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Showing most liked content on 03/26/17 in all areas

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    We have wine barrels. Small wine barrels. The thing is... they are too small. Just about pocket size, anyone can grab and carry around. Yet with bigger demand for wine and other stuff cellars looks too crammed, like this: And each season more and more barrels... How about barrels like those big one used for oil, with capacity 500L or more? Please?
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    Milosanx on a rare trip down to water level Hey everyone! This week saw the changes to conversion come live, and the positive feedback has been noticed! We're working on a few things and will have more to share as they flesh out, but one thing is coming to the test server this weekend! but first... Patch Notes The Cowtapult! Those of you who follow us on Facebook may have already seen this, but we've been hard at work improving siege weapon mechanics, and first up is the catapult and trebuchet! Catapults and trebuchets should damage creatures, houses, fences, bridges and items that the projectile hits, if there are multiple items it hits, it'll just hit one at random. The new mechanics for them operate similarly to how they currently work, with focus on improving how the physics calculations are performed and remove those weird cases where they don't hit anything. We'll be setting up some testing scenarios such as house on a tall dirt wall and such over the weekend for you to check out, but we'd also like to know what scenarios you want to check out, so feel free to share ideas that you'd like us to setup for you to test. Our priority is getting all of them tested with different projectiles, distances and skill levels in PvP and PvE Scenarios both on and off deed to ensure they're balanced when they go live, so stay tuned for the test thread opening some time this weekend Variety is the spice of life Not one to rest on their laurels, the devs have been working hard on a long desired addition to the building, new house walls! This is a huge addition, with six new building types: Rendered wall Marble wall Pottery brick wall Round brick wall Sandstone brick wall Slate brick wall Pottery and sandstone Round stone and Rendered Marble and Slate That's not all though, there's new fence types to match the housing types, as well as a few additions and changes the paving! there will be a few new paving types, as well as a few changes to existing ones: Round cobble will use a new item round stone (same as round brick housing) Rough cobble will use Colossus bricks Slate slabs will be created by a chisel on combined slate shards like other slabs and some new pavement types you'll have to wait and see! The basics are up (without graphics) for internal testing, we'll have more info on the new types and a full list in next weeks news, this was far too exciting not to share though! Community Content This weeks community content is about a lost horse! Poor Rageed traveled off on his own one fateful night, and sparked fear for his safety in the heart of Ayuna, who cared for him. Luckily though, he was recovered safe and sound! Have you had a favourite pet? That's it from us this week, I'll see some of you on test, but until then, keep on Wurming! Retrograde & the Wurm team.
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    While we're at it, could we please be allowed to have 2 people sleep in a canopy bed? My alt has been giving me flirting winks all day and I'd re.... it just makes sense, okay? Stop judging me already!
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    Since most people have by now stalked my facebook (most I am in touch with anyways) and I'm not too much for privacy anymore anyway, here goes my current photo: Someone up for some assassin style? (I'm the ninja)
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    When my body reached the light from death, the eternal Gods turned to me and said "not Today Pedro, for you we have this task" and sent me back to the mortal land. Esteban guides my journeys as I seek my spot on the throne of immortality, won't you join me on this great Crusade?
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    Just repaired few fences with 70+ repair woman. Only took a film and a half to do so... +1
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    Those Wurm graphics in the top picture are incredible! Are those fences making their way into the next update?
