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Showing content with the highest reputation on 28/04/17 in all areas

  1. 16 points
    Am alive and kicking! Thanks! Learning new stuff for instance Unity because I suck at c++ although Unreal does seem to be better at certain things. Afraid you can't expect anything new in a good while though, so it's notsoon(tm) Have a nice weekend!
  2. 12 points
    Rendered lighthouse - Yaga With this weeks update out of the way, we begin to look forward to our next content update, so updates will be light until then (if at all), but there's plenty coming! We'll be showcasing a few things over this period, detailing what to expect and just how awesome it will be, but first... Patch Notes Eye of the...cat? Some keen eyes spotted glowing green objects in last weeks shots, and I'm sure many of you have been wondering about their function. Today we unveil the beginning of our plans for a revamped highway system! Freedom highway rules have long been a necessity to ensure ongoing infrastructure does not disappear overnight, but often winds up being a slow process with paperwork and permissions. With this in mind, we've been taking steps to return the majority of control into players hands with highways, with a new highway system. Those items are called catseyes, and are the foundation of a huge new highway system, allowing players to build, link, and protect highways across all PvE servers without requiring GM assistance and permissions. The system will involve connecting existing routes to highways and also come with a waypoint system, providing markers to local villages (when opted in) and starter deeds. Navigating your way around the server, identifying the nearest starter town and local villages will be a breeze. Villages can also choose not to be included in the waypoint marking, although any highways running through a village will mean KOS is not possible (this will now be enfored with mechanics rather than general rulings). Altering the highway is not possible without removing link protection and rerouting meaning less paperwork for the GM team and also smoother operations for you all. This won't mean the elimination of all highway rules, wanton destruction of highways and other abuses will still fall under freedom rules, but less necessity in requiring GM approval, and also allows caves to be protected too! What will change with this is the redefining of what consists of a highway, In the past single paved roads bordered by sand (gravel is okay!) have also been included, with the release of this it will be strictly 2 or 3 tile wide paved roads, so if you wish to update any single tile paths in your area in anticipation of this new system please do log a support ticket. There will also be an overlap period to allow existing highways to be marked with the new system upon its release, giving everyone plenty of time to understand the new system when it launches (we will be working extensively with the wiki team to ensure that all information is provided prior to the update) so don't worry about being caught off guard WU live The latest beta will go live to Wurm Unlimited some time next week, stick in our discord or follow us on Facebook to know the exact date closer to its release Dev team expansion This week we’d like to welcome Keenan to the dev team even more than currently with his contracted hours increasing so he is now officially a part time developer for Wurm. His focus in the short term will be mostly on backend systems and a few different projects that have been sitting on the backburner waiting for someone skilled enough to take control of them, but we wish him luck in his work and having to deal with Budda on a more regular basis. We’d also like to welcome Ausimus to the team who has recently joined as a volunteer developer as well. After much experience working with Wurm Unlimited code and creating mods, he has already made his mark with a couple of bug fixes that went live with this weeks update. Community Content This weeks community content is already extremely well known, her project has been features in massively OP, vice, and several other sites too, so I'd like to take a moment to show you all just how awesome it is!z Our very own Malena has been hard at work in recreating the world of Ultima Online in Wurm, and it's amazing, check out the first video in her series here!: Check out the full thread of her adventures here! Caption this!Following from the awesome captions from our last contest, I've decided to host another, with this weeks top caption receiving a key for 1 months premium.This caption comes from the citizens of san escobar, with the amazing Wurm car! That;s it for this week! Next week we'll cover a few more things coming in the next update, so I'll see you all then. Until then though, keep on Wurming! Retrograde & the Wurm team
  3. 7 points
    Congrats to the new devs! And aw thanks for the mention guys :). I'm fully committed to this project now and will see it through to the end. Just started my summer holidays literally an hour ago, so I have nearly a month ahead of working on this project and geeking out :). Aaahh!
  4. 7 points
    "They see me rollin', they cratin'"
  5. 5 points
  6. 5 points
    Apparently visitors to our village get a bit too friendly...
  7. 5 points
  8. 4 points
  9. 3 points
    I seriously can't trust Wurm while being in Chaos. I have embarked on a sailboat 3 different times within 10-15 minutes and had to relog due to when embarking the boat, all controls and everything is locked up and can't do anything except relog. And all at the time I'm thinking I might be chased soon. This is a very serious bug for anyone in Chaos as if this happened during combat or near an NPC mob like a Drake Spirit then we are completely screwed upon logging back in as Wurm at times like to take minutes to load a new client. Sometimes the client will load quickly, but other times it can take a full minute or so to get the launcher to let you log back in.
  10. 3 points
    Esert Canal now with a small bridge overpass just to the left of New Freeport. New Freeport and Befallen are disbanded. A new deed called: Deepwoods is now were New Freeport was. Pic of Esert Canal Overpass
  11. 3 points
    With the increased range and firing speed it was opening it up to just stacking 20 of them in a small range and bursting anyone down - the damage they dealt was always balanced towards only one firing at a player at any time, so it was either fixing this or lowering their damage and risking turning them into useless decorations again.
