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  1. 31 likes
    I've been playing Wurm Online for 9 years and so far, I hate it. I'm going to give it a try for another 9 years. Will update you then.
  2. 30 likes
    Milosanx on a rare trip down to water level Hey everyone! This week saw the changes to conversion come live, and the positive feedback has been noticed! We're working on a few things and will have more to share as they flesh out, but one thing is coming to the test server this weekend! but first... Patch Notes The Cowtapult! Those of you who follow us on Facebook may have already seen this, but we've been hard at work improving siege weapon mechanics, and first up is the catapult and trebuchet! Catapults and trebuchets should damage creatures, houses, fences, bridges and items that the projectile hits, if there are multiple items it hits, it'll just hit one at random. The new mechanics for them operate similarly to how they currently work, with focus on improving how the physics calculations are performed and remove those weird cases where they don't hit anything. We'll be setting up some testing scenarios such as house on a tall dirt wall and such over the weekend for you to check out, but we'd also like to know what scenarios you want to check out, so feel free to share ideas that you'd like us to setup for you to test. Our priority is getting all of them tested with different projectiles, distances and skill levels in PvP and PvE Scenarios both on and off deed to ensure they're balanced when they go live, so stay tuned for the test thread opening some time this weekend Variety is the spice of life Not one to rest on their laurels, the devs have been working hard on a long desired addition to the building, new house walls! This is a huge addition, with six new building types: Rendered wall Marble wall Pottery brick wall Round brick wall Sandstone brick wall Slate brick wall Pottery and sandstone Round stone and Rendered Marble and Slate That's not all though, there's new fence types to match the housing types, as well as a few additions and changes the paving! there will be a few new paving types, as well as a few changes to existing ones: Round cobble will use a new item round stone (same as round brick housing) Rough cobble will use Colossus bricks Slate slabs will be created by a chisel on combined slate shards like other slabs and some new pavement types you'll have to wait and see! The basics are up (without graphics) for internal testing, we'll have more info on the new types and a full list in next weeks news, this was far too exciting not to share though! Community Content This weeks community content is about a lost horse! Poor Rageed traveled off on his own one fateful night, and sparked fear for his safety in the heart of Ayuna, who cared for him. Luckily though, he was recovered safe and sound! Have you had a favourite pet? That's it from us this week, I'll see some of you on test, but until then, keep on Wurming! Retrograde & the Wurm team.
  3. 28 likes
    Finally got around to grinding out my first 100 skill. [06:56:53] Carpentry increased to 100 [07:00:57] Your title is now Legendary Architect. Shout out to Pingpong who had to listen to me whine thru the later stages of the grind. Glad this grind is over so I can get back to grinding if that make sense. Time to break that 10k skill point barrier.
  4. 23 likes
    The circumstances of my life and the global, environmental, and political climate of the world pushed my subconscious to desire to (again) seek out the safety of Wurm's mantle. I live in a dank metropolis and can't currently move due to financial and health issues. I yearn to run through open, unrestricted, unpolluted fields (good luck being able to do that in our world), to encounter mystery and surprises, to travel. I want to live in a rural area and have a cozy tiny house, off grid, with a lush backyard and a chicken coop. Yes, that is one of my main dreams. Wurm offers this to me. It may be just "Java", but you, Wurm, give me serenity and beauty, my own crops, animals to care for, seas to cross. All of us here are seeking something, and there is no shame in any of it. Some of us are quite addicted, and addiction comes from some deep place, and I honor it. I honor it in you. How many of us here seek respite in an isolated deed and do not care to interact? No shame. I honor all of it. How many just want someone to chat with about stupid things while entertaining their DNA's yearning for "hunting and gathering"? It's all honorable. Some of us may be in a good place behind the screen. Others may not be. We're all here in this moment in time, and I like to pause and marvel at it. In my heart, I don't feel that we'll always have the internet (where the world is going and etc). But that we got together in this alternate universe and created and communicated with one another using something akin to telepathy - is nothing short of a wonder. Poignant post? I have that touch, I guess. May our Wurm remain green, its seas alive, its bounty available to everyone regardless of income, its kings and queens loyal to their subordinates, and its Impalongs plentiful. <3 Thank you Wurm Online <3
  5. 22 likes
