the echoing screams from poor travelers attacked by nightmarish creatures in that area of our beloved server. Well, the goal is to provide a quick way to travel underground and away from them, but also to improve our canal network and connect Echo to Nighmare lake. The tunnel will feature a walkway on the north side and a 2 tiles wide cave canal one tile south of it (using the freshly added wide entrances). We will have open air canals at both ends and through the 'Eldorado Crater' (nota. Walkway will start from the crater to the east exit). Western branch of the tunnel will not require a walkway, plenty of accessible roads in the area leading in and out of the crater. Trivia: This project have been thought accross a good amount of years now. The smaller amounts of deeds in the way, light improvement in tunnels, wider entrance and success of the Yellow Subway and Rainbow canal make this tunnel the logical next step in our efforts to improve Deliverance. What Can I Do?! : We can use miners, miners and even more miners. As well as concrete makers, support beams creators and blacksmith for those shiny new lamps. The Eldorado Crater contain more than enough gold veins to be mined out, leaving enough lumps for the lamps and your own storages. As usual a commemorative sign of some kind (statues, lamps, sign) with the name of the helpers will be place in the tunnel or the Eldorado crater.
  27. 5 likes
    We have wine barrels. Small wine barrels. The thing is... they are too small. Just about pocket size, anyone can grab and carry around. Yet with bigger demand for wine and other stuff cellars looks too crammed, like this: And each season more and more barrels... How about barrels like those big one used for oil, with capacity 500L or more? Please?
  28. 5 likes
    While we're at it, could we please be allowed to have 2 people sleep in a canopy bed? My alt has been giving me flirting winks all day and I'd re.... it just makes sense, okay? Stop judging me already!
  29. 5 likes
    There's nothing you can do to save the game until you remove all of the ###### mechanics that have been thrown into the game at random. Runes Random Spell List Gods Balancing SoTG Valrei Spells Karma Revert Shield Training (jesus why does it take so long) Hell Horses (if you want to go deeeeeeeeeeeeeeep) HoTA (what a joke) (probably more) This game was the most alive, and most fun when there was just a base game, 2 Models per Kingdom, Iron Weapons, Steel Plate, Iron Chain, some Drake or Scale, no unique respawns, no Rares or Supremes, no Glimmer or Adamantine. Addition after addition, server after server, it's just dropping more and more. ¯\_(ツ)_/¯
  30. 5 likes
    All we need now is a low roof option instead of witch's hat looking roofs on a 3x3 or bigger.
  31. 5 likes
    Pacer was stealthed in a mine you logged out in for ... about 7 hours... waiting for you. lol I had to bring him water like 3 times. It was right next to my deed at the time. ---- IMO it was probably the absolute worst decision rolf ever made. We lost around 1/3 of the playerbase in 3 days iirc, at least 4 or 5 staff members quit, I was a CM at the time and I just about did as well. The deeds on the far west coast were destroyed... some of them long before the people who owned them even knew the change had been made. I happened to be on that day and kicked our deed up to heavy guards and we were fairly far east anyhow, so we didn't get too much hassle. Our off deed areas were all fairly solidly fenced in as well. The worst part was the fact that we had absolutely no real warning... people lost hundreds of hours worth of work, some of it was just destroyed maliciously, places torn apart for absolutely no reason at all, there wasn't even loot, and the tokens were not behind any sort of walls, but decorative trees and orchards were cut, roads destroyed, landscaping (not dirt walls, but simple terraces) dug out and fields ripped apart. The part that was the most annoying to me was people standing on the hill over newtown (the start town)... a completely open plan, no walls, not even many buildings to hide in... shooting players with a bow and a spyglass from beyond sight as they spawned at the token... for some of the players it was the first (and last) time they logged in. Even after rolf decided to remove the raiding ability the damage was done. A lot of people had been forced to make very hasty (and ugly) changes to deeds in order to get walls up for some sort of defenses, and a poll on the forums came back with the decision to remove the old homeservers and start fresh on the freedom isles, so for a few months there was nothing going on at all on the pve servers because we knew everything was going to poof but indy was not ready yet. I will say that moving day was actually pretty awesome tho... a few hundred boats crossing the server border in a massive exodus lasting only a day or two. (there was a week to move iirc, but most people got across within the first 48 hrs)
  32. 5 likes
    It was okay before RNG player gods screwed up the balance. I have no problem with player gods, but just giving them random spells really screwed things up.