  12. 3 points
    Retro sounds like a broken record. Please make him post something so we can know Staff didn't kill our Rolf.
  13. 2 points
    I don't quite care how its implemented but the sticks on these lamp posts have been bugging me since I first started playing this game a few years back now. Right now I feel like their only purpose seems to be to poke someone in their eyes if they ride past them. Are they not there to hold something? I would love the option of kingdom banners, or blank banners that take on the same color as a painted light source (if possible given you only paint the actual lightsource on lamps and not the metal part at all - if it's not possible, have it match the plain banners?) Who is with me?
  14. 2 points
    can anybody enlighten me on the status of our nefarious leader God himself who dresses in newbie clothes and used to be seen bouncing around the servers and posting cool messages once in a while.. am I missing something or is he missing.. I miss Rolf... ROLF come back to us.....
  15. 2 points
    Last one Trollwood Keep and...last but not least.
  16. 2 points
    bump for the boys
  17. 2 points
    I'm aware some feel that there are other cosmetic options that are important as well, such as skin colour. That said, this thread is about one specific issue, please do not derail it or disagree simply because your desired option has not been implemented, such posts will be considered off topic and removed as such, If you'd like other options implemented, feel free to make a new thread, and obey the rules.
  18. 2 points
  19. 2 points
    If Egard isn't around you can get in touch with me or Rudie if needed too. I'm sure when the end of that purchase plan comes, we will have plenty more.
  20. 2 points
  21. 2 points
  22. 2 points
    Updated patch notes: Sandstone slab bugfix was missed, and the spawn fix for Xanadu did not resolve the issue, still ongoing.
  23. 2 points
    probably been posted before but I loved the adams family, lol
  24. 2 points
    Choices do matter in wurm, what skills you pursue shape your gameplay, every dirt you dig and brick you place changes the world around you, you have an impact on the game in such a profound way that is not seen in any other MMO. Considering accounts are bought and sold means those who own the account never even made the choice, and this limits their abillity to immerse themselves in the game and feel more connected to the character. Adding the ability to change gender will actually allow players who have never felt connected to their character due to a difference in gender to fix that and begin to form an attachment to them, and the choice they make to change gender will matter to them far more than you. After all, what's a pixel or two when someone feels happier with their toon?
  25. 1 point
    Have you ever wanted to join a Massive settlement? The size of Harvestmoon Lagoon is 77 by 131. Harvestmoon village was founded in 2012 and it's still going strong! We have no Taxs or Requirements, all are welcome! So how can you join Harvestmoon? The mayor of our deed is Ultradude but you can also contact myself - Wach. Just pm me ingame using command /tell "wachmistrz" or "ultradude" - without quotes, then we can add you or feel free to write me a message on the forums. if you are on Release, you will have the option to teleport to the settlement token, or Ultra can pick you up by boat. This village is alocated on Release D 22 Here: There are plenty of buildings and structures inside the village such as:-Pens full of Horses, Cows, Bulls, Bisons, Chickens, Pigs, Hell Horses and Deers.-Main mine where we store Wemp, Cotton, Food Ingredients and mixed Veins.-secondary mine where our Iron veins are located .-Vacant Houses that you can take over, if you dont feel like building your own.-Huge fields where you can grind farming skill.-Huge land where you can build your dream home.Here is video from our village (Best with subtitles turned on): What we can offer You: -Food -Advice and Knowledge for new players -A place to call Home -weapons and tools -Wagons or carts -An active Alliance -3 Spirit Guards -Lots of resources for your daily needs -Free Vacant homes or land to build your own Fell free to ask and join us . Ultradude, Emperor, Harvestmoon Lagoon
  26. 1 point
    How many times casters have been asked how secure they were, how many of us told our clients / friends that we have high channeling, SD (sic...), faith bonus or whatever we though would be safe. And here, straight from the code the truth : if (power < -target.getQualityLevel() || (power < 0.0 && Server.rand.nextInt(100) == 0)) { performer.getCommunicator().sendNormalServerMessage("The " + target.getName() + " emits a strong deep sound of resonance, then shatters!"); Server.getInstance().broadCastAction("The " + target.getName() + " shatters!", performer, 5); Items.destroyItem(target.getWurmId()); Nothing is safe, all our thinking and hopes are shattered away by some randomness. Your skill or the item QL doesn't matter, if your number is rolled, your item dies, as simple as that on a failure. What i suggest is simple, just remove that tiny bit of the code : " || (power < 0.0 && Server.rand.nextInt(100) == 0))", working toward safer cast, spending time to improve items, trying to do your best should be rewarded, not punished for no others reasons than "randomness". No others skill in wurm decide out of the blue that your item will dissapear if you fail to polish it, or wash it for example. Some will say shattering is needed for balance, it's a risk VS reward thing. No, no and no. It's a risk when you want to cast on low QL items, agreed, not when the game decide that your 99 QL items have 1% chance of dissapearing at 99 skill. There is no balance when you cast bulks tools / weapons, you can afford to loose something which cost you nothing, but you can't on something you invested time / money / feelings and want that special 90+ cast which will take hundrens if not thousands of tries. We should be able to prevent shattering, and that's where the first part of the code is interesting (or the whole code if you check it on WU) since the QL of the item and how bad your priest is matter. Improve your priests skills, improve your items, repair them when they take damages, let us aim for something higher and better but do not punish us, players and customers, for no reasons. Remove this nonsense and make channeling in line with the others skills like you did in the past, by removing the destroyed items parts on creation failure, or the scale/hide loss recently on armor creation.