    Nowe Wszczniesz by Warlander Top of the morning to ye Wurmians! It's another Valrei International, keeping you up to date with everything going on in your world, so let's get to it! In light of some discussions this week, I'd like to go over a few things we're working on, while the PvP roadmap coming later will have a bit more info on some things. PvP updates There's a lot in the works with PvP related overhauls, including the Valrei system as well as priests and spells. These projects are currently under the way as we speak, but these are not simple tasks. Many factors include identifying how the system is supposed to work, what does and doesn't work with the current system, what we want the system to be and how we want it to work and how prospective changes would fit in with the rest of the game. Once we have a firm plan ironed out, we'll then begin involving you all in feedback and testing, seeing what needs to be tweaked and adjusted, as well as looking at the overall feel of it and how it meshes in. We completely understand that this is frustrating when you're waiting for it, but it does take time, we'll be seeing a few minor things going out to tone down the effects of valrei (Such as removing terraforming events next update) as well as reducing stun timers from nogumps and other creatures (last update). There's a lot to go through and we'll continue to work on it, as well as work to make sure that you all are kept up to date with what's going on. We're committed to improving PvP, and we'll be providing a bit more PvP oriented road map soon, with Budda breaking out his thesaurus to work on his first devblog! I don't know when that will land, but stay tuned! Conversions So many of you might have seen the thread about HotS conversions to player gods where we agreed that it was a less than ideal system. The task we face now is rewriting the outdated conversion system with one that performs better, and makes a bit more sense. This system will allow HotS players to follow player gods, I'm not sure whether it will be BL only player gods or include WL ones, and more info will be given prior to release, but I wanted to share with you all that the current system will be changed fairly soon, being on test within the next two weeks or so. Unstable is a bit more stable! Good news everyone! We've managed to identify and resolve the disconnect issue with the unstable client! This opens the door for us to address the other issues that arise with the new client, and begin the final bug fixing prior to it becoming the stable client. So please do test it out and play on it and provide all feedback on performance and crashing issues you encounter. If you don't test it now when it's unstable you might encounter an issue when it goes live, and that means trouble! One important thing to remember is there are several new settings in the new client, including shadow map size, and dynamic lighting. Both of these improve the look and feel of the game greatly, but do also impact performance if you run on the lower end, so I'd advise starting with a new configuration, and tweaking it as it goes. Grab the unstable client and give it a go here: http://www.wurmonline.com/client/wurmclient_unstable.jnlp Xanadu Improvements We've isolated a few issues causing Xanadu's lag, and some may have noticed that things occur a little faster on Xanadu than they used to (coal piles burning!) We've got some other things in the works to address them, and hopefully they improve performance as well! Community Content And Milosanx returns with a new video from wu! It's always great to see videos from him, and it's a good overview of the new Otherlands server, which opened with the release of 1.3, so check it out! Vortac and Weem have also been hard at work with their Follywood series, which I have enjoyed greatly (and pestered several people with links to) So make sure you check those out as well! That's it from me this week, so have a good weekend everyone, and as always, keep on Wurming! Retrograde & the Wurm team.
  6. 20 likes
    I moved to Exodus from Chaos last year, lived with some friends at The Old Contemptibles for a while but couldn't quite deal with the old itch to have a project to work on. So in November Magranon's Rest was born as a "bit of a project to play around with no big deal". Thankfully i took many screenshots to show how much i lied to myself in that first day. So i found my location, spoke with the locals Mappy and Cyborg over at Centrum about giving them a new, slightly insane, neighbour and got to work: Deedplanner image of the start. I made some calculations after opening an entrance at the base of the mountain, exactly 900 slope from the top edge of the mine entrance to the height of the token. This will be important later Marked out the deed border with banners temporarily and set up my temp workshop, The Gravy House. I started a ramp around to use the dirt i'd dug up and then realised it would take far too long to dirt ramp up, so for the first...2 months i believe, WALL LADDER. Here began the true first stage of madness, the decision to hollow out the entire mountain, deed is a 51x51 and by the end of these images i have a mine well over 1000 tiles. Naturally that wasn't enough for me so i also mined the ceilings up, then lowered the floors to max ceiling height. At the time of writing this, the floors are about 1/3 completed levelling down. Sorry about the lighting, mines are derpy to take pictures of. How i fuel myself, boozebed. Here we have a rare sighting of another person stupid enough to show up and work with me, believe this was Mappy...possibly Cyborg. Yes i conscripted my neighbours. Mad attempt to deal with the lighting or i screwed up and needed ash for concrete? You decide. I tried to be smart by