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    TL;DR 1. OP didn't play Wurm in a while. 2. He comes back, plays on Epic, barely anyone online, so he has time to think and develop a strategy to change Wurm into something appealing him (and mostly him). 3. OP suggests shutting down most of Freedom servers, or bringing PvP to PvE. 4. On PvPvE servers, there would be a small safe area around starting towns, where people can live all together (so instead of 1 player with 5 deeds, like we have many on Freedom now, would be one deed with 5 happy players, every one of them owning half a tile and 2/6 of a horse). 5. This would turn Epic in a large community and would bring large batches of new players willing to stick very close to each other, while Freedom cluster would be reduced to one server, because who needs so many freedomers, after all? Wogic at its best (or worst)! (On that note, although each Freedom server, at a given time, has more players than the entire Epic cluster all together, I didn't see many freedomers asking for Epic to be shut down and PvP players moved on one server, just because they are only a few and no PvP happens and there's no need for multiple servers at all). And because this isn't a suggestion thread, but a discussion one, I cannot give a -1. But I will still do it. -1
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    Whats the goal of this change...? The extra dmg over distance is kinda pointless, since its capped at 20 and people tend to bring crates of ammo. Winching for long distances is unfavorable since the DPS is lower and thus easy to repair. Ammo consumption is really not a big thing for catapults, people move them for max DPS and tricky shoots. Changing the winching angle based on skill and ql just makes it harder to learn the distances since raids got diffrent ql siege equipment and one person may call out "I winch 23 from here" which will no longer be the same for another person with diffrent skill. And doesn't dirtwalls still block? 45 degree archs arent ideal for catapulting, merely distance. ideally you want archs that fly as vertically as possible to avoid the dirtwalls. I mean the lower arched flying projectile in the pic below fly FURTHER but is utterely useless for actual raiding. I'm just a bit confused about the test changes. Mind clearing up why they were coded?
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    +1 experienced repairman should repair much faster with the same mats
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    I like dogs [19:52:27] You start to tame the Adolescent dog. [19:52:45] A adolescent dog eats a perch. [19:52:45] Adolescent dog becomes aggravated and attacks you! gary says help! my dog got mad at me and I'm leading it what do I do?! "just log off" ok! ...I logged in dead what do i do... help where do I respawn... I'll try this one [20:17:20] You are cast back into the light. [20:17:21] You enter Jenn-Kellon. GUESS NOT [20:24:28] You fart on the Altar of Three. attempt #2 [20:25:21] Using an old Kelatchka Nomad-trick you once heard of, you swallow your tongue and quickly fall down dead. [20:25:21] You are dead. [20:25:21] You are halted on the way to the netherworld by a dark spirit, demanding knowledge. [20:25:21] The spirit touches you and you feel drained. [20:25:47] You are cast back into the light. [20:25:48] You enter Gold Coast. [20:25:48] You enter Mol Rehan. onwards [21:37:49] You start to forage for food. [21:38:06] You find nothing edible. [21:44:09] You get a deer meat. [21:44:48] After eating you will start eating again. rolf please? i still like dogs [04:34:43] You wave at Old starving dog. [04:34:58] You chuckle happily as you think of Old starving dog. including this one [11:37:21] You start to bury the corpse of Mrgary. [11:37:37] You bury the corpse of Mrgary. [11:38:04] A adolescent starving dog looks upset. [11:38:09] You start leading a adolescent starving dog. [11:38:22] You hug Adolescent starving dog. First days on Wild out of GV, my first death on a pvp server was to my own dog. Took me 2 days to get back to "camp" without help. 7 years later I still don't know why I kept playing this game
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    It's been an eventful week here in Crusaders with there being PvP nearly every day. Our enemies have finally tasted Crusaders blood and they're itching for more, so much so that they have boldly pushed far beyond their boundaries to get their fix. Come join in on the action and defend the holy lands, you won't regret it!
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    I think I never shared any of mine, so... Here it comes.
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    Just no comment, Nomad... Bunkbeds
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    Do you ever wanted to join a big settlement? Here is a tip - You can join Harvestmoon . The mayor of this deed is Ultradude but i can add also some ppl. Just pm me in game using command /tell "wachmistrz" or "ultradude" - without quotes , then we add you. but if you on Release you will be have a option to teleport near settlement token or Ultra can travel to ya by boat: This village is alocated on Release D 22 Here: There are planty of buildings and structures inside this village like: -Horse, Cow , Bull ,Bisons, Hell Horses, Pens -Main Cave where we store Wemp , Cotton and mined Veins -Iron Cave where are Iron veins -Vacant Houses that you can take for free if you don't like to build a new one -Beehives -Huge fields where you can grind farming skill Here is video from vilage (Best with subtitles turned on): What we can offer: - Food -Advice and Knowledge for newbies -Place for your Home -Some weapons and tools -Wagons or carts -Aliance -You could use fields , caves or thigs inside village. Fell free to ask and join us .