  33. 5 likes
    This guy is my hero, +100000 for this change. WAIT!! There's MORE! For every change this guy promotes, expect a 5% subscriber loss...FREE!
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  35. 4 likes
    A couple days ago, my friend asked me if I remembered the first place we settled in. We were there for one night, but it was where I fell in love with the game. So it made me wonder how I thought about the game back when I started, and started reading chat logs I have saved from then. What silly things did you say when you were a newbie? If you still happen to have access to those logs, do you mind sharing? I will start with an event on day 3 of my adventures in Wurm. As we walked from the portal area coming from GV, I encountered this man on a horse who I thought was an NPC. After some confusion, he set both my friend and I with some food, a lump of iron, some tools and two cows to ride... yes, cows. We laughed so much at how silly we looked riding cows, but it was epic. We settled in a water level and horribly wet area and there it was where I cut my first tree. The next day I got a boat from a kind soul and we went elsewhere (Xanadu) where I settled. I took a moment to send our fellow wurmian a chat convo: Logging started 2016-11-10 [23:32:46] <Angelklaine> hi! [23:32:46] <System> Nirav is not currently available, please try again later. [00:22:09] <Angelklaine> Hello! [00:22:20] <Angelklaine> You on? [00:43:23] <Nirav> hello [01:24:11] <Angelklaine> hey [01:24:14] <Angelklaine> sorry to bother you [01:24:36] <Nirav> s cool what's up? i keel gettinmg busy [01:24:54] <Nirav> forget to look at this [01:25:22] <Angelklaine> We got a boat from someone else and moved to another place. Found a great place to settle. We left two cows, a pig and a chicken in a pen where you showed us [01:25:51] <Angelklaine> Didnt feel right killing your cow since it was a fast cow [01:25:59] <Angelklaine> and there is another young one [01:26:22] <Nirav> ok, thank yuo - will go them later. [01:28:58] <Angelklaine> no, thanks for everything you did for us. You have no idea how much it helped [01:29:01] <Angelklaine> especially the iron [01:29:07] <Nirav> awesome [01:30:02] <Angelklaine> I went premium so I will be around! [01:30:08] <Nirav> yay! Do you have any funny stories of your time in Wurm? Share them!
  36. 4 likes
    Since most people have by now stalked my facebook (most I am in touch with anyways) and I'm not too much for privacy anymore anyway, here goes my current photo: Someone up for some assassin style? (I'm the ninja)
  37. 4 likes
    Do you ever wanted to join a big settlement? Here is a tip - You can join Harvestmoon . The mayor of this deed is Ultradude but i can add also some ppl. Just pm me in game using command /tell "wachmistrz" or "ultradude" - without quotes , then we add you. but if you on Release you will be have a option to teleport near settlement token or Ultra can travel to ya by boat: This village is alocated on Release D 22 Here: There are planty of buildings and structures inside this village like: -Horse, Cow , Bull ,Bisons, Hell Horses, Pens -Main Cave where we store Wemp , Cotton and mined Veins -Iron Cave where are Iron veins -Vacant Houses that you can take for free if you don't like to build a new one -Beehives -Huge fields where you can grind farming skill Here is video from vilage (Best with subtitles turned on): What we can offer: - Food -Advice and Knowledge for newbies -Place for your Home -Some weapons and tools -Wagons or carts -Aliance -You could use fields , caves or thigs inside village. Fell free to ask and join us .