only storing 50+QL rocks...i still ended up with about 50,000 xD This is how it looks at the moment for the entryway, after this pic you must suffer through several boring and samey images of a cave ramp. Why you ask? The reason is simple, because i spent weeks making this god forsaken ramp and it is BEAUTIFUL. MARCH 19th EDIT with unstable client dynamic lighting! Understably, I hope, at this point i wanted to give up on life and settled instead for putting the mine on hold so i could BE OUTSIDE. Starting with a platform up at the token level. Strategic lava tiles are used for destroying insolent ore veins on my ramp. That top platform became a farm for a while, man's gotta eat. Now i realised the time had come to begin the first platform of three that will eventually stack together to reach the token height. Needed more dirts and ended up with the start of a moat. Hmm...water....idea forming perhaps. Gonna need to fill this in... Wheeeeeee dumping dirt out is so much more fun than levelling! Somtimes i just sorta get distracted by my own ideas. This one was...."hmm should i surface mine another platform above the token area? It ended in my planting the one and only tree at Magranon's Rest. Lovingly wild growth casted and enchanted by Shellbee. Then those damned horrible evil devs gave us three wide mine entrances and i HAD TO HAVE ONE. Problem was it looked utterly terrible without flattening out the tops of the entrances as well as the bottom. This whole process took 2 days because....digging the goddamn dirtwall back down, also i screwed up like 3 times. It's beautiful...... With the addition of the bridge and needing more dirt I went back to that water idea from earlier CANAAAAALLLLLL. Reasonably certain I drove a number of my alliance insane with my canal madness. Not just dug, but also dirt casted to rock level depth. Shout out to Bonefly of Black Brigade for not murdering me for slapping a canal in front of his deed o.o Place is finally starting to come together That rock layer on the West side was in the way. It had to go. Deedplanner screenshot That's it for now folks, about 4 months of my "small project". I will continue to chronicle it and get those platforms raised! At the time of posting this the first platform is complete and filled with dirt but it's night time and i refuse to take screenshots in that lighting so that one can wait March 9th post - Plotting out the Nomads and Centrum Canals. March 10th post - Diving board! March 14th post - Canal progress allows caravel now! New bridge up across to Nomads March 20th post - Spring arrived and i updated with new paving, smoothed out canal and the start of the horrors of making slate slabs for the walls. Helpy helpers who have helped Arium - Initial cave mining Cyborg - Mining Mappy - Mining, dirt donations and helped put up the guard towers Jakerivers - Not honestly certain if he knows how many supplies i "borrowed" from ToC Mypoppy - Dirt Donation Somebodyx - Does stuff on occasion, honestly not sure why i don't KoS him for being my only citizen who's never here. Zivirt - I steal his account to do skills i'm too lazy to grind myself. Szai - Dirt Donation Thunderstruck - Dirt Donation If i missed someone do yell at me. If anyone wants to come visit you've got the location up at the top of this post South end of the NE desert. Deed is open access and if i'm online i'll even feed ya Edit - Forgot a shout out to Tovarishtito, who sold me about a thousand reinforcement beams for nice price and delivered right to my door.
  7. 19 likes
  8. 19 likes
    Another preview fresh out of the pixel factory:
  9. 17 likes
    [01:22:46] The settlement of Ruffled Feathers has just been founded by Joelle. The feathers of the Goblin Leader's silly little crown, that is! What: Goblin Leader Slaying When: Saturday, March 4th - 5pm EST Who: Everyone! Why: Goblin Leader bloods make mining potions! And if you're lucky, you could get the 'Fearless' title for swinging at it. Where: Independence -- O16 in-game map coordinate. Public kill, private loot. Bring your premium alts, bring your friends! Everyone is welcome and encouraged to attend! Park at the red outlined square; kill is just up the road to the south, at the dark red square. There is a guard tower nearby called Zanzibar Land. The road will be marked tomorrow with colored lamps, as well. Excited to see you all there! Should be a fun kill! (For us, not the Goblin.)
  10. 15 likes
    Hell horses just went from being, "This fiery creature is rumoured to be the mounts of the demons of Sol," to "This fiery creature is rumoured to be FABULOUS!"
  11. 15 likes
    just a thought. I'm prob just insane. make them darker black maybe white to with diff color flames
  12. 15 likes
    Fairly easy to add, if it's using existing base models at least. We'll see...
  13. 14 likes
    Okay so we have one AMAZING entry for the esert makeover, so I'm not even fussed the voting will be straight forward! The options will be to take on the new design, or keep the current existing one, so drop by, check out the existing Esert and cast your vote! Esert Redesign Submission Please open the spoiler for more screenshots! A bit about the pitch
  14. 13 likes
    I will add new wall types into the DeedPlanner as soon as I will be able to.
  15. 13 likes
    No. There is your answer. You dont need retro to do it. I'm so fed up with the lies and false promises. Stop wasting time trying to change anything and just accept the fact pvp is not going to last.