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    You literally posted the thread quoted in the title of this thread, and also mentioned in this thread o.O Regardless, I spoke to Enki today and he assured me it should be happening soon.
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    There's nothing you can do to save the game until you remove all of the ###### mechanics that have been thrown into the game at random. Runes Random Spell List Gods Balancing SoTG Valrei Spells Karma Revert Shield Training (jesus why does it take so long) Hell Horses (if you want to go deeeeeeeeeeeeeeep) HoTA (what a joke) (probably more) This game was the most alive, and most fun when there was just a base game, 2 Models per Kingdom, Iron Weapons, Steel Plate, Iron Chain, some Drake or Scale, no unique respawns, no Rares or Supremes, no Glimmer or Adamantine. Addition after addition, server after server, it's just dropping more and more. ¯\_(ツ)_/¯
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    Well, for easier reading and keeping the helpers bait post above. Detailing the global plan for the tunnel (at least the western branch first) Punch through the mountain. The tunnel is above the water level to allow carts and wagons to travel inside it. Expand the tunnels to the two lanes as planned. Kill any veins by any means necessary and reinforce the sides Make and plant the gold lamps every 5 tiles or so Due to how they look, they will be pushed again the walls Ceiling flattening and then raising the central line to the max of its heigh. Clearing the tunnel with wagons / whatever is needed and sinking it down to the max depth. Collapse the entrance, expose the rock again, surface mine both tiles to the max depth and open it from the inside. Take a break, see how terrible the sunlight is and head back to the other tunnel and restart at step one with an extra walkway.
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    I would also like something like this: since with diagonal paving, we already have a code in place to recognize the surrounding tiles content, it would be nice to have a path that can recognize if it has "path tiles" touching it, then combining them to one consistent path or if it's touching grass etc. and if not touching any path it could be used for decoration as grassless spots I would really like some optical "break up" of tiles, that makes it less looking like tiles.
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    Oh my goodness oh my goodness oh my goodness!!!! New wall, fence and paved tile types WOOOHOO!!! This is the best news in a long time! I'm so so happy about this! This would be the perfect time to make a request for one of the new tile types. Something I've always wished we had, was a pavement that was a bit more organic and natural. Something that would melt into nature a bit more, like a forest pathway. The only way to do this I guess, would be using masks. Since I guess masks are already being used for making the diagonal tiles, I'm hoping it would be technically possible? The new tile type could be called "pathway" or something like that, and an already existing tile type like the rounded cobblestone could be used as a starting point:
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    Testing this right now. zeke is right, the flat trajectory makes things useless, if anything, higher skill should give it more of an arc. Will update this post with some paint drawings in a minute. Catapults need to be a tile to tile calculation, because you can balance the catapult on the edge of a tile easily. so make it go like this: Where it hits all 4 borders, not just the one or two like it used to. edit 2: you cant repair the walls on test. edit 3: the text says im hitting, but it doesnt do any damage now.
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    This game also does not autosub you. Nice to no have to remeber to cancel. it is a game you can have premium without paying a single real dollar. You work and earn in game money. So I really don't see how these are bad things.
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    $$$. I played Wurm for years, I love Wurm, but it's a horrible game. Bugs, exploits, windows of opportunities, bad features, crashes, lag. It's not at all up to par with a standard MMORPG. Graphically it's not even close either. That's okay though. The game doesn't have to be perfect, just playable. You can manage to do a lot in the game that you can't do in other games, and although it may not look as pretty or run as smoothly players often love the uniqueness of the game. However, the price tag on this game for a monthly subscriptions really isn't worth it. Don't get me wrong, I have a full-time job and benefits, my issue isn't being able to have the funds it's about not feeling that it's worth it, and the paid model excludes a lot of players from joining up. 8E/month? That's about $8.50/mo. World of Warcraft is $14.99/mo. Honestly I can't even think of another game that even uses this old model anymore. The monthly subscription model is honestly dated, even Besetha has moved on: http://www.polygon.com/2015/1/21/7865919/the-elder-scrolls-online-release-date-ps4-xbox-one-subscription-free-tamriel-unlimited Also Wildstar: http://www.wildstar-online.com/en/news/2015-05-28-wildstar-is-going-free-to-play-heres-all-you-need-to-know/ So many MMORPGs have done away with that model. Really this is an extremely outdated business model that I really can't understand the idea of. Why are we still using this business model? Aside from World of Warcraft I don't think any other games still use this business model except for Wurm Online, and the rest really have moved onto micro transactions and larger initial purchases. I think Rolf is a great visionary person, but I don't understand a lot of the business choices that are ongoing. The great appeal to Wurm back in the day, at least when it first began, was that it was a cheap crappy MMORPG to have fun on. For those that do not know, this was the increase and changed that occured in 2013, "New price for premium will be 8 Euro per month instead of the previous 5 Euro for 5 Silver coins, 16 Euro for 2 months premium or 10 silver coins." In my opinion this game, quality, and staff team is probably a good $5/mo. That's respectable. I think really just the subscription turns people off. The free to play is so limited, and the perks really aren't great.