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    Well, for easier reading and keeping the helpers bait post above. Detailing the global plan for the tunnel (at least the western branch first) Punch through the mountain. The tunnel is above the water level to allow carts and wagons to travel inside it. Expand the tunnels to the two lanes as planned. Kill any veins by any means necessary and reinforce the sides Make and plant the gold lamps every 5 tiles or so Due to how they look, they will be pushed again the walls Ceiling flattening and then raising the central line to the max of its heigh. Clearing the tunnel with wagons / whatever is needed and sinking it down to the max depth. Collapse the entrance, expose the rock again, surface mine both tiles to the max depth and open it from the inside. Take a break, see how terrible the sunlight is and head back to the other tunnel and restart at step one with an extra walkway.
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    Oh and I love the new wall types, please please please so many times over can we have them for underground dwellings? The current choices honestly suck, no windows and everything built ends up looking the same, I can say this as I have a deed under my deed.
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    About the marble. First off, I'm so happy we're getting marble, it's something I've been wishing for, for a very long time. In fact I did experiments back in the day with DeedPlanner, trying to envision how that could look. I'm wondering whether it would be possible to have a seam type that is a bit more elegant and royal. The blocks above give it a bit of a "plain" look. When I did my experiments, I was using the marble bridge texture as a base which I think is very nice indeed:
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    20x sand 20x concrete Mwahahahahaha
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    Kings everywhere unite under one flag! Lets build a house with every new wall type and trap Saroman inside and collectively throw our gold coins and glimmersteel at him until our potato sacks and toy staffs are upgraded to royal tier!
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    So if you play with sounds on, there's usually howling wind even when you're inside your house, which (among with weather effects like rain) ruins the feeling of being safe from the elements. There's already an event message when you try to sleep in a windy environment - ' The house is too windy to provide protection. ', but even if the house is fully built you can hear the wind 100%. I'm wondering if it's possible to check if the player is in a fully built building (that you could sleep in for example), and muffle the wind sounds?
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    Bid withdrawn. Sorry i have acquired another char and no longer need to bid.
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    I remember the first time I tried to actually make something, a cart. We didn't have a crafting window back then and I was told to read the event messages. So the event window kept telling me I must improve the "whatever" with a "whatever" before continuing. So I kept doing that and after a very long time finally asked how long it was going to take to make the pieces for the cart since it seemed endless. My friend laughed and told me improving is optional. It hadn't occurred to her that I'd need to be told that.
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    I moved to Exodus from Chaos last year, lived with some friends at The Old Contemptibles for a while but couldn't quite deal with the old itch to have a project to work on. So in November Magranon's Rest was born as a "bit of a project to play around with no big deal". Thankfully i took many screenshots to show how much i lied to myself in that first day. So i found my location, spoke with the locals Mappy and Cyborg over at Centrum about giving them a new, slightly insane, neighbour and got to work: Deedplanner image of the start. I made some calculations after opening an entrance at the base of the mountain, exactly 900 slope from the top edge of the mine entrance to the height of the token. This will be important later Marked out the deed border with banners temporarily and set up my temp workshop, The Gravy House. I started a ramp around to use the dirt i'd dug up and then realised it would take far too long to dirt ramp up, so for the first...2 months i believe, WALL LADDER. Here began the true first stage of madness, the decision to hollow out the entire mountain, deed is a 51x51 and by the end of these images i have a mine well over 1000 tiles. Naturally that wasn't enough for me so i also mined the ceilings up, then lowered the floors to max ceiling height. At the time of writing this, the floors are about 1/3 completed levelling down. Sorry about the lighting, mines are derpy to take pictures of. How i fuel myself, boozebed. Here we have a rare sighting of another