  16. 13 likes
    First off, everyone is entitled to their opinions so long as they hold no illusions that they are simply that: opinions. Secondly, Retrograde is going to hate me for this post. O:) For the first 'myth', I have to half agree with you. There's a reason why we're prioritizing the UI, and it's because we're not unaware of the problems with keeping people interested in Wurm. The UI is definitely a throw back to when the game was originally designed over a decade ago. We do have a steady stream of people who are interested, but are rebuffed in some way. But to say that "everyone" knows about Wurm is rather folly in an argument. In conversation when I tell actual gamers I know "hey, I'm a game developer" and they ask "oh? which game?" - I always get "Oh, never heard of it.". It's hard to maintain an ego when it's constantly crushed like this! On the flip side, I also have a good idea of who would like Wurm and who would not. There has always been a flavor to Wurm that not everyone can stand. I usually ask people if they fancy the idea of building a house from scratch and potentially dying a few times first. So there's a good mix of needing to update some of our concepts and mechanics as well as advertise. For the second, I've never really heard anyone actually say Wurm is "pay to play". Hell, some people don't even pay. They earn silver in-game which pays for their accounts. I don't think a game where you can actively buy and sell whole accounts and items can ever be free of the "pay to win" label. That said, it's not "pay to win" in the same sense as some games where you literally have to pay more money for more "labor points" or whatever. In essence, I think you're just talking to talk at this point. Whenever I see posts like these, I try to give them a quick read-through to see if there's any good points in them or anything we might be able to kick around that we haven't already. For the most part, they are almost always declarations of opinions. Usually the opinion translates loosely into "this isn't a game I can enjoy".
  17. 12 likes
    So, you may wonder is Odynn going nuts again and suggesting something silly?! No, not really, many of us have large alliance, sometimes many deeds and sometimes even love that public deed here and there, be it a market, a social event one or one you like for reasons that are yours alone. Well the idea is simple. Allow the mayor of the deed to show (or not - turned off by default please) the upkeep remaining to their allies or freedom pals (or any specific roles). This would allow an easier management of upkeep and help us know when to drop that extra silver. Depending on devs willingness to work on it, information can be either partial (ie. days left) or complete (just like your mayor/citizen ones) money in coffers / upkeep per month (28 days in fact) / day remaining. (Knowing that informations from the later can be found by doing some maths using the first proposition). Nota. As mentionned bellow (and was not clear enough above), the idea is indeed for a new roles option.
  18. 12 likes
    FUD = Fear, Uncertainty, Doubt. In the Wurm PVP world fear, uncertainty and doubt continually raises it's head, largely because people worry as a result of not hearing clear plans for what will be happening in PVP. The goal of this thread is to have a civil, patient and constructively listening discussion where hopefully the Wurm Development team, assisted by Community Relations, can answer a few questions that will hopefully reduce or remove the PVP FUD. Originally this was posted as part of a suggestion thread and at the suggestion of the moderation team I am moving it to it's own independent thread instead. Hopefully this helps the PVP community. As a very interested bystander looking in I would like to post a few suggestions/questions since this thread has really gone from a very specific question into a more general thread about first HOTS and then eventually PVP in Wurm in total. @Retrogradein your official capacity please reply with your best answer to the following questions: 1) Is Wurm/Code Club still committed to having PVP in Wurm? 2) Is Wurm/Code Club development of PVP in maintenance mode (meaning no new features etc except as part of code fixes)? 3) Does Wurm/Code Club have a PVP swimlane in the roadmap which lays out development plans for the PVP side of Wurm? 4) Does Wurm/Code Club have a realistic development roadmap that includes major PVP changes in 2017 Quarter 1, 2017 Quarter 2, 2017 Quarter 3, 2017 Quarter 4, 2018+. If so, even at only the highest level, major changes are expected in ......? 5) Will Wurm/Code Club officially consider replacing current Elevation map with one that will better support PVP? 6) Will Wurm/Code Club sponsor a community competition to design a new Elevation map? 7) Will Wurm/Code Club consider other server changes that might support better PVP as well (like a new single PVP server that runs at 5x skill gain etc)? By answering these questions I am hoping clarity will be provided that can replace the ongoing fear of PVP dying with some concrete/official information that will provide hope to those who remain PVPing in WO. ~Nappy
  19. 12 likes
    This is NOT a bashing, sorry if it sounds like one... Either way, alone 2 people I know made applications to volunteer as a Dev but didn't even get an answer, at all. One of the guys known as @Army tried even 3 times, but after not even getting a simple answer he obviously stopped trying. This guy I am talking about coded custom content for several PvP servers and in my eyes is a god, so what you stated, to just simply apply, is ######...sorry. Let's not even talk about the second guy, cause he is the main target of forum mods. He posts bugfixes MONTHS before they magically get into the game and doesn't even get credit for it... just got this screenshot btw, ye...just apply....pffff sure
  20. 11 likes
