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Showing content with the highest reputation on 19/04/24 in Posts

  1. 2 points
    [08:35:06] The old fat Wildgrey eats some sleep powder. Put some SP in a satchel last night, which also held some barley. Used the feed from satchel option, and the hell horse ate the SP
  2. 2 points
    Good news! Timowi made a ipv4 fix! Site should be back for all now
  3. 1 point
    If we already have hints on map when searching for treasures, it can be used to improve tracking. By finding traces of a creature or player on a given tile, character collect a "footprint" that displays an affinity-like status with a countdown. As long as a given tracking-status is active, we see hint on map. The higher tracking level, the smaller circle is. If we have an active tracking status of a given creature character should have an advantage and creature cannot see player if he is approach it from behind (limited aggro range from back 180Β° angle). In this way, we have a good chance of landing first blow, which should be exceptionally strong, providing us with a bit of an advantage, in further fight, as well as higher than normal skill gain for hunted/tracked creature. If we hunt with a bow, then first shot at tracked creature never misses. We could be able to track several targets at same time, having several statuses. In another idea, I proposed that creatures start fight with a higher focus level the further they are from starting city, tracking such an animal could lower focus level with which it starts fight. As a reward, tracker receives loot that cannot be obtained in any other way: Potions Part of an animal that allows, using alchemy, to prepare one of few potions: - reduces aggro range of a given animal species - or increases aggro, if you want to lure them - damage reduction against specific creatures - additional skill gain against given animal species for character who drinks potion. You can drink several potions (1 for every 10 tracking skill levels), which last some time (depending on potion quality, max 2 hours on 100ql). Nest If hunted animal was a female, when burying body we receive a clue as to where nest is, it would be at point where animal spawned. This way it would also be possible to learn migration paths of creatures. The further we are from nest, the higher reward, which would also depend on type of animal and its age. In some cases we will find a nest with an egg (turtle, croc) or young one, so small that it fits in a backpack and that is only way to transport it. If you want animal to hatch/grow, leave it with backpack in a pen. During this growth time, priests can cast spells on egg/animal, same as they cast on weapons, armors or jewelry. This will mean that when cub grows up, it will have "enchanted" trait, which will store information about what spells were used (for example LT - thanks to which it will heal during combat) and what was power of spells. If an animal can be bred, next generations inherit enchanted trait, but power of spells transferred by domesticated animals is reduced by 20-30% per generation. (wild->domesticated 100% spell power is inherited) (domesticated->domesticated 70-80%) Enchanted weapon/trait Some animals should spawn with an enchanted trait, which would store only one spell, that priest can cast on weapons, armor or jewelry. This way, fight against such a mob would be more difficult and more interesting, but reward would also be slightly greater. Natural spell power may depend on age of server, so that on older servers it may even exceed power of spells cast by priests. In case of trolls with this trait, weapon with this additional status would be dropped (only when we were tracking this troll). Fact that weapon is wooden allows to make a shaft, staff or handle from it (success depends on carpentry level), which can then be used to create any player-made weapon. These wooden pieces inherit this one spell and carry over it's power to final weapon. But when priests cast on such naturally "enchanted" weapons, they are treated as normal weapons to not to increase their difficulty level. If animal had Aura of shared pain trait, its hide will also have this enchant, which will be transferred to leather and to armor. In case of naturally enchanted armor, when a priest casts Aura of shared pain on a finished piece, spell strength will be added up, but without any additional difficulty for priest. Additional animal parts, such as claws and fangs, can also be strengthened and can be used to create necklaces and pendants. (As for the metal armors, it suggested metal golems made of meteorites) Similarly, in case of a weapon that was created from enchanted element, any spell, priest additionally strengthens it's power when he casts same spell (power adds up). In this way, we should gain weapons and armor whose strength increases with age of server, but threat would also increase in proportion to character's strength.