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    Hellu yall, would like to invite every one to slay our very huge Aged Forest Giant, the throwing master Slay in our deed Museum For The Geometrically Different in Release N 14 (in game map) Scheduled for Sunday evening for me, in around Welcome to come and land a hit on it and gain a blood to make a nice wood cutting potion
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    Looking to sell this supreme pickaxe, hot off the press! [17:51:14] A tool for mining. This is a supreme example of the item, with fine details and slick design. The pickaxe needs to be sharpened with a whetstone. [17:51:14] A single bronze rune of Libila has been attached to it, so it will gather resources at a higher quality level (10%) [17:51:14] Blessings of the Dark has been cast on it, so it will increase skill gained and speed with it when used. [94] Looking for 50s obo! Open to decent trades or euro via paypal.
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    Thanks for all Tuga and Ninjarubberduck
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    I'm going to start quoting this EVERYWHERE. . . . everywhere...
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    Pics first!!!! So I've made some new skins for the creature mod, you can use them if you wish, they need to be inside the creaturepack.jar that comes with Ago's version of the mod. Just open it up with winrar and find the file you would like to replace before you drop it in there, to ensure that it's the right location. Given that there are only 7 new horse colours, you are limited on how many you would like to keep at once (or will be, by the time I am done making them!). I would LOVE to be able to replace the original colours, such as the gold with my new cream palamino, and the original brown with the regularbay. That would open up more places for varied horses -- but I cannot code, only paint. The file that you drop into your creaturepack must be named (and will replace the model for) one of the following: Horse_mangalargamarchador_512.png Horse_piebald_512.png Horse_skewbald_512.png Horse_rockymountain_512.png Horse_knabstrupperxappaloosa_512.png Horse_knabstrupper_512.png Horse_regularbay_512.png I'll continue to edit this post with any new additions as I make them. editted on 18-Sep, to add the skewbald and the knabstrupper. edit: added appaloosa with white mane instead of black. Also reduced glare. edit on 21 Sep:: updated marchador and skewbald (fixed connections and eyes)
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    These seals must plan something evil - I am sure of that. They took the whole island already and now are gathering in a small groups, silently staring at each other.
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    Moved it back My apologies for the inconvenience.
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    1. Problem Framing. This drives the process. Good: the problem you paint doesn't exist. No one but a few attention deficit suffering bedwetting hooligans would want PvP and PvE mixed so they can destroy stuff for no gain to themselves at all. Process ends. Sorry to be so agressive and flippant about it, but I want to make it perfectly clear that me getting thrown into PvP in any shape or form at all would basically destroy the game for me.
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    We have GOLD! already a few veins uncovered... low QL one for any creation need and an UTMOST one for our high skill miners. Come get them and leave your mark on the server.
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    No. Just no. I play Wurm to build stuff. I spend hours, days, weeks, months to build things I like. Only to have them destroyed in a few hours? By people who have nothing at all to gain from that? It would utterly destroy the game for me. Deal breaker, quitting reason. Maybe, just maybe the game devs would find a way to merge the playing styles, but it would absolutely certainly cause mass destruction and havoc for ages, ruining game play for as long as it would take to make sure both styles can coexist on one server. And then what do we have? The same as today, only on one server, with restrictions to both styles that would make both of them unhappy. PvP and PvE do not mix. Just abandon this pipe dream and play how you like, but if that's PvP, move along to a place where you can already do that and don't ruin my game for me. I do not wish to play cannon fodder for your dreams of being some mighty warrior all shall bow to. It is no fun for the rest of us and having fun is exactly what we're here for. All of us, not just you.