    Server will be centrally located in the US. Mods Spell that locates all players on map and gives there general location. Anyone stealthed will not show on the list, anyone with a nolocate spell greater than the power of the cast will not show on the list. [11:51:54] You sense the presence of Sigma in the center regions. [11:51:54] You sense the presence of Testj in the south regions. Meditation removal. Nearly every aspect of meditation has been removed only refresh on (one hour cool-down) and enchant grass (no cool-down) exist, these are available to all paths at level 1. Hell Horses move a little slower than regular horses due to there ability to move faster while in hurting, as well as there armor making them still viable but not Bugatti's. Genesis only costs 10 favor and has no cool-down. The ability to cast most important construction materials and reinforcement beams on crates and bsb's for 10 favor and 100 count. The ability to purchase most important items like scale, drake, tomes and an assortment of other items from coin and withdraw money by right clicking body (no deposit on body with this server)(will make a list later). Karma teleport removed. 512 treasure chests. Large Crates hold 307,200 items, Small 1/2 that. Glimmer and Ada transmutation rods. Many more craftable items. The ability to get -100 alignment if hate god, and 100 alignment if not by right clicking an altar. Universal sac item Religious Fragment. 2@50ql=100 favor. Craftable with a rock-shard and stone chisel, 200 per rock-shard. Timer Fix Mod Tax Config Mod (abandoned deed killer) Surface Mining Fix Mod Starter Gear Mod (start with small barrel, Stone chisel, Hammer, Spy Glass) Spell Mod, No priest restrictions but you can only cast your own gods spells. Sacrifice Mod, 50% chance to get a bone matching the rarity of a sacrificed item. Prospect Mod Pick More Sprouts (5) No Fatigue Move To Center Harvest Helper Fire Burn Time Crop Mod Creature Mod Creature Age Mod Horses get to mature really fast. Bulk Transport Mod Big Containers Mod Bounty Mod increased bounty of about 500% Better Dig Server Overview Server is designed to be as easy as possible but also as fair as possible, there are no caps on characteristics, and there really easy to gain (the lack of SoTG makes this viable). Players start with 70fs. PMK's are enabled. Only 2 starter kingdoms JK and HoTS no Freedom (None). Map is 4096x4096 has a 400x400 HoTA Zone & 425x425 no build Zone exactly in the center. The great altars are also located here. This server isn't designed for raiding (you still can if you wish) but rather open field pvp. 300x skill gain and 100x timers Epic 100,000 creatures 50% hostile. Planned HoTA Rewrite. Custom battlecamp like items that when capped spawn items like depot with death message. The Map I have probably forgotten to mention some changes so expect this thread to be updated with them.
  21. 11 likes
    1. Player stands on the mine tile and activate the tool (could be new tool or just dioptra) 2. He can right click tile floor or ceiling and click MEASURE 3. He gets a messages: XX corner is lowest one (where XX could be NE/NW/SE/SW) XX corner is X slopes higher then the lowest one (where XX could be NE/NW/SE/SW and X will be number of slopes) XX corner is X slopes higher then the lowest one (where XX could be NE/NW/SE/SW and X will be number of slopes) XX corner is X slopes higher then the lowest one (where XX could be NE/NW/SE/SW and X will be number of slopes) example: NE corner is lowest one NW corner is 10 slopes higher then the lowest one SE corner is 15 slopes higher then the lowest one SW corner is 5 slopes higher then the lowest one for some corners on the same level: NE corner is lowest one NW corner is lowest one SE corner is 15 slopes higher then the lowest one SW corner is 5 slopes higher then the lowest one
  22. 11 likes
    no clue why this was added, does nothing for balance and gimps the kingdom with the worst base god even more than they already are. "hey lets just ###### HOTS in particular" For those who don't know, if you are in the HOTS template kingdom, you are forced to play as a Libila follower, you can not follow any demigods, even if they are BL based. The only way around this is to convert to the kingdom as another priest, which is undoubtedly a bug. This also does not apply to HOTS-based PMKs. I also dont see this getting reverted for another 3 years, but, worth complaining about in the meantime. Speaking personally here, i have no idea why this was changed. I can't see a balance reason, and it does nothing for QOL the game and seems like it was made to go out of their way to gimp a kingdom. Like, was this even thought about? Tested?
  23. 11 likes
    In reading the Official Responses from the Dev. Team, I have gathered that: 1. We know the current stituation is unfair. 2. The current situation will continue until we have developed the Perfect Solution in 6 months or so. 3. At the point the Perfect Solution is completed we will release it and all will be Balanced and Fair. Therefore, my forcast for my game play is: 1. For the next 9-18 months I can expect to see fewer and fewer Lib Players. 2. During that time period I can expect to continue to receive continued deliveries of Terraforming events as I can't compete competitively in the Valrei Game and there is no point anyway. 3. During that same period I can expect that my enemies will continue to accumulate Tomes and special armor materials unapposed, as well as add more WL & BL Player Gods to their menagerie. 4. At some point in that time period the Balanced and Fair system will be released. I will be told that all is good now. The fact that my enemies have had several years of unapposed play is irrelevant get out there and compete. As a special reward we will provide you with a new New Affliction to rebuild your deeds on because the New Affliction looks more like a moonscape than Old Affliction. Wargame: "A strange game, the only winning move is to not play."