  4. 1 point
    -1 Would effect the freedom market too much
  5. 1 point
    The Trust alliance cordially invite you to join us at the slaying of The Young Troll King. https://www.wurmpedia.com/index.php/Troll_king The slaying will be held on Sunday 21st April at 4pm UTC. That translates as 9am in Los Angeles, 12pm (midday) in New York, 5pm in London and 7pm in Moscow. Apologies to our friends in Australasia and South East Asia, it'll be late night there. More information, including the location, will be available both here and on the Harmony server (Freedom) chat approximately 24 hours before the event. The slaying site will be connected to the highway system. We've made a special effort to create a venue we hope you will enjoy. When slain, every premium player in local will receive blood. Mixing Troll King blood with source salt will create a Ointment of Stone Cutting. Slaying the Troll King will give the title "Trollslayer".
  6. 1 point
    This is quite the bias here isn't it. Vinius is in JK on defiance, no surprise that you would -1 it. +1 for this reasonable suggestion as it would benefit all.
  7. 1 point
    I'd like to see some kind of comparative analysis on the options of merging versus portals. Merging SWOT: Strengths: Items can be transferred, coastlines on all PVE servers and Chaos can be reached by boat relatively quickly and safely. Weaknesses: Code discrepancies would need to be resolved. Opportunities: Free flow of players, skills and trade between North and South, redistribution of players and resources, SFI PMK items become available to NFI. Threats: Risk to the separateness and distinct nature of the two existing economies for those that value this. Unpredictable exodus or influx of players and items to any particular server. Portals SWOT: Strengths: Separation of North and South servers as distinct experiences, less need to resolve code differences. Minimal changes to economies for those that value this. Weaknesses: Items may not be transferred. Inconvenient and dangerous for those living and travelling far from portals. Opportunities: Flow of characters and skills between North and South. Redistribution of characters, particularly alts. Threats: Unpredictable exodus or influx of characters to any particular server.
  8. 1 point
    South Cadence missing highways in orange and bridges in purple (im sorry its hard to see) S12 area
  9. 1 point
    cant wait for the fancy jumpers duping skill and affinities.. bring them -.-, so much fun.. *sigh*.. did jackal have something like that what about fatigue no nfi/sfi.. it basically duplicates it.. and if affinities are transfered from the one to the other place.. account sharing and grinding to get specific gains is boosted significantly, if skill transfers seamlessly trough the portals.. it's 2x the sleep bonus and 2x the fatigue Can we just get 14 hours of sleep bonus on the one cluster and not play on the other or we just get shanked by whoever decides to ab/use the feature and jump between them for it?
  10. 1 point
    yeah, wn maps has always been like this. I am not skilled enough with leaflet. I just made it for fun and to try and learn what I could. It has great potential for lots of improvements for sure!!
  11. 1 point
    [22:02:12] The wood scrap will take damage if the campfire is lit. (x20) Generally a good idea to warn e.g. when dropping the supreme rope tool into a furnace, but this seems to be bit over the top. Maybe better allow "locking" of items of choice preventing them from being burnt, sacced, put on lava etc., with a warning when dropping or throwing.
  12. 1 point
    Asking 2 gold, but open to offers. Armor is enchanted with WA and every piece has a Steel Rune of Vynora (10% reduced damage to armor)
  13. 1 point
    "I surveyed no people, and they all agreed with me" To be clear, I'm complaining about these PvP elements on PvE servers. Keep them to PvP
  14. 1 point
    This actually made me laugh because this is where this kind of approach is headed towards.
  15. 1 point
    I think that's what people are suggesting. Let's follow the punch and make premium time subtract at 2x the normal speed (so 2 days premium lost for each real day) if they don't log on for 30 days and completely cancel the premium if player doesn't log on for 90 days. even if they have 4 years of premium paid ahead to get the marks. Fair is fair. You have to be chained to the game or you lose stuff i guess.
  16. 1 point
    Are you serious? So if someone paid one gold in deed upkeep and is taking a few months break, their deed should just disband? πŸ™„πŸ™„πŸ™„
  17. 1 point
  18. 1 point
    All of this is very anti-wurm
  19. 1 point
    New player who can play only for 2h/day: "I want to give you my money so that i can have a safe place, you know, like all those people already do." CCAB/GC: "Nah, we're good, don't want your filthy money. At your play schedule, come back in 12 days and then we'll consider if you're worthy."
  20. 1 point
    Thanks to Nahi, azzy, and Kian for making this happen, we appreciate you guys!