  27. 1 point
    I always have a backup client when I know I'm going into a planned battle, but didn't have the backup client running since out and about hunting. Would have sucked in battle regardless since it happened 3 times in minutes which means I would have needed 2 backup clients or remembered to open another backup after the 2nd sailboat lockup. That's too much to manage just to play a video game.
  28. 1 point
    +1 but at the same time nicedreams... should always have a backup client open in the background even when not in combat ready to go :P. Will cut down on the "holy moly" off deed waiting for the client to load.
  29. 1 point
    ... Oh THERE you are Peter!!
  30. 1 point
    My priest contemplating the meaning of life Mischievous Pests, obviously up to no good. miscellaneous shots of the deed New Year's Eve at a friend's deed
  31. 1 point
    Just getting around to posting some pics from around my deed Inside one of the buildings in my grotto. (boat cave)
  32. 1 point
  33. 1 point
    I know they exist, but these are more in-game, i think: https://en.wikipedia.org/wiki/Milestone
  34. 1 point
    Please, please, use something that is "merged" into the game: NO CAT EYES, but more MILESTONES, wich may also include the total km or tiles to the next one and next village, crafted with marble or other stones! Caption: "That's the basic of the new steam tank prototype, now we need only tons of steel for the armor!" Dwarven smith Rauros.
  35. 1 point
    Message Propheteer on the forums and arrange pickup with him.
  36. 1 point
    San escobar :D, it's all white now !!
  37. 1 point
  38. 1 point
    Caption: WTS a crate of ginger, no refunds.
  39. 1 point
  40. 1 point
    +1 Can't find who made the thing in that large list of people that didn't do anything.
  41. 1 point
    isn't the main idea behind a poll in these forums is that the poll is tallied and displayed blindly guaranteeing anonymity?? maybe I a dreaming or something and I can obviously care less since I voiced my opinion but I thought that was my choice not Bdew's??
  42. 1 point
    You wouldn't see market inflation like that, even the gem market is in the toilet at the moment!
  43. 1 point
    -1 If you want better rares, do other activities that get you desired wants. Example: sick of wasting rolls on farming? Don't farm, forage and so on. People who use those rares from dirt need them for others things. Rock shards too don't forget to imp your tower.
  44. 1 point
    You can spend literally half of every day of your life doing fatigue draining actions in wurm. People are hitting this limit consistently. Spending 12 hours of every day doing actions only. This is a bad thing though to the wurm community. Not because spending 3/4s of your waking hours in wurm is unhealthy mentally and emotionally (likely physically as well) but because you can't spend 100% of your time in wurm. I bet this'll get decried as toxic but for once in my life I actually kind of feel sad for the wurm community. If I ever hit fatigue I'll probably go for a stroll and reconsider my life. Or if I have no operating legs Ill have my nurse wheel me to the porch so I can cry in the fresh air. I mean just hitting fatigue to begin with takes what, almost a full 24hrs of grinding? More if you sleep 8 hours? I only knew one guy who would hit fatigue consistently and people considered him a madman a decade ago for doing so
  45. 1 point
    Larders are making meals last longer now. much longer. snowballs too. I dislike cooking in this game i mean it's fine but, so much hassle for something that lasts a day or two. 99.9% of what i've made in 3 years is meat and veg. my FC is 24. But.. now that we have larders, now that food is something that you can actually store.. I think i may get around to preparing a ton of bangersnmash next winter. Then there's refresh, and opulence and the sac'ing of rares. -1
  46. 1 point
    This thread: As a priest, i don't give a crap how many mass-produced items i will blow up while enchanting for a big sale. But when somebody blows up your beloved supreme tool or something, remember all your counter-arguments about economy and ######. Oh right, won't happen to you, you'll sell it blank to avoid risks. Economy, huh? Two rare butchering knives died when i wanted one enchanted for myself. Am I going to buy another or a casted one? Hell no, and here goes your "positive" economy effect. +1 again and forever
  47. 1 point
    I have decided to grow some hair while I am still able to do so. The picture is labeled for clarity.
  48. 1 point
  49. 1 point
    Found an old one in my folders (not really a memem tho, I think...., I'm getting old :p)
  50. 1 point
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