  24. 11 likes
    Foggy Docks Hi Everyone, A huge week for WU, with 1.3 finally landing, and what an impact! I've seen fantastic meals, pink bee hives, and cows no taller than your knee (the mods some people think of!) We've got a bit to cover though, so here goes! But first... Patch notes Deliverance maintenance On the 11th of march at 1400 server time we'll be taking down deliverance for some extended maintenance to address the hanging issues that have occurred recently. This will be a slightly longer maintenance, at around 2-3 hours, so if you want to play, maybe it's time to take a holiday to Exodus, or Release! 1.3 in WU and sale Wurm Unlimited has been abuzz this week with 1.3 finally landing, it's taken a while but WU is now filled with al lthe awesome content we've had for a few months. If you're looking to get in on the action, it's currently on sale at 33% off! We'll also be looking at more WU specific subforums over the coming weeks, for WU specific suggestions, and bettert bug reporting too, so keep eyes peeled. More animations Today also sees more animations come to the game, with the following being introduced: Groom Pull Throw (combat and snowballs) Take Drop These will continue to create that more immersive feel when playing and we'll continue to look at animations that increase that as we go on. Hell horse and horse gear This update also saw the hell horse colours, as well as hell horse equipment and bridles (bridles are awaiting a client update due out shortly!) The hell horse colours are incredibly awesome, and I have to say, this one is definitely my favourite, but which is it? dun dun dun.... Esert makeover As many of you know, we ran the Esert starter deed makeover competition this week, and a clear winner by a mile was the redesign! I'm keen to see this design come to life, so congratulations to Joelle and crew. You'll have to keep your eyes peeled on the area! Community content So this weeks community content is a little different. With 1.3 out in WU youtube streamer Weem is back, and this time he brought friends! Weem did a fantastic series of WU on the Mythmoor server and starting tomorrow he's launching his new series - called Follywood - on the otherlands server. I can't wait to see it, and in the mean time, I strongly suggest checking out his previous series here: That's it from me this week, I hope you all have an awesome weeekend cooking and crafting, and as always, keep on Wurming! - Retrograde & the Wurm team
  25. 11 likes
    Lol Says he wants no drama but copies personal talks Grow up kid
  26. 11 likes
    WL should not have access to our spells if we can't have access to theirs. This is a completely biased and one sided decision to remove playergods from hots. WL-exclusive spells BL- exclusive spells Aura of Shared Pain Bearpaws Charm animal Circle of Cunning Courier Cure light Cure medium Cure serious Dirt (spell) Dominate Excel Fire pillar Fireheart Flaming aura Fo's Touch Forest giant strength Frantic charge Frostbrand Genesis Goat shape Heal Holy Crop Humid drizzle Ice pillar Life transfer Light of Fo Light token Lurker in the deep Lurker in the woods Magranon's shield Mass stamina Mend Mind stealer Mole senses Morning fog Nimbleness Oakshell Opulence Refresh (spell) Reveal creatures Reveal settlements Rite of Spring Ritual of Fog Ritual of the Sun Shard of Ice Sixth sense Smite Sunder Tentacles Tornado Venom Vessel Vynora's Hand Ward Wild growth Willowspine Wind of Ages Wisdom of Vynora Wrath of Magranon (spell) Rebirth
  27. 11 likes
    Congratulations, depending on server size there is VERY VERY small chance for this to happen. This chance is roughly: 0.000024% chance on 2k servers (Deliverance, Exodus, Pristine, Release) 0.000006% chance on 4k servers (Independence) 0.0000015% chance on 8k servers (Xanadu) Conclusion? You are more likely to win some lotteries than getting hit by lightning in Wurm.
  28. 11 likes
    There is a known bug involving artifacts that can be equipped on the body. This bug causes the artifacts to improperly remain connected to avatars that log out yet show visible on the ground with no way to interact with them. As the artifacts are intended to drop when the avatar leaves the world this creates an exploitable situation. Until this bug is rectified do not attempt to abuse it or you will be banned. Thank you, Team Wurm Online
  29. 10 likes
    As Wurm develops, it seems only logical that the people of our great nation develop methods of creating new types of walls. I'm aware that there have been suggestions like this before, but figured I'd refresh this a little. Seems that after all the changes we've been getting, wall types seem to be more appropriate now than they have been in the past Here are my suggestions: To make my suggestions more realistic, I will include in each spoiler: A picture of what it could look like A possible way to build it Skill requirements Possible variations 1.) Brick Wall 2.) Light Stone Wall 3.) Cathedral Window 4.) Dark Cathedral Window / Wall 5.) Cross Wall 6.) Round Stone Wall 7.) Wood Shingle Wall 8.) Log Wall 9.) Marble Brick Wall 10.) Marble Slab Wall 11.) Pillar Wall 12.) Brick & Dirt Wall 13.) Slate Slab Wall 14.) Slate Brick Wall 15.) Slate Shingle Wall 16.) Sandstone Wall 17.) Elaborate Sandstone Wall 18.) Mixed Sandstone Wall
  30. 10 likes
    Oh my goodness oh my goodness oh my goodness!!!! New wall, fence and paved tile types WOOOHOO!!! This is the best news in a long time! I'm so so happy about this! This would be the perfect time to make a request for one of the new tile types. Something I've always wished we had, was a pavement that was a bit more organic and natural. Something that would melt into nature a bit more, like a forest pathway. The only way to do this I guess, would be using masks. Since I guess masks are already being used for making the diagonal tiles, I'm hoping it would be technically possible? The new tile type could be called "pathway" or something like that, and an already existing tile type like the rounded cobblestone could be used as a starting point:
  31. 10 likes
    I actually forget who did this one but I really like it Hi Everyone! An exciting weekend ahead of us as we near the final countdown towards 1.3 landing in Wurm Unlimited! so before all that, let's catch up on a few things Wurm Unlimited webpage Now we've had http://www.wurmunlimited.com since the launch, but it's been mostly a landing page for this time. That's about to change though! We'll be using it as the devblog page for news about WU, as well as other giveaways and features, along with full detail patch notes and beta releases. Our dev blogs can be found at : http://www.wurmunlimited.com/category/devblog/ Major reason for this is it doesn't fit in with the Wurm Online news (and gets lost) and we'd like a place away from Steam (1.3's patch notes exceed the 32,000 character limit!) So expect that site to get it's makeover soon! WU 1.3 release As you all probably know, the big WU release is nearing it's time with the 6th of march set as the date. The update will most likely be around midday CET, but we'll put a time up in #wurmunlimited when we know for sure. Catching up Some of you may remember the post about clearing the dust of 2016 and addressing the "niru case" back at the end of the year, that's not forgotten! We're currently looking at what we can do and formulating a plan on how we go about achieving our goals. Players trading is a huge part of this game and it's unfortunate when some take advantage of others, I'm glad to see many do still work with each other with trust. Choose your recipe! Of course we now have the voting up for the recipe competition for 1.3 in WU! Pick your favourite recipe and the top three winners will get their names on the recipe ingame! These recipes will also come to WO, so make sure to pick a good one! Teaser We showed a few hell horse colours last week, but what colour is this?! Community Content - Esert makeover comp So uh, a tad late, but better late than never! The entry is up for voting, and I must say, it looks amazing (I did say it!) Check out and vote here: That's it for this week, we're extremely excited for 1.3 to land in WU, and I know you all are, until then though, keep on wurming! Retrograde & the Wurm team
  32. 10 likes
    i don't know for you, but when i go to my local post office (yah, still happens), i have a fixed price per weight and/or containers... not the amount of items i put in it. Why not do the same in wurm. Sealed barrels for 10c. Small transport crates for 100 items for 40/50c (arrows, lumps and whatnot). Community is spread too thin nowadays, trade by mail is the only option left, reducing the mailing price was a good thing, raising it on items that are needed in large amounts is just silly. +1 to anything improving players interactions. big fat -1 to everything else adding tedious to the game.
  33. 10 likes
    What has come to the attention of the dev team? What has been discussed? Oh, that players are selling liquids like crazy, and are only getting charged 1 copper for mailing! 1 measly copper? THIS IS WRONG!!! We MUST do something about this GRIEVOUS SIN! What's next? Are we going to see mailing fees for everything based on weight? A small barrel full of milk is going to cost 45c to mail? That's how much they sell for!!! I swear, every time I take a break from Wurm, come back, plunk down money for a few months on my toons and learn the devs did something GOOD while I was away, they discover their mistake and correct it. Bah!!!
  34. 10 likes
    I liked this post just so I could un-like it.
  35. 10 likes
    would like to have an option for a plain white version of the wagon that can have the canvas part dyed any color. would allow for customizable wagons apart from the freedom or other kingdom only wagon types.
  36. 9 likes
    Hellu yall, would like to invite every one to slay our very huge Aged Forest Giant, the throwing master Slay in our deed Museum For The Geometrically Different in Release N 14 (in game map) Scheduled for Sunday evening for me, in around Welcome to come and land a hit on it and gain a blood to make a nice wood cutting potion
  37. 9 likes
    Hellu yall, would like to invite every one to slay our very tiny Young Troll King, the Cow master Slay in our deed Darkness Falls in Pristine P 8 (in game map) Scheduled for Saturday night for me, in around Welcome to come and land a hit on it and gain a blood to make a nice stone cutting potion
  38. 9 likes
    Can we get clarification on this? Are you saying you can spam decorative items in longhouses to reduce the chance that walls even get hit???