  21. 1 point
    I was planning on leaving this to run it's course as things seemed to have calmed down last night. However over the course of this morning, it has simply devolved into making inflammatory and negative statments intending to provoke other members of the community. I'm not planning to take any further action beyond locking this post and clearing out some of the more troublesome posts. There is no right or wrong way to play Wurm. Some people prefer to PvP, some people prefer to stick to PvE. Both are valid styles of play and both deserve our respect. Some people are new to the game and have found communities they love on both sides of the game, this should be celebrated but not at the expense people on the other side of the fence. Some people have been around for 2 decades and may have negative experiences with certain playstyles, this is also valid but is not an excuse for tarring the current community with the same brush. No player is better than another for choosing to play the game their own way. We're all here because we love Wurm, whether we agree with certain playstyles or not. Melketh (Forum Moderator)
  22. 1 point
    Hot Dog PMK Set Includes: 2x flags, 2x banners, 2x tall banners, 1x tent, 1x wagon Starting Price: 50s Buyout: None Reserve: None No Private Bids Snipe Protection: 1hr
  23. 1 point
    I think this thread is brilliant, it's an absolute work of art. It's so toxic, you could bottle it, and use it as dragon poison. Wurm is a great game balanced for PvP (every time in the last decade I got nerfed, it was for PvP balance), but designed for PvE (targeting achievers with the grind mostly). The worst of both worlds for both sets of players
  24. 1 point
  25. 1 point
    Love your positivity Brainzzo and I am so glad that you joined the discord when you did so we could all help you pick the right server and play the game. Bit of a backstory on this too, for any that seem to continuously question the community and might be wondering why a new player would even want to play PvP Brainzzo joined the Wurm discord during one of our many large 20+ player voice calls where the community just riffs and raffs, we had just finished watching a movie together.. Brainzo shows off his NFI character and starts talking about the game, shows the deed he was building and Defiance. Sadly, this was just after a lot of Defiance had quit. Jim privately decided to make an alt, come down and engaged Brainzo in PvP, as Brainzo was begging 'to be attacked, or die, anything' A crowd of 10 people all cheered on Brainzo and gave him advice in the fight and luckily, he managed to win it. Later on, he was convinced to come to Chaos where its more active. He was then later invited to Pandemonium. Brainzo has experienced solo roaming pvp, group pvp and has clearly absolutely enjoyed the ###### out of it, as the community in large has offered him advice for training his account and as he mentioned, returned his gear to him /Until He Stopped Them/. This is the community that is being absolutely attacked on a monthly basis, the people that are being referred to as 'recruiting victims'. I think I am going to start invoking the targeted abuse aspects of the Wurm Rules and start reporting these constant attacks now, its getting tired. Being called pathetic because we choose a game style over another is also just sad. Topkos specifically, Brainzo is a new player sharing his opinion, be a little nicer to him, the rules literally state don't be a ######.
  26. 1 point
    No one is upset or even cares how you play the game, you have made it clear that you are not interested in PVP as you have similar in every single post regarding pvp. I believe the point of the post was getting others opinions, Wurms dead but you're not the last one playing. This weird trend that has been going on lately with PVP vs PVE is rather disappointing to see. The community of this game is already so small theres no reason each side should be enjoying seeing the other do poorly or want them to enjoy the game less. PVP benefits from PVE players and PVE players benefit from PVP players. Now stop being such a weird and ranting and raving on every PVP thread, you should reeeallly just ignore them.
  27. 1 point
    Hey everyone! Big thanks to Red for doing such a great job for quiet a while! As of today I will be editing the Cadence Community Map. So hopefully things should keep running just fine.
  28. 1 point
    About 2 years ago I showed the game to my dad (@Gerbold). Dad got really hooked into the game and has since playing it. Together with me! Thats my biggest brag and proud, so we can spend more time together.
  29. 1 point
    There are players that do not wear their armor constantly in game, opting to instead enjoy wearing different outfits daily and also for special occasions. For those of us in this catagory, there are very limited options available. Please consider adding even just 1 simple dress as a clothing option. If it was dyeable such as the white cloth jacket is, that would be amazing! Thanks for reading and have a great day!
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