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    Heh I recall a time when 20 people on at once was the entire pvp Wild server population, and it also meant someone, somewhere was raiding. Now less than 40 people is considered, "dead".
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    Some months ago I got permission from whykillme to (try to) clear out the fruit trees around there. I cleared a fair bit, and planted more pine, but a wurmbreak and then other wurmprojects have meant I bumped it down the 'to do' list. It's something I could revisit, and since I'm nearby it's no hassle to nip over for a couple of hours a week for some lemon murders. I'll take a few rock shards and contain the steppe I can't pack with gravel, as I've used that before to hold back grass to allow tundra to expand
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    There is absolutely no need for any of this. Freedom PVE servers are good the way they are - we don't need any PVP. (That's exactly why we are playing there, after all!) -1
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    Super excited about the new wall types. Awesome job and thank you. Just wondering any chance of log cabin wall type? i mean we already have log fences... Log wall type has been suggested ore than any other wall type. thats just from the first 2 pages of 8 suggesting log cabin type walls:P
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    [05:44:52] The items silently disappear from the spirit house. You expect them to arrive in less than ten minutes. Sorry for the delay and thank you for your purchase.
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    Ok, so if we can have numberous skins for wall types, can we please have back wood kinds on bsb also?
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    [13:23:01] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thank you
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    Don't know how you did it, but thank you. 5 hours of CT affinity
  45. 1 like
    Do you need higher ql food? Do you fail attaching runes to your stuff? Or would you like a longer action queue? Then you've come to the right place! With panfilling you can easily raise your cooking, HFC, mind logic and soul depth. I offer fast panfilling at affordable prices. Prices Filling 1s/1k pans Filling+materials 2s/1k pans Payment methods I accept payments in silver, Paypal payments at 1€/s and Bitcoin payments. Location My cookhouse is located at F22 on Xanadu. For 50c I can bring my cookhouse to your place, all you need is forges. For orders over 10k outside Xanadu delivery is free. Reviews [19:35:08] <Coastis> hmm, not sure what to say other than the man is a beast If you have any questions contact RobZ ingame.
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    i find adventure map a little annoying myself because of the numerous PVP kingdom issues and clunky NPCs, so i always choose creative, but keenan said he is working on some NEW MAPS (presets) in addition to Adventure/Creative and it's possible one of those could even double as sort of a "tutorial-guided" type enviroment, ie a starting town with a mine and workshop then you are encouraged to go off into the wilderness on your own once you feel ready.. ... In fact that might make a nice compromise on lack of tutorial, for brand new people who start the game with ZERO idea what they are doing .. I suggest a first timers map named something like Novicio with a smaller map 512x512 that runs good on older systems, fewer aggressive creatures, some starter roads that end at some Point of Interest (clay deposit, boat dock, tar pit) plus a little start town hamlet or a rustic hermit's place with a tiny "iron only" mine and primitive 3x4 workshop and an NPC programmed to give "Book of knowledge" type responses if you send the right KEYWORD to them in a dialogue... "How do i make a HOUSE?" "How do i find FOOD?" "How do I cut down a TREE?" "How do I make a MINE?" "What should I do FIRST?" "I am LOST!" "Where is WATER?" "where is CLAY?" "If you want to learn to make a HOUSE, say 'yes!!' and I can explain how, otherwise please rephrase the question ..."
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    dis ya boi alextrollpen
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    according to WU code cared for creatures can not die of age. They can only die because of wounds, suffocation in rock or cave ins, be sacrificed, some spells and miscarriage. Miscarriages can happen if they are hungry and have low fat or the village has a bad creature ratio.
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    Freedom cherry pickers unite! Legendary titles are too good for Epic but anything and everything that makes Epic unique is gone nearly except for the terraforming events. If you want some you should have it all. I'll give my +1 if terraforming events become a thing on all Freedom servers and/or legendary titles are given to Epic.
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