  39. 9 likes
    Well, following on the thread about new wall types, it seems to make sense to add some floor type suggestions to the bunch. This thread is based on the request and idea of Reylaark. Here are my suggestions: To make my suggestions more realistic, I will include in each spoiler: A picture of what it could look like A possible way to build it Skill requirements Possible variations FLOOR TYPES 1.) Wooden Marble Floor 2.) Slate & Marble Floor 3.) Decorative Stone Slab 4.) Gold Marble Floor 5.) "Bathroom" Floor 6.) "Dotted" Floor 7.) Wood Brick Floor ROAD TYPES 1.) Dark Round Stone 2.) Pottery Brick 3.) Concrete 4.) Additional Stone Brick 5.) Pottery Brick Here we go. Comment other suggestions you might have or changes you feel should be made to the existing ones and Ill keep the thread up to date The battle for variety continues!
  40. 9 likes
    Maybe it's insane, but I suggested once to remove Ele map and replace with Chaos one (in current state), thus merging both clusters. It's almost win-win situation: - all pvp players on one server - Epic players keep their home servers effort, nothing is reset - Chaos players keep their map effort, nothing is reset - Elevation players lose their effort on the map but there could be possible refund for traders / deed / PMK founding costs (with deed planner you can even import deed map and check for materials, to get exact amount of any material used to add to refund) Other terms: - Chaos kingdoms are PMK after reset, now they can decide if they stay PMK or join one of three Kingdom presets - Epic players can join Kingdom presets on Chaos or one of the existing PMK - Name change possibility for players with the same or similar names or one-time change for all players
  41. 9 likes
    As there seems to be an interest from players regarding the event i will share the relevant info. Unfortunatelly i did not get a screen capture in time. [Event tab] [22:19:32] YOU ARE HIT BY LIGHTNING! OUCH! [22:19:32] A strange dizziness runs through your head, eventually sharpening your senses. [Skill tab] [22:19:32] Mind speed increased by 3.1010 to 23.7014 Each piece of equipped armor and weapons received 20 damage (ouch) and no title
  42. 9 likes
    See where it goes? How about starting with a simple answer to my e-mail at least? There is absolutely no info about the process or any developer positions, so please tell me what you expect us to do then. Answering that by a simple e-mail obviously wasn't possible. I even messaged you on Steam again after I recieved no answer to the e-mail, and guess what... you didn't replied as well. Of couse I could have messaged you again and again until you answered, but I'm not running after a position I'm not recieving any infos about. It looks like he's not even reading PMs, wich is highly unprofessional for someone in this position in my opinion.
  43. 9 likes
    First time lapse of a few i have planned of my deed on Calysto server. In this time lapse we prepare the land Tell me if you prefer that i only record during the daylight or if you like the transition of night/day cycle. thank you!
  44. 9 likes
    This deserves an award for the most Wurmian thing ever.
  45. 9 likes
    Love the new teaser but please can we get protected corpses for branded/tamed animals and can we have hitched Hell Horses past aged back please.
  46. 8 likes
    I am pleased to announce that Rageed has been found safe and sound. He was lovingly lead back to the deed and is back again with its owner. On another note, we found Ayuna's corpse as well with all her belongings. We also found that the skid line from the top of the mountain she created on the way down with her face had been covered by the snows. It is, in the end, a happy ending. Thanks to those that helped!
  47. 8 likes
    sounds about as dumb as the challenge outposts giving money
  48. 8 likes
    But you were perfectly fine with it being slipped in, mentioned in no news post, and no patch note, which really just contradicts this entire "balance" facade. Alexgopen's table is a great visual representation of "balance" by the wurm team. I don't see why it can't be done next update if it was implemented all willy nilly? How do you expect the HOTS players to PvP on an even remotely fair ground? "hey guys we're gonna overhaul the priest system Soon(TM), but in the mean time, no priests for this one kingdom" What you just did is basically the equivalent of having a red headed kid, a brown haired kid, and a black haired kid have their pick at juice boxes, but, you randomly take the red-headed kids juiceboxes away and then tell him he can't have anything to drink for an undefined amount of time because the new flavors taste better for everyone even though the other two children are sitting in front of him sipping on their juiceboxes. What is the redhead supposed to do in the meantime? Die of dehydration? With what you just said, apparently so, and it's quite tragic too considering you could simply give him the orange flavored capri suns until the new ones come in. This defies logic, it quite literally baffles me. With balance changes like this taking the lead, no wonder you guys don't allow a WU anticheat, LOL.
  49. 8 likes
    I'm not BL, but I still want Retro join Ts so i can rip you a new ##hole, this is beyond a joke and this sentence does not represent my true anger for BL
  50. 8 likes
    Yes, lets kill more of Wurm trade. It's bad decision and I hope you will realise it soon enough. Make it 10c per barrel if you need to, but not 1c per unit. Keep on Wurming, not ruining Wurm...