person stupid enough to show up and work with me, believe this was Mappy...possibly Cyborg. Yes i conscripted my neighbours. Mad attempt to deal with the lighting or i screwed up and needed ash for concrete? You decide. I tried to be smart by only storing 50+QL rocks...i still ended up with about 50,000 xD This is how it looks at the moment for the entryway, after this pic you must suffer through several boring and samey images of a cave ramp. Why you ask? The reason is simple, because i spent weeks making this god forsaken ramp and it is BEAUTIFUL. MARCH 19th EDIT with unstable client dynamic lighting! Understably, I hope, at this point i wanted to give up on life and settled instead for putting the mine on hold so i could BE OUTSIDE. Starting with a platform up at the token level. Strategic lava tiles are used for destroying insolent ore veins on my ramp. That top platform became a farm for a while, man's gotta eat. Now i realised the time had come to begin the first platform of three that will eventually stack together to reach the token height. Needed more dirts and ended up with the start of a moat. Hmm...water....idea forming perhaps. Gonna need to fill this in... Wheeeeeee dumping dirt out is so much more fun than levelling! Somtimes i just sorta get distracted by my own ideas. This one was...."hmm should i surface mine another platform above the token area? It ended in my planting the one and only tree at Magranon's Rest. Lovingly wild growth casted and enchanted by Shellbee. Then those damned horrible evil devs gave us three wide mine entrances and i HAD TO HAVE ONE. Problem was it looked utterly terrible without flattening out the tops of the entrances as well as the bottom. This whole process took 2 days because....digging the goddamn dirtwall back down, also i screwed up like 3 times. It's beautiful...... With the addition of the bridge and needing more dirt I went back to that water idea from earlier CANAAAAALLLLLL. Reasonably certain I drove a number of my alliance insane with my canal madness. Not just dug, but also dirt casted to rock level depth. Shout out to Bonefly of Black Brigade for not murdering me for slapping a canal in front of his deed o.o Place is finally starting to come together That rock layer on the West side was in the way. It had to go. Deedplanner screenshot That's it for now folks, about 4 months of my "small project". I will continue to chronicle it and get those platforms raised! At the time of posting this the first platform is complete and filled with dirt but it's night time and i refuse to take screenshots in that lighting so that one can wait March 9th post - Plotting out the Nomads and Centrum Canals. March 10th post - Diving board! March 14th post - Canal progress allows caravel now! New bridge up across to Nomads March 20th post - Spring arrived and i updated with new paving, smoothed out canal and the start of the horrors of making slate slabs for the walls. Helpy helpers who have helped Arium - Initial cave mining Cyborg - Mining Mappy - Mining, dirt donations and helped put up the guard towers Jakerivers - Not honestly certain if he knows how many supplies i "borrowed" from ToC Mypoppy - Dirt Donation Somebodyx - Does stuff on occasion, honestly not sure why i don't KoS him for being my only citizen who's never here. Zivirt - I steal his account to do skills i'm too lazy to grind myself. Szai - Dirt Donation Thunderstruck - Dirt Donation If i missed someone do yell at me. If anyone wants to come visit you've got the location up at the top of this post South end of the NE desert. Deed is open access and if i'm online i'll even feed ya Edit - Forgot a shout out to Tovarishtito, who sold me about a thousand reinforcement beams for nice price and delivered right to my door.
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    Pretty accurate, even if you say sarcasm. They keep creating window's of opportunity in Wurm, at this point everything is "unintentional by the devs" when it comes to things that have been in the game for years. Lately some of the changes are in my opinion trying to recreate the game to suit their play styles. We subscribers don't really have a say, unless we herd together saying it's bad. It's unfortunate. This is WO not WU, in WU you can mold the game to suit your play styles. I seriously don't want this game to become Window's of Opportunity Online. I ask what's the point in playing if this keeps happening. This is bad, Clatius. I don't see the need to completely remove this random element from the game. It allows newer players to go above 20 blacksmithing, carpentry, etc. New people shouldn't be forced to have to buy pelts left over from when it was possible. Use some logic please. This goes out to the entire Wurm community, stop asking for nerfs without thinking it through! A lot of them get implemented and it sucks!
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    Olloch is in desperate need of an account, please sell it to him. Not buying for now